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HOW TO MAKE UNRECORD BODYCAM | Unreal Engine 5 | Breakdown | 

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27 авг 2024

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Комментарии : 260   
@postprocessed
@postprocessed Год назад
In the end I decided to share project file (UE version is 5.1 !) with the camera and post process materials, as creating a video on how to make it will take more than 40 minutes and it's not my typical format for videos. I hope it will be useful for you: drive.google.com/drive/folders/16VS6apEiMa3vmDM82gJPdlHLQivITkCc And if you would like to support me and my channel, please consider using "Thanks" button on my videos! Cheers!
@AlexReimann-fw2hl
@AlexReimann-fw2hl Год назад
What did you use for the collection parameters as it is giving me an error and I am confused why.
@postprocessed
@postprocessed Год назад
@@AlexReimann-fw2hl parameter collection Has two vectors “offset” and “shake” and values are offset. I used 5.1 so maybe it may not work for 5.0
@AlexReimann-fw2hl
@AlexReimann-fw2hl Год назад
@@postprocessed I am using 5.1 do you mind telling me how I could make the two vectors? I am a bit confused as I don't think it migrated properly. Thank you very much for responding though. I subbed and keep up the good work!
@postprocessed
@postprocessed Год назад
Try not migrating, but copy paste folders to your project. Maybe during migration it didn't catch something
@gamehancer
@gamehancer Год назад
the shaders are included I only need shaders I would like my serve for the vignette
@thequents63
@thequents63 Год назад
As an Unreal Engine developer, I can say that although the animations are of excellent quality, what gives the demo the realism effect, it is mainly due to the lights. Specifically, in videos from Bodycam and other similar cameras, the auto exposure option is used, which overexposes highlights and underexposes shadows. This element is essential in the demo, combined with lens distortion and vignette effect. This can be clearly seen in their first prototype, where the animations, sounds and lights were substandard, but the use of the combination of lens distortion, vignette effect, overexposed lights and of underexposing the shadows gave an ultra-realistic result. I tried to reproduce this effect of overexposure / underexposure but impossible for me to achieve a result similar to that of the demo, I don't know how they did it but it's genius.
@postprocessed
@postprocessed Год назад
I tend to believe that they created custom exposure curve, as engine allows to do it. And this custom curve made clipping highlights and not clip shadows, what makes it so believable
@tomasgiu8194
@tomasgiu8194 7 месяцев назад
​@@postprocessed yes, it can be a possible. I believe that they use the HDRI backdrop of unreal engine, and increase the global illumination to a high level. So that makes the effect of overexposes highlights and underexposes shadows that mention @thequents63
@nyfinest487
@nyfinest487 3 месяца назад
Do you guys think an open world game can be made like this???
@peter-ew5ok
@peter-ew5ok 15 дней назад
@@nyfinest487 no, becuase so much goes into creating the levels
@nyfinest487
@nyfinest487 15 дней назад
@@peter-ew5ok thank you
@amade_8919
@amade_8919 Год назад
I'm not developer or designer but I found this really interesting. You deserve much more viewers! Keep up the good work!
@postprocessed
@postprocessed Год назад
Thanks!
@directedbyantonsmirnov6832
@directedbyantonsmirnov6832 Год назад
More videos like that plz. So useful! Keep going, and congrats on 2k! 🎉
@TerrorTarun
@TerrorTarun Год назад
I would definitely love a really detailed tutorial, this would help a lot of indie devs to grow including me please post a detailed tutorial.
@xaby996
@xaby996 Месяц назад
Fantastic. Love having the "magic" of prepurchased assets demystified.
@MarkViniiYT
@MarkViniiYT Год назад
2 minutes into the video and i subscribed right away, really hoping for a tutorial on this and the unrecorded environment!
@postprocessed
@postprocessed 11 месяцев назад
Yeah I think you saw the environment tutorial too )
@realadnoh
@realadnoh Год назад
thank you for the sleepless night - it was worth it :) well done!
@SABOMBTECH
@SABOMBTECH Год назад
Some stronger volumetric lights would greatly enhance the look, especially on the flashlight and outside ambient lights shining into the building. Maybe even a bit of subtle fog cards here and there.
