Want to help out a small channel? Like the video! (if you actually enjoyed it of course!) Note for this episode: I got a little bit rambling there for a bit, skip the first 5 min or so if you just want to see the build! I'm a bit sad that Nuclear doesn't provide as much 'bang for your buck' as this setup does, but here we are.
Man this video came out at the perfect time, I was just starting to set up a Rocket Fuel factory last night. Those alt recipes are great, thanks for the insight!
I am mostly through building a massive rocket fuel plant in the Blue Crater Lake area, where all of these resources are pretty close at hand. I am using about 900 crude oil and making it into 3600 rocket fuel /min, which will require 864 fuel generators to convert into 216,000 mW.
If you went exploring enough and somerslooped enough slugs you could drastically reduce your generator count by overclocking them -Edit: I commented this before I saw that it was shown in the video 😂
@@TheDutchActuary hopefully it will power all the machinery I need to unlock tier 9 tech! I built a programmable factory using a vertical bus, so it can build anything up through tier 7 including space elevator parts, and it stocks up all my building materials storage. But as soon as I start getting into ficsite and quantum materials, I’m gonna need a whole new system and a lot of power.
@@realNAKAMI I would. Everything you need for a rocket fuel plant is nearby, and in quantities sufficient to make all you’d ever need. The other advantage to rocket fuel over turbo fuel is that it’s a gas, so you can build vertically and ignore pumps. I am building power towers with 12 generators per floor, using blueprints. Highly recommend.
Funny thing is that in the real world nuclear power is safer, way less complicated, and produces less hazardous waste than rocket fuel. Thanks for the vid! I just entered into Phase 4 so this will be helpful.
Sir, I still haven't placed my first 400 fuel gens, (I have 2 locations using rocket fuel) cause even with BPs (only have the tier 2 BP maker thing) I have a little building PTSD, so I'm trying 50 at a time to get through the builds! Studying your videos help me not going off the deep end with your knowledge sharing, so tyvm for your work.
Oh man i wish i would watch this earlier. I went the nuclear way because i thought that doing the whole fuel with heavy oil residue and then into turbo fuel was a harder and more complex way but DAMN that nuclear power is a challange. Ive made it and i have just enought power to do the endgame... but this could be so much more easy!! Very good and informative video! thank you!
I started that journey with the question "how much power can I get out of one sulfur node?" I did it at the western oil field, with a pure sulfur node and nitrogen nearby. The result consumes almost all of the crude oil and nitrogen there, but it yields roughly 300GW. Lovely. I split the plant into 10 wings that each process 120/min sulfur.
To be honest the one recipe in the whole game that annoyes me the most is Packaged Diluted Fuel , im so happy that we get access to Dulited Fuel with the Blender , so i dont have to mess around with Packeging and Unpackaging Water / Fuel anymore.
On another note, I'm thinking ahead to a new playthrough where I have a permanent factory for the space elevator (only those machines on location, everything else shipped in), and I plan ahead to make factories for the major lines of products, again using transport to feed them. I'm just having some trouble with deciding what intermediates to combine into one factory. My current draft is one location up to turbo motor, one up to supercomputer, one up to fused frames. Maybe I should also make a few factories dedicated to the building materials we use in large numbers, e.g. plates, beams, cables. I'd love your thoughts on it from a high level perspective. Which items are interesting to put on the train network for use elsewhere?
I am going to set up nuclear power just to experience the challenge since ive never been this far in the game prior to update 1, so i want to experience it all!! I have a rocket fuel plant being built right now, just the fuel gens left! I am 1/30th of the way done placing all 1450 gens :D
My turbo fuel plant is in that same location with 1 30 generators. My intent is to (hopefully) further refine the turbo fuel into rocket and slowly switch the generators over to rocket while adding more... A lot more
I just finished a rocket fuel build from a pure node. 240 fuel gens, 60k MW's of power. Worth every second. I didn't do the same recipe though, I used turbo fuel.
@sneezyfido I have a turbo build underneath my rocket fuel build lol it's so nice that both massive builds can all be made from 1 pure sulfur and 1 pure coal node. I'm getting 100k MWs from 1200 coal and 1200 sulfur. 48 constructors making comp coal.
@@mikepflanzer3237 is that turbo? In the rocket setup I got about 30 GW from 120 sulfur. A pure node with overclocked mk3 miner, plus matching nitrogen, iron plate and crude oil would yield roughly 300.000 MW worth of rocket fuel. That is using heavy oil residue plus turbo blend fuel and recycling compacted coal from rocket fuel for more turbo fuel on the basic recipe.
@sneezyfido I did pure nodes, fully overclocked. 1200 compacted coal a minute. 1 line has 600, goes to my turbo build I used in the beginning, then I did the same build up to turbo and added the rocket fuel blenders onto it to make 1000 rocket fuel per minute. 1000 is enough for 240 fuel gens. So with the turbo build, and a completely separate rocket fuel build, im at about 105k MWs.
