Loved the video once again! Super helpful. However for that last bit of how you described sorting everything with sequences. I think that could use an entire tutorial video in itself lol because I got real lost real fast
Just a tip for some indie devs, if you can during the end of your trailer, it's best to have the character say the following: "My name is (Character name) and this is my story" while adding some music and a clip from the game to bring fans more interested in the story.
I cut and move interesting pieces to another track and I'll disable the source track. I leave everything where it is, because I often need to get back to source for additional footage or a different shot and the chosen parts also tell me where the interesting stuff is. Scrubing through the parts I liked doesn't take much time, so I don't put them in a separate, theme-based sequences. When I'm assembling the edit, I'll have two instances of my editing software opened. On one monitor - timeline with the chosen pieces, on the other - the actual edit. I'll copy the clips from one to the other.
Thanks! I don’t know if any books, but I have a lot of posts on my website about making trailers which are from my weekly newsletter which is at GameTrailerEditor.com!
This has valuable insights -- thank you! But... I think words in the title are out of order: "How to Movie Make a Trailer" instead of "How to Make a Movie Trailer." Has no one noticed this? Maybe it was intentional?
Currently making a trailer using your resources, for footage capturing do you plan out (storyboard/vague category) what you're looking for in gameplay?
I'll usually put text placeholders with a rough description of what I want to happen at that moment. Occasionally I'll storyboard, but usually I just that text descriptor as a prompt and then just go hunting for a shot in my breakdown (or capture something which I think fits the description)