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How to make your game 2X as fun! - (In No Time.) 

Jonas Tyroller
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How do you make your game more fun?
Here are a couple of effective tricks that will help you to make your game way more addicting and fun in not time!
You want to become a better game developer, but you feel stuck and don't know how to improve any further? This video should help you to up your game, because all of these tips are extremely easy things I wish I would have known when I got started with game development.
Making a fun game isn't all that difficult, so I bet you can easily double the fun players have with your game in just a couple of hours as well. Unless you're already an experienced dev, that is.
My name is Jonas and I document the entire journey to becoming a game developer. I share absolutely everything I learn on the way, so you can become a better game developer as well.
Join the Game Dev Discord: / discord
Subscribe to see more like this in the future. :)

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30 сен 2024

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Комментарии : 385   
@JonasTyroller
@JonasTyroller 6 лет назад
Was this useful? Which other tips do you have for making a fun game?
@YaenGamedev
@YaenGamedev 6 лет назад
Lot's of awesome tips in this video! Adding decent audio feedback can change everything for the better :) Animations on objects that are important to be noticed by the player! Post processing effects such as bloom, color grading, vignette etc. can help a lot. Smear frames and trails are pretty cool when dealing with moving stuff and animations in general. Just some stuff off the top of my head.
@YaenGamedev
@YaenGamedev 6 лет назад
Another one that I just thought of is to try and design systems with lots of opportunities to combine stuff to create unique abilities, situations, encounters etc.
@YaenGamedev
@YaenGamedev 6 лет назад
I keep coming up with stuff so here's some more: Add a main menu and title screen - makes your game feel way more finished. Don't underestimate what controller rumble feedback can do for your game. It can be more important than audiovisual feedback for certain mechanics. Especially for gradual stuff such as charging an attack. Speaking of which: anticipation in animations (especially for enemies) will elevate most games in terms of game feel but also gameplay feedback Risk-Reward-systems are cool because if they are well done they can facilitate interesting moment-to-moment decisions. Skill trees are often more interesting than totally linear upgrade-chains due to creating more interesting long-term decisions and customization opportunities through combinatorics
@southoceann
@southoceann 6 лет назад
@@YaenGamedev I believe what you're talking about is called emergent gameplay enabled by systemic game design, but it's more about designing than polishing. There is a lot of mind tricks going into the designing of a game to make it appear more fun, I also think it circles back to another of video of Jonas about how to make players feel smart.
@YaenGamedev
@YaenGamedev 6 лет назад
True, that's about system design but Jonas also talked about design-related stuff early in the video. I think well done combinatorics can give you a lot of bang for your buck since you don't have to hand-craft every situation in your game.
@ThinMatrix
@ThinMatrix 5 лет назад
I've been watching a load of your videos in the last couple of days and I'm just so impressed! Especially videos like this one where you give tips; I think you're 100% correct on pretty much everything you say. I wish I'd seen these videos when I was starting out - would have saved me a lot of time!
@JonasTyroller
@JonasTyroller 5 лет назад
Thank you so much, man! Really means a lot to hear that from you.
@seth.williamson
@seth.williamson 5 лет назад
Very nice although the camera thing did hurt my eyes a lot
@sosasees
@sosasees 5 лет назад
I don't really like how many platformers have a slow walk speed, and a run button. This makes you hold the run button for most of the game. This is why, in my own platformer project, I made the default speed fast, to entirely remove the need for a run button.
@mattiswan1
@mattiswan1 4 года назад
that's basically the concept of sonic the hedgehog
@satibel
@satibel 4 года назад
on platforms with non analog inputs, I suggest inverting the button, sometimes you want to go slow for tricky parts, and not just run off the edge like a dummy. another option is to add some momentum, like your character starts moving slowly but accelerates to it's top speed, which also can add some decision between going for the maximum speed or slowing down to be more precise. But if done improperly it may make the game feel sluggish.
@kadirlofca
@kadirlofca 4 года назад
Toggle run?
@satibel
@satibel 4 года назад
@@kadirlofca another good option, crouch or run is very similar too.
