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How to Plan Factories Like a Pro In Satisfactory U7 

TotalXclipse
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How to Plan Factories Like a Pro In Satisfactory U7
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Today we're looking at how you should plan a factory when you get started in Satisfactory.
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About: Satisfactory
Satisfactory is a first-person open-world factory building game with a dash of exploration and combat. Pioneering for FICSIT Incorporated means charting and exploiting an alien planet, battling alien lifeforms, creating multi-story factories, entering conveyor belt heaven, automating vehicles, and researching new technologies.
This Factorio like game has heavy automation, with automated mining, crafting, and you can even automate movement!
#TotalXclipse #SatisfactoryUpdate7 #Satisfactoryguide

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21 фев 2023

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Комментарии : 164   
@TheJohas
@TheJohas Год назад
Perfect timing. I just finished my first aluminium factory using paper and a pen for all calculations, as the inline calculator did not have the alternative recipe I wanted to use.
@patmalloy3569
@patmalloy3569 Год назад
Definitely done pen and paper a few times lol
@kuba510yt
@kuba510yt 11 месяцев назад
Mate I had to do a whole 150 000 mw on a few pieces of paper. The power plant used 60 nuclear reactors. Later on I had to build the thing to get rid of the waste however I made a mistake and made it to consume 700 waste which ain't bad but I lost a lot of time (around 850 buildings)💀
@allanlarsen3261
@allanlarsen3261 Год назад
A simple thing, but also remember that you can also build vertical. You do not have to build everything on the same floor. Can be an 'easy' way of scaling, simply to build an identical production floor on top and merge the output.
@chickenmadness1732
@chickenmadness1732 Год назад
This is how you build if you don't want to destroy nature in the forest biomes.
@paradoxx_4221
@paradoxx_4221 Год назад
Also looks nicer if instead of sealing the ground everywhere
@kwazhims3lf
@kwazhims3lf 9 месяцев назад
ah, a man of culture... you too, build 5 story factories?@@paradoxx_4221
@mitchellsidebottom9271
@mitchellsidebottom9271 Месяц назад
Funny part is that after you unlock foundations and walls, ADA tells you to experiment with verticality when designing assembly lines; when you factor in the correlating dimensions of foundations, smelters and constructors, the matching input/output ratios between buildings in the first steps of most assembly lines, and how lifts can be connected to buildings and splitters without the use of belts, I suspect that stacking the buildings in an orientation where the output of one building connects to the input of the building directly above it via a single lift was one intended way of doing things. Now I need to test this out in detail; if this works it will save an insane amount of space if some low tier recipes feed each other without the use of a single belt or splitter.
@aaronairn
@aaronairn Год назад
I’ve learned more in these 12 minutes than in my 30ish hours playing the game. Thank you sir, you’re a gentleman and a scholar.
@shlomster6256
@shlomster6256 Год назад
Okay, this is an ESSENTIAL episode! Thanks, Tom!
@tekoplays
@tekoplays Год назад
Definitely !
@puddlefoot
@puddlefoot Год назад
Thank you for this information. As a newly obsessed player of the game I often was frustrated with videos that just state the number of structures for a build but no mention of how those numbers were determined, now I know where to get that information for myself. This makes my game life much happier. Thanks again!
@thetoyodacar2264
@thetoyodacar2264 5 месяцев назад
I figured out how to calculate how many buildings were necessary. I used to just guess, and end up with too much or too little in and out and it just sucked. Till I started crunching the numbers myself. God it feels good to painstakingly calculate how much in I need to support 8 assemblers that need 18.75 metal plates and 33.6 copper coils a minute, and everything working without stopping.
@stormfire962imastarcitizen5
Thank you for sharing this video with us and I will admit I haven't been playing the game at all lately. Because I've been too busy with other games that I've been playing as well as feeling my age and sleeping more since I'm not exactly young anymore. Plus showing these tools that you were talking about intrigued me since I've never used them before and I will have to consider doing that sometime soon. Because I'm hoping in the next month or two to start up my own server and bring some of my friends online so we can play together. In addition, for anyone else who is reading this I strongly urge you to use RU-vid's safe feature to create a satisfactory guide and save this video to that guide since this gentleman provides a lot of useful and helpful information. Also to the gentleman who creates this beautiful video I hope you and your wife are doing well and having a lot of fun since you were still newlyweds. God bless to both of you and may you have many happy wonderful years together.
