*TIMESTAMPS* 0:00 - Fusion 360: Move vs Align vs Joints 0:33 - Bodies and Components explained 1:24 - Using the Joint command 4:00 - Using the Align command 6:00 - Joint vs Align explained 7:00 - Move/Copy command 8:19 - Moving body away from the origin 10:17 - Copying a component with Point to Point 12:31 - Manually exploding an assembly with Move 13:29 - Moving and manipulating faces 14:00 - Joint vs Align vs Move summary
I've been playing with Fusion for around a year now, and know my way around solid modelling fairly well. That being said, I ALWAYS learn something new from your tutorials Kevin. I wouldn't even have thought of moving faces with rotate - that's a whole new can-of-worms to play with...
I completely agree with you. Once again I've learned some subtleties. I think there are some very important notions in this video, it is to be watched several times! Thanks Kevin!!
Wow Super useful video, I've been a Fusion hobbyist for over 2 years now and this tutorial has solved the number 1 problem I deal with in Fusuon, very much appreciated!
Hey Kevin thank you for all your fusion 360 videos. You do an outstanding job on all your videos. I have learned so Much about Fusion 360. You have my Eternal Gratitude. Keep up the Great work. From Your's and Lars Christensen's videos I was able to pipeline design two projects of my own designs. I was elated about those two projects. Thank you Sensei (Teacher).
Another great video Kevin. I've been using F360 since not long after it was introduced, but *always* learn something from each of your videos. Not only that, but the presentation, pace and flow of your tutorials is unmatched by anyone else doing this. For this type of content, you absolutely kill it -- nobody else comes close, in my opinion. Thanks for what you do!
I am one of those beginners you mention, and coming from 3DS Max and AutoCAD (free, unconstrained, non-parametric)... I can't express how helpful this is... THANK YOU For Posting!!! And making it thorough & concise. I only wish I could have watched this sooner.
Great video as always, you explain everything in a way that is easy to understand! Do you have any videos on creating construction planes a that is what I tend to struggle a lot with, many thanks:-)
Hi Kevin, from other CAD programs, I am missing the ability to move "point to point" along x,y,z axes or a line, or "point to point" on a plane. The reason I put "point to point" in quotation marks is because, as you have probably guessed, it's not a true point to point move, but moving something to the same x,y or z, or xy, yz, or xz coordinates as the point being moved "to". Is there anything like that functionality available in F360?
Kevin, great videos! One favor to ask, though -- please add links to this video's description for the additional videos you referenced. Some of us have RU-vid's "floating" links turned off due to them being abused by other content creators. As it stands, I don't have an easy way to find the additional videos you recommend we view to better understand this content. Thanks!
Thanks, Patrick! Great idea. I've added all three videos mentioned to this video's description. You'll find them under the heading titled "PREREQUISITES" :)
Can you use the joint (rigid) command to position a component exactly where you want it then suppress the joint so that the component can be moved away from the component it was jointed to?
What if I want to move the 2 bodies to within a defined distance from each other (but not touching)? Say, if I copy a cube and move the new cube along the x axis so that it's 2mm from the original cube?
Okay - I have an ASSEMBLY of components that were brought in from another model and they are way out is space away from the ORIGIN. I want to align the ENTIRE ASSEMBLY to the origin and KEEP their RELATIVE ALIGNMENT? I can move each component individually but that aligns each piece and destroys the assembly alignment!
For that workflow you'll want to use the Joint command. Joints allow you to select your location and easily constrain things through the origin or other parts. :)
Hi I really need help with my project. I have a vending machine that opens and closes. The door is a component attached to the body (component) with a hinge that allows revolve. However, I attempted to attach the other parts (lock, display screen etc) onto the door. These components refuse to move with the door and remain fixed. How can I make them move with the door when open and close??
Hi Kevin, Awsome channel. Thank you. Can you recommend a method (or videos to watch to assist me) to model a wave type washer? Sorry, I know this is unrelated to this video. Thank you again for your great work.
There are two main ways to go about it. You could either do a 3D sketch with a spline or you could surface model it in several steps. I would create the main shape and then surface the 'curvy' part and trim it away. Surface modeling will be more precise/easier to dimension...but 3D sketching may potentially be quicker or easier overall. I only have one 3D sketching video which is more on linear shapes...so that may not help. If you check out the 'playlists' tab of my channel you'll find several surface modeling tutorials which should give you a better idea of how to approach the surface tools.
@@ProductDesignOnline Thank you Kevin for your fast response and explanation. I'll take a look at your surface modeling video too. Thank you for the leads. Much appreciated!
Check that your computer meets minimum requirements - productdesignonline.com/tips-and-tricks/system-requirements-for-autodesk-fusion-360/ If so, you may need to do a clean uninstall and reinstall of the program.
I did actually subscribe to the full course at learn.productdesignonline.com , but couldn't find this file anywhere... I can see the course that covers it, but I take it you need to take the course to end up with this file?
My apologies guys. All is well! I had some personal stuff to take care of. I promise I'll be back with a video this week! I should have been better at updating everyone :)