Something I forgot to mention when swapping out the Spartan Laser projectile. If you want it to look like how it's fired in the thumbnail, you'll need to swap out the AR's firing effect with that of the Spartan Laser's. Search for Firing Effects, then look for the spartan_laser\fx\firing.
I have assembly, but 1 look into a map file & my brain is like: *"Aight, I'ma head out."* I Played a CRAP-TON of CE & Halo 2 mods since I was 14. Been wanting to create my own mods for YEARS but I was too retarded to read assembly. This free course is definitely gonna help. I'm 25 now.
Oh yeah dude, I played too much CE since i was 9 (currently 15) and played unhealthy amount of mods. Created my first map last week in 3ds max. So happy!
I can't figure out how to make flight work in h3 using assembly. Do I need to use the world up flag? What about disabling the use player physics tag? Is there a key combo to enable I'm unaware of? Please .. fill me in. This is driving me nuts
I appreciate the detail that went into this. I thought I might note that when spawning non-projectiles from weapons, the Crate Projectile tagref is more suited for this purpose; to give an example, go into a Custom Game and use the Projectile to spawn a biped and see what happens when you kill it.
Thanks bro, I'm currently making a Reach mod and the main things I'm interested in learning are model/shader recolouring, changing weapon spawn locations in campaign and changing what weapons AI spawn with. So I hope these are covered in the series.
I was always interested in Halo mods, but after I've seen and played your Reach campaign I was even more gungho about it, slowly teaching myself the ropes and whatnot, so seeing that you'll actually be having regular videos of teaching Assembly will be of great help because I'm sure there are stuff I'm missing. Keep up the great work!
Great video! This was super helpful as I have been interested in modding for some time. I look forward to your future lessons :) Also Seraphicy should teach about scripting
thanks so much for helping people to find and compile the CE fork. i do plan on making things easier soon, by having the CE stuff added to the main assembly repo and available through the downloader. sorry its taken so long lol
Howdy Dragon, looks like a few people are having issues with the fork in that the Assembly project itself doesn't load when everything else does. Any ideas on how to fix this?
@@cyqry the fork is a bit outdated at this point, but i did get the CE stuff pushed to the main repo. i havent worked on it in a while and there are a few things missing that i need to fix, but it should work for basic editing
Super helpful stuff! I'm planning on editing some of Halo 3's campaign levels with a few more enemies at certain points. Hope modifying missions is something you'll be covering soon. Keep up the great work!
I hope one day we can replace the HUD and weapon models without triggering the EAC... I really want to swap my viewmodels in 3 and 4 with the ones from H2A and Reach and download high res texture packs too. Look mom I CAN pay attention in class, when I WANT too lol.
You are an absolute legend my good sir! I've dreamed of getting into modding halo for a long time now, but just found it too intimidating to get into for someone who's more competent in physical matters than digital stuff. Thank you for making modding approachable to complete amateurs like me!
Fantastic video! I've been at it for six years and yet I still learned something! (Wish I knew about SnipeStyle's script compiler, that would've made my life A LOT easier)
You know what I noticed V'V, of course, great content as always :-) I just noticed that HALO: Reach - Sangheili Ranger (with of course sage coloured armour and golden visor) would look like the Covenant counterpart of Master Chief =D
Hey Vengeful ‘Vadam, I currently figured out how to replace audio files with custom sounds for CE, 3, Reach, and ODST by using Dark Souls Sound Inserter to open each game’s .sfx file on Steam. But I’m having trouble figuring out how to mod Halo 2 and 4’s audio because they use .pck files. I figured out how to extract the audio files, but I don’t know how to insert custom sounds. Do you know any tools that can help me out?
When I try to open Assembly.sln in Visual Studio, the "Assembly" project file always fails to load. I have no idea why this is happening so any help would be appreciated.