@Keldrath
@Keldrath 6 месяцев назад
learning how to use the production planner was such a godsend for me. Can just easily figure out the perfect ratios and clockspeeds and build a factory for anything just gotta get all the materials it needs to it.
@lilpain1997
@lilpain1997 11 месяцев назад
may be 3 months old but this is the vid I needed. I am new, around 27hours played and started with a friend ages ago but didnt get far, started again and didnt get far. Our stuff looked ugly. However my fellow nerdy friend got it and we wanted to make it look amazing. So we started planning stuff out and its already looking so much cleaner. Now this will help make it much look better overall.
@DistracticusPrime
@DistracticusPrime Год назад
Grateful for any and all planning tips. Thanks! 1:50 For your next Heroic Replicas product placement, please use the "clank" noise instead of the "sip", because humor is the best marketing.
@johnwc06
@johnwc06 Год назад
Pointing out on the satisfactory tools site you can also edit the inputs including the available ore and set the output to maximize the available resources. For what your doing, set iron to 120 and industral beams to maximize, thus it'll the most efficient numbers.
@Buttersaemmel
@Buttersaemmel Год назад
this. playing around with the number of items to produce per minute only makes sense if you plan to produce multiple different items in your factory because otherwise you want to maximize your production in regards to the input anyways. ^^
@Koolkole27
@Koolkole27 2 месяца назад
How do I figure out the input ore amounts based on the miners I have and the ore spots purity?
@TheMrCurious
@TheMrCurious Год назад
Thank you for the video! Very helpful! Can you do a video on building the factories needed to build a train network? I have lots of spaghetti I am still trying to unwind, and I think dedicated factories and trains are the solution, but getting all the parts FOR the trains is my current biggest challenge. Thanks!
@JamesLynde
@JamesLynde Год назад
Great video! I recently started playing, and planning had been my biggest hurtle 😁 Thank you!
@nicomiebach3342
@nicomiebach3342 Год назад
I needed this Video for so long, I even stopped playing the game because I was so frustrated because I had no Idea on how I should plan my builds. Very helpful Video.
@1Mutton1
@1Mutton1 Год назад
Exactly my situation. Too much choice, so many hours wasted if not the final / right decision
@dennisheusschen7273
@dennisheusschen7273 Год назад
I really needed to see this video. Im at tier 6 amd im completely clueless at what im doing. Im just merging,deleting,making a new one,deleting cos i dont need it,and so on. I will use ur tips and,thank you!
@KeRowKi
@KeRowKi Год назад
Thanks so much your videos really help us new players. ALSO... your videos look great, who ever does your production side of things is fantastic!
@theofficialfcq6011
@theofficialfcq6011 Год назад
I swear, subscribing to you was the best idea in my entire life. I searched around all of youtube looking for a video like this; I couldn't thank you more for posting this.
@RomanAres
@RomanAres Год назад
Thank you I needed this!
@driverhd7513
@driverhd7513 Месяц назад
great step by stp guide. I would have liked see how you worked out the converbelts. But this should just be it for wishes ^^
@josiahkiehl510
@josiahkiehl510 11 месяцев назад
What a coincidence, 2 of the 3 locations chosen are relevant in my current playthrough with my friends. Our hub is placed at the bottom of the crater with the nodes fueling some starting production lines. Then the 2nd place chosen with the lagoon in the forest is where we are currently building a massive coal power plant.
@earlgrey2130
@earlgrey2130 Год назад
I feel like using all those external tools takes the fun out of the game for me. Without the task of planning and designing stuff its just mindless hours of building after someone elses instructions.
@reddddahlia
@reddddahlia 8 месяцев назад
same.
@bobbodaskank
@bobbodaskank 7 дней назад
Eh, I think it's the difference between playing freestyle with Legos vs building the 2000 piece pirate ship Lego set. Both fun ways to play Lego.