@vast634
@vast634 Год назад
However, fog is very much a cinematic trick, and very rarely appears in reality, unless there is something burning, an engine running or smoke from an explosive.
@maxsanchez426
@maxsanchez426 Год назад
Great overwiev of the project. I would really like to see more accurate videos about how to achive this result. Thank you bro
@maje621
@maje621 Год назад
You have given away something that many would have sold. you are the best the best
@postprocessed
@postprocessed Год назад
I have regular job that pays well, so I am not interested in selling such simple assets what everyone can assemble by themselves :)
@skellreeper354E
@skellreeper354E 5 месяцев назад
really appreciate the project file, didnt find any tutorials on how to create vignette.
@twinsen_rus
@twinsen_rus Год назад
These videos are great and you are awesome! Also, you should not make any exuses across the videos about your experience in different field. What you do here is awesome and really impressive! As for how the animations can me improved, I believe there should be much more shake while running, the character steps should be syncronized with the vignette and the weapons to share simultaneously. The main question from me is: if the weapons are not locked to the center while you move the camera, does it mean that the crosshair or the place where you shoot at is not always at the center of the screen and instead is dynamic and locked to the point where the gun is pointed at? Or is it just a visual thing - and you shoot exactly to the center of the frame? This could be a topic for another video! Keep 'em coming! Cheers!
@postprocessed
@postprocessed Год назад
Thanks for feedback! I think in unrecord the gun shoots where it's pointed, not the center of the screen (except maybe during the aim). In my case it was attached to center of the screen. Also thanks for pointing out that I excuse too much. Got some Canadian vibe there :D
@michaladamec1618
@michaladamec1618 Год назад
bro, your skills are phenomenal, keep it up
@Kost_ipato
@Kost_ipato Год назад
Great content. ❤ Noticed your scene picture in the thumbnail.
@postprocessed
@postprocessed Год назад
You actually watched till the end!
@DouglasdAquino
@DouglasdAquino Год назад
Great video! I'm quite sure the developers added some kind of noise in the arms movement (and in the camera), to give it some randomness and feel more reallistic (which was an argument that some developers used to say that it's fake). I argued a few times about this, and for me the secret is like you said: a combination of various techniques: a really good animation with various states for the same action, a variety in actions itself (reload, check ammo, weapon jammed) each one with at least one variation, the camera shake, the erratic movement in arms, the aim acting independently of head movment, the post processing filters (vignette, lens distortion, chromatic aberrations, and much more). All this combined give us this sense of realism, including the fact that the final result is actually flawed on purpouse to resemble a flawed bodycam. This project is going to be a game changer in many aspects (I hope), but still baffles me the amount of people that claims to be developers saying that these results are impossible to achieve.
@fandross_
@fandross_ Год назад
subscribed, I want to see more videos like this.
@zeroy
@zeroy Год назад
This is very close..! nice work. We still dont know if the FP anims on the trailer are actually the player or just some keyframed anim stuff so this is very good result!
@n0cturnalSFX
@n0cturnalSFX Год назад
they are keyframed :)
@BinaryLunar
@BinaryLunar 7 месяцев назад
That is awesome, I will try to do that in Unity engine soon ^^
@hal451
@hal451 Год назад
Great work! I too have been somewhat obsessed with figuring out how a lot of this was done. One thing I found that I believe gives a much more accurate fisheye effect is to use Panini Projection instead of a post process material.
@postprocessed
@postprocessed Год назад
yeah, panini projection also could be used for this, to keep vertical lines straight. But, we can see in trailer objects which are close to edges tend to bend a bit
@jaym2267
@jaym2267 Год назад
Make videos regarding your professional projects on automotive and car animations. I'd love to hear a lot more about projects you've done and behind the scenes on them too!
@dealloc
@dealloc Год назад
I think they used a custom noise (perlin noise or alike) for the overall jitter. Also notice that they mimic "camera jumps" that happen in sync with footsteps, giving it a feel that the camera shakes due to vibrations from the body and clothes its attached to. This could be achieved by using the timings based on the same calculations used to play the sound steps. I.e. a continuous increment of number based on velocity, direction etc.