@charlottebiscuit4133
@charlottebiscuit4133 4 года назад
same thing n++ does
@ianpatrickwijaya2657
@ianpatrickwijaya2657 4 года назад
EA: huh? microtransactions? alright
@satibel
@satibel 4 года назад
* surprise mechanics
@ianpatrickwijaya2657
@ianpatrickwijaya2657 4 года назад
@@satibel ooffff
@americantoastman7296
@americantoastman7296 4 года назад
haha EA bad xDDD Yea this is still funny xDDDD
@ashleybyrd2015
@ashleybyrd2015 3 года назад
@@americantoastman7296 You disagree or something, mate?
@1tkb6h66
@1tkb6h66 2 года назад
@@ashleybyrd2015 ausie
@aerbon
@aerbon 4 года назад
i'd say have the speed increase over time, if you were only comfortable with 50% bonus speed at first then your players are probably the same.
@donkeyface4452
@donkeyface4452 4 года назад
Or have a difficulty meter that changes the game speed
@toekneemart5597
@toekneemart5597 4 года назад
Perhaps it would be better to take a tetris style approach where each goal you get increases the speed by 1%
@joelface
@joelface 4 года назад
@@toekneemart5597 I like that idea too. That gives the game a nice progression over time.
@mithogui
@mithogui 3 года назад
very good point
@igz
@igz 6 лет назад
Hey, Jonas, nice video. I would really love to see more videos of where you take a boring game and add interesting decisions to it. I've been digging into this subjects a lot myself, and I found a fantastic book called Situational Game Design by Brian Upton. If you want to get a formal/deeper understanding of what makes game situations feel playful I definitely recommend you read it :)
@JonasTyroller
@JonasTyroller 6 лет назад
Thanks for the tip! I've definitely seen this book on Amazon a couple of times, but I never bought it. Guess I will just do so now... :D
@RayFlowerGames
@RayFlowerGames 3 года назад
A tiny amount of camera movement? hahah! That's a lot! It would likely give me a headache after a while! It could be reduced to 1/2 or even 1/4 and probably be better -- enough shake so that you can feel it but not so much that it is constantly buzzing or moving around so much Thanks for the tips! I haven't thought about the micro decisions before, and it definitely adds a whole dimension to the gameplay, i'll be keeping it in mind. Colours, speed and camera work are also all 100% good things to keep in mind. Game speed I find is often the first barrier of fun in people's first games, so definitely agree.
@mr.gubagub1899
@mr.gubagub1899 4 года назад
- Add directions - Make decisions affect gameplay - Good colour scheme - Gameplay speed - Camera movement
@Brahvim
@Brahvim 3 года назад
Thanks :D
@Horzinicla
@Horzinicla 4 года назад
Tip: slowing the player's movement is one of the worst things you could do. You must let the players feel in control. Look at DOOM or Mario, and how fun it makes the game with the movement alone
@psilopsychic
@psilopsychic 4 года назад
Stale Bagelz Not true, Halo: Reach was amazing and 4 and 5 didn’t suck because of sprinting but other issues
@mammutbrot9230
@mammutbrot9230 4 года назад
It works for some games. Like YumeNikki for example. The game is all about looking at the environment and atmosphere, so a slow speed makes it better.
@waker_link
@waker_link 4 года назад
ngl the movement speed is WAY too slow in yume nikki (even with bicycle) to properly enjoy the main thing about it - walking around
@mammutbrot9230
@mammutbrot9230 4 года назад
@@waker_link i didnt see it that way. I did have that problem in yume 2kki tho, since the maps in that game are way too large.
@alfonshedstrom9859
@alfonshedstrom9859 4 года назад
T i t a n f a l l
@cam4722
@cam4722 4 года назад
My god, when you showed of the first gameplay with the better gun behaviour it was almost too intense for me to watch! So many tight situations!
@harley2938
@harley2938 4 года назад
As you play your own game, you get better and more experienced at it, so the speed that you can play at will be different from the speed a new player can play at. It's important to be aware of that, and to get feedback from other people.
