Textures have always been a bit confusing to me, even more so in Fusion. Today I'll show you how to use texture maps to create a gold texture. There may even be some treasure.
*I made a mistake; all channel inputs for roughness should come from the channel booleans.
But it makes no difference in this instance.
Templates: ko-fi.com/kyleheilig
LeBuck's Ring: • NOW FREE!! DavinciReso...
More about textures:
FlippedNormals: • Texture Maps Explained...
SimonSanchezArt: • Explaining PBR Texture...
0:00 Fool's gold
0:44 Assembling a crew
1:41 Mutinous LUTs
2:45 HDRI's ahead
3:25 Bumpy is normal
3:58 Golden color
4:53 It's so shiny
5:11 Rough seas ahead
6:53 Golden rings
8:32 Buried Treasure
Socials and Resources: bio.link/kyleheilig
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4 авг 2024