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How To Pitch Your Board Game To Publishers 

Pam Walls Game Design
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Pitching your board game can be a stressful thing! But if you are prepared, it will go much smoother.
In this video, I talk about 3 main things:
1. How to get your game in front of publishers
2. How to pitch your game
3. Following up with publishers
I cover a lot, and there is still much more to say about this topic, so please let me know if you have any questions in the comments.
Here is a link to my pitch template: docs.google.com/document/d/17...
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If this video was helpful to you, feel free to buy me a coffee here: www.buymeacoffee.com/pamwalls
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Do you want feedback on your board game idea or have questions about board game design/the industry in general? Book a 1 on 1 session with me! Visit my scheduling site to book a session: calendly.com/pwgamedesign
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Buy my games 💜
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Website: www.pamwallsgamedesign.ca
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28 фев 2022

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Комментарии : 40   
@williamangus7229
@williamangus7229 3 месяца назад
looking to pitch for the first time shortly, this was very helpful.
@PamWallsGameDesign
@PamWallsGameDesign 3 месяца назад
I’m so glad to hear that! Thanks for watching and good luck 🙌
@BucketRace-ws4zc
@BucketRace-ws4zc 2 месяца назад
Super helpful info!
@PamWallsGameDesign
@PamWallsGameDesign 2 месяца назад
I’m glad it was helpful for you! Thanks for watching 🙌
@RyanandBethany
@RyanandBethany 2 года назад
Thanks for the info! I'm getting ready for my first pitch over Zoom, and this was very helpful!
@PamWallsGameDesign
@PamWallsGameDesign 2 года назад
Nice!! Good luck, you got this! 🙌
@bengamingames5002
@bengamingames5002 2 года назад
How did it go!?
@serenequeen8973
@serenequeen8973 Год назад
Thank you SO MUCH you are AMAZING & I am so happy I came across your channel because I am currently doing a bachelors degree and this was an assignment and I was struggling with how to do a pitch because we needed to include a script but you have given me some incredible insights and I will definitely thank you in my references ❤️ sending much love from Australia 🇦🇺
@PamWallsGameDesign
@PamWallsGameDesign Год назад
Wow thank you for the kind words! I’m so glad this was helpful for you, best of luck with your assignment 🙌
@doubleante
@doubleante Год назад
Thank you for sharing your experiences! What valuable incite. Your pep talk is appreciated 🤠
@PamWallsGameDesign
@PamWallsGameDesign Год назад
You’re welcome! I’m glad it was helpful for you 🙌
@greigashfield4714
@greigashfield4714 2 года назад
Thanks so much for this Pam. A very informative video that taught me a great deal.
@PamWallsGameDesign
@PamWallsGameDesign 2 года назад
Thanks Greig! I’m glad you enjoyed it :)
@s.digital_games
@s.digital_games 2 года назад
Thanks for the tips. It sounds like a lot of similarities with job interviews
@PamWallsGameDesign
@PamWallsGameDesign 2 года назад
Ha that’s true! Being prepared but personable, clear and concise, thinking about what questions they might ask and always following up!
@ddobrien1
@ddobrien1 10 месяцев назад
This is my 3rd time watching because I'm prepping for PAX-West this Saturday.🤓 I think my biggest worry is that when I'm nervous, I talk too fast and I seem to skip whole sentences when I'm able to monologue for 2-3 minutes. Plus, when I've ever met a game publisher that I was a fan of, I felt like a little kid. So I'm practicing being professional. Thanks for this video, btw!
@PamWallsGameDesign
@PamWallsGameDesign 10 месяцев назад
I know it can be stressful! I also still get nervous too. But remembering they are just humans like the rest of us helps calm my nerves. And keeping expectations low! Best of luck, you got this 🙌
@ddobrien1
@ddobrien1 10 месяцев назад
@@PamWallsGameDesign Thank you!!!
@shouldaboughtahonda1442
@shouldaboughtahonda1442 2 года назад
Love the info! Earned a Sub
@PamWallsGameDesign
@PamWallsGameDesign 2 года назад
Thanks Leroy!
@kimcarlsenGD
@kimcarlsenGD 2 года назад
Great tips, thanks :)
@PamWallsGameDesign
@PamWallsGameDesign 2 года назад
Thanks Kim! 🙌
@emmanuelukachu_lups
@emmanuelukachu_lups Год назад
Glad to have this tutorial
@PamWallsGameDesign
@PamWallsGameDesign Год назад
Thanks Emmanuel!
@ryanbanwart5547
@ryanbanwart5547 Год назад
Great info! I'll be pitching 3 games this summer at a couple conventions. Each is very different so I hope to be able match more publishers. Do you think it is a good idea to ask a publisher if there is a type of game they are looking for? Also a side question if I may, did you make the connections you have with publishers at conventions?