@dnadan8637
@dnadan8637 Год назад
Thats also why u gotta design ur game so that its fun for all experience levels.
@21CenturyBreakdownX
@21CenturyBreakdownX Год назад
absolutely. I've been making a single screen beat em up game. i beat the 2 levels i have so far every single time i play. had some friends try it and they can't get past the first 30 seconds of the first stage :(
@Scaryland42
@Scaryland42 Год назад
​@@21CenturyBreakdownXThen lower the difficulty maybe?
@bdizzification
@bdizzification 4 года назад
Very interesting opinions. I actually liked the original color scheme and the static camera much better. Other than that, these seem like good ideas. Thanks for sharing.
@sosasees
@sosasees 3 года назад
I only have 2 issues with your example game: • The rings should be Yellow, like one of the player colors, instead of blending in with the floor as if the transparency was 50% • The screen shake is Way too exaggerated so that I'd likely have motion sickness if I actually played the game instead of just watching it. Most games only shake the screen horizontally Or vertically, and only by 1 or 2 logical pixels (which are different from actual pixels as they are a reference unit) Everything else is correct and makes this video Very useful.
@southoceann
@southoceann 6 лет назад
Yay taking more time but the content is of better quality. Great work!
@JonasTyroller
@JonasTyroller 6 лет назад
I've been doing 1 video per week for a while now. Thanks, southocean. I'm trying. :D
@nick__4777
@nick__4777 4 года назад
the thumbnail: *DOUBLE DOUBLE THE THE FUN FUN*
@frogballoon
@frogballoon 3 года назад
Come join the fun.
@joemamah2545
@joemamah2545 3 года назад
Jonas: How do you make your game more fun? Dani: Unity's particle system is a- Jonas: STAHP
@chaosmastermind
@chaosmastermind 3 года назад
You're a saint for doing all of this for everyone. I will definitely be using you as one of my inspirations and mentors for making my own games. So thank you.
@Z9R.
@Z9R. 4 года назад
I got a idea. The game speeds up every second, but every time you collect a coin, the game slows down a tad. That way, the coins aren't completely useless and have a purpose
@tackybob
@tackybob 2 года назад
ayy thats a nice idea, can i use it if kool?
@Z9R.
@Z9R. 2 года назад
@@tackybob I'm not going to do that anytime soon, so sure
@saulnores3477
@saulnores3477 2 года назад
I like alll your advices, except for the last one. I HATE games that shake constantly. That's something old awesome games never had and never needed.
@schwarzerritter5724
@schwarzerritter5724 4 года назад
If the rings don't actually do anything, they feel like pointless distractions. In all games like this I know, they give a temporary powerup, like invulnerability, triple fire or piercing attacks. Also, am I the only one who HATES screen shake?
@jonathanpf5186
@jonathanpf5186 4 года назад
Schwarzer Ritter screen shake was a very bad addition in this situation
@peterschooley3036
@peterschooley3036 4 года назад
1) Interesting micro decisions. Some challenge to find best solution. Trade offs. 0:23 2) Good color schemes. Useful link coolors.co 2:58 3) Speed and pacing. Usually too slow. 3:42 4) Effects, directional effects. 4:18 5) Camera movement. Screen shake. 5:17
@go_better
@go_better 8 месяцев назад
This is amazing! Subbed. One little feedback - camera movement caused motion sickness for me personally, so consider moving it to gameplay options
@astroceleste292
@astroceleste292 2 года назад
i find most games too fast... the best option is to let the player adjust how speed & how advanced graphics! for example a LOT of mobile games use way too much effects & i would love to turn them off to the basic minimum because the LAG & the distraction... screen shakes & fancy particles should be able to be turned off. having more custom options lets more people play & have fun!
@theemeraldfalcon9184
@theemeraldfalcon9184 5 лет назад
5:21 who else got motion sick watching that?
