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Lead Unreal Engine Artist | Post Production
DI Colorist
Certified DaVinci Resolve Trainer
Unreal Engine 5.4 - Pricing Update
5:09
4 месяца назад
FIX VDB PROBLEMS in UNREAL ENGINE 5
4:15
8 месяцев назад
UNREAL ENGINE 5.3 | ACES Pipeline
8:31
9 месяцев назад
Make Your Unreal Renders More CINEMATIC
6:36
10 месяцев назад
COMPLETE UNREAL ENGINE 5.3 VDB PIPELINE
10:02
10 месяцев назад
UNREAL REDBULL F1 FPV: Racing on the Streets!
0:40
10 месяцев назад
5 Camera Tips in Unreal Engine 5 for Beginners
11:39
11 месяцев назад
IMPROVE YOUR LIGHTING in UNREAL ENGINE 5.2
9:01
11 месяцев назад
CAR ANIMATION USING SPLINE | Unreal Engine 5
9:55
11 месяцев назад
Комментарии
@calebkeller7694
@calebkeller7694 День назад
Setting up the control arrows and when I press compile the arrow reset to the default position really small and under the car. Not sure what I am doing wrong.
@maxpayne4118
@maxpayne4118 День назад
Hey mate👋 After clicking "switch to rig module" the car rig works perfectly in the blueprint tab preview window, but doesn't work in the viewport. On switching to "standalone rig" the car rig starts working in the viewport as well Can you give me something with this information 😅
@attilaattila8659
@attilaattila8659 День назад
Amazing tutorials thanks!
@charithevfx
@charithevfx День назад
your explanations are very very clear and easy to follow. can you please teach this technique step by step beginner friendly ? ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-KorpfKdH55I.htmlsi=x0SVMW_vGcSolF-a
@alikucuker129
@alikucuker129 День назад
Sorry man, how can I find to any map for animation?
@pinkpotatowithgarlic
@pinkpotatowithgarlic День назад
Awesome video. Epic makes so many things easy and then there is camera shake 😆
@LizaRiabinina
@LizaRiabinina 2 дня назад
Great tutorial🙏🏼 thank you. I’m new to unreal. And I don’t know why, suspension is not working. if I drop my original modular rig to the scene, it is dead. But if I apply the rig to another car, controls are working, but not suspension. I tried to follow tutorials twice in different projects and it is the same problem ! Maybe someone had the same problem.
@postprocessed
@postprocessed 2 дня назад
hey! Rig works only when you have open sequencer and car is added to a sequence. When just STANDS in the scene - it will remain static... That's sort of... Unreal thing :D
@MagistrTheOne
@MagistrTheOne 3 дня назад
Thx
@zakaria20062
@zakaria20062 3 дня назад
Hi thank for this amazing tutorial . Did have any Chance to add soundFX? Have any website or method to get car sound ?
@postprocessed
@postprocessed 2 дня назад
hey man! I get some samples from artlist.io for sounds and also... Using one funny trick... I run Forza Horizon 5 and record car driving sound... :D not perfect solution, but well.. That's ain't stupid if it works!
@OMGITSGB
@OMGITSGB 3 дня назад
would you happen to know why all my cars go through the floor when I have the car pass them? :\
@postprocessed
@postprocessed 2 дня назад
hey man, I have new video for UE 5.4 where I also do body suspension, it's in the pinned comment, check this video, maybe that will fix you issue
@albertusbodenstein1976
@albertusbodenstein1976 4 дня назад
Thanks for the awesome tutorial.. but what do you think about Rush hour and Cinematic car rig? If I have to buy one of these 2 plugins, wich one will you reccomend?