@arguserhardt8244
@arguserhardt8244 Год назад
I needed this 3 days ago! 😂
@TotalXclipse
@TotalXclipse Год назад
🤣 sorry 😅
@kedano
@kedano Год назад
Thanks for the great video. How do you handle electricity when you have multiple sites with factories? a powerline between sites?
@f1nal1ty
@f1nal1ty Год назад
awesome content. very helpful!
@feliphelorra671
@feliphelorra671 Год назад
Amazing! Thanks for tutorial
@cindextra
@cindextra Год назад
Ty. This was an awesome vid.
@seintmike7907
@seintmike7907 Год назад
I love the album my friends. AND its perfect for the game!!!!!!! All around great video
@vincewilson1
@vincewilson1 Год назад
Thanks, TX helps a lot.
@himenaaa3565
@himenaaa3565 Год назад
well from this video i think i has caught whats my mistake during gameplay and ended up with insanely sushi belt type because im tried combined everything into same place and its a mistakr lol, also im thinking to adding power plant first but sadly its a bad choice since the layout always be changed during gameplay lol, now i can use these tips to make everything more better in new Playthorugh xD, thanks for the tips
@BruceCarbonLakeriver
@BruceCarbonLakeriver Год назад
This is awesome I'm always struggling to kinda get the actual size. And I'm mostly ending up in factories which are bricks xD THX !!!
@travistharp4215
@travistharp4215 Год назад
I like to build like this and the first floor is all belts or pipes and electrical. I really get annoyed by all the electrical lines so I hide them. Then on the roof is storages and most the time I have a train pull right up in the roof and load/unload. Nice and compact and simple for me atleast
@mdradek
@mdradek Год назад
Just when I unlocked Manufacturers...thanks 🙏🙂
@tekoplays
@tekoplays Год назад
Perfect timing
@EradicationGod
@EradicationGod 10 месяцев назад
Cool sounds over at Spotify... awesome m8
@stenmartens7179
@stenmartens7179 Год назад
while this is a great episode i feel like the core game's design is what makes it difficult. you have shown here how to build a neat looking and functional factory based on what you need. but the problem with satisfactory i feel is that you never know what you're gonna need. and as long as you can keep on scaling what you already have that isn't a problem but i've found that that's increasingly difficult since you're going to require space which you didnt account for when buildling initially. in my case we've built a factory to produce computers, then unlocked the aluminum tier and realized we were going to basically have to redesign the factory again because what we had wouldn't be scaling nicely towards supercomputers and turbo engines. i feel that this is the biggest difference between factorio and satisfactory where satisfactory of course isnt at all about aesthetics, but the building itself is much less of a hassle and you're rarely going to get so surprised that you'd have to redesign your entire factory again.
@matt69nice
@matt69nice Год назад
Although I agree the build mechanics can make redesigns difficult, planning factories well is also something that comes with practice.
@greeny-dev
@greeny-dev 9 месяцев назад
that's why I recommend that you start each product from scratch, that way you never plan for future, you plan only for now. Every new build makes all the resources it needs itself, so every previous factory can stay and keep producing materials for storage.
@benking4601
@benking4601 3 месяца назад
I came across the Jetpack hog within my first few hours of play (so Grasslands). Hundreds more hours done since - never seen him again.
@schnebot
@schnebot Год назад
can u make a video about how to efficiently bus resources around because im kinda having problems with that - especially inside the factory itself for it to look decent. recently i made a new start at the northern forest perfect spot and built platform factory from there toward the spire coast but ran into the same problem with bussing.