@dmas7749
@dmas7749 4 года назад
i didn't but eugh, it definitely looked better without that
@carteradams43
@carteradams43 4 года назад
not me, i only get sick like that if i spin around rapidly
@whythehecknot5038
@whythehecknot5038 4 года назад
how tho. its very marginal
@asmallphd9648
@asmallphd9648 4 года назад
yea
@lcajueiro
@lcajueiro 4 года назад
I almost threw up...
@MrLuc420
@MrLuc420 4 года назад
Glad I came across your channel. These are some really good tips!
@qm3ster
@qm3ster 4 года назад
I was liek "wat are you doing, it's too fast already". Then I realized I watch RU-vid at 2x.
@lightswitch2622
@lightswitch2622 4 года назад
Haha funny misspell like and what funny
@ineedtherapy8339
@ineedtherapy8339 4 года назад
bro what a real knee slapper.
@hipunpun
@hipunpun 2 года назад
This was great, thank you
@Dominik-K
@Dominik-K 2 года назад
Thanks a bunch, this advice is pretty invaluable
@joekingston9326
@joekingston9326 11 месяцев назад
Watching this in 2x speed and I just thought you were insanely good at this game
@balthabooth5758
@balthabooth5758 4 года назад
Wow, really good tips, thanks Joyner!!!!!!!
@_ace55
@_ace55 6 лет назад
Congrats Jonas for 1000 Subs!
@JonasTyroller
@JonasTyroller 6 лет назад
Thank you! :)
@yourMoonstone
@yourMoonstone 5 лет назад
Was expecting some stuff I've already heard from the art of screenshake but this was actually super unique and cool! I love the tips and even making a turn-based game this is giving me tons of ideas. Keep up the great work dude
@nanardeurlambda
@nanardeurlambda 4 года назад
honnestly the camera movement is more dizzying than exciting
@paigehoney9055
@paigehoney9055 Год назад
Really cool tips, thank you for sharing!
@sevehayden1463
@sevehayden1463 Год назад
I find I usually need to slow down my games. Good video.
@H1kari_1
@H1kari_1 5 лет назад
This reminds me of my problem with the Witcher 3. Very nice game, but 90% of all enemies - even it the hardest difficulty - can be beat with hit and dodge repeatedly. It just takes more time. In most cases you don't even need the Signs. It's kind of sad for a game otherwise this polished, the again it's more about the visuals and the story I guess.
@cow4025
@cow4025 4 года назад
Hehe, "polished"
@st.zahren5683
@st.zahren5683 3 года назад
@@cow4025 lmao
@scrub_jay
@scrub_jay 2 года назад
These tips were amazing, great job. Camera shake was way too strong imo but still a great tip
@bowsermix1
@bowsermix1 4 года назад
Great videos, love ur personality.
@magnusalferes1143
@magnusalferes1143 Год назад
been working on a game for two years i have found my way to most of these trick, wish I would have seen your channel 2 years ago.
@sosasees
@sosasees 3 года назад
The Minimum Viable Prototype i made on Oct 22 2020 started out being too fast for my playtester, so I had to slow it down by what feels like 50% (not by actually slowing the character but by growing the viewport). After that, I could only increase the actual character speed by what feels like 10% before it became too fast for myself. This already sounds like a great start!
@musikSkool
@musikSkool 4 года назад
Make the targets different colors, one of the colors wipes 70% of the screen and stuns the enemies for a second. A different color target gives you another heart. Another one would be it turns on a fan that pushes all the enemies away from you for 2 seconds and disables new ones spawning for a few seconds. A target could even make your character blink and destroy them on contact for a few seconds. You don't want pressure on the player all the time, back off a little and let them relax. People need a little down time to regroup and think up a new strategy.
@jakobmiesner3995
@jakobmiesner3995 4 года назад
Wow, this was super helpfull! Thanks a lot. I directly created TODOs for the tipps that you talked about!
@VeryBlueBot
@VeryBlueBot 5 лет назад
wow... subbed a couple days before.. Your points are pure gold here and in other vids.. Im literally making a checklist based from your vids. Also seeing that some points are checked in my current developed game is so pleasing :)
@danicopic5267
@danicopic5267 6 лет назад
Nice Nice Nice Nice! Really useful!! Nice!
