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Migrate your First Person Unreal Engine Project to a VR Project! 

Shimmering Trashpile
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If you started gray boxing out an Unreal Engine level in the First Person Template and want to flip over to VR, the "migrate" tool is a great way to move your level to a VR Project. This doesn't "convert" your current project, but it's a great way to get your level moved over to a project with all the VR stuff.

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18 сен 2024

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Комментарии : 39   
@MthePG
@MthePG Год назад
Thanks a lot! Helped me not having to rebuild my entire scene. Currently in UE5 2.3
@shimmeringtrashpile
@shimmeringtrashpile Год назад
Awesome! Yes! I had the same problem. 😁
@Yarzier
@Yarzier Год назад
Great video! Keep it up!
@youmou7194
@youmou7194 Месяц назад
Watched the whole video, I am trying to make Archviz for VR , I hope this work
@shimmeringtrashpile
@shimmeringtrashpile Год назад
This is a long video with occasional annoying pauses. Folks watching on a laptop/desktop can use the very handy RU-vid shortcut keys of J (skip back), K (pause), and L (skip forward). Press Shift and then the , key to slow the playback speed by .25x. Press Shift and then the . key will speed up the playback speed by .25x. Summary J = Skip back 10 seconds K = Pause L = Skip forward 10 seconds Shft + , = Speed up by .25x (use multiple presses to get up to 2x) Shft + , = Slow dow by .25x (use multiple presses to down to .25x. Shout out to DJ Screw)
@kevCarrico
@kevCarrico Год назад
fantastic video - thank you!
@shimmeringtrashpile
@shimmeringtrashpile Год назад
Awesome! Thank you for the kind note! All bests!
@josexavierneto
@josexavierneto 10 месяцев назад
Fantastic!! Thanks a lot!
@shimmeringtrashpile
@shimmeringtrashpile 10 месяцев назад
Ya! Happy to!
@betterdeadthanred4196
@betterdeadthanred4196 Год назад
Hey i got a question. Do all unreal engine scenes in epicgame market place convertable into VR mode?
@shimmeringtrashpile
@shimmeringtrashpile Год назад
You prob could but some would require a lot of rework or gutting of assets etc.
@betterdeadthanred4196
@betterdeadthanred4196 Год назад
@shimmeringtrashpile so if I got a powerful PC, I will need to optimize the scene less than vice-versa, correct? So it is all about the power of a PC
@thebadradio5340
@thebadradio5340 Год назад
Brilliant, worked like charm, thank you very much! But the Indirect Lighting Intensity of the imported FP scene stopped working for some reason for me. I must sort it out.
@kdzu
@kdzu Год назад
awesome!
@tribaltheadventurer
@tribaltheadventurer 7 месяцев назад
Very informative video, I'm having a problem, when i try to teleport through the map it's moving in very small increments, hardly moving at all, the teleporter isn't going ahead to where i want to go to, the blue circle doesn't go snywhere but near my feet when i push the joystick
@shimmeringtrashpile
@shimmeringtrashpile 7 месяцев назад
Thank you! I haven't run into this problem but if I do, I'll definitely dig in and see what I can uncover.
@PhilCPT
@PhilCPT 2 месяца назад
Sounds like you should check your navmesh? Is it adequately sized, are you spawning inside it etc...
@tribaltheadventurer
@tribaltheadventurer 2 месяца назад
@@PhilCPT thank you
@soumikchakraborty7842
@soumikchakraborty7842 Год назад
Hello,. Need some help, when I add a first person character to my scene it works, but as I import my models of the house the character doesn't seem to move anymore . Could you tell me how to fix that?
@jeremyramsay3593
@jeremyramsay3593 Год назад
Thanks for the vid. Do I have to first place my walls, floors etc into only the FirstPersonExamplemap? Can I not get them into an Architectural template instead, and migrate from there? Thanks again.
@shimmeringtrashpile
@shimmeringtrashpile Год назад
Ah! Yes! Assets from any template should be OK.
@jeremyramsay3593
@jeremyramsay3593 Год назад
@@shimmeringtrashpile Thanks fella.
@jpalmer999
@jpalmer999 Год назад
