How do I make it so it is character based and not camera based?? I hate it that when the camera turns, the sound gets louder ever though the character is in the same spot
Is there a way to make the audio not start over anytime you leave the area and come back? Also has some issues in ue5, audio only starts when you spawn in the inner radius of the cue.
Did you ever figure out why that is? I go it to work when I put the player start inside the inner radius, but no idea why that works...maybe it needs a trigger?