@postprocessed
@postprocessed 2 дня назад
Cinemaric Car rig. Rush hour is painful to animate
@mclothmann
@mclothmann 4 дня назад
Bit of a weird thing going on, suspension works great as a standalone rig, but when converting to modular rig it stops working, all other features do work like turning wheels etc. Did I miss smth? or is this a bug in 5.4? Loved the vid! One of a kind <3
@mclothmann
@mclothmann 4 дня назад
*converting back from modular to standalone fixes the issue, so its rlly related to the modular rig
@mclothmann
@mclothmann День назад
Update; Just had to add the new car (the car I added the modular rig to) to the sequencer, doesn’t seem to work in the editor as a module rig xD
@Mnogomer
@Mnogomer 4 дня назад
ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-263Lgp0OZRA.html
@Mnogomer
@Mnogomer 4 дня назад
this how suspension should work
@Mnogomer
@Mnogomer 4 дня назад
Why is it that only the suspension reacts, the car must also react to the terrain of the roadway. It looks pathetic. Even on the ps1, the cars behaved better)))
@postprocessed
@postprocessed 4 дня назад
@@Mnogomer check latest video lol.
@sumonakram7303
@sumonakram7303 5 дней назад
Great
@sumonakram7303
@sumonakram7303 5 дней назад
Great
@_marcus_vinicius
@_marcus_vinicius 5 дней назад
Just a tip that worked for me: at 15:02 you measured the diameter of wheel, but the "Sphere Trace By Object Types" needs a Radius. So, in my case, i divided the diameter by 2, to find the radius.
@postprocessed
@postprocessed 5 дней назад
@@_marcus_vinicius yea but for me for some reason if I used radius wheels fall through ground. Anyway it is better to find what works for you!
@Maruk81
@Maruk81 6 дней назад
Thank you bro i needed attach to time line the vdb
@amaquondoamaquondo2221
@amaquondoamaquondo2221 7 дней назад
Brother we skate down that hill you using in your map, hahaha nice work and thanks for the vid.
@maxpayne4118
@maxpayne4118 8 дней назад
Hey 👋, I've made a rig from the "caliper for car rig in ue5" video I've used "UE4 vehical base rigging" plugin in blender for creating my rig Problem is Body bone in not showing in rig hierarchy in Unreal and I've checked in the caliper video your rig didn't had it either, so how can I get the body bone?? (Every thing else is working perfectly 😊)
@postprocessed
@postprocessed 7 дней назад
@@maxpayne4118 you can duplicate bone just like a caliper one, but duplicate the bone connect to root, and assign the body to this bone (vertex group) as Blender addon doest create body bone :/
@maxpayne4118
@maxpayne4118 7 дней назад
​@@postprocessedgot to learn so much!! Thanks for your effort mate
@hitesh362
@hitesh362 8 дней назад
can this rigged car be exported as FBX?
@postprocessed
@postprocessed 8 дней назад
@@hitesh362 yes
@hitesh362
@hitesh362 8 дней назад
@@postprocessed thank you. Great tutorial!
@esat-krky
@esat-krky 8 дней назад
That is not the unreal engine it is the embergen engine
@postprocessed
@postprocessed 8 дней назад
@@esat-krky yes 😂
@ejwkwk
@ejwkwk 8 дней назад
You are my superman.
@natishmaac
@natishmaac 9 дней назад
🔥
@Hossein-hd7dq
@Hossein-hd7dq 9 дней назад
what is backround music name???
@_marcus_vinicius
@_marcus_vinicius 10 дней назад
The most complete, detailed and amazing tutorial about rigging that i found! Thanks a lot for share your knowledge, man! Congrats!
@_marcus_vinicius
@_marcus_vinicius 10 дней назад
The most complete, detailed and amazing tutorial about animation that i found! Thanks a lot for share your knowledge, man! Congrats!
@strangeapprentice
@strangeapprentice 11 дней назад
Is this the Matrix environment? thanks
@postprocessed
@postprocessed 10 дней назад
@@strangeapprentice yes!
@jrdhvrk4388
@jrdhvrk4388 11 дней назад
From where to get background city model
@postprocessed
@postprocessed 10 дней назад
City Sample project from ue marketplace
@diegodaly
@diegodaly 11 дней назад
Is there a way to go back from converting into Rig Module? Dayum.
