I'm making a new map so why not make a few tutorials and share my hammer editor knowledge. If you have any questions feel free to ask in comment section. #garrysmod Music used in this video : [Oak Studios] Comeback
Could you do simmilar tutorial for ligt_env? escpiecially for night maps, thats something i been strugling for a while and some good tutorial would be most welcome.
The most realistic form of lighting is to have no additional lights beside the light_spot. Adding the second light is cheating. The floor should bounce enough lighting to the ceiling and walls to light up the surrounding without it. If it doesn't, it's because the texture of the floor is too dark. This is how light works in real life.
@@friendofp.24 You know source doesn't have life like accurate light bounces. If anything I'd say adding the 2nd light entity is more lifelike because it makes up for source's shortcomings.