Great video, just curious though, is there a reason you aren't using UE5?
@shimmeringtrashpile
@shimmeringtrashpile Год назад
Hi! Great question. All of my projects for pay and otherwise are on 4.x and won’t be migrating until quite a while after they launch. Also, I teach with UE, and I don’t want unexpected bugs and incompatibilities to prevent a student from learning quickly and joyously.
@luchoprata
@luchoprata Год назад
Thanks for tutorial, but i cant' find what i looking for... I need to preserve the hdm and hand grabs functionalities of the VR template mixed with the locomotion system of the FP template (walk, run, jump) and then set the inputs of FP Template (wasd) to VR controller, is any way to do this? Thanks!
@luchoprata
@luchoprata Год назад
Ok here we are again, i did a inverse process, i just plug the hdm in the FPS template and work fine, now i have a locomotion system of fps and the hdm for VR and works fine, only remains set inputs for movement of the players routing on the vive controller, searching on the UE forum, i read about of the openxr still not work's properly with the vive's controllers...
@sabomarius128
@sabomarius128 Год назад
Just what I have been looking for! Thank you! One question: can this bedone with UE 5 too? And lumen+nanites?
@shimmeringtrashpile
@shimmeringtrashpile Год назад
I havent' dug into UE5 yet. I'm waiting for the bugs and features to settle before I dive in. I have some larger-scale projects that aren't going to switch to 5 for quite some time, if ever, so I'm staying focused on 4.x for now. Sorry I'm not of any help there! If you find out either way, please update in the comments here as I'm sure people are curious!
@sabomarius128
@sabomarius128 Год назад
@@shimmeringtrashpile Thank you!
@jackpops
@jackpops Год назад
​@@sabomarius128 will let ya know if you haven't figured this out already. Working out today on a large scale project
@NAERSITA
@NAERSITA Год назад
I need help :( UE 5.2.1 keeps crashing when I try to create/open VR template. I'm on iMac. Any fix? Thanks in advance
@deadtech
@deadtech Год назад
I have not run into this problem but I'm also not yet on UE 5.2.1. I'll update here if I run into that.
@deadtech
@deadtech Год назад
Also, if you discover a fix feel free to post here!
@Jwalk9000
@Jwalk9000 8 месяцев назад
Seriously? is this really the only way to "add" VR to an existing project?
@shimmeringtrashpile
@shimmeringtrashpile 8 месяцев назад
If you want to manually add the VR config to a blank Unreal project, you might be interested in this page in the Unreal docs: docs.unrealengine.com/5.3/en-US/xr-best-practices-in-unreal-engine/
@Jwalk9000
@Jwalk9000 8 месяцев назад
@@shimmeringtrashpile Thanks, looks like I have more reading to do. I am just starting to go down this path to start building a game and I guess I was being a bit ignorant to think that by now it would be as simple as a toggling VR support on and off in the editor.
@shimmeringtrashpile
@shimmeringtrashpile 8 месяцев назад
@@Jwalk9000 yes. It is great that there are so many UE videos online but there is also a _reason_ there are so many UE videos online. 😂 😔
@EthanFilms
@EthanFilms 5 месяцев назад
​There'd be quite a bit of changes to do, if you are converting from a first person game to a VR one. Namely, you'd want to ask how you intend on experiencing the VR version, are you still going to be seated with the headset on, or will you be standing, using motion controllers? If you are standing, you'd want to add controller inputs that rotate the player, rather than if you were seated with a keyboard, you'd have to use a keyboard press input. Then, you'd want to be sure to figure out seated versus standing eye level playspace recentering. ​@@Jwalk9000
@PhilCPT
@PhilCPT 2 месяца назад
Content browser, - Add, - Feature or Content pack, - VR Template...worked for me, BUT, my nice map has terrain, not flat surfaces so navmesh lets me wade/teleport through the soil in places... maybe there's a way to make navmeshes more 'sensitive' to the environment...
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