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How to Plan a Heist Adventure for your RPG 

How to be a Great GM
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Like the Italian Job, Oceans 11, or even a bit of Baby Driver? We take a look at how you can plan a heist adventure for your RPG, and what aspects you should consider when putting it together.
#GMTips #HeistAdventure #ForYourConsideration
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27 сен 2024

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Комментарии : 295   
@LordReginaldMeowmont
@LordReginaldMeowmont 6 лет назад
I don't care if your videos are long. As long as there is something to learn, I'll be here watching.
@steveallen7400
@steveallen7400 6 лет назад
As we say in the Army: "Train to standard, not to time" Take all the time you need to cover your topic. I never find your videos boring. Keep up the good work
@RyanWBL
@RyanWBL 3 года назад
Perfect video length, enjoyed your references. I created a one shot in Waterdeep because the WD:DH wasn't heisty enough. I used Reservoir Dogs as a set up with an NPC who hires them and gives them names corresponding to colors. The whole premise of not knowing each other works well with the metaness of PCs in one shots. I found a urban heist list that has different gang/heist plot hooks and thats been great. Especially for my players that have a criminal play style.
@EricTalwin
@EricTalwin 3 года назад
You: "Thats what we need to plan at: what gives the most joy." Me: Instant like and subscribe.
@shadow8928
@shadow8928 6 лет назад
Golden rule of heist plans : Don't have an exit strategy, have 3 or 4.
@wallahiiii5364
@wallahiiii5364 4 года назад
leander_r for everything u plan u shoudl have a plan A B C D AND E FOR IT
@KaelMcDonald
@KaelMcDonald 6 лет назад
GUY SCLANDERS: Oh my goodness, 25 minutes, what an absurdly long video I'm so sorry MATT COLVILLE: Hold my beer.
@TheAserghui
@TheAserghui 6 лет назад
HA!
@sophiescott143
@sophiescott143 6 лет назад
This is so true xD
@azuraben5128
@azuraben5128 6 лет назад
Touché
@xychoticbreak5198
@xychoticbreak5198 6 лет назад
Joe Rogan peeks his head out of his studio. "You wanna see a long video?"
@aidenmcdonald7638
@aidenmcdonald7638 3 года назад
Heeyyyyyyyyyyyyy Are you my long lost brother???
@jameshenderson4876
@jameshenderson4876 6 лет назад
I think you maybe need a step 1.5 - "casing the joint". Used to be a good part of a heist movie or book. Lots of opportunity for disguise and roleplaying the same.
@anthonyrivera4547
@anthonyrivera4547 3 года назад
Yeah I ignored his 3 phases and made it 4 by adding a planning/stake out
@starpencil
@starpencil Год назад
I was thinking the exact same thing. I'd honestly argue that the "chase" Is more the consequence of bad execution. Oceans 11 would serve as a great example of how planning all but prevents any opposition post heist.
@darkmage07070777
@darkmage07070777 6 лет назад
I think you should do an episode on puzzles soon, GM based. What makes a good puzzle, why many videogame puzzles are NOT good tabletop puzzles, etc.
@larsdahl5528
@larsdahl5528 6 лет назад
Yes, puzzles are not so straight forward in role playing games, as they may seem at first glance. One of the problem puzzles often run into, is the "physical vs. mental stats" -problem. The "physical vs. mental stats" -problem, is that Physical stats become most important for the character, as physical challenges in the game are for the character to deal with, whereas mental challenges are for the PLAYER BEHIND the character to deal with. One self test as GM to do is: To make two doors leading to the next room, one door require "strength" to get through, and the other (The puzzle lock door) require "intelligence" to get through, and then ensure that they are of equal difficulty to get through (including take equal time to get through). In short: Ensure the puzzle is made so it is the character (not the player) who solve the puzzle.
@RaphaelLamour
@RaphaelLamour 6 лет назад
Yes please. You said about puzzles challenging players, well I tried some time puzzles and riddles, they done in 30 seconds, not a challenging at all. Need some advices to how make challenging riddles and puzzles encounters. 😉
@captainthorrek262
@captainthorrek262 Год назад
This video, and the one-shot video you made, are a tremendous help in getting my thoughts together for running a game for my best friend (forever DM), and wife! Thanks so much!
