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How to Model Lips & Mouth - Low Poly Beginner 3D Modeling Tutorial 

Art of Wei
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Lip modeling tutorial in Maya using box modeling. Check out my other videos for other parts of the face. Download these models for free at my blog, www.3DModelingH...

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6 окт 2024

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Комментарии : 86   
@mrpaolo1990
@mrpaolo1990 4 года назад
Great Tutorial! You explain the crucial things in observation, placing reference vertices and how to deal with details. All I need is here, Many Thanks!!
@jonathanstarsmoure5791
@jonathanstarsmoure5791 7 лет назад
posted in 2013 and I've only just found this... -_- thnx mate really impressive technique
@guiga0cs
@guiga0cs 10 лет назад
I'm doing video game design in college and I find this video very helpful for my modeling class. Thank you :)
@ArtofWeiHo
@ArtofWeiHo 10 лет назад
guiga0cs Great. Good luck in your class.
@ArtofWeiHo
@ArtofWeiHo 11 лет назад
I use to be a 3D modeler at Rhythm & Hues. I was there for over 6 years doing modeling. That's where I fine tuned my modeling. What I'm showing here is what I've learned over the years. Only after so much modeling did I realize that modeling is simple. You don't need any fancy tools, just being able to split some polys and weld some vertices=). You can check out my portfolio at Weiarts.com. I use to do games too.
@ArtofWeiHo
@ArtofWeiHo 11 лет назад
I used Mudbox before, not zBrush. I used Mudbox when I was working on the Hulk movie (Edward Norton). We used Mudbox to create all the muscle striations and other details. The Abomination was pretty fun to work on=).
@ArtofWeiHo
@ArtofWeiHo 11 лет назад
How competitive is the gaming and vfx industry. It's very competitive now. Much more than when I was still working for companies. Lots of talents out there and work is harder to find locally. Just be great at what you do and you won't have to worry about finding work, assuming you want to work for someone=).
@Darkassembley
@Darkassembley 9 лет назад
Thank you for this tutorial, it was eye opening, I've tried other methods and end up getting stuck or the edges don't always work with me, but this tutorial was a life saver. Thanks once again! :D
@ArtofWeiHo
@ArtofWeiHo 9 лет назад
Darkassembley Thanks. This is the basics to box modeling. It's a great way to model and many in the industry use it. So it's worth perfecting.
@ArtofWeiHo
@ArtofWeiHo 11 лет назад
Hi Rajbir, thanks fro your comment and suggestion. I worked for Rhythm and Hues as a modeler, and they, like most vfx companies out there use box modeling. zBrush and Mudbox is an addition for details for maps, but box modeling is the core. That's why I chose to do videos on box modeling, because it's what will get you marketable for games of film companies.
@ArtofWeiHo
@ArtofWeiHo 11 лет назад
zBrush, I don't have any suggestions. It's a powerful tool. A lot of sculptors use it to make toys. Concept artist use it to create characters. But in terms of jobs for game or vfx, it's still mostly box modeling. I don't see it changing anytime soon.
@qualitycenter9700
@qualitycenter9700 3 года назад
A real 3D Modeling Hero, thanks
@RobertMarzullo
@RobertMarzullo 9 лет назад
Good video Wei. I just got back into being a Lightwave 3D user so this is helpful to remember some of the techniques for going from low poly to sub d. Thanks for sharing! :)
@ArtofWeiHo
@ArtofWeiHo 9 лет назад
Robert Marzullo Wow, haven't heard Lightwave 3D for a long time=). The technique is really all the same across different platforms. I tried Lightwave before way back and just never got into it. I found 3DS Max (actually 3DS4 back then) to be much more intuitive.
@RobertMarzullo
@RobertMarzullo 9 лет назад
It is really just a choice in the interface. They both can do the same I believe. 3DS Max is just so popular with gaming. I used Lightwave because it was more widely known in the TV productions houses and that is where I gain work from so it seemed like a good move. Also the price point for me being a freelance artist made more sense. I will post some videos of what I accomplish in the near future. I will also being creating models using Zbrush and then applying retopology techniques in Lightwave. 2015 will be an exciting year! :)
@ArtofWeiHo
@ArtofWeiHo 9 лет назад
Robert Marzullo Very cool. I'm using zBrush too but just scratching the surface. I still do most of my modeling in Maya. Yeah, I remember Lightwave was popular with TV productions. I haven't heard of LIghtwave for so long that I just assume they went away=).