@ryanbanwart5547
@ryanbanwart5547 Год назад
Ahhh...i just learned more on your "Journey" video. 😁
@PamWallsGameDesign
@PamWallsGameDesign Год назад
If you’re going up to a publisher’s booth at a convention to pitch your game, definitely do your research ahead of time to figure out which publisher might be interested in that type of game. If you do a speed pitch event and you’re not sure which of your games you should show to each publisher, tell them you have 3 games you’re working on and a very quick one line about each and ask them which one they’d like to hear more about. Good luck!
@anzaeria
@anzaeria 2 года назад
Very informative. I guess if a publisher is interested in your game, they will usually ask you to send them a physical prototype? The tricky thing with my game is that it takes quite a bit of time to produce the playing pieces. And if I had to make multiple prototypes, it would take an enormous amount of time and work to make up all those playing pieces (16 of them for one game.) It's not so much about cost. They're fairly cheap to produce. But they are labour intensive unfortunately.
@PamWallsGameDesign
@PamWallsGameDesign 2 года назад
Yes if the publisher is interested, they will usually ask for a physical prototype to be mailed to them, which can definitely be time consuming! But that's just how it goes, if you want to get your game published. If you can find a way to create a basic version of your prototype that clearly communicates how it plays, that would be ideal. It doesn't have to be professional quality pieces.
@anzaeria
@anzaeria 2 года назад
@@PamWallsGameDesign Oh yea mine is certainly a basic version of a prototype and certainly not high end professional. But still, it takes me quite a while just to produce one playing piece and I need 16 of them just for one game! I guess I could try and find an alternative way of making them that is quicker but still looks presentable.
@draftdaydice3656
@draftdaydice3656 8 месяцев назад
Fast forward 7:07
@joshuarose9010
@joshuarose9010 2 года назад
Great video, thank you! Question: I like to design medium/heavy euros with a lot of meeples and other standard bits and chits. To make my prototype, it cost me around $60 just for the components. How can I send prototypes more cheaply to send to publishers? My only thought is to have paper cut outs instead of meeples, but I feel like it would be really fiddly. Thanks
@PamWallsGameDesign
@PamWallsGameDesign 2 года назад
Hi there! I would re use bits from other games (legacy or escape games or games from thrift stores) or just use wooden cubes in place of meeples that are super cheap from the dollar store. Def don’t spend any money creating custom meeples for your prototype, if a publisher wants to make your game, they’ll make their own meeples/minis. You could include one as an example of how you envision the final product, as a reference. I made a video a couple weeks ago about how to make prototypes fast and cheap, so check that out, it’s called 10 Tips for Prototyping Board Games.
@crait
@crait Месяц назад
Let's say I got an appointment with a company to pitch my game to a few of them. How long should that pitch meeting be? 1 hour? I would imagine I could do a 30 min pitch and leave 30 mins for questions.
@PamWallsGameDesign
@PamWallsGameDesign Месяц назад
Most pitch meetings, in my experience, are no longer than 30 minutes. Publishers expect a pitch to be no longer than 5 minutes with the rest of the time left for questions from the publisher. So if you only have 1 game to pitch, then 30 minutes is more than enough time for the meeting.
@koalasquare2145
@koalasquare2145 Год назад
Hi, I had a question. After agreeing to go with a certain publisher, generally speaking, would the designer then be committed to working a certain number of hours for a certain amount of time? eg. would the expectation be that the designer would need to spend around 8 hours a week for the 4 months of development? If I have other upcoming commitments like work or university, should I be cautious of my time? Thanks,
@PamWallsGameDesign
@PamWallsGameDesign Год назад
Great question! Each publisher and situation is different, but normally when you pitch a game it is a fairly final concept and when you sign a contract with a publisher to produce it, there won’t be a ton of work left to do on the game for you, unless the publisher had some issues with certain things that they want you to fix or work on. On the other hand, some publishers like to be involved from the concept stage and work very closely with you after signing a contract to develop the game. Either way, there is never usually an hourly expectation but instead they will give you deadlines like “Let’s talk in a month and see where we’re at” sort of thing. The amount of time you put in will greatly vary and will depend on how much testing and updating you need to do. It will take up time though so having good time management is important especially if you are also in school or working.
@jcjjones
@jcjjones 2 года назад
How do you determine which publishers align with your game?
@PamWallsGameDesign
@PamWallsGameDesign 2 года назад
Look at who published any games that are similar to your game, get into the habit at looking at the publisher logo on any games in the same genre as your game. I like to go to board game stores/cafes and just look at who published the different games so I am familiar with who could be interested in one of my games. And if you go to a convention, or are participating in a speed pitch event, and there are publishers there who you’re not familiar with, be sure to look them up to see if they publish games similar to yours.
@jcjjones
@jcjjones 2 года назад
@@PamWallsGameDesign Thank you for making time to respond! Very helpful. Cheers!
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