@Cheesebread42
@Cheesebread42 Год назад
@9:19, I'm usually arrested at this stage, TX, and while I like this video I have ideas for a chapter 2. Because, the map lends itself to so many truck pathways, naturally through the topography and now at this factory you've built at this chokepoint, vehicles cannot move under the factory. Trucks are going to be obstructed - so is the buggy. Your tip 9 is don't box in the factory - I agree - but what about boxing out trains and trucks? I'd love to see more help/your insights on how to plan these separable, modular, scalable factory sites so they can grow up or out without introducing too many new constraints on regional logistics for cars and trains. I myself prefer (and maybe i'm having problems with) to have a floating foundation so there is still much breathing space for traversal, I also enjoy putting smoggy buildings like smelters etc. down there sometimes, but I also other problem with factories is - often I'd prefer all the smog up on the roof, and I know some players just shove it in and don't care about the smog or are optimizing for maximum utilization of minimal space (as you do) but I think the optimization you're demonstrating in this video will introduce some potential ah-fux to a player when they start going eg. nuclear and everything really has to come together. But, I do love how your miners look next to your bldg - absolutely gorgeous. Miners are usually things that constraint the minimum ceiling of my factory's transit-basement. I hate getting late in the game and not being able to use a naturally occuring pathway for a railway to take etc. because I have already planted a scaling factory directly in its path. We know they're gonna rework trucks etc. so I figure just get prepared now for trucks possibly becoming new meta and give them ample space to shine.
@chrishoppner150
@chrishoppner150 3 месяца назад
The fact that graph paper is easier and more efficient to use to figure out factory layout is one of the biggest shortcomings of the game. Couple that with how time intensive building (and rebuilding) is, and it makes for a very unenjoyable experience. SF should go back to the drawing board with the most basic of basics: is the core game loop actually enjoyable?
@MiningWithStix
@MiningWithStix 3 месяца назад
Can you do a video about how you plan for an advanced factory with a goods-in department with trucks/trains?
@donaldpetersen2382
@donaldpetersen2382 Год назад
Re-asking the same question I had on the last video, tips for vertical building. I have been building 2x3 on each level for effective splitter usage. Should I note any potential changes with the addition of smart splitters or mrk4+ logistics? Any design tips for industrial towers? I can't wait to replace the belt wall leading to them with a train.
@goodisnipr
@goodisnipr Год назад
Choose a cardinal direction that you want inputs and another to put outputs on, and keep your belts feeding the factory at that respective wall as you go up. I tend to make all my feeding belts along the North wall, and outputs go out the SouthEast corner. I've also realized to never build on ground. My factory floors are now a minimum 16m above ground to allow for future basements since we can't dig underground. Train depots out the basements, drone depots on the rooftops, mini-structures built around miners to act as the stilts for the factories looks pretty cool.
@donaldpetersen2382
@donaldpetersen2382 Год назад
@GoodISnipr S Oh wow, this is pretty helpful thank you. Currently my biggest struggle has been power as the efficiency lowers every level higher I need to pump water up. I hope unlocking trains and delivering water by train to the top will help.
@goodisnipr
@goodisnipr Год назад
​@@donaldpetersen2382 You're very welcome. Water Extractor ought be from the highest body of water you can find it from, then pipe anywhere you want. No head-lift pumps are needed unless building even higher that. Speaking of high, I wish we had an altimeter to allow for easier factory planning. _______________________________________ I found something about smart splitters. TL:DR Smart splitters do not operate properly with Mk.1 belts for certain, didn't test mk2, I went straight to mk3 with this application. The details: I wanted to setup a Manufacturer (it has 4 inputs) but I wanted to be able to dump all items into 1 container. Container 1 belted to Smart Splitter 1. Smart Splitter 1 took Item1 off the left to the Manufacturer, OverFlow out the middle to Smart Splitter 2, Item2 off the right to the Manufacturer. Smart Splitter 2 took item3 off the left to the Manufacturer, OverFlow out the middle back to Container 1, and Item4 off the right to the Manufacturer. When the manufacturer had filled up and the items backlogged to the splitters, I found the splitters themselves held items inside them (by using the deconstruct tool and seeing what resources I'd receive). So, when I had the exact amount of items in my inventory to manufacture the exact amount of items needed for the goal, I put all the items in the one container and watched. As the resources emptied, I found the manufacturer had only 1 item left to make and was short items because the smart splitters were holding up to 5 of each item itself. I upgraded the belts connected to the smart splitters and that made them empty. ___________________________________________ So far I'm about to unlock HoverPacks if I can have the game stop crashing while trying to produce aluminium (my pc is a PoS, I have to play in a 800x600 size window and still only get 9fps at the iron facility). I have unlocked trains (haven't built one yet), only producing 600MW of power using 8 coal generators and typically only use about 300MW. Highest grade items being made at the moment is Turbo Engines (at 1 per minute) and Heavy Modular Frames (at 2/min). Currently working on getting a central storage facility set up with a built in Bio-resources processor with the hub and space elevator on the roof. Tried hypertubes for the first time yesterday, very happy with them.