@RobertMarzullo
@RobertMarzullo 9 лет назад
No they actually made a bunch of great revisions in the new version. A lot of great updates to animation techniques and rigging. But I love the effect of sculpting in Zbrush and Sculptris. Feels like a very natural process. I am still a beginner in that area but I am working on it like a mad man right now! :)
@ArtofWeiHo
@ArtofWeiHo 11 лет назад
Hi MrSanson, you're very welcome. Unfortunately, I don't use zBrush. My modeling is more geared toward workflows for game and vfx companies.
@ArtofWeiHo
@ArtofWeiHo 11 лет назад
Haha, I can't do them that fast=). Modeling I can get done fast, but it's all the video and audio that takes awhile. But I'm glad you're looking forward to it=). Also, these models are available for download in my 3DModelingHero.
@ArtofWeiHo
@ArtofWeiHo 11 лет назад
Well, I would consider box modeling is digital sculpting. The models you see in games and film are polygonal models. Mostly subD models. Zbrush or Mudbox are sometimes use to enhance the model, but the models from those programs are not used. They just use the maps (displacement and bump) generated from the programs. So if you want to get employed, learn box modeling. If you want to just create creatures for yourself and for fun, then ZBrush and Mudbox would be great.
@annazebua5605
@annazebua5605 5 лет назад
nice topology! i tried and worked!
@MrSanson
@MrSanson 11 лет назад
The REAL DEAL on your tutorials is the way you teach us how to THINK about the thing you are about to do ;) Alright then ;) Do you have a suggestion for zBrush ? :D
@xxVeidxx
@xxVeidxx 4 года назад
U are a really 3D Hero ;-; please come back with your blog i just found you ;----;
@Marvin_Go
@Marvin_Go 9 лет назад
perfect tutorial.. thanks wei
@MrSanson
@MrSanson 11 лет назад
Droping another gold! Thanks Wei! ;)
@xuyenvu285
@xuyenvu285 4 года назад
Thank you so much
@eggyrepublic
@eggyrepublic 5 лет назад
My mouth won't stop looking like a duck face but this vid helped.
@AlbertoBlasi
@AlbertoBlasi 10 лет назад
This is really cool, thanks for sharing your technique. Hope you'll do one tut on the eye area too, that's the trickiest area imho ;)
@ArtofWeiHo
@ArtofWeiHo 10 лет назад
Thanks for checking out my videos. The eye is similar to the other parts in terms of complexity. I'll get to modeling the eye eventually. Thanks.
@AlbertoBlasi
@AlbertoBlasi 10 лет назад
WeiWorks a very tricky part is the caruncula imho. Some people integrate it in the main mesh, some others leave it separated. Also the way edges flow on the outer corner of the eye is not the simplest ever, most people just make it a simple loop, which is probably not a good choice. Probably i find the eye the trickiest area since good eyes make the real difference between a believable face and a badly modeled one.
@ArtofWeiHo
@ArtofWeiHo 10 лет назад
The caruncula we usually model as a separate piece, since it has a different shader than the skin. It's a very small piece so whatever works. That's how we model it for feature film characters.
@marvelett
@marvelett 10 лет назад
Wen you are modelig the mouth, you should have made it abit slower so ppl actually saw what u were doing. wouth of that. Great job! ;)
@ArtofWeiHo
@ArtofWeiHo 10 лет назад
marvelett I sped it up because it can get tedious. Hopefully the man points got across in the video.
@marvelett
@marvelett 10 лет назад
They did. Its a good tutor. Do you have one for the whole face as well? :)
@ArtofWeiHo
@ArtofWeiHo 10 лет назад
marvelett I have one of a low poly face, which is a starting point for any face. It's or Arnold's face. Check it out.
@marvelett
@marvelett 10 лет назад
Thanks. Will check it out
@MrSanson
@MrSanson 11 лет назад
So a person who wants to be a modeler for game industry, should focus more on box modeling than digital sculpting?
@MrSanson
@MrSanson 11 лет назад
Thanks again Wei... And bytheway, Do you also have tricks on Zbrush? :D If you do... how about a basic video on sculpt? ;) Thanks!!!