@postprocessed
@postprocessed Год назад
Yeah I made it shake based on random floats depending on character velocity, but syncing it with footstep is a really good direction, yet too hard for me.
@gamegamers2004
@gamegamers2004 7 месяцев назад
Hey,can you please make a tutorial on muzzle flash particle effects too
@user-ry5rx9ym7d
@user-ry5rx9ym7d Месяц назад
You are "the master" of game world
@Jashy_dujour
@Jashy_dujour Год назад
Your channel is about to blow up
@postprocessed
@postprocessed Год назад
Yo, is it good or bad? 😅
@darksushi9000
@darksushi9000 Год назад
Absolutely brilliant tutorial
@moorefield97
@moorefield97 2 месяца назад
earned a sub. incredible work brother
@MrLarsalexander
@MrLarsalexander Год назад
Looks like the camera shake also gets feedback from the foot steps. So everytime the players legs are taking a new step the camera is shaking just a bit aswell
@chamsbenzina
@chamsbenzina 2 месяца назад
I appreciate you man ❤️ ty and i though it was a photo of unrecord not your own level design so well done for that too
@digital-guts
@digital-guts Год назад
man! great video, now i'm working on post-processing setup to replicate Alberto Mielgos camera effects in Witness and Jibaro, it has some similarities, and another point that sells the illusion is an imitation of cheap camera with low dynamic range, blown out whites, slow auto-exposure and auto focus makes huge difference. also i need to mention that real fisheye camera effect not achievable with just post-processing, there are technique with 5 cameras with render targets projected to sphere from the inside.
@ZZYDDD
@ZZYDDD Год назад
This needs to be a vr game
@postprocessed
@postprocessed Год назад
that would ne scary as hell
@poidem_domoi
@poidem_domoi 4 месяца назад
thanks for the video and for project file! about the preview: no, i didnt noticed it is from your own project! greetings!
@YouArenotdreaming-Officiel
@YouArenotdreaming-Officiel 11 месяцев назад
can you send the gun you have with is anim in the end and the animations please
@postprocessed
@postprocessed 10 месяцев назад
The gun was free model from Sketchfab. Animation is free asset from Unreal Marketplace, “lyra project” it has blendable animations
@graithen8955
@graithen8955 Год назад
Instant sub. Keep it up!
@HeartcoreMitRA
@HeartcoreMitRA Год назад
I think my approach is a bit closer to the original - cause when you attach the cam to the head of an actual full-body character it feels more natural than just the camshake effect. The gun motion is quite nice though. I'll probably gonna have to dig through some mocap libs to get the proper animations for variety of guns. For a cheap solution i'd use some stuff like kinect or leapmotion to capture hands anims myself, although it would require some editing and it work for me cause i'm an animator. Using the hands IK would work well for some movement with guns, but the realistic reloads will be quite painful.
@KingOrdinary
@KingOrdinary Год назад
W video I always like looking at recreations of stuff
@ayanbahukhandi1869
@ayanbahukhandi1869 Год назад
Please make a complete tutorial on this :)
@GunnarGrahn
@GunnarGrahn Год назад
Subscribed hoping to see a lot more of your vídeos and realised you’re just starting. Keep the amazing content! Could You make a vídeo focused on the postprocess volume? Love the way You explain things 🤟🏼
@postprocessed
@postprocessed Год назад
Going to do that soon! More tips on renders and post process settings
@Goose0x
@Goose0x 3 месяца назад
Subscribed. Would also love to see some tutorials.
@MadpolygonDEV
@MadpolygonDEV Год назад
Very close. The overcast and lumen sells it the most. Noise and twitter compression and you have your own body cam shooter. I think once npcs are in and people actually play it on their own machine, it will look like a game again lol, considering 80% of hardware will likely not support Lumen in first place
@FUnzzies1
@FUnzzies1 Год назад
Luckily lumen is purely in software and doesn't rely on specialized RT cores. Most people should be able to run some level of Lumen but I would personally use RT on higher end machines as the reflections and lighting are superior.