@gene1514
@gene1514 11 месяцев назад
Helpful concise content as always @TotalXclipse!! I'm hoping to find a video of yours where you cover the 4m logistics floor you build at 9:24. I love the idea of that but I'm also wondering if it makes it painful to troubleshoot issues down there in the future. Though perhaps if one's planning and testing is thorough enough you'd never need to go down there again. But then my brain interrupts and says, "Even the best planning can't account for everything. In fact the best planning would account for needing to come back and look under the hood." My brain be a bloody damn argumentative bastard, and no mistake.
@shawnp6653
@shawnp6653 6 месяцев назад
Thanks for the video - should be helpful (I really need to just get this game) :)
@Isaac-LizardKing
@Isaac-LizardKing Год назад
i have my factory high above the ground, and for the most part i just have all of the belting and logistics and splitters concealed in the floor. because all the belts and pipes are concealed i don’t have to worry about alignment or even belt intersections because i won’t see them! another perk of them being high above the ground is that i can have all of the inter-module-factory logistics be noodly under the ground level
@Isaac-LizardKing
@Isaac-LizardKing Год назад
the end result is that all just put mini modular assemblies/refineries/etc in array and then connect them underground. its very space efficient
@robertoeijs
@robertoeijs 5 месяцев назад
after watching a few of these tips.. i think im the one who always goes beyond the normal standard... :P i have build a floor high enough to be free of obstuctions everywhere.. leading to one VERY large factory.. its insane but still room for more
@harderdabhard92
@harderdabhard92 5 месяцев назад
Isnt not the game to calculate everything by your self instead to steal a layout from a website? i dont know but i just start with the game and i get the most fun out to get the calculations right and everything works perfect with no lost of resources. if you pick everything from a site the most of the fun in the game is gone, and the way you show isnt build like a pro. its just coppie a pro.
@garfinn4555
@garfinn4555 7 дней назад
So then, don't watch videos like this one, simple. Problem solved. Just one more thing, if you were going to become an architect, or engineer, irl, wouldn't you have some sort of schooling or training? If you are going to do something that is pretty involved, don't you seek some sort of training, schooling, advice, or even simply google it first? Having said that, the most important thing to take away here is this...lighten up. It is just a video game, after all, and supposed to be fun. How people enjoy it is up to them.
@tbone121974
@tbone121974 Год назад
On the subject of spreadsheets, please can you produce a guide to creating one for Satisfactory
@natesmith3844
@natesmith3844 Год назад
I always had a question of how to know how many I need to make. Should I plan my factory for 10, for 50, or for 100 reinforced bricky thingies. Are there any tips on how many things one actually need later? Should I plan to make 1 or 50 supercomputers per minute? How many will I need later on?
@lgtdiva
@lgtdiva Год назад
very good questions
@fastfiddler1625
@fastfiddler1625 Год назад
I need to get back into it. Currently I'm trying to learn dwarf fortress. 😂 But the thing that I always get stuck on is I don't know how big I want to go. In factorio, I work to fill a belt to work a bus. This game is a little different, so I'll decide, ok I need to build rotors. Ok, so how many? I have a hard time seeing the big picture in this game like I can in games like factorio.
@ooglyga6100
@ooglyga6100 Год назад
Been using this for a year and a half to turn off power and resource costs when i wanna build something huge :D
@ishi...
@ishi... 5 месяцев назад
7:21 ...I don't see a video on decorations like you mentioned in the description
@lukispuki_0655
@lukispuki_0655 Месяц назад
Where do i get the blue print for ther building in sec 30?
@BruceKarrde
@BruceKarrde 10 месяцев назад
I like the recipe/calculator website. However, I'm always stuck on crossing mountains and valleys to reach resources.
@jgdogg441
@jgdogg441 Год назад
surprised you didnt put a link to the tools in the description too...