@rdhalla3d
@rdhalla3d 11 лет назад
I think when you say Box you refer to as polygonal modeling inside Maya? If i get that correct. Rand H is feature company so i dont think they wouldn't do zbrush unless its a hardsurface model or somthing that doesnt need an organic look. i was with Lucasfilms, LucasArts and ILM before and we always did POlygonal modeling and for high frequency details we used sculpting softwares and used the extracted maps. Its way different from gaming rez models. I would highly recomend zb for your self prjct
@moonie878
@moonie878 10 лет назад
Amazing tutorial I just have one little problem I cant combine / merge the instance object. I have tried merging the vertices with the normal merge and vertices merge. any ideas. cheers keep up the good work
@ArtofWeiHo
@ArtofWeiHo 10 лет назад
Yeah, instanced objects cannot be combined since they need to reference each other. The simple solution is to just duplicate one of the instance objects. That will get rid of the instances and then you'll be able to combine the two. If the instanced object was mirrored, make sure to check the normals as they are reversed. So check the normals on the duplicate one before combining with the other.
@BlueGuise9
@BlueGuise9 3 года назад
We always have that classic problem with the crease going around the mouth, giving that unintended 'aged' look. Do you know a way around this?
@365Pixelz
@365Pixelz 10 лет назад
like it a lot, very useful, thank you very much for that. But I have one question, how did you get those symmetrical instances?
@ArtofWeiHo
@ArtofWeiHo 10 лет назад
Thanks 365Pixelz. The symmetry is created by mirroring the object on it's z axis. Just turn on the 'instance' option on the mirror panel. In Maya, it's just the 'Duplicate' function. In Max, use the 'Mirror' function.
@fatiarts9808
@fatiarts9808 9 лет назад
thank you ^^
@ArtofWeiHo
@ArtofWeiHo 9 лет назад
Art Artist Thanks for watching.
@zoweycow
@zoweycow 9 лет назад
Do you have any suggestions for finding backgrounds/blueprints to model from?
@ArtofWeiHo
@ArtofWeiHo 9 лет назад
Kian Spencer Not really. Just model it without it. I don't know what you're modeling, but needing blueprints sounds like you're modeling something crazy=).
@citizenbetelgeuse
@citizenbetelgeuse 10 лет назад
You should put ads on your channel. Because you deserve to get paid A LOT for this.
@ArtofWeiHo
@ArtofWeiHo 10 лет назад
This videos is monetize on youTube, but I don't just much for it. If there's a better way to generate more revenues, please do share with me=). I'm still pretty new to this.
@citizenbetelgeuse
@citizenbetelgeuse 10 лет назад
WeiWorks Embrace the social media, my friend! Post every new tutorial to Twitter with #gamedev hashtag, you'll be famous in no time. I already done some promotion for you :)
@ArtofWeiHo
@ArtofWeiHo 10 лет назад
Kyr Dunenkoff Thanks Kyr, I'll check that out. I do have a Twitter account but have not used it for awhile. I'll do that. Thanks for your help, much appreciated.
@rdhalla3d
@rdhalla3d 11 лет назад
Mate your work is good! why dont you get in to zbrush, with your 3D and 2D skills you'll be good in no time! :)
@bobanonymous9425
@bobanonymous9425 3 года назад
Hello, your website is on sale. So where can I download the lip?
@ronaldovieira787
@ronaldovieira787 11 лет назад
thank you very much waiting ... ears eyes
@ramthaLord
@ramthaLord 8 лет назад
great video , just asking I am looking for a clarified and documented way to model the mouth.Do you follow a certain method model a mouth , if so please can you send me the name of it and if you can point out some other methods will be great . Any help will be much appreciated .
@ArtofWeiHo
@ArtofWeiHo 8 лет назад
+ramtha Z28 It's box modeling.
@ramthaLord
@ramthaLord 8 лет назад
+Art of Wei thanks for replaying , I am looking for modeling mouth from 2d images is there any method you know beside the "Box modeling "
@tom_paul_3d
@tom_paul_3d 7 лет назад
image-based modelling
@invisibleaznDJ
@invisibleaznDJ 11 лет назад
Wei, you must work at a major publisher/productions studio/game studio some where. You are to skilled to not be. Or at least have some experience in the world. How competitive is it? My understanding that the industries, particularly gaming is growing every year.
