Great tutorial Matt! How would you make it so that the snow accumulates on the ground, mesh surfaces, and clothes? And would niagara handle footsteps in snow or would that require a different step? Cheers!
I would love to know how this works too. I'm on UE5 and I only found a way using Displacement Shader, which doesn't work on Nanite meshes unfortunately. Afaik, the only way to do this in UE5, when using Nanite meshes is using geometry script and I really don't like doing thousands of Raycasts, which would probably kill my PC.
The reason why your selection menu jumps up is because the simulation is running. When you change the velocity speed it needs to refresh the simulation to show you the result, which results in the menu jumping to the top. If you want to prevent this you need to pause the simulation, change the min and max speed and then hit play again. This will solve the annoying menu jump.
Why would you change the velocity when you can just delete it and let gravity force do the work? To slow down the simulation just increase the drag. Then add curl noise for some nice variance. Feel like that would get a much more realistic, prettier effect. Also, instead of scrolling through the entire stack to find velocity... you can always just click on the "Add Velocity" module. Would save you a lot of time.
I think you should go back and do something Blender related then import it, to Unreal Engine, like the time you built a snowman, something Winter related.
I messaged you on Patreon about a video on disintegration of characters and assets? The videos I found have people whose workflow is hard to follow or they themselves (accent, manner of speaking) is difficult to understand.
You could do something similar to my rain video - I can look into adding this into a new video for snow too if you want. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-s_UQYuM1RWU.html
Mine is clear for some reason :o like it kinda looks like rain instead of snow, but it's showing up as white in the editor, but in the environment itself it's clear. any idea how to fix it?