@Chargerburn
@Chargerburn 7 месяцев назад
Man I’d pay 500$ for a 1-1 scale prop of nuclear pasta 💀
@tombarbe-firth-nn6cz
@tombarbe-firth-nn6cz 6 месяцев назад
how do you get creative mode? is it the mods that you can download?
@teseo5544
@teseo5544 Год назад
Isn't more space efficient to just stack things up?
@SRGlalve
@SRGlalve 10 месяцев назад
Lol I’m much too dumb for this game but I’m loving it so far
@husselbeh1058
@husselbeh1058 Месяц назад
I love this channel. The playthroughs and guides have helped loads but I can't help cringe at the outro every time. Very Minecraft RU-vidr-ish.
@MrZapp12
@MrZapp12 Год назад
Hey guys, I'm playing Satisfactory for the very first time, although I have already played other automation games, I'd like to have an opinion: although this is helpful, I'd really like to "learn" from my very first time own experience, no info, no vids more than my imagination. Is that a recommendable thing to do? Or it's better start thinking like this from rhe begining? Thanks to whoever reads this 😅
@XiliGaming101
@XiliGaming101 Год назад
2:14 How do you have that as a standard recipe and not alternate? I know pipes is the alternate recipes for industrial beams, cause I am using it...
@TotalXclipse
@TotalXclipse Год назад
It's an alternate recipe it just registers as a base recipe pretty sure it's a bug
@whateversclever00
@whateversclever00 Год назад
How do you go into fly/ noclip mode? like that.
@Otatsuke
@Otatsuke 9 месяцев назад
Step one: Start with a goal! Me: It’s a simple spell, but quite effective.
@rathelmmc3194
@rathelmmc3194 Год назад
I'd be really curious to see you trying to do this without flying. Most people are building factories before jetpacks let alone the hoverpack.
@TotalXclipse
@TotalXclipse Год назад
Join my stream and you'll see all the building is done without flying, jetpack or hoverpack. Difference is it makes a boring video looking at walls.
@mattstacey6058
@mattstacey6058 Год назад
What do you think about a waste management mechanic in the future? Like if constructors etc. had a waste byproduct that would need to be removed from the facility. It would result in the mandatory creation of waste management sites and some additional logistics and though it is similar to a maintenance mechanic that devs have said they are avoiding, it could be tuned to avoid being a constant chore
@Buttersaemmel
@Buttersaemmel Год назад
waste/byproducts is the next difficulty spike that comes with "unlocking" the ability to utilize oil. with constructors you have to learn the fundamentals of an autmoated production line. with assemblers you have to learn the production and combination of different products (and the logistics that comes with this). so i actually don't think that any of those two are properly fitted to already introduce byproducts.
@PuppetierMaster
@PuppetierMaster Год назад
Whale Bird plushie! *Warning jumping on said Whale Bird plushie will not increase your vertical climb in any way*
@cloksin
@cloksin 5 месяцев назад
How to fly above the factory to get a birdseye view while you're building?
@alespodrzaj9271
@alespodrzaj9271 Месяц назад
I'll believe this is a manifold feeding, because the math already hurts my head
@eposcorp
@eposcorp Год назад
Planning?? i just wing it and build it as i go along 😛
@Djtinus99NL
@Djtinus99NL Год назад
but what if there is s clogging
@SirBobBotsalot
@SirBobBotsalot 2 месяца назад
Pen and paper ftw, especially when I prefer to make what i can from local resources and dont know the output, and most tools dont have that.
@Jean_Mi
@Jean_Mi Год назад
How do you supply this factory with electricity? I don't see any train rails or electric cables coming from outside Mod?
@boricle4509
@boricle4509 Год назад
called packutils
@Jean_Mi
@Jean_Mi Год назад
@@boricle4509 Pak Utility Mod Obviously it's immediately easier with this Thanks
@TotalXclipse
@TotalXclipse Год назад
For the tutorial im using the mod, but normally I'd recommend using trains to connect distant factories together
@Jean_Mi
@Jean_Mi Год назад
​@@TotalXclipse Thank you for all your tutorials for all types of games
@churros724
@churros724 Год назад
Dont like factory aplit because it uses perfect balancing method and im more of an overflow chap
@AvarageYakuzaEnjoyer
@AvarageYakuzaEnjoyer Год назад
My biggest issue is with deciding the target output. I always either overproduce or have just one one machine running at baseline capacity.