@ScottCyclops
@ScottCyclops 6 лет назад
sigh.I know that its meant to be slightly advanced but much will struggle on that blurry edge dissolvings and knife cuts due to constant viewport movement.
@shahrilsuhaimi5109
@shahrilsuhaimi5109 7 лет назад
hi, can i get this models because I can't access the website link that u provided. TQ
@jasonwhyttes1679
@jasonwhyttes1679 10 лет назад
why do you have triangles?
@ArtofWeiHo
@ArtofWeiHo 10 лет назад
Jason Whyttes Because triangles are perfectly fine in subD models. The triangles turns into quads once subdivided. Also, triangles help create sharper pinch points that you might need in your model.
@jasonwhyttes1679
@jasonwhyttes1679 10 лет назад
So this tutorial is for a more high poly character?
@shamanik1320
@shamanik1320 6 лет назад
Really good question, I had the same and it's amazing how much this little dialogue here taught me. The little triangle in the corner of the mouth seems useful. Although I thought it's best to do quads in your cage so it's easier to add detail loops but I know it's good to take any advice and rules with a grain of salt and be adventurous enough to venture outside quad dogma.
@rdhalla3d
@rdhalla3d 11 лет назад
Not really, you dont have to know box modeling, Box modeling is just a way of model and there are other methods, instead of starting from a Box you start with a plane. Its like patch modeling. Its highly recommended if you are planning to work for game, its a huge plus if you know zbrush or other similar sculpting software. Most of the AAA title characters are done in zbrush and then low res gaming mesh is made and then maps are derived from high res on to the lores as Wei replied. Learn zbrush.
@leosvensson7166
@leosvensson7166 10 лет назад
How do I do the first step? = Split the polygon so that I can mirror the animations? (I'm a beginner) I would just like the name of the tool :)
@ArtofWeiHo
@ArtofWeiHo 10 лет назад
Leo Svensson I use the Split Polygon tool. The mirroring is just so that you can just do half since both sides are identical.
@leosvensson7166
@leosvensson7166 10 лет назад
WeiWorks Thing is, I use the Maya 2015, but it's not there and I really don't know how to do it :(
@ArtofWeiHo
@ArtofWeiHo 10 лет назад
Leo Svensson If you're a beginner, you'll need to get a manual for this in the bookstore. once you're familiar with the interface and it's functions, then you'll be able to model.
@ronaldovieira787
@ronaldovieira787 10 лет назад
friendy next tutorial maya
@johnzhang6318
@johnzhang6318 Год назад
Hi, there, Where is your website?
@ArtofWeiHo
@ArtofWeiHo Год назад
I took it down since it wasn't doing much.
@MrSanson
@MrSanson 11 лет назад
Thanks I appreciate your tips and insight =) Well I visited ur youtube channel and by The las of us fan art I can see that u know zbrush... maybe you could record some tutorial or just the work process while u are sculpting :D Think about it! Thanks
@321123580
@321123580 10 лет назад
What kind of tool you use to draw lines (edges)
@ArtofWeiHo
@ArtofWeiHo 10 лет назад
In Maya, it's the Split Polygon Tool. It's the most useful tool for modeling.
@321123580
@321123580 10 лет назад
Thanks
@321123580
@321123580 10 лет назад
What do I need to model the way you do without even references
@321123580
@321123580 10 лет назад
I can model hard surface either in 3D Max and Maya but i would like to model heads and human in general without resorting to reference images that is what i dream about)))
@FUNBBTV
@FUNBBTV 8 лет назад
liked :)
@ahmedwaleed6193
@ahmedwaleed6193 7 лет назад
grat
@abdullahnasherforever3764
@abdullahnasherforever3764 8 лет назад
Model Mr. Boddah
@bsways
@bsways Год назад
This is not really useful for beginners. Beginners need step by step tutorial. You re more just giving a broad overview with speed modelling amdots of technical jargon. This is more suited for intermediate
@Diaboliza
@Diaboliza 10 лет назад
ruined good video with stupid fast forward,where is supeer slow button?,could not u keep it at normal speed in pieces?
@ArtofWeiHo
@ArtofWeiHo 10 лет назад
Hi Lu, I had to speed it up or else people will fall asleep. But yes, I will do more modeling videos in real time.
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