@JakeofallTrades3
@JakeofallTrades3 6 лет назад
Personally, I prefer a longer video. The more you have to say, the longer I'm willing listen!
@RabiddRabitt1984
@RabiddRabitt1984 6 лет назад
20 min < time of video < 60 min But I do like the longer ones as well *thumbs up*
@TheL4W
@TheL4W 6 лет назад
I am totally fine with longer videos. Do not try to rush things or to cut things out, I love the ideas you provide.
@davewilson13
@davewilson13 4 года назад
My issue is his cadence of speech. He used to speech so much faster! I have him on 1.25 and it’s better.
@michelletalnagi4281
@michelletalnagi4281 6 лет назад
Long time listener, first time commenter. Every time I heard you mention how long youve been talking I was thinking to myself "Yes and all of its been wonderfully helpful, dont rush, or stop just for times sake" You are truly inspiring! Don't worry about length, just the message!
@LaurArt_UK
@LaurArt_UK 3 года назад
1 long vid means I don't have to browse for a part 2, so it's still better to have the longer video and included all the advice we need. Thanks so much! Gonna try and plan a 1-shot heist to try this out.
@TheRealBossMoss
@TheRealBossMoss Год назад
I think your points increased as you were kind of able to conceptualize and convey in greater detail what you were implying. While your preamble was a bit long you had incepted the idea of the importance of considering the type of player in relation to pre-planned structures. As a first time GM who is running Blades in the dark this knowledge was invaluable!
@geoffcarey9971
@geoffcarey9971 6 лет назад
Something I did when I was running a (one shot) heist which people may find of use. I gave each player a "this is all according to plan" token, basically at any point during the heist (or the planning stage) they could use this token and tell me a story about how this unexpected situation they found themselves in was actually "all according to plan" and have some beneficial result or item as a result. Three examples of how they were used, one player used theirs to be a recent hire of the casino they were robbing, a low level position to be sure but it gave them a man on the inside. One player used theirs in order to have a letter of introduction to a brothel madam in order to find some information about the residents of said casino and another used it to have a dagger coated with a deadly poison that they had snuck in without the rest of the players knowledge. I found this to be a really good method for getting that heist feeling across to the players where unexpected reversals and betrayals are common. As an aside as it was a one shot with 11 players at an open event I also prepared secret motivations for each player on the heist and handed them out randomly (even I didn't know who got what) shenanigans, betrayals and chaos ensued, not a single npc was required to instigate it. P.S Long videos are fine when the material requires it, keep up the good work :)
@DungeonsAndDrams
@DungeonsAndDrams Год назад
I know it was 4 years ago, but I didn't think it was too long. It was useful.
@penrod4523
@penrod4523 6 лет назад
i think that this video's length was warranted. I've never ran a heist game but now i think i will!
@davidr6702
@davidr6702 4 года назад
Great video, as long as it needed to be to illustrate the point. I will be implementing a Neverwinter noble heist as soon as the party returns to NW. One of my players had expressed his favorite session in LMoP had been our stealth clearing of half of Cragmaw Castle. I began thinking of a heist (vaguely) to keep him engaged but upon watching your video in 3-5 minute bursts, I now have the full house design, target, NPCs, conflicts and everything else virtually planned out. Incredibly helpful insights. Much appreciated. Of note: First time DM and aside from some creative editing of LMoP to engage the various PCs more directly, this will be my first excursion into freestyling.
@BiimGamesDev
@BiimGamesDev 3 года назад
I don't play D&D since a while but I got this suggested video. Very nice and complete info here, you gained a new subscriber. No, the video wasn't long at all, because all made more sense as single video. Well done!