@Buttersaemmel
@Buttersaemmel Год назад
i always clog up my cargo because it obviously still produces while i don't use the item but that also means that there is no input drawn and with that potential input for other factories is wasted. and then when i need the items in question it's gone in a matter of seconds but production on it self is so slow that i have to wait an eternity. this game is about efficency but i tend to somehow always manage the opposide...lol
@AvarageYakuzaEnjoyer
@AvarageYakuzaEnjoyer Год назад
@@Buttersaemmel Well, you can always just feed the overflow into a sink. Not so wasteful anymore
@Buttersaemmel
@Buttersaemmel Год назад
@@AvarageYakuzaEnjoyer ye that's what i'm doing lately. still bothers me a bit ^^
@splintercelloo7
@splintercelloo7 Год назад
I'll admit I feel like I'm cheating using that calc site but it's definitely been a game changer for my factory setups. Let the computers do the thinking I say. Like the IMF says: "In 10 yrs you'll think nothing and be happy."
@gene1514
@gene1514 11 месяцев назад
I for one welcome our new silicon-crafted overlords!
@gaspap7146
@gaspap7146 Год назад
😀😀😀😀😀😀😀😀😀😀Good vdeo
@cfurrow2468
@cfurrow2468 4 месяца назад
For the love of jesus how do you do that with making foundation, where you just drag and it make it all? Watched multiple people do it on youtube like its nothing but I can't figure it out for the life of me and even use blueprints of just foundation to make it faster for me.
@TotalXclipse
@TotalXclipse 4 месяца назад
Click R whilst building to change the build mode - if you're still struggling and want more tips, here's a video on 100 Tips in 10 minutes - I cover it there.
@thegardenofeatin5965
@thegardenofeatin5965 Год назад
Wait, right off the bat, that's not the standard recipe for encased beams; beams and concrete is, pipes and concrete is the alternate.
@user-jb7xs3ck1q
@user-jb7xs3ck1q 5 месяцев назад
Please tell me what type of microphone you have
@TotalXclipse
@TotalXclipse 5 месяцев назад
Rhode pro I believe off the top of my head
@user-jb7xs3ck1q
@user-jb7xs3ck1q 5 месяцев назад
THANK YOU SO MUCH@@TotalXclipse
@user-jb7xs3ck1q
@user-jb7xs3ck1q 5 месяцев назад
ah it apears its quite expensive
@TotalXclipse
@TotalXclipse 5 месяцев назад
Prior to that I used a blue yeti which was more reasonably priced@@user-jb7xs3ck1q
@krill87
@krill87 Год назад
you guys think before you do stuff? I just go by vibes.
@-Yukkii-
@-Yukkii- 5 месяцев назад
For god sake can someone please tell me how do you get those overhead power cabling and what mod is it if it is a mod?
@TotalXclipse
@TotalXclipse 5 месяцев назад
Over head cables? The cables are just the normal ones in game, but if you're wondering about the connections, those are in the awesome shop.
@-Yukkii-
@-Yukkii- 5 месяцев назад
@@TotalXclipse thank you man so much couldn't live without you :))
@ServitorSkull
@ServitorSkull Год назад
How did you do the logistics floor? just hide the belt anarchy 😂?
@gene1514
@gene1514 11 месяцев назад
This is what I wanted to know.
@Oct0pusW1zard
@Oct0pusW1zard Год назад
I have a folder full of ms paint planned factories
@zlorfik2428
@zlorfik2428 Год назад
Easy. You decide which processing step you want to be done (e.g. quartz computers), you note how man inputs and outputs you need, you take that combined number and divide it by 2, rounding up. You take that number, multiply it by 4 and you have your length for the factory in number of foundations. Then you make it 12 foundations wide. You put down the combined number of input/output as complete train stations consisting of one station and one cargo platform each. You build your factory on top of the train stations.