@Tube_Richy_-
@Tube_Richy_- 5 месяцев назад
Great Pc Setup!
@postprocessed
@postprocessed 5 месяцев назад
thanks man!!
@arkemal
@arkemal Год назад
excellent job, thank you!
@hitmankiller123
@hitmankiller123 Год назад
Very very cool and interesting!! 🤔, got my sub last video 😉, this is very cool insight for a layman like myself great work looking forward to what you do next 🤙
@alxleiva
@alxleiva 11 месяцев назад
Fantastic job!
@postprocessed
@postprocessed 11 месяцев назад
Thank you very much!
@nassergreatdeveloper3745
@nassergreatdeveloper3745 Год назад
bro you are legend
@mrmugy5
@mrmugy5 Год назад
Great work, I loved the video. Would you consider giving a crash course on getting the pistol in there with the basic animations you have? Thanks for all your effort.
@postprocessed
@postprocessed Год назад
Well, I think I am pretty done with Unrecord at this moment and planning to advance in Automotive / Environment content right now
@BeAmazedGuy
@BeAmazedGuy 8 месяцев назад
I am not even on UE or any other software; once I downloaded UE5 and deleted it because I was not familiar. I want to learn from the beginning.
@rodrigoramos677
@rodrigoramos677 5 месяцев назад
could you make a vedio for the bodycam effect cus i dont know if its me but i didnt understand very well, keep it up u have great vedios
@postprocessed
@postprocessed 5 месяцев назад
hey you can download the project file I shared and have a look inside!
@rodrigoramos677
@rodrigoramos677 3 месяца назад
@@postprocessed thank you very much!!!
@ved_animation-il1bs
@ved_animation-il1bs 5 месяцев назад
u could've added vignette in the same material with fisheye lens
@postprocessed
@postprocessed 4 месяца назад
you are probably right!
@flyingroads3498
@flyingroads3498 Год назад
I Will like that the player walks faster. Add a little delay to the arms following the camera looks around. The arms movement when walking animation looks repetitive try to add random between 2 anims.
@nuk3gaming898
@nuk3gaming898 Год назад
Id like if you are able to show the whole process in more depth. I felt at times it was jumping around and not actually seeing what was moved around and pressed. Keep up the good work!
@postprocessed
@postprocessed Год назад
Thanks! You can actually download project file and see how it is done! It is in pinned comment
@user-ro1bo4sf4g
@user-ro1bo4sf4g 10 месяцев назад
Please make a Tutorial about the Level Design
@postprocessed
@postprocessed 10 месяцев назад
Will try! It's not my main job, but it is good idea
@androplay-5672
@androplay-5672 Год назад
You came to be my best animator he start new channel .. so for th qustion Plz statr make small list of animation tutorial like car anmition you made in first video 🌸
@MrLarsalexander
@MrLarsalexander Год назад
Perhaps it would look more realistic to have the mouse move the weapon. And then a have the weapon or arms align the gun with the camera for aiming down the iron sights after like 0,6 seconds like it is stabalizing. But if you right click the mouse for "ADS" it would focus quicker to iron sight align, but still rotate the wrist/hand piviot just a bit before aligning again. Without "AIMING" the arms ang gun could move more without the iron sight aligning with the camera view, but as soon as you "Aim" it will try to align better so you can aim with the iron sight (ADS)
@bbomberz8151
@bbomberz8151 10 месяцев назад
Not sure if you have already done this but I would love to see a breakdown on how you did the vignette effect and how to actually code it, I really want to add this type of effect on my game but have no idea how to even start.
@postprocessed
@postprocessed 10 месяцев назад
Hey man, you can download project file and use it. I have posted link for it in the video. Feel free to download and test
@JohnDuh
@JohnDuh Год назад
Hey, thank you for all your contribution! What do you think about some others post-process materials that could be used too (like mp4 compression or film grain)?
@postprocessed
@postprocessed Год назад
Thanks! Well I wanted to learn deeper some post processing materials, but it's really complicated stuff. Like simulation of scan lines, mp4 compression, or MPEG damage that would be cool to do.