@lostbutfreesoul
@lostbutfreesoul 6 лет назад
Step 1 - Contact you local Shadowrun storyteller and convince them write your heist... congrats, you are good to go! Seriously though, if you really want to run a very good heist job pick yourself up a copy of "Mr Johnson's Little Black Book' for Shadowrun 3rd edition. Do not worry that this is a very old book, you only want it for the first section: ANATOMY OF A SHADOWRUN which tries to explain the narrative behind these sort of things. While it is themed for Shadowrun, obviously, it will go over basics as well as the FOUR stages of the run itself... sorry, four, not three. Just having to talk to the individual hiring you in the first place - That is a stage in and of itself. It is the stage most ripe for role-play and story potential, as combat is rare and negotiations plenty. Although nothing like turning up at the meeting point, just to be told the boss was captured and you need to bust them out to get the job.
@tylercrow8837
@tylercrow8837 6 лет назад
I couldn't help but get nostalgic over my old Shadowrun games watching this vid. Good suggestion.
@frigginsepone446
@frigginsepone446 4 года назад
I've never read "Mr Johnson's Little Black Book", but for me as an old Shadowrun GM this video was also so much reminding me of this typical Shadowrun type of "adventure". I just throw the plot at the players and sit back. The rest is up to them and it works so well and is so easy to do GMwise. Typical Shadowrun adventure: 1 - Gather information (where is the objective? How's security and the like) 2 - Plan the heist 3 - Prepare the heist (Building plans, get explosives and a run away car, stuff like that) 4 - Execute your plan Lots of room for roleplaying, action and all that fun stuff of RPGing. And the best part, most of it is initiated by the players. They come up with all of that. By that, they feel involved and they're busy. Great and easy-to-do roleplaying. As a GM I love heists!
@adamsanders3112
@adamsanders3112 11 месяцев назад
I have a party of 3 rogues and a ranger that happened from pure coincidence, this video will be a great resource for some of the ideas I have down the road for them.
@vxicepickxv
@vxicepickxv 4 года назад
I just started watching a few weeks ago, and I'm partial to longer videos, if they have good pacing. I am currently playing in a game with good characters in an avoidance scenario because we're working undercover. Just to give you some details, we're working for an ally of the group we're breaking into for information(so our Mcguffin isn't even a physical object) because information from inside is being used against us. We obviously can't just barge in, so we're playing all the angles. Get information about the building, get schedules for patrols and even work schedules, find the suspected traitor). It's really quite fun.
@dougm9157
@dougm9157 6 лет назад
Excellent video as always. The length was not an issue. As long as the material merits the discussion, I don't think length is a concern until you start to hit the attention span limit (45 min to 1 hour for most people as I understand it). Your examples and amusing asides are worth the time. Your example of the guard "I forgot my pen" moment was on point. I recall a James Bond movie where the villains are about to make their escape after planting an atomic weapon. They get in their escape car and the engine fails to turn over. The look they exchange is truly priceless. Having characters/players experience a similar thrill is likewise priceless. And the engine does turn over on the second attempt.
@gabriellucas_animations
@gabriellucas_animations 11 месяцев назад
Wonderful!! It would have been extremely useful if this type of content was included in campaigns like Keys of the Dragon Vault or even Waterdeep Dragon Heist! I mean, I like both of these books, but they don't give a good explanation of what makes a simple story become a heist story! I'm going to DM Waterdeep Dragon Heist next month and your video was very useful to me! And by the way, I love long videos because they give you the opportunity to go deeper into the explanations!
@david10865
@david10865 5 лет назад
The length felt just right! Love the topic!
@PathOfPsychopath
@PathOfPsychopath 6 лет назад
So you DO read them... Thanks again for all of your videos. I think your channel is the best thing for GMs and players and I've learnt a lot from you. I agree with guys below: your vids are interesting, so it doesn't matter how long there are. The topic is more important... Speaking of which... I would love to hear your thoughts about this one: How to do chase (you even mentioned it in this video). How to make it better than dice tossing, card flipping or whatever. Especially if you kinda need something to happen for sure (good guys escape or bad guys captured). How to do it right? Anyways, thanks for the vid again, see you around.