@postprocessed
@postprocessed 10 дней назад
@@diegodaly yes! The button is in the same place where “convert to rig module” it will reconvert it back to usual one
@diegodaly
@diegodaly 9 дней назад
@@postprocessed Thanks! I'm thinking of taking your course at DJA, looks awesome man! Thanks for all this great info
@simoziebs
@simoziebs 11 дней назад
did you found out and create all of this by yourself? I am already more than satisfied if I only can replicate these steps. Respect
@samisvideo
@samisvideo 11 дней назад
Yo, what display arm is that? Thanks!
@postprocessed
@postprocessed 10 дней назад
Yo, that’s 32" Dell Gaming G3223Q and some no-name arm from local brand Alza here in Czech Republic. Some sort of “Amazon” produced products
@knuckles7410
@knuckles7410 11 дней назад
Why not just using chaos vehicle plugin that automatically comes with suspensions and wheel states?
@postprocessed
@postprocessed 11 дней назад
@@knuckles7410 this is faster for animation. Much faster. And if changes are needed you can easily adjust spline, position and other parameters, without re-baking animation. Chaos vehicle is gaming asset, making movies with it - is pain in the ass.
@kingtree1993
@kingtree1993 11 дней назад
great tutorial,wonder where you learnt all these blueprint staff XD
@postprocessed
@postprocessed 11 дней назад
@@kingtree1993 by trial and error, looking tutorials, reading documentation and UE forums, communicating with other people and devs, trying to apply functionality from different assets. For example wheel trace is using ik “foot position” functionality from Third Person character BP 😁
@BGB1004
@BGB1004 11 дней назад
I'm trying to make a Rig module, but when I open the module I copied, the controller disappears with the warning phrase 'Connector 'Root' is not resolved'. (33:37) What I need to do? ㅠㅠ
@postprocessed
@postprocessed 11 дней назад
@@BGB1004 damn… I didn’t experience such error. Do you have skeleton assigned for the mesh you are trying to apply your rig to?
@BGB1004
@BGB1004 8 дней назад
@@postprocessed I copied 'control rig' first and transformed the copied one into 'rig module'. However, there is a problem that the position of the tire and body changes when put in another car, so I'm trying to make rig from start with another car. ---------------------------------------------------------------------------------- And I think I found the problem. Connecting 'Wheel Trace Function/Set Z Offset' to 'sequence' causes the tire to move downward. I don't know what I did last time. If you know a solution to this, could you please let me know?
@ejwkwk
@ejwkwk 11 дней назад
Thank you for always good tutorials. Can you implement the interior of the car? Door , Steering wheel, accelerator, brake, speed panel, mission control, etc.
@bruscopa
@bruscopa 12 дней назад
so if you want the car to jump, or stunt... just moving up the camera rail would work?
@postprocessed
@postprocessed 11 дней назад
Correct, or making invisible jump ramp which will be hidden in game
@YouTubeDeletesMyCommentssss
@YouTubeDeletesMyCommentssss 12 дней назад
It's just not something the majority of people can afford.
@alexmair964
@alexmair964 13 дней назад
hi, i cannot download the car as fbx. it s only uasset. and i cannot import that. can you upload the fbx new?
@postprocessed
@postprocessed 12 дней назад
yeah well it should be .uasset - that needs to be copied to "content" folder of the project.You take "Car_Rig" folder and copy that to Content Folder. If it is still not working for you I have uploaded .fbx too
@alexmair964
@alexmair964 13 дней назад
hi, i cannot download the car as fbx. it s only uasset. and i cannot import that. can you upload the fbx new?
@FlyUpAndAway
@FlyUpAndAway 13 дней назад
I'm having issues with the rig once i convert it into a control module. when it's a control rig it works fine.... I have both controls in the sequencer but the rig module still refuses to move, but it works in the rig module viewport. anyone figure out how to make this thing work? btw I'm using 5.42
@postprocessed
@postprocessed 12 дней назад
Hey! all rig functions only work when sequencer is open - so make sure you have sequencer open and car added to the sequence!
@FlyUpAndAway
@FlyUpAndAway 11 дней назад
@@postprocessed Thanks I didn't realize you're not supposed to place the rig module in the scene. it does nothing.. but instead make a modular rig and then you can interact with that.
