Aloha Lars This just saved my tail. another LarsLive that cam just in time. For a project I'm helping a student with. I needed a 3D printed part to move a slanted flat part around a curve (think 90 deg section of an ordinary funnel side) a revolve was the ticket. Many Mahalo's
I love the way you always manage to include little tips and tricks. BTW An easy way to remember witch is witch Convex/concave, a cave is a hole by definition. Keep up the great work Lars
Yes !....Lars, I like the way you make things look easy.... I remember when I started with F360.....Oh, my wife remembers it too... :) It was a lot of cursing and stuff which does not have to be shared on internet..... :) I am now already enjoying all the things that gave me hard time back then..... Good teaching videos...Thanks, man !
Wow. This actually helped with the project I'm working on. I made a 2d drawing from AutoCAD and made it into a column which I needed so I can CNC with the lathe
Excellent videos. I’ve gained a fair amount of knowledge from them and I appreciate your work. By the way- concave, to remember this think of a cave - it goes inward. People go into a cave or a sink hole for instance can cave IN. Convex is of course the opposite. A curved exterior surface (or a surface that bows outward) is convex. May sound silly to some but it’s an easy way to remember.
Man, your videos are full of all kinds of goodness! Thank you!!! I was wondering what you're using to orbit around in the interface. Doesn't look like you're using the mouse/cursor but maybe i'm wrong?
gordontarpley FWIW I use a SpaceMouse and it's wonderful with Fusion 360. Once you get the hang of it (I recommend the training app that comes with the SpaceMouse) you'll wonder how you ever got along without it.
Glad you like the videos! Yes, I am cheating, just like Josh ;-) I am using a spacepilot from 3Dconnexion.com You don't need one, but they do make life easier :-)
Thanks for another great video, Lars. As someone mentioned below, I also used a conic curve for my profile on the magnifying glass. And after rendering it does appear to actually magnify or at least it is distorting the light going through the glass.
Putting a slight dome on a 6 sided body was exactly what I had been trying to do for several hours. I then went looking for one of your lessons that would solve the problem. I was lucky and found this one first try. However, I have followed your instructions numerous times and each time I get the following error: Error: The face(s) could not be replaced. Try changing the face selections. For Edit Face operations, avoid making changes where other faces connect smoothly. I don’t know what I am doing wrong.
Hi Lars! Awesome videos! I learned so much so quickly at a short time because of your tutorial videos. Can I request you to do a video on modelling a new part around 2 existing stl files? I am trying to build a holder for a runcam micro swift fpv camera and my quadcopter/racing drone which I built up in A360. I want to see how you would approach it. Thanks!
Hi Paul S Thank you for watching! Could you send me a few pictures? I might need more coffee, but I have a hard time picture what you are describing... Lars.christensen@autodesk.com
Hi Lars, thanks so much for your tutorials. The revolve tool is great. Have you ever encounter an issue where you decide to modify the profile sketch such that it is still defined (black lines) but loose the ability to create sketches on the surfaces generated from the revolve?
Hi Ryan Morgan Thank you for watching! It shouldn't, as these are solids like anything else. But, I would have to see exactly what you are doing (Not had enough coffee yet) can you email me a screenshot? lars.christensen@autodesk.com
A lens is actually a parabaloid, so using conic section would produce a more accurate model. It would be even better if Fusion offered the ability to use mathematical functions to generate the surface shape. It would then be possible to very accurately and very easily model the surface using Snell's law and the correct refractive index of the glass and the desired focal length of the lens. An arc is good enough for jazz, I guess.
Hi Lars and Fusion360 experts, the revolve and loft commands provide great functions, however I struggle to build let say a cylinder and inside the cylinder I need to remove let say a geometry build by the loft command - is this possible?
Hi Lars, I am new to Fusion and wanted to know if you use a double thread does it reduce the number of revolutions required to travel the same distance and does it make it easier to mesh the threads, on say, a plastic lid?
I always thought it was better on bigger threads and thin walled parts as it created more thread per inch, but I'm no expert. I did a quick google search and found this.....I did not read it because I need more coffee :-) www.harveytool.com/secure/Content/Documents/Chart_MultiStartThreads.pdf
Its reassuring to see you having to work around odd unintuitive behaviors in the program. At 6:40, for example, you couldn't just drag the vertex where you wanted, even after deleting the line segment, you had to apply a co-incident constraint. As a noob to Fusion 360, I feel like this program is a potential minefield when it comes to these little quirks and if it weren't for your videos, I would have given up entirely on this software, despite it's potential.
I simply created an ellipse with a fairly flat profile to emulate a lens, and cut it half through the vertical axis, then revolved that. Less steps. edit: also cut the edge where it met the frame.
Lars, if you were to render the lens, would it actually function as a real lens? In other words, if you look through it, would objects behind it look magnified? Just curious. I would model it up myself and try it, but I can't run Fusion 360 because I have 32 bit Windows, and Fusion requires 64 bit. :( But I watch all your videos anyway. :)
Hi tzampini Thank you for watching! You will get some distortion for sure. But, the rendering environment is to make materials look realistic like a photo. Not physics software :-)
Thanks for the video. In Sketchup I would use the follow me function to put a custom shaped chamfer on a guitar I had drawn, to turn it into a carvetop. How would you be able to do something like that in fusion?
Hii @Lars Christensen I need some help! How can i achieve this bottle design with fusion 360 drive.google.com/open?id=1gskt4BdP0VMXfyphs_xNoVStEUJ7zViY As you can see, i managed to model the shape in zbrush, but its not perfect for production. What i tried in fusion was projecting curves onto surface and lofting profiles to follow curves but it doesn't work enough. Please share with us a few tricks to tackle is design
I think I am with Christian. I like you idea of projecting curves and then lofting, but I can see with the change of thickness of the shape it could be and issue. Unless you try to add some guide curve. I think sculpting might be the right choice.