@JonasTyroller
@JonasTyroller 6 лет назад
Awesome. Awesome. Glad to hear it.
@lithiumbattery5577
@lithiumbattery5577 4 года назад
I feel like im skydiving and he is giving me instructions on how to make a game
@sauliusltcool6902
@sauliusltcool6902 4 года назад
why
@stachvandenbosch1537
@stachvandenbosch1537 4 года назад
Why am I watching this. I have a test tomorrow and have never even written a single line of code
@isawadelapradera6490
@isawadelapradera6490 4 года назад
The sad part is not that you are watching a video on YT instead of studying... the actually sad part is that you are probably learning way more from it.
@GunnarClovis
@GunnarClovis 5 лет назад
Absolutely fantastic! Really excellent points and having the example in the background with very concrete use cases was wonderful I just discovered your channel, but liked, subbed, all that Awesome work
@JonasTyroller
@JonasTyroller 5 лет назад
Nice! Welcome on board! I'm happy you liked it. :)
@deepeiton6112
@deepeiton6112 4 года назад
Love your videos! Keep 'em coming! 😊
@HipBlooD
@HipBlooD Год назад
Really a great channel!
@augustjschroeder
@augustjschroeder 4 года назад
Why does he sound so much like a robot?
@joachimsaindon3658
@joachimsaindon3658 3 года назад
These videos are gold.
@JazzyWaffles
@JazzyWaffles 4 года назад
For the goal rings looking the wrong color, why not swap colors? Ring becomes the yellow color that the ship is, ship becomes the dark wall color, walls become dark blue background color, and background becomes light blue ring color? That might look better.
@JoeFajita
@JoeFajita Месяц назад
I was gonna make a "2X the speed" joke, but then the video just straight up said it unironically.
@smotritelvidosov
@smotritelvidosov Год назад
One of the best vids I have ever seen about game design. So simple and so effective. Just fantastic!
@LuckyGnom
@LuckyGnom 7 месяцев назад
If you add camera shaking, add an option to turn it off. It's incredibly annoying when the camera shakes for some people.
@springcar
@springcar Год назад
Hey creators using Free Unreal Engine, We need teaming artists, coders. Math tippers, sound artist, and worthy game ideas creator.lets quit 9-5 daytime jobs and start semiFreelancering. Crreate fun work to our life Games creating !!
@person4119
@person4119 4 года назад
you are aware that there is such thing as a game that's too improved
@MichaelChin1994
@MichaelChin1994 4 месяца назад
Risk/Reward Ratio Every action the player can do should boost one element while draining another
@FlorisChan
@FlorisChan 4 года назад
Dude you're absolutely insane, super talented and smart about this, it's insane how much the game improved by just slowing the movement, keep up the great work. Also great fan of Superflight and Islanders
@PizzaMineKing
@PizzaMineKing 4 месяца назад
I think micro-desicions with two equal solutions can be interesting if one of them has a (higher / different) cost - in FTL faster than light, for example, it is often equal weather you fire a rocket or not - firing the rocket costs ammunition, not firing costs time and possibly health. Neither option is necessarily better than the other in any given situation unless you're in the final stage of the final boss where leftover ammunition doesn't matter afterwards.
@KyleGameTesting
@KyleGameTesting 19 дней назад
Thanks Jonas! I believe you are going to massively successful.
@AmericoInfante
@AmericoInfante 10 месяцев назад
Dude, you must select English when you upload the video, so that RU-vid can create the English subtitles correctly
@malindukumaradasa3851
@malindukumaradasa3851 3 месяца назад
I really wanted this. I didn't know how this showed up in my feed but thanks a lot! Simple tips but actually very useful and easy to miss
@mr_h831
@mr_h831 4 года назад
Yaknow what this game reminds me of? Those old arcade games! If this was an arcade game, i think it would've kicked butt! Like really, this would have been a fairly popular arcade game.