@Xardradd
@Xardradd Месяц назад
Hey bro i love your work! Can you pls tell me or perhaps make a tutorial on how to use the files? Im so confused right now
@postprocessed
@postprocessed Месяц назад
so it basically contains the first person character in files, copy that to content folder of the project. all post processing materials are assigned to camera which is inside the first person BP. You can apply those post process materials regardless of what character you are using, basically in camera go to "post processing materials" and assign these materials from downloaded files. Any camera or post processing volume will do
@gamegamers2004
@gamegamers2004 10 месяцев назад
If I don't want the camera shake but still the vignette wobble and shake,is it possible...
@postprocessed
@postprocessed 10 месяцев назад
Yes, you can disable camera shake in BP, you can download this blueprint by the link in the description
@gamegamers2004
@gamegamers2004 10 месяцев назад
@@postprocessed done it,in ue4,downloaded ue5 just for some logics in the BPs given by you,was a great experience,thanks mate...
@svgamer26
@svgamer26 Год назад
sir plzz make a detail vedio on first person shooting
@user-wz4kf1oy8b
@user-wz4kf1oy8b 11 месяцев назад
i think you should put this in the unreal engine store but take out the map part and just add the bodycam and gun just in case the unrecorded developer try's to sue you.
@postprocessed
@postprocessed 10 месяцев назад
Someone already stole this bp, adjusted it and selling :)
@ev0lution1
@ev0lution1 Год назад
If you continue doing these videos you will reach 100k subs. I promise.
@postprocessed
@postprocessed Год назад
thanks, mate! I will definitely continue and probably will do breakdowns of my work projects if they are not white labled!
@eddielonestar7962
@eddielonestar7962 5 месяцев назад
Hey there. Well done and thank you for sharing this. I've been looking for a Bodycam kit for my horror game. In the file you included, does it have any hand animations or do we need to combine this with the Lyra kit also? I'm looking to create the view from the game Deppart.
@postprocessed
@postprocessed 5 месяцев назад
Hey! Thanks! The files I shared only are materials and post process volume, you need to combine it with lyra yourself unfortunately
@eddielonestar7962
@eddielonestar7962 5 месяцев назад
@postprocessed No worries. Cheers for the reply. So once I combine with Lyra and choose some realistic meshes for arms and weapon, then I may achieve something a little like Deppart or Unrecord etc?
@burov.a.4467
@burov.a.4467 Год назад
Thank you for a very cool video! I would like to see a lesson on creating realistic animation of a car and creating a realistic natural environment, land, grass, water, etc.)
@postprocessed
@postprocessed Год назад
Next video will be about car animation!
@burov.a.4467
@burov.a.4467 Год назад
@@postprocessed Cool! The lesson will be for beginners, I hope)
@postprocessed
@postprocessed Год назад
@@burov.a.4467 kind of 😁
@DINNKA
@DINNKA 11 месяцев назад
this is awesome
@anon3862
@anon3862 Год назад
Very nice my friend
@postprocessed
@postprocessed Год назад
Thanks!
@jhonnyappleseed1786
@jhonnyappleseed1786 Год назад
Obviously I haven't played the actual game, but I downloaded this project and it doesn't really replicate the feel. Particularly when you stop. The camera does this slow settling bob every time you move and stop that feels really unnatural.
@user-ro8on7hj6s
@user-ro8on7hj6s Год назад
Hi, I have a question for u, maybe it is stupid but i am not familiar with game development but anyways there it is: How long would it take you to create a full version of the game as shown in the trailer?? Btw excellent work on your videos!!
@postprocessed
@postprocessed Год назад
I think it will take me about 2 weeks and up to 2 months for ONE level. As I am not game developer too. Set design, proper player bounds, collision boxes, actors, optimization. And it is only for levels, not taking in cosideration game mechanics, ammo/resoursers balance and etc. This estimate is very subjective as I never worked in game dev industry, only in cinema post production
@haz226
@haz226 Год назад
⁠@@postprocessedDoesn’t this make you suspicious about unrecord though? Based on all the « Indentity » and such we got back in the days, this one smells imo, and if your saying you can make a level in two month, given that they had a couple of month before they showed the first demo… idk
@postprocessed
@postprocessed Год назад
@@haz226 well I am not aware what would it be in the end. You know for the demo, making couple of locations with a team is not such a big work. We will see how it will look like when it is released. Right now I am focused on other projects so will not be looking into Unrecord for a while. Let's wait it's release
@GamePortal3
@GamePortal3 4 месяца назад
pleas can you the video tutoial plsss not so speed make i cant not it follow its itz not fonction
@lowkeynote
@lowkeynote 5 месяцев назад
How do you replace the gun used?