@skun406
@skun406 Год назад
Why does it show the Encased Industrial Pipe as a standard recipe?
@TotalXclipse
@TotalXclipse Год назад
I don't know why, but it does it with a lot of recipes
@CauseOfBSOD
@CauseOfBSOD 11 месяцев назад
12:01 but how is a content creator supposed to (legally, at least in the US) use music from Spotify in their content? (of course, if you don't care about US law or are in a jurisdiction that does not prohibit circumventing DRM, you can just record the audio output)
@belgrifex
@belgrifex 11 месяцев назад
the constructors are two close smh, the robot arms would be hitting each other if they had collision
@MCHamii
@MCHamii 9 месяцев назад
The robot arms are offset from each other. They will not collide.
@belgrifex
@belgrifex 9 месяцев назад
@@MCHamii nope, just booted up satisfactory and tested it and they collide through each other
@MCHamii
@MCHamii 9 месяцев назад
@@belgrifex then we must play unsatisfactory 😄
@BradHann
@BradHann Год назад
What does "plan" mean?
@tekoplays
@tekoplays Год назад
🤣😂
@Disorrder
@Disorrder Год назад
Satisfactory tool has annoying problem. Yes, you can plan your factory from your goal, but you can’t plan from existing resources. How to calculate how much of that beams you can produce from 3 pure iron nodes and 2 coal nodes and 3 limestone nodes? How many bypass resources will you leave and what can you product else with them? I don’t like to waste them, so it’s very difficult to calculate. I need to create my own planner 😢
@Buttersaemmel
@Buttersaemmel Год назад
you can just switch to the resources tap and enter the amount of resources you want to input into your factory per minute. then set beams to maximize.
@darthsa_7521
@darthsa_7521 7 месяцев назад
How to plan: use the website to do it for you
@antoninrobinet9309
@antoninrobinet9309 Месяц назад
What website?
@darthsa_7521
@darthsa_7521 Месяц назад
@antoninrobinet9309 you didn't watch the video did you?
@levagabond4464
@levagabond4464 10 месяцев назад
no one blueptrint are free from you ?
@TotalXclipse
@TotalXclipse 10 месяцев назад
The storage blueprint MK1 is on the calculator site, same with some refinery blueprints, but the vast majority are on Patreon
@d3leylp206
@d3leylp206 Год назад
how can u fly in this game ?`
@TotalXclipse
@TotalXclipse Год назад
PAK utility Mod :)
@sneezyfido
@sneezyfido Месяц назад
I dropped off Satisfactory at the jump to trains. At the time it was just too much, in part due to a brain TIA I was barely beginning to recover from. These videos make me want to pick it back up. Next time, setting it up from the beginning for modular factories connected by trains. After the game is finished, though. I have plenty other stuff to do, and tbh Snutt's timewasting antics put me off. I'm sure he's funny, but when he announces news I've been hoping for and takes twenty minutes to say that he doesn't actually have that news.. yeah no. Piss off dude. I'll just not look at all until the game really is released in its final form.
@whixirc7564
@whixirc7564 Год назад
Satisfactory tools is broken at the moment. Its written snutt for all the items.
@gustavosantos106
@gustavosantos106 Год назад
Bye bye spaghetti
@nakilad5542
@nakilad5542 Год назад
Planning is for pussies! (not really, I do do it myself as well). I just started a no input manifold play-though, which requires at least foresight, it not planning. Great tips though, keep up the good work Total!
@n3squ1k666
@n3squ1k666 Год назад
10:45 Xcuse me what dafuq?
@TotalXclipse
@TotalXclipse Год назад
What's the issue?
@epicwarding
@epicwarding 7 месяцев назад
Efficiency is so ugly
@kepler_45
@kepler_45 11 месяцев назад
My factory is a mess, i didint even use concrete playforms
@FranWest.
@FranWest. Год назад
Too much Math....LOL
@TheRealBoz
@TheRealBoz Год назад
Dat Slava Ukraini at 10:50
@Disorrder
@Disorrder Год назад
This is not a pro approach. Now the best one is to create as many blueprints as you can and plan factories with such blocks.
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