@TheQuipore
@TheQuipore 6 лет назад
A longer video like this is just fine, as long as the subject matter is interesting and/or helpful (which you almost always are one or both). I would even listen to an hour long episode if it met that criteria. Beyond an hour though I tend to not watch.
@JuneKG231
@JuneKG231 6 лет назад
OMG AMAZING EPISODE . thank you so much. u r my favorite! The video was NOT too long. It was engaging the entire time, well organized, and perfect. If the video were any shorter, it would have left me less prepared and confident as a DM running a heist. You explained everything about the heist from the theoretical to method to even specific examples of multiple mechanics. I REALLY loved that you explained how to tailor the adventure to the players and how the players could react/approach the heist. This will help me prepare when the players dont participate exactly how i planed them to. Thank you again. I really like how this video took a specific event that you can drop into your adventure, and described step-by-step how to go about creating that event.
@guntisveiskats6053
@guntisveiskats6053 6 лет назад
Right! And I guess I'll watch it once more, and write down the structure!
@TheTraderStan
@TheTraderStan 2 года назад
Wow this was crazy helpful! I'm planning a heist now for my payers, very happy this video came to my feed LOL!
@sargonnas414
@sargonnas414 Месяц назад
Longitude not a problem! Great video. Rather have something fully explained than half ideas that basically say nothing
@shepherdtrickle189
@shepherdtrickle189 2 года назад
I thoroughly enjoy the extra long videos! They are always so full of great examples and things to consider that I never would have. Thank you for making such amazing videos always! You have no idea how much they help!
@OttoTheBlottoDog
@OttoTheBlottoDog 4 года назад
The video was brilliant, tyvm. I don't mind length at all as long as it is quality (yours is quality).
@Deka-92
@Deka-92 6 лет назад
I'm planning on running a heist in the near future as a DM, so notes were taken here. I love this series.
@haerthguard
@haerthguard 5 лет назад
I thought 24min worked just fine. I'm currently running a heist now, and the three phases and the three group types help me conceptualize what I need to focus my attention on for next week. Thank you!
@JawaMech
@JawaMech 6 лет назад
I like the longer video!!! It’s giving me good ideas for a future adventure......
@HeatherPoirier
@HeatherPoirier 4 года назад
This was extremely helpful. I'm running a Goat Crashers game in 4 days (all the PCs are goats who are determined to attend a party hosted by humans; uses Grant Howitt's one-page game), and I'm making it a heist. The players won't know it's a heist until early in the game. This should be fun!
@ryanbeverley1546
@ryanbeverley1546 6 лет назад
Wonderful timing, Guy! In my next game session next week, our party is performing a heist. We are trying to 'liberate' some religious relics out of a city currently under military occupation by the bad guys.
@kalsaari4670
@kalsaari4670 6 лет назад
Spot-on time for a time where i'm actually planning a heist for my player's game :D I had most of it down on top of my head, but some of the tips actually brought back old ideas i forgot about alongside new ones. So thank you HtbaGGM!
@unstablejumo8098
@unstablejumo8098 6 лет назад
I am running my 3rd session of my 1st campaign as DM next week and I am going to set up and possibly run a heist where the group has to steal and amulet from the bedchamber of a very prominent city council member. I am so happy this came out when it did. Thank you for the content.
@skreining
@skreining 6 лет назад
Guy, this video made for a great guide. I think you took the time you needed to lay out all the framework and the details of the subject and if it had been shorter it would have suffered for it. Keep doing what you’re doing 👍
@xanderwilliams6767
@xanderwilliams6767 2 года назад
Loved all 25 minutes. Thank you! This has helped me plan my heist a lot.
@AngelStickman
@AngelStickman 4 года назад
This video was quality content versus a long video of just filler. It was good.
@sundew42
@sundew42 6 лет назад
The length of your excellent videos should be as short or as long as you need. Personally i like having the videos in one part (long or short) which makes it easer to find the information again in the future.
@tylercrow8837
@tylercrow8837 6 лет назад
The length is fine. Your advice is insightful and inspiring as always.
