Love this video! Thanks so much for the tutorial. It will be extremely helpful. Also, loves the forgotten timelines sans reference. And the green sans one too. Love your animations. Keep it up!
Ahhhh my boy Corey cooking as always. Keep it up dude.. it’s been MONTHS since I’ve seen your channel and this is major improvement. Congrats! You’re like probably the best underated UT animator I know. Sorry I haven’t been commenting for a while, I lost this account and my account for the blue app 😭. Oh! And happy belated Birthday man!! You’re finally 15- I can officially say you’re 2 years older than me. (I’ll use this tutorial for another day)
Hey Corey! So the question that I have is less related to the actual animation side of things, but I figured I’d ask it here. I’ve been trying to improve my upload frequency and overall productivity when it comes to my animations, but I don’t really know where to start. I guess I figured you’d be the best person to ask, you’ve uploaded 21 animations in 4 months! That’s honestly insane! So my question would be, do you have any tips for maintaining the drive to work on animations so frequently? Or sustaining a good work ethic?
a few personal tips from me are: - for me when I personally don't like animating something, I find better ways to do it. for example, I didn't have any idea what the trim and split options did at first, and then I figured out and it saved me so much time. - I usually sketch out ideas for attacks into a book before animating. imo, animating attacks is like 80% of what I do, and it makes it so much easier to go in with a plan rather than think as you go. - try to animate AUs and fights that you personally like. I usually don't do requests that I don't like, as they usually just suck to make and I have no motivation to do them. whereas animations I like I can have a lot more motivation for as I want to do it and see a final result. hope these help you man, ur a great animator, I love what u do, keep up ur good work!
Congrats on your 3870 Subs! And I wonder if you make All your animation on kinemaster because they are so good that I can't believe that you made it with you phone And keep it with the good work and I hope you will get 4000 Subs quickly because it is insane good.. (sorry for bad Englisch xd)
Thanks!(And forgotten timelines sans, underfell should be at timeline #13, if it has not been destroyed by x-event(I know this because UF!Sans in underverse is anomaly #13))
I can't remember exactly if that sprite is on spriters resource, but if you look up "Undertale miss sprite" on Google or something similar you should find the sprite.
all the assets can be found in the description, in both thetale9 's animation pack and in the description of zerokays tutorial video!! and if there any specific ones from the video u want, just ask :DD
i don't really know how to use kinemaster, but cant you add sort of a guide line as to where you want your max blue jump height to be, so its consistent?
I do have a question that I have been pondering on, how do you animate the sans sprite in particular, like an original sprite/one that isn't a gif yet but you have the parts separated for, like how sans is animated in your last video, to be more specific in some animations you'd see sans swaying instead of slowly moving up and down like he's breathing stuff like that
yeah that's a good question, and I don't know how to animate sprites either lol, most of time I ask someone else to do it for me lol sry I couldn't be of more help
you don't have to sign up, and idk why it's doing that. try opening the font from your files, and then selecting import then select kinemaster. that should work.
The Buffering Everytime you move an image somehow annoys me 💀 Also that always happens to me when I put too many assets and it's preventing me to do literally anything which is really really very annoying
yeah agreed, I hate it, it annoys me too lol 💀 and from my knowledge I can't rly do anything about it, kinemaster wasn't built for this many assets and effects to be on screen at once lmao at this point I'm just used to it lol
I’m surprised how this works. I’ve still confused on how to do the first step dude. And don’t say go the lines I have done that. Is it because I’m on mobile?
@@Michael72022wait what? they should be in the menu (as shown in the video), but I am using an older version of kinemaster (version 7.2.5 I think) so maybe that's why
@@ForgottenTimelinesSansI don't mean to be rude, but would it be hard for a beginner like me to do the part that causes Karma effect if Hp is damaged If the translation went well, I hope what I'm trying to say is delivered well
@@늅돌이 if I'm being completely honest, yes, the kr is hard to do and I dont recommend it for beginners, what I recommend is to just make the player take 1 hp (non karma) every frame the player is in an attack.
I’m starting to work on my last breath phase 2 animation and it is inspired by ur forgotten timelines phase 2: legacy animation! I hope you can see it!
those are sprites I myself made, but you could probably find them either on the sprites resource website or elsewhere, or if you can't find them just send me a message on discord and I'll send them to you.