On the topic of saving and keeping backups of your modified map files, I honestly think the most full proof method is to use GitHub or another similar code repository site. This automatically backups every version of the map file you upload so you can easily retrieve older versions if you need.
I want to make a super lore friendly campaign mod that adds NPCs that are mentioned in books and stuff that were supposed to be there like the co-op elites in Halo 3 or Blue Team in the Halo 3 ending cutscene.
To be honest, no matter how good Assembly is and how many games we have in MCC, we still have a shitty UI, no SDK or official tools, and we can't use modded maps in matchmaking. I wish I could mod my own skins and look of the games and go into matchmaking with EAC on. I am 100% sure modding maps does not affect gameplay in matchmaking because we are not the host. And not to mention we have no server browser or anything too, so good luck playing your modded multiplayer maps. I also imagine the server browser they promised probably doesn't allow custom content.
@@TheHutDave Not really, I don't see 343i giving us the option to host modded custom maps as new ones, with a system that auto downloads the map when you join the server. Also I think we won't be able to host our own dedicated servers.... So what's the point of it all
3:00. This is where I get stuck. I did everything you said to do exactly but when I get to this, it says "AssemblyUpdateManager" or "Blamite" in the third box to the right instead of "Assembly". I don't know how to fix this.
I’m struggling with installing the lost warthog run... I have Project Cartographer, the patch file for the lost warthog run, and Assembly installed... I’m following your instructions to the letter and Assembly says “Enjoy!” But it doesn’t work
I have a quick question. If I wanted to play regular mcc and go back to modding another time, do I have to re-edit the files or verify through steam first? Or can I just play without losing any modding progress?
hi dude, Awesome tutorial !!!, but I have a question, if I want to make a mod that spawn AI in forge, what should I do (for halo reach) ? every AI mods are broken now so I want to make my own :)
For the next episode can you cover changing colors? Including weapons, vehicles, and displays like for the AR, BR, and DMR. That's one thing with assembly I still am having trouble with, modifying the rmsh-shader tag's RGB values doesn't seem to do anything.
Hi, when I try to open Assembly it doesnt launch for some reason, is there a way to fix it? I've compiled Assembly 4 times and downloaded it as well but they don't want to work
Ik this is an old video but im not seeing it in my ModifiableWindowsApps folder. When i went to download it it took me threw the xbox app and installed it from there, but idk where to go to get map files
Anybody know how to change what allies or enemies spawn in a campaign level? I'm trying to mess around in Halo 2 by having allies of units that are never on your side by default, like Drones, various Elite ranks, Brutes, etc.
Just unlock & enable leftover content in a mod & invite us that are on console or go to someone else hosting from pc with no active anti-cheat enabled ... and than save all the map & game types to your xbox file share for everyone.
When I try installing and clicking Downloader.exe it keeps giving me the error message, "Insufficient system resources exist to complete the requested service." Do I need to download the "Xbox Chaos Downloader" first or something?
I have a question and I'm currently modding halo 4 for personal uses and I wonder if there's a way to make a hunter's parts unbreakable, like the shield and their back?
For some reason, my MalwareBytes Anti-Malware keeps finding Trojans and backdoor malware in each download of Visual Studio Community 2019 that I download and try to install from the Microsoft website.
Every other game works fine, but when ever I try to change the SMALLEST thing about halo 4, the mod tool crashes. After that it gives me some big error thing and prevents me from opening the map ever again. Any fixes?
Idk if you still view these comments but I found out how to get active camo always active for the player in the “hlmt” or “model” category on assembly. The problem is that it only works in old graphics for halo 2 and no matter what graphics I’m in the enemies still notice me. Do you know how to fix this? In halo 2? I really just want to be invisible for a whole level and it just doesn’t work.
I have Halo MCC and Halo 4. There is NOTHING in the folder you stated. The folder is there, I play the game just about every day but the ModifiableWindowsApps Folder is empty. What am I doing wrong? I searched for a HaloMCC folder and came up empty also.