I hope you guys enjoyed today's video and found it helpful! If so please give it a like and share it with others =) Do you also find this kind of style super beautiful? :D
You're teaching me that I should just hire you to do what would take me the rest of my life, and you 10 minutes max lol! Nah this is great. I love the look of the water and this style overall. Thanks for the tutorials my dude. Can't wait to be apart of the stream tomorrow. I hope you can still create while I'm asking every question.
This is perfect. I had a scene and I tried the other known water techniques, but none of them would really fit. This however fits perfectly. Thank you!
Loved it, your stuff is always dope. In terms of feedback there isn't really anything that isn't just personal preference. I think animating the outer fleck for the lines that surround thing interacting with the water would be cool. But again, that's just me, love looking at your tutorials
Like always....super! thank u for give your knowledge! I have a question about the space: My Space is quickly full. I have Problems mostly Grafik-SPace... after i build enviroments like this u show... have the normal PS4, play dreams since 4 Weeks. Love it to much! And xou save my time with each tutorial you do!!! AWESOME! I am a (german) Fan^^
Try to work with the sculpture detail tool to reduze it, a short explanation and use of that, is shown in my top 10 advanced tips and tricks Video but I still plan on making a full guide on thermo optimization =)
I used a sculpture for my river instead of paint. I like the way it looks; however, at the end of the sculpture (i.e. bottom of wherever the flow ends at), flecks are moving "outwards" so that they are visible if looking at the sculpture. Is there anyway to get rid of the flecks projecting outward without soft blending? Soft blending seems to take a lot of graphics thermo for what I have in mind. Where the flecks are located seems to depend on which direction the flow is going.
when crossing the bridge at the very end the camera panned over the lake and i assume it re aligns with the player once you make it over the bridge, what is that process called? like if i was looking to do that how would i find a guide on how to do that?
i have a question about the "draw water", what about the lag? i've noticed that Dreams tend to lag with the big animated draw elements, especially on ps4, but even on ps5 you can have some serious fps drops, is a question of overlapping animated paintings or there is something that i don't understand about the game performance with the paintings?