@KWJester49
@KWJester49 4 года назад
Guy, I know I'm late with the comment, but just wanted to say this is great content, and I'm glad its so long, provided me a lot of info for running a heist when I hadn't found any good resources. As always, keep up the good work.
@JeffandBCProductions
@JeffandBCProductions 6 лет назад
Mr Scandlers, this is an exceptional video and I use your guides very frequently to flesh out a great campaign for my players. I am thinking of putting in a heist for my team, and I didn't know where to start. This video was a fantastic place to start, and I'm already thinking of some ideas. I would like to see more of these "How To Heist" or "How To Run Stealth Missions" because while I find my storytelling and combat/dungeon delving skills are pretty good, I really need to refine my Espionage/Heist kinds of missions. These videos are excellent at driving my creativity to do so; and thank you for making this!
@larilaa
@larilaa 3 года назад
Great video, thank you. This structure was what I was looking for.
@trentonarney6066
@trentonarney6066 6 лет назад
First I'm very pleased to have seen one of your videos come up in my recommendations. As a new G.M. I have to say every video I've watched so far has contained information that I think has value to me. Second, videos in the 15 to 25 minute range for educational purposes seem to be perfect. Any shorter and I think topics are getting glossed over and much longer then a half hour and I might start to nod off or zone out. I don't comment on videos often but I think some positive feedback was warranted and you did ask. I also enjoyed your voice and accent video too. That is something I want to get better at.
@whiteoni1774
@whiteoni1774 6 лет назад
Thanks, you really helped me! Every minute was really worth it. Everything under 30 minutes is fine.
@emilflognoid1532
@emilflognoid1532 3 года назад
In my scenario the players are good, the “marks” are clearly bad, BUT there’s an inside man (captain) who still is loyal to his men , so killing any of his guys during the heist and the deals off.
@lucano4354
@lucano4354 6 лет назад
I really do not mind if your videos are longer than 20 min. They really help me a lot to be a better GM especially because I am running a heist with my players at the moment although it is a different kind of heist. But I try to put some of your tips into consideration ^^
@calebharendt6924
@calebharendt6924 6 лет назад
I think it is a wonderful idea feels like this play time was just right for the discussion you had planned
@pucshero3304
@pucshero3304 6 лет назад
Another excellent video Guy! I enjoyed your recommendations for setting up a heist, and as some of the other commenters have expressed, I prefer longer videos. You can pack more detail and information into longer videos, which means more inspiration for we the viewers and a clearer understanding of what you are trying to convey.
@gabbief789
@gabbief789 3 года назад
This is awesome!! I’m building a campaign based on heisting in a steampunk era. This gave me a lot to think about!
@ronniabati
@ronniabati 5 месяцев назад
Very helpful and wasn’t too long. Thanks!
@maxstone3779
@maxstone3779 25 дней назад
Rewatching due to PCs wanting to do a heist. Still a great video.
@OWiseOwl
@OWiseOwl 2 года назад
This was great - definitely not too long - your videos are always great
@Jeremy-vy4in
@Jeremy-vy4in 3 года назад
Also you did a fantastic job in this video. Repetition for emphasis, well summed up and clearly explained. Nice job man :D
@DarkonXia
@DarkonXia 6 лет назад
Loved the video. There is no such thing as to long. Only long enough to convey your point. If you needed 10 more minutes to go over maybe a puzzle you had thought of. First thing that came to mind for my group was I am going to have them heist something to get a liches phylactery .
@rufussprague6407
@rufussprague6407 4 года назад
As always, well done video with good information. A video only seems long when the content is lacking... Love your work!