I love Rocket Fuel as a fuel type. I use it for both Jet Pack and Drones and it is amazing. The only downside to it, imo, it requires aluminum "bottles", but this if this is the only downside of it - I am really fine with it. The way I am doing it is making diluted fuel, then importing compacted coal for turbo fuel and from there importing nitric acid for rocket fuel. Compacted coal as a biproduct I am merging back into turbo fuel with "priority mergers". Tbh, not a fan of recepie in this video because of sulphur requirements - any reason (aside from simplicity), on why you have not went with "standard" Rocket fuel recipie?
Nope, just the simplicity. It's stupidly easy and pretty much the last power facility you need to build (unless you want to scale up massively in endgame ofc)
I was thinking at the start "he has a lot of power, i barely used more power than that to beat the game" and you said "this isnt much power". I fundamentally dont understand how other people play this game. Lol
Many people like building large factories to automate everything ;) In this playthrough I take a middle ground between large factories and just building/automating what you need, but you can definitely get by with a lot less if you want to minimize your footprint. That said, things like blenders, converters and particle arrays soak up a *lot* of power during phase 4 / 5 so that adds up quickly.
На 15:20, я например возвращаю угольные брикеты обратно в систему. У меня схема из Мазута в (360 м³ Турботопливо) плюс (75 м³ Азотная кислота) равно (500 м³ Ракетного топлива) на (120 не разогнанных Топливных генераторов), и того 30.000 Мвт энергии.
Power is a pain in the ass. Thanks for the video. Im going to try this in the power plant i built way over East (i dont know the area names). It has lots of coal, sulphur and nitrogen but I'm using 3 of those to power my 34 generators. So i need to try and not break anything while setting it up.....
Hahaha I know that challenge for sure! At some point during this playthrough I wanted to clean up some powerlines and broke down my entire system as the power got cut somehow - The horror.
I can see that rocket fuel (or recipe) being nerfed soon... If higher tier fuel give poorer overall results and it dwaifs nuclear, thats probably an important balance issue
The thing is, nerfing it would completely mess up existing factories. Which, considering people might have put dozens of hours into those, would be a VERY bad thing. Pre 1.0 this could easily have been patched as the nature of Early Access is that things might change, but as it stands it would surprise me if they do a blanket nerf.
@@TheDutchActuary I cant see it "mess up existing factories". It would force people who exploited this to find another source or energy. When nuclear power suddenly grew a water inlet port, dont you think it also messed up factories ? in every game, whoever abuses an unbalanced mechanism gets hits hard when it gets rebalanced. As it stands out, power production using the second to last fuel, which is not even the top tier power production system, easily beats everything that comes after. That is certainly not what the devs planned, so expect something to happen.
I'm feeling a bit overwhelmed watching this, I doubt I will ever get this far. Nevertheless, great video, very informative, thanks EDITED to add: At the end you said something about the next video... I couldn't understand what you said, we are going to be delving into ?????
Just remember: bite sized portions. If you get flustered while building, pick a stopping point, like finish running water pipes, then go play around and explore our build something else. As long as your whole operation is already running, it doesn't matter how long your next factory takes to finish.
It's good to see I'm not alone in wondering why some of the tier unlocks/ progression is so strange in satisfactory. You'd expect that unlocking automation early would be more efficient (for some reason you can hand craft things way faster than automating them which makes 0 sense) and you'd also expect the higher tiers of fuel to be more efficient and work better but they dont. I wish the devs gave us an explanation on why a game build around efficiency is so inefficient at many of those aspects.
Not really accurate. Automating frees your time up to build more automation or explore. Both tasks require you to not be handcrafting items. You arent analyzing the opportunity cost of your actions . A common issue for many people.
I mean, the fuels are nice and all, but let's face it - nuclear power is better, but it is more complex. But that's the aim of the game... figuring out industries and challenges. Granted, not all people may be able to contend with figuring it out, and may need some help. But telling people _not_ to go Nuclear route isn't really a good suggestion, in my opinion 😅
It depends on your definition of 'better'. In terms of resources consumed vs power, definitly. In terms of the time to get it up and running? Fuel wins. I like options in a game like this that might appeal to different players, so this is definitely not me trying to argue! If the challenge appeals, Nuclear is just fine!
@@TheDutchActuary Agreed - it all depends on how anyone wants to really play, too. I think the thing that I am criticising really is the recommendation to stay away from nuclear - I just feel that part of a game should never be recommended to be avoided. That said, its up to how you want to play. If you don't want to do nuclear, that's all fair. It's your playthrough, you know? Satisfactory is quite open in the choices you make, and how you accomplish tasks. There's no right or wrong way to play 😃
Yup, there's a few locations that are quite nice for this. Personally I like keeping my factories a bit close-ish together, but the Blue crater works great!
Yeah it *is* fairly rare, but you don't need it for too many things. This might not be the optimal build if you plan on using the entire map - but most people don't.