@easter3960
@easter3960 Год назад
Can you make a tut in how you made a vignette with camera shake with every footstep?
@postprocessed
@postprocessed Год назад
Ooof it is kinda tied to timing or animation, I believe at this point I am kind of done with Unrecord and not planning to post more videos about it yet. But I think I saw some videos on RU-vid how to make it
@Anarkkyy
@Anarkkyy Год назад
Awesome recreation, could you provide a project download to this or a non sped up video on how to do it? I mainly want to replicate your vignette.
@postprocessed
@postprocessed Год назад
I think I will make full detailed tutorial on that)
@Anarkkyy
@Anarkkyy Год назад
@@postprocessed I'd love to see it!
@DoguhanTinaz
@DoguhanTinaz Год назад
can you teach how you achive vignette animation,if there are anyway to show how you did it would be wonderfull for me
@postprocessed
@postprocessed Год назад
Its damn hard… probably I will upload project on Google drive later
@DoguhanTinaz
@DoguhanTinaz Год назад
@@postprocessed oh thats great ı will be waiting for it thanks man.
@postprocessed
@postprocessed Год назад
check pinned comment!)
@pebdesign
@pebdesign 10 месяцев назад
Hey quick question. I recreated the post process material, however my view is now super low res-ish? like i guess its because of the ScreenPosition node? Any ideas how to fix this?
@postprocessed
@postprocessed 10 месяцев назад
Hmmm… not sure. Could be screen position node, I didn’t have a look into this project for a long time. Could be that something changed in newer versions of Unreal. Maybe there are some other fisheye effect tutorials on RU-vid. I am sorry to disappoint you, but currently I don’t have ideas :(
@pebdesign
@pebdesign 10 месяцев назад
@@postprocessed Appreciate it though, will fix it! :)
@ewtiz5918
@ewtiz5918 10 месяцев назад
have you fixed it?@@pebdesign
@ewtiz5918
@ewtiz5918 10 месяцев назад
nvm, I found how to fix it@@pebdesign
@WanderingsoulMHR
@WanderingsoulMHR 2 месяца назад
What is your opinion with bodycam game ?
@postprocessed
@postprocessed 2 месяца назад
Haven't looked into it myself. I saw some streams on Twitch, feels like it looks cool, but hard to play as game character body response feels like a rubber band and not following your reaction. I don't know if it is possible to make it comfortably playable and maintain that "bodycam" feeling. I believe there should be some compromise towards game experience and realism. Like some extractor shooters - Arena breakout and EFT. Looks cool tho... I think it is the most graphically realistic at the moment. And considering just two people made it. That's pretty solid
@anymasdas
@anymasdas Год назад
can you share the project files please
@postprocessed
@postprocessed Год назад
Yep will tidy it up and upload
@abdullaheta
@abdullaheta Год назад
@@postprocessed I will be very grateful if you do 😊
@postprocessed
@postprocessed Год назад
@@abdullaheta it's done, check the pinned comment
@highpremier
@highpremier 10 месяцев назад
Hi, Thank you for the informative video. If I want to add footsteps to this, how should I go about it? Is there a way to ensure that the timing of the camera shake and the footsteps don't go out of sync?
@postprocessed
@postprocessed 9 месяцев назад
I think it is definitely possible syncing with animation timing. I yet didn't go in depth of it, but I am sure it is possible. For example read animation curves and apply camera rotation offset.
@Hossein-hd7dq
@Hossein-hd7dq Месяц назад
what is backround music name???
@havalkanalismi4045
@havalkanalismi4045 9 месяцев назад
How can I make it work for multiplayer? Blueprint changing material for everybody so it wont work now.
