It is worth noting if there is an interceptor with fast lock activating your mwd before you cloak gives a tackler that split second he needs to catch you. Been using this trick for years ;)
these days i would suggest selecting to overheat the rack for your micro. The Occator now gets an insane bonus for that. Also fitting 3 stabs and only nanos so if they do get lock they will either have to dps to kill in about 8 secs or bump you.
Actually I might have to start using this trick. I harvest wormhole gasses for money and so far I have been using cloaky transports for my hauling needs. If I could get an industrial to do the job I could make fewer trips.
By the way you also want to use your directional scanner to check the gate you are warping to first..Sometimes people will camp with smartbombs to pop you while you are warping in. I have a guy who does this alot along my usual supply routs.
You just need to be within 2000m of a can to be decloaked/prevented from cloaking. That includes the entire travel while aligning or burning back to the gate, too.
Hey Buddy, thanks for the guide, I have a following problem when using your method, I am cloacked and the warp meter shows warping at half of the bar, and at that moment I uncloack and at about 75% of the meter it reloads the warping. So I am visible from 50-75% of the warping.... till it shots off, any ideas why? or is that normal/safe?
Never fit nanofibers, for they reduce your mass and make you take longer time until you enter warp. ONLY I-stabs if you are concerned about entering warp quickly. Nanos are used if you plan to be more agile and faster for combat.
i told my corp members about this and i was fobed off but me and my brother did this as a rule and i have only been poped when i stammered on the cloak my bro sat at the gate and tryed to target me in a small ship that had a fast lock time and he was only able to lock me when i forgot the order and panicked even he never beleaved me till he seen it for him self he now uses this teqnique him self i think i could go thrue low sec my self using this teqnique im in a mamoth by the way thanks a lot
wiki.eveuniversity.org/Occator "...has a fairly small cargohold, but instead has a 50,000 m³ Fleet Hangar, which can carry anything including assembled ships. The Fleet Hangar size is increased by the Transport Ships skill to 62,500 m³ (at level 5). Notably, Transport Ships IV gives 60,000 m³ and allows for transporting 3 packaged industrial ships, 4 battlecruisers or 6 cruisers (at 20,000 m³, 15,000 m³ or 10,000 m³ per hull respectively)." Great info for the Microwarp cloak trick. That said you should not need to use the cargo modules, when you have 50Km3 - 62Km3 in the fleet hanger.
What you mean by "really fast" has to be within a VERY precise parameter. An align time of 1.99 seconds or less makes you almost untouchable (or to put it this way.. 98% of the time you will be fine, like I've never been caught nor do I know anyone who has.. but i know someone who knows someone who has.. that kinda thing lol) IMPORTANT: This does not make you immune to Smartbombs.. So no Rancer for you lol. Also, while it is "technically" possible to have a ship with a
This scenario is typically more common around trade hubs/high population areas than in bottlenecks but yes I'll add the point that there are some situations where you would be better off fitting your ship towards trying to survive attacks rather than trying to prevent them.. but you have to know the landscape, which is why scouts are also an invaluable tool to have at your figurative.. and sometimes literal disposal lol (think outside the box, if for example, you're in high sec and you just HAVE to carry that trillion isk golden trinket through some particular gate that you are concerned you might get killed trying to go through.. about 1-2 minutes before your hauler goes through have a -sec character or one you dont mind going criminal with in the other system, hop in a rookie ship and warp to the gate your hauler is about to go through, and (with your safety set to red obviously) shoot it.. yes shoot it. concord will spawn and kill your ship, then dock up your pod and while it wont negate all potential damage done to you having them on grid vs not on grid can sometimes mean the difference between you being able to tank what we throw at you and you waking up in station without a ship. (I definitely shouldn't be telling you this but if you're reading this far down a decade old comment thread hey you deserve it lol)
On the other hand you could just get a cov ops hauler and cut out the whole MWD, less chance of you getting locked then due to raised sig of it been active
i tried this doesnt work i go to wrap and it wont let me wrap while cloaked so i have to drop it before i can and when i do there is still a delay i before it lets i jump...
How do you blow by a warp indicator in low sec? Personally I drop a micro nuke missile on both the Indicator and the ship with one shot and take off. Transport should be allow to have 8 gun.
Hello, Dude! Unfortunatelly NOW the Microwarpdrive and the Cloacking Device no more working immediatelly. It's very poor, but it's our real. But anyway thank you for your knowledge.
In other words, you don't appreciate having to think up new ways to gank when people outsmart you. You're an absolute genius, you are. A genius, victimized by those cheating carebears and their sneaky adapting.
you mentioned that nobody would be able to lock you. Well, that is not right. The most dangerous moment is when you undock the station. Then it is not always easy to cloak and warp off. You NEED WC-stabs on this ship. I fly this type of fit with a Sigil. Never lost it, and got locked and shot at multiple times. And many frigates are fitted to instalock you. The cloak/MWD trick is not 100% bulletproof.
Its never that simple lol, but coming from someone who's literally scouted for Kusion's freighter ganking fleet in Uedama, thankfully 90% of the time if you die it is because of a mistake with how your ship was fitted or you were doing something particularly dangerous like auto-piloting.
risky risky fit. 3 T2 I-stabs are enough for this ship. the other slots you should use for WC-Stabs. in the mids you should have a MWD and as much of a shield buffer tank possible. as rigs you would probably need 1-2 rigs to increase your Powergrid and 1 nozzle rig would help. in the highs you just need a cloak. The purpose of this ship is not to have cargo expanders or cargo rigs. This ship is not about transporting cheap junk around but to have a pseudo blockade runner. Never lost my sigil.
Your inertial stabilizers are actually a bit of a hindrance in lowsec. They increase your sig making it faster to lock you and thier agility bonus does not actually help you. Warping from being stationary does not actually involve turning but rather acceleration. You are better off with cargp expanders which reduce max speed without hindering acceleration to reach warp faster.
Poor setup for doing this.... the inertial stabs each balloon your sig radius on an already large ship approx 9% then the mwd adds another 500 %, Anything on the gate is gonna decloak you easily and Grab you..... Get a Blockade runner..
Lucky, the only way to get caught is by a buffer fit cruiser class ship that is being remotely sensor boosted or something smaller that ends up being too small to take any damage from the gate guns to begin with. I don't fit those nano and sabs at all to begin with. I just go with the cloak, micro, and cargo expanders full time.
Wow, if thats what you think you need to revisit the dev blogs and actually read the game mechanics, because you definitely dont understand them ... the ten second cycle time from your MWD... is way to long for warp time You will be decloaked in nullsec or Empire .. And if you dont think so Your Just another pod limping home..
***** Well, It's just that I'm not used to hearing cubic meters being called m3 since for me and everyone else I know reading m3 is the same as reading cubic or cubic meters.
Stupid video, do not follow this guide otherwise you will be killed in lowsec or especially in null anytime when faced 1 player with straight hands or 2+ with claws i!!!!!!! 1 - any fast ship like interceptor/sabre can decloak you if bumped while you 10 sec align then scram and kill or 2 - insta-lock t3 destroyers and interceptors will lock you instantly if you face them on the gate, they lock you in 1 sec without mvd, and if you press mvd you are locked even faster best way to be safe - HAVE CLOAK SCOUT SHIP friend/alt and jump with it through the gate before your transport do, if you see a camp - dont' go there and take another route!