@jakeg7992
@jakeg7992 6 лет назад
I happen to be in the middle of planning a bank heist in 5e, and came across this video while looking for some ideas. I really appreciated your insight, as I still am struggling to make sure my bank is dynamic enough for my players to approach this however they would like. I would love to see another video about heists for the craftier players. I know its impossible to plan for every situation, but as a relatively new GM (about 5 months of experience) working with new players (all of us have been at this for about 6 months), I still feel as though I am struggling to provide dynamic situations. So, perhaps a video on just that, planning dynamic quests. As far as the timing of the video, I think you are very insightful, and so if it takes you longer than normal to explain something, I would rather watch a longer video than have you cut something out. As a new GM, your work has really helped to teach me a lot in a short amount of time, so I am always curious to know what you think about situations. In fact, I often wonder while I am running my own games about how you would handle situations. So, in short, I think you are very insightful and your videos are helpful and well made, and I would most certainly sit and listen for however long you had to speak, even if I had to pause and come back to it. Better to hear everything in a longer video than to miss information in a shorter video. Thanks for all of the great advice!
@Allstar-yl1ek
@Allstar-yl1ek 6 лет назад
Video seemed to be the right length, had all the information, didn't appear drawn-out. Thumbs up.
@Ffourteen
@Ffourteen 6 лет назад
Half an hour isn't too long for me, I enjoyed the video.
@VonGrav
@VonGrav 6 лет назад
Length is just fine :) I dont mind you bumbling on. You manage to keep the topic and bring in interesting points. Its fleshed out
@zypher8677
@zypher8677 6 лет назад
Funnily enough I too am planning a sort of heist, or at least an infiltration into a politician's fortified villa. So this was a great help. And I'm also fine with the length.
@Eemi_Seppala
@Eemi_Seppala 5 лет назад
Good video, I didn't mind it being half an hour. I like to write my own rule systems on my spare time and I've started to write a phantom thief system where each player takes role in the jewel thieving group. Of course the combat will be something to be avoided and there will not be a "combat class", only: Mask, Shoes, Gloves, Pocket and Cape each representing part of the thieve's gentleman disguise.
@emessar
@emessar 6 лет назад
Good video. The length was fine. I don't need someone to split something into two videos. I have a pause button. The group that I play with tends to lean toward the crafty side of things. For especially crafty parties, I'd say that there's one more stage in the plot: planning. This could include gaining the proper intelligence, probing the systems ... anything that is prep work after the team's assembly, but before the actual heist. I've seen entire game sessions ... sometimes more than one ... just talking through the plan.
@emilflognoid1532
@emilflognoid1532 3 года назад
You should write Book on how to plan a campaign and it’s a choose your own adventure, so you can skip from here to there depending on your personal circumstances
@platinumsketch
@platinumsketch 6 лет назад
I liked the video, especially since im making a wild west themed game, so it really helps me make possibke adventures for the campaign. The length of the video, however, is a different story. I tend to watch longer videos, but even then i feel like this would have been better as 2 seperate videos
@jasonsavage2865
@jasonsavage2865 6 лет назад
Wonderful tips Guy. I'll be using this for my shadowrun campaign. As for the video length, i enjoy your longer ones.
@Painteagle
@Painteagle 6 лет назад
I liked the info, my upcoming session may end up with the loss of an artifact so there may need to be a heist and now I have some great ideas on planning it (and a good reason to supercharge my bad guys). Also, I don't mind the longer-form videos, most of what I watch is about that long, but I do also really enjoy a good condensed video like you normally put out.
@OrojinMusic
@OrojinMusic 4 года назад
Great video! It was not too long. It needs to be as long as it needs to be for you to explain what you want to share.
@chrisdalton755
@chrisdalton755 6 лет назад
Loved the longer video. Feel free to push them as long as you need to to appropriately cover any subject. Hell, I'd watch an hour long video of something like this if you wanted to go into more detail or just had more to cover. Thank you.
@authenticthreads
@authenticthreads 3 года назад
Perhaps I haven’t run into it yet but I think a video about profiling your players in Oder to make better adventures would be great.
@petrodeloro
@petrodeloro 6 лет назад
Well this got me thinking wheter you wanted to orchestrate assasination in similar fashion. I bet that there are many differences, provided it isn't some high-profile polotical assasination.
@tamb4909
@tamb4909 4 года назад
Loved the video, i didn't find it to be too long at all. Lots of great info here.