@postprocessed
@postprocessed 9 месяцев назад
You need to create material collection parameter for each player, so it won't work for everyone. Just rename parameter collection to P1, P2 and etc. Use it for each player separately
@havalkanalismi4045
@havalkanalismi4045 9 месяцев назад
@@postprocessed I understood, thank you very much
@Chinoir6969
@Chinoir6969 Год назад
hey i want to have the bodycam but with third person blueprint and fps camera some help ?
@postprocessed
@postprocessed Год назад
You can download my project in the link by description. All post process materials are attached inside first person BP camera. Copy them to third person camera which is inside thirdperson bp
@Chinoir6969
@Chinoir6969 11 месяцев назад
​@@postprocessedOK i going to test it tomorrow thanks for the help
@KimarZuru
@KimarZuru Год назад
What are your camera shake settings, I couldn't seem to get it to look as good as yours
@postprocessed
@postprocessed Год назад
You can download project file for this camera shakes it's in pinned comment, mate
@mauropaniaguacarballo3053
@mauropaniaguacarballo3053 5 месяцев назад
Does anyone have a copy of version 5.1? the file was updated for 5.3
@postprocessed
@postprocessed 4 месяца назад
you can try switching UE version. It may work. Right click on project file - switch UE version. Pick 5.1. I don't guarantee it will work, but sometimes it does
@randommishaps
@randommishaps 2 месяца назад
Can the controller be used one handed? I'm creating a horror game and I want to use this video and replace the gun to a flashlight
@postprocessed
@postprocessed 2 месяца назад
Yeah... It can be, but you need to search for animation packs for first person or third person, like where the person holds torchlight with one hand. Should be fine
@nassergreatdeveloper3745
@nassergreatdeveloper3745 Год назад
also this is interesting when you use three camera for each animation
@Migueldoprado27
@Migueldoprado27 Год назад
Porque eu tento trocar para terceira pessoa e a vinheta nao funciona? mesmo colocando tudo lá. Queria colocar em terceira pessoa pois tem um melhor metodo de primeira pessoa!
@postprocessed
@postprocessed Год назад
All post processing materials are inside the first person camera, you need to copy them to the third person camera too, so it will work
@Migueldoprado27
@Migueldoprado27 Год назад
Ah é claro, obrigado!@@postprocessed
@skullsNscalps
@skullsNscalps Год назад
When's the game gonna be released, O wise one?? And yes, I noticed! Had to edit this as I commented earlier as I watched along, and heard "wait wait!"
@postprocessed
@postprocessed Год назад
ahahah got you!) Nice ) you watched till the end!)
@Qunane
@Qunane Год назад
Is it possible after your complete reconstruction of Unrecord, you will leave the archive with the project in the description?
@postprocessed
@postprocessed Год назад
Hi, I am not planning to reconstruct Unrecord completely and also not going to post project files. What I will probably to is more detailed tutorials
@777redhood
@777redhood Год назад
Can u please show how to make the vignette
@postprocessed
@postprocessed Год назад
Hey, you can actually download the project in the pinned comment of this video and check it out. It's free :)
@showdonobre
@showdonobre Месяц назад
excelente
@sudaismuhammad2235
@sudaismuhammad2235 10 месяцев назад
how to you created that car blueprint? (I'm refering to the car that moves and tires react to the envirnoment etc) Can you make tutorial on that?
@postprocessed
@postprocessed 10 месяцев назад
I the process. Gonna be probably this week
@sudaismuhammad2235
@sudaismuhammad2235 10 месяцев назад
Ahh thanks Man!! I wasn't expecting such a prompt response!! Glad to hear that!@@postprocessed
@AlexReimann-fw2hl
@AlexReimann-fw2hl Год назад
hello did you use UE 5.1 or UE 5 because I am using UE 5.1 and I can't get the files for your game for vignette and fisheye into my project. Thanks!
@postprocessed
@postprocessed Год назад
Yeah, forgot to tell the version, it is 5.1!
@AlexReimann-fw2hl
@AlexReimann-fw2hl Год назад
@@postprocessed thank you very much!