@mr_h831
@mr_h831 4 года назад
Gotta be honest: camera shale is overated. Kinda makes me sick actually. It's hard to focus when my camera is going nuts while i shoot stuff. It's like thosw terribly shot fight scenes from big movies, where there's nothing but camera shakes and jump cuts. It's just a little jarring to me personally. But hey, it's your game. You make it how ya like it. And if that includes camera shakes, then fine. :) Just have fun is all.
@tricks-app
@tricks-app 10 месяцев назад
This f****** video needs a better title. Spent so long looking for this f****** video. So glad I found it. And bookmarked it.
@themadartist1980
@themadartist1980 2 года назад
This is a great game idea...so...im gonna just...yknow.... *zoink* ... (Not copying, gonna just take this as a base)
@rijaja
@rijaja Год назад
We were making an F-Zero -like game for a school project and the speed of the ships was 3. Someone suggested the game could be faster and just as an experiment I set it to 5, that's 66% faster. It was awesome. We were making a racing game based on super fast ships and we had forgotten to actually make the game fast.
@mrspartan738
@mrspartan738 2 года назад
Undertale does this really well for example, sparing an enemy removes the gain of xp but improves your general “karma” with the games ending, and killing an enemy gives you xp but reduces the”karma” and each choice has consequences to the ending of the game
@smashmonkey6304
@smashmonkey6304 2 года назад
I agree with a lot of this, but there are some issues 1. I agree with the general premise of micro decisions, but you can't look at just that. Yes, slowing your speed does make more interesting decision making, but it also makes the game clunky. Players will likely like the first version better even if it lacks choice simply because it's more fluid. It feels smoother. There may be better ways to achieve the same thing, such as maybe making the controls less tight with the laser or making it so you are locked into type for a certain amount of time before changing. 2. Some aesthetics are questionable. Your original explosions looked better. The enemies blowing up away from the impact is less natural. Explosions should be from the point of impact because that's what normally happens in real life. Likewise, the screen shakes can frustrate players if they happen a lot.
@Hunor-qs5ld
@Hunor-qs5ld 3 года назад
Speed up your game: More: More: A bit more: Now your game became: Hotline Miami
@megaagentj2248
@megaagentj2248 4 года назад
I’ve also noticed that the goals are basically useless, why not make them give small buffs? (Like run speed so getting goals is faster, or bonus hp so losing games after a lot of goals is harder)
@PizzaMineKing
@PizzaMineKing 4 месяца назад
About pacing: a good rule of thumb to anything you believe might affect pacing, double it or cut it in half, one at a time - and see if that has any effect.
@blarvinius
@blarvinius Год назад
100% explains why Minecraft is not fun (even though "interesting")
@nintendoboy3605
@nintendoboy3605 4 года назад
So i am currently working on an RPG where you play as a blue circle with a face with some inspiration from the classic paper mario games. You have 10 HP and 5 FP You also have 2 attacks Bash and Basher Bash does less damage than Basher but Basher costs more FP to use than Bash And you have 2 types of items Pretzels and Candy Pretzels restores HP while Candy restores FP. And you also have strategies Flea which fleas the fight and Defend which reduces the amount of damage you take during your opponents turn. Now this is pretty much a basic RPG and i wanted to make it fun so i looked up this video and i have some ideas for new enemies that might be interesting. The Theif which steals some items from you giving you the choice to either attempt to kill the theif before he steals your items or use up your items so he doesn't steal it. Or the BOMB which after a few turns explodes and damages both the other enemies and the player character you can either kill the BOMB before he explodes saving you from the damage but this also means the enemies won't get hit or you can defend which reduces the amount of damage you take but also explodes killing the other enemies. And then theirs the healer which heals the other enemies and itself. Bash won't deal enough damage to it so you might wanna use Basher. And the Box Box which doesn't attack you but summons other enemies so you might wanna target this enemy before it summons more. Now i pretty much gave away the the solutions to beating these enemies on your own but if your fighting more of these enemies like for example the Theif and Healer you might wanna think twice. Also i know i am not that experienced in gaming but i still wanna give you advice. Maybe give the rings you collect in your game a reason to collect. Cause without a reason the player might just focus on survival instead of collecting the rings. Like maybe have the rings clear an entire screen of enemies if you collect enough or maybe it gives your attacks more attack power or maybe it temporary removes the speed limitation. Or maybe instead of a reward for doing so give them a punishment for not doing so such as an instant game over or more enemies or maybe not being able to attack at all. In general just give the rings you collect a reason to collect cause otherwise they will be ignored.