@diegodaly
@diegodaly 13 дней назад
Hello, great tutorial! What happens if I need to apply this to a car that has the "body bone" inside root bone, same as the old tutorial on this matter? Is it possible to do it that way?
@diegodaly
@diegodaly 13 дней назад
I just followed your other tutorial to get my model updated :) ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-W--lEovSOoE.html&ab_channel=PostProcessed
@postprocessed
@postprocessed 12 дней назад
yes, you just need to add body bone I have a tut here how to edit bones for skeletal mesh inside UE: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-W--lEovSOoE.html
@mulagraphics
@mulagraphics 14 дней назад
It took me 1hour, but I got it done boom lol 🤣🤣can you make a step-by-step car crash video scene using this car rig? That will be cool
@postprocessed
@postprocessed 14 дней назад
@@mulagraphics haha nice!!
@粘糕大魔王
@粘糕大魔王 14 дней назад
This video is awesome. I have some small questions, please help me. According to the video operation, the body controller cannot add tilt to the car body. When the body controller is rotated, the whole car rotates including the wheels. I don’t know what the problem is. Please help me. Many thanks!
@postprocessed
@postprocessed 14 дней назад
Pla check pinned comment, looks like it is the issue
@粘糕大魔王
@粘糕大魔王 13 дней назад
@@postprocessed All functions are now available. Is it because the wheels are giving real-time feedback to the body shaking, so the blue 4-arrow controller on the body cannot adjust the left and right tilt of the body? Now according to the video operation, the controller of the car body cannot adjust the tilt of the car body. Please help me take a look. Thanks.
@Darkness-acr-x
@Darkness-acr-x 14 дней назад
I just starting right now , and i struggle to import the mesh file, after a few hours trying to load the find, impossible to have it on unreal , i have a error message on my screen
@studiaupe824
@studiaupe824 14 дней назад
Even if i press contrl - d , i can't duplicate bone
@beyondcinema
@beyondcinema 14 дней назад
Everytime I try to convert to skeletal mesh Unreal crashes. :(
@postprocessed
@postprocessed 14 дней назад
probably the model is hipoly and you don't have enough RAM :(
@beyondcinema
@beyondcinema 14 дней назад
@@postprocessed It's only 6k triangles and I'm running RTX 4080.
@beyondcinema
@beyondcinema 14 дней назад
@@postprocessed nevermind I solved it! I guess Unreal didn't like that it was an obj file. I re-exported from Blender as fbx and now it worked!
@ttz2319
@ttz2319 15 дней назад
The car is bound to the spline and there is no animation after baking
@postprocessed
@postprocessed 15 дней назад
make sure you picked "bake all frames" when baking
@Esalen-do1hz
@Esalen-do1hz 15 дней назад
Can you share the car in the case of binding, how to bake the binding animation to the car,distance traveled coordinates cannot be recorded at this time ,I need to import houdini to work,Hope the teacher can answer it
@postprocessed
@postprocessed 15 дней назад
I am not using CCR in this tutorial, and I am animating on Camera Rail and using camera rail and transform for baking animation
@raptoreagle2000
@raptoreagle2000 15 дней назад
@postprocessed is it possible to have the car wheels rotate automatically based on the x-axis position of the car? This feature will elevate this car rig setup. The current wheel spin control can then be used to add extra spin for animating drifts and power slides etc
@postprocessed
@postprocessed 15 дней назад
I am currently checking this, because I believe control rig can not feed rig world position and transform that to local space for wheel rotation. I am not very fond of control rigs as they seem to be quite limited compared to blueprints
@raptoreagle2000
@raptoreagle2000 15 дней назад
@@postprocessed Thanks for the reply! Hopefully, it's possible to get this working. I am currently trying to get the car to tilt during drifting, so I re-enabled the body control. For some reason, the control rotates the entire car and not the body alone. I know you disconnected the body control because of the auto-suspension. I can't figure out why the control is affecting the entire car after the full rig is complete but it wasn't doing this at the start of the process.