@akaseven4295
@akaseven4295 Год назад
anyone have an idea how to get this work in sequencer instead of play mode , I was trying but bodycam movements is not working in take recorder and sequencer
@postprocessed
@postprocessed Год назад
Try using Take Recorder for first person character blueprint. And when its recorded, use First Person BP Camera for render. Hope that might work
@akaseven4295
@akaseven4295 Год назад
@@postprocessed sorry I did not understand you I will appreciate it if you can give little bit of extra info
@postprocessed
@postprocessed Год назад
@@akaseven4295 sorry not at pc now, check out “Take recorder” tutorials. Basically it allows you to capture gameplay in sequencer and it should make it work
@akaseven4295
@akaseven4295 Год назад
@@postprocessed if you add the blueprint in take record you will not be able to record any movements
@postprocessed
@postprocessed Год назад
Huh, strange… I recorded Chaos vehicle BPs that way and third person BPs too…
@the-secrettutorials
@the-secrettutorials Год назад
The material video is not linked
@postprocessed
@postprocessed Год назад
How come? I checked now and it is in description and very much clickable
@grchmusic
@grchmusic 3 месяца назад
where did you get that map from?
@postprocessed
@postprocessed 3 месяца назад
I’ve made it myself and there is breakdown on my channel
@LaughingMan44
@LaughingMan44 Год назад
Thank you for curb stomping the hype grifters and educating the clueless kids
@KilugaAnimations
@KilugaAnimations Год назад
I want ittttt
@postprocessed
@postprocessed Год назад
You can download project. link is in pinned comment
@BIGPLAY.
@BIGPLAY. Год назад
super
@unknownusrname
@unknownusrname Год назад
will this tutorial be retroactive i want to make asmall project in ue4
@postprocessed
@postprocessed Год назад
I think it might work in UE4
@unknownusrname
@unknownusrname Год назад
@@postprocessed thank you my good sir
@gamehancer
@gamehancer Год назад
hi please download effect ?
@postprocessed
@postprocessed Год назад
download link is in a pinned comment
@GR4MPI
@GR4MPI 4 месяца назад
Its nice, but springs are really bad imo for both camera and weapon... you cant control it as much as you do when scripted properly...
@postprocessed
@postprocessed 4 месяца назад
yeah, I agree. But well as I mentioned I do cinematics, not gameplay. What would you suggest as alternative for that? What can be better than spring? Other material parameter collection? Delay on aim?
@GR4MPI
@GR4MPI 4 месяца назад
@@postprocessed Ahh, when its just for the looks and for the video purpose its perfect. Idk about UE but in Unity, you can make animation curve, which you can then based on the movement of mouse or player change. That means you can easily restrict how far will the weapon sway, or make it more stiff while aiming. Also nesting more objects with this approach leads to almost no need for animations, you can make different states like aim, sprint... But thats more into the gameplay side :)
@postprocessed
@postprocessed 4 месяца назад
@@GR4MPI ah, yea. Either doing animation curves or state machine, yes this is also possible in UE, but I didn't dive deep into it. I mostly do automotive renders, but this particular case with Unrecord just caught my attention and I wanted to replicate the visuals of it. So the same feeling and visuals in real time
@GR4MPI
@GR4MPI 4 месяца назад
@@postprocessed ahh, ok. Btw in Unity, state machines are not exactly what i meant, i meant fully procedural controller using the curves and scripts, by this approach you can reach even better results than spring (free aim in certain angle only or as you wish)... but anyway you did good job on the visuals :), gave me motivation to look into unreal engine when i have time
@toastbrot97
@toastbrot97 Год назад
Well, you actually got wrong how the camera system in the game works. Your approach is similar but not exactly the same. The only the thing the player controls in Unrecord is where the gun aims. The camera itself is simply a reactive system that is trying to keep the guns line of sight on screen. I have a video on my channel explaining this in more detail.
@postprocessed
@postprocessed Год назад
Checked out your video, good job! Actually I am using kind of the same approach, but without camera "toggle switch" between gun and camera view, otherwise camera lag is making same feeling of controlling the gun only and camera follows it. So yeah adding the toggle between camera \ gun control will make closer.
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