@GenlennialEntertainment
@GenlennialEntertainment 6 лет назад
Thank you for this so much. I actually have to gm a heist today and have a bumbling party. This will help so nicely. Also, I love that you sound like John Hammond from Jurassic Park sometimes.
@clara7026
@clara7026 5 лет назад
Great video! You’ve inspired me to make a heist for my players in an upcoming game!
@a6-f9
@a6-f9 6 лет назад
Great video over all, it is always fun and interesting to hear peoples way of thinking on subjects like this and a great way to see if one can do something better oneself. Also as for the length me personally do not mind longer videos, especially when they are about interesting ways / takes on things like this.
@keiferj0415
@keiferj0415 6 лет назад
Fantastic video! I thought that the length was perfect!
@emilflognoid1532
@emilflognoid1532 3 года назад
Exactly what I was looking for
@TheHunterD69
@TheHunterD69 6 лет назад
Great stuff. As a long time GM of Shadowrun, most adventures revolve around some type of heist. The video length was just fine. It could have been a little longer going over handling players that are over planners. That would make for a good video.
@SnapquesterMage
@SnapquesterMage 6 лет назад
Totally fine on length and lots of great detail/ideas!
@lazysylph3312
@lazysylph3312 6 лет назад
Frankly, I wouldn't mind if your videos were 30 or 40 minutes, if that's what you needed.
@comradet0m
@comradet0m 6 лет назад
I'd disagree about Kelly's Heroes not using subtlety or manipulation of the enemy. They used ringing of the church bells and the engine noise of the German Tiger tanks to get their tank into the town unheard. They then lured the Tigers into tight alleyways where they couldn't manoeuvre in order to get into point blank range behind the enemy as the gun on the Sherman didn't have the power to penetrate the armour of the Tigers otherwise. Finally, when their Sherman had broken down and there was still a Tiger tank left, they realised that it was possible the tank crew did not actually know what they were guarding and so, if made aware of the fortune sitting right next to them, might be talked into helping them in exchange for a cut. This is all in addition to the other negotiations and wheeling and dealing they carried out with other sections of the US army in order to get what they needed, such as the engineers to get a bridge set up after the bridge they needed was destroyed. Which then resulted in a race to get to the gold before the engineers and then the general who mistook their scheme for a genuine military push.
@erickherrrington518
@erickherrrington518 6 лет назад
Vid was great. Im planning on planning a heist campaign for my wife and sister in law. I'm thinking they will be pirates and have to infiltrate someplace before the pathfinders get the treasure ooor they are part of pfs. Anyway long vids are good for me because I can work in this factory and listen and think. then write when im on break.
@fhuber7507
@fhuber7507 5 лет назад
DM can plan the target of the heist.... and provide the reason for the heist. The players plan the heist. Map the target building. Set the traps, alarms and other protections Place the guards. See how much info the players can acquire.... (generally they won't even bother in DnD) See how their plans unravel at first contact with the building occupants.
@linus4d1
@linus4d1 6 лет назад
I have a crazy player in my game for sure. The PC salvaged equipment from various ship wrecks and spent days creating a boat with crude materials to move to the other side of the island (which was about 10 miles through the forest).
@linus4d1
@linus4d1 6 лет назад
Crafty... not crazy. Although that might be accurate too
@gnarthdarkanen7464
@gnarthdarkanen7464 6 лет назад
With a crafty (or crazy) thinker, keep tabs... and take notes about his "general strategy"... It's important to take two (2) sets of notes, even if you have to color code them, or keep them in separate pages... whatever... 1. Note his speech, story, and explanations, what he/his PC's TALK about, and the motivations behind them as he goes... 2. Note the actions, and how they contrast (even contradict) what he's saying most or part of the time... Thinkers can be TOUGH to judge well in profile... SO it's important to watch and listen and examine with care. While actions do speak louder than their words, remember the words also kind of have to mesh with actions in-game, too... BUT the study of this behavior is key... If he's just moved ten miles away via a twenty or thirty mile trip (going around on the crude boat rather than straight through the woods on a cart