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How to package your unreal engine 5.4 projects - ANDROID/VR project 

Unreal Engine VR
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Hope you guys learn how to package your unreal engine 5.4 project properly! see ya!

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2 окт 2024

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Комментарии : 36   
@SkribblerStudios
@SkribblerStudios 3 месяца назад
iv been searching for MONTHS on how to do this... THANK YOU SO MUCH! i can finally test on the actual device!
@deygus
@deygus 2 месяца назад
Nice work my friend, this guy is doing it the right way! A lot of other videos out there suggest installing a ton of android api's and doing that is the wrong way to do it and causes package errors.
@expaintz
@expaintz Месяц назад
oh man! this helped a lot! thanks, I was almost loosing my mind trying to get the vr build to work :)
@yanhu
@yanhu 3 месяца назад
Still BUILD FAILED, Error_Unknown.
@oblack2069
@oblack2069 2 месяца назад
You Are the F*** God of youtube, i was find a lot of tutorials and only works yours, you are the best!
@holley8887
@holley8887 8 дней назад
Hi! I've been having issues with this.. Doing everything but for android 34 and unreal 5.4.4. Always getting an unknown error System.IndexOutOfRangeException :( Do you know how to fix this?
@mdimascio
@mdimascio 3 месяца назад
Thank you very much. My packaging finally worked. Looks like Meta doesn't have their MetaVR plugin updated to support 5.4 yet. Also, can you move ahead with the next steps? The Meta Quest documentation says I have to use ADB to deploy to my headset and ADB doesn't see my headset yet. I hope you come back around and make another fine video.
@MetaArchitect
@MetaArchitect 3 дня назад
Hi thank you so much for this video Im having missing assets or Uncoocked assets in my packaging of the project, how can I resolve this?
@SlomoVFX
@SlomoVFX 27 дней назад
Thanks for sharing! Your ndk version says 25.1.89 is there a reason you're using android-33 instead of 25 in your ndk API?
@dani_zi
@dani_zi 2 месяца назад
Thank you for this tutorial! I followed all steps but when I click "package" It says: "SDK Not Setup. The SDK for Android is not installed properly, which needed to generate data. Check the SDK section of the Launch On menu in the main toolbar to update SDK."
@dani_zi
@dani_zi 2 месяца назад
I figured it out, under “package” there is a button “install SDK”
@contemplatiopatagonia
@contemplatiopatagonia Месяц назад
@@dani_zi Same issue here. Where is that button? In Android studio settings?
@bigpictures555
@bigpictures555 День назад
@@dani_zi I fucking LOVE you
@dani_zi
@dani_zi День назад
@@bigpictures555 love you too mate 😂 glad it helped
@michailkoumpas7245
@michailkoumpas7245 26 дней назад
Foolowed the instructions but got the error cmd.exe failed with args /c VRStarter\Intermediate\Android\arm64\gradle ungradle.bat" :app:assembleDebug
@rooccckkkk
@rooccckkkk 8 дней назад
what kind of legend are you
@SpudHead42
@SpudHead42 18 дней назад
What changes need to be made for UE 5.4.4? I followed your directions but used the versions suggested by the website documentation you used, but when I package it says The NDK API requested 'android-34' not installed in C:/Users/XXXXX/AppData/Local/Android/Sdk/ndk/25.1.8937393/meta/platforms.json. I installed SDK 34, NDK r25b, build tools 34.0.0. I tried dropping the version to 33 in the project settings and that packaged, but when I tried to install the apk on my headset I got: arm64.apk: java.lang.IllegalArgumentException: Error: Failed to parse APK file: /data/local/tmp/_stream.apk: Requires newer sdk version #33 (current version is #32). Thanks in advance
@notjackbell8312
@notjackbell8312 14 дней назад
Same problem; I just set that field to "latest" and it seemed happy enough
@shimmeringtrashpile
@shimmeringtrashpile 14 дней назад
SDK API Level should be "latest" Here's my full config in case it helps. I'm running 32 instead of 33 (as described in this video) but it still works. Minimum SDK Version (26=8.0.0, 27=8.1.0, 28=9, 29=10, 30=11, 31=12): 30 Internal Name MinSDKVersion Target SDK Version (26=8.0.0, 27=8.1.0, 28=9, 29=10, 30=11, 31=12): 32 Internal Name TargetSDKVersion SDK API Level (specific version, 'latest', or 'matchndk' - see tooltip) Internal Name: SDKAPILevel latest NDK API Level (specific version or 'latest' - see tooltip) Internal Name: NDKAPILevel android-32
@bigpictures555
@bigpictures555 День назад
@@shimmeringtrashpile you're a fkn legend
@moifeer
@moifeer 4 месяца назад
Hi, I can't find the files to download Android Studio Flamingo, it seems like they only have the Jellyfish version now
@omh_studios
@omh_studios 4 месяца назад
I fallow all the steps but Androir still disable in the Content/SDK/Divice Management inside Unreal and it shows the message: Error info: The platform SDK's status was not returned from turnkey. Do you know any solution?
@rikeyzer
@rikeyzer 4 месяца назад
too
@xx0Panda0xx
@xx0Panda0xx Месяц назад
thanks man ^_^
@KADstudioArchitect
@KADstudioArchitect 2 месяца назад
Thank you, We have problem with Meta Quest 3 To package android, it says need SDK/NDK 32 and we installed and set but it gives error when trying to package.
@francfalco9375
@francfalco9375 Месяц назад
Great video! But may i check that this Android studio update will NOT affect my VR packaging setup that i have for UE 4.27... that works great but i do want to test package via 5.4... but also want to keep package option via 4.27... just checking this update wont add or delete any 4.27 critcal package files?
@Kimssi1-yg3ri
@Kimssi1-yg3ri 3 месяца назад
Thank you for the valuable information. I have a question: is it possible to package a large project of around 40GB into an Android package?
@michaelkukula5926
@michaelkukula5926 3 месяца назад
Hello, could you please help? I followed all of your steps EXACTLY, but I am still getting the warning triangle next to Android in the platforms menu.
@张堃
@张堃 2 месяца назад
How to package VRproject in 5.3 please
@MohamedSamy-vp2pq
@MohamedSamy-vp2pq 5 месяцев назад
ads is working there?! ads not working with ue 5.3
@daYfuRy
@daYfuRy 5 месяцев назад
My android build crashes as soon as opens...any idea by chance
@UnrealEngineVR
@UnrealEngineVR 4 месяца назад
check if you are using the correct SDK JDK AND NDK If everything is correct, then, maybe ur project is not optimize for mobile aplication
@nawhz6292
@nawhz6292 3 месяца назад
change your target sdk to 33 instead of 34
@marvinn4268
@marvinn4268 3 месяца назад
@@nawhz6292 I switched it to 32 and it worked!
@AfiraN-yy3pm
@AfiraN-yy3pm 2 месяца назад
does this work on ue 5.3?
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