@lunar532
@lunar532 4 года назад
Unfortunately, 0 times 2 is still 0 :(
@TalionvsWorld
@TalionvsWorld 4 года назад
I love video but I must say the last addition (Camera shake) was bit excessive & disorienting to look at. All in all, goof content!
@max1iq795
@max1iq795 4 года назад
2 x 0 is still 0
@chattychatotchannel
@chattychatotchannel 2 года назад
Both the camera movement and making the goals not stand out against the blue are both terrible things for accessability you just made your game worse for huge groups of people
@yoyo12345
@yoyo12345 3 года назад
One more think I'd like to add When the player walks there should be a particle like the enemy's get when they did it would look nice
@RikMaxSpeed
@RikMaxSpeed Год назад
Why not dynamically adjust the speed asked on how well the player is doing? That way it automatically adjusts to your player’s skill level and can always remain challenging.
@derekgamer1978
@derekgamer1978 Месяц назад
I watched this video twice and I'm able quadruple it.
@nimrodgrosu9987
@nimrodgrosu9987 3 года назад
Used this trick 100 times, with an original fun of 5, my fun is now 5*2^100
@badgamedevreacts3855
@badgamedevreacts3855 4 года назад
5:21 How to trigger the majority of rocket league players.
@Anifix123
@Anifix123 5 месяцев назад
EA : MircoDecisions??....More like Micro-Transcations
@mayank_b
@mayank_b 4 года назад
hi Jonas, i really liked your project. Is there any way i can get hands on this awesome project of yours?
@Haapavuo
@Haapavuo 4 месяца назад
I agree with all of the rest but in this case the camera movement and screen shake were too much for me. It makes the whole game messy and hard to follow.
@siegeperilous9371
@siegeperilous9371 5 месяцев назад
Very cool walkthrough. Appreciated!
@scottyy007
@scottyy007 4 года назад
Ngl Jonas kinda sounds like a robot I hope if I’m right he doesn’t terminate me for knowing this LeL
@davidmcbride5357
@davidmcbride5357 3 года назад
Well i think we can break it to appeal (look) and engagement (game play) after that you can manage your game fun factor.
@MaxAndersonFilms
@MaxAndersonFilms 4 года назад
Will definitely be implementing some of these tips in my own game! Thanks Jonas!
@mohammediftekhar1424
@mohammediftekhar1424 3 года назад
thank you Jonas...💜💜💜This video is so helpful 👌
@ggentertainment2737
@ggentertainment2737 4 года назад
this was helpful but im not a big fan of packing in as much action in as little time as possible. i think it's more interesting to leave more time for decision making.
@Matshiro
@Matshiro 5 лет назад
This video is amazing. The idea that you are telling is really simple and "obvious", but you managed to tell it in really transparent and good way, so many new developers could see why stuff that you talked about is important.
@haxer4283
@haxer4283 4 года назад
can you make thats same game tutorial for unity? or pleasr can you or anyone here tell me how to build this game in unity? pleaeeese. thx
@ganasoft816
@ganasoft816 5 лет назад
I think you are a very underrated content maker. I love the videos you make and it helps me out A LOT on my own journey of becoming a full time indie game developer. Keep it up!
@DorothyPutman-o4n
@DorothyPutman-o4n 4 дня назад
I love how engaging and fun this video was!
@darkassassinxx9
@darkassassinxx9 4 года назад
So would this game be showed here be considered 2d then? Since it’s like top down? Or how does that work
@Marco-rv7ec
@Marco-rv7ec 3 года назад
I just want to know how do u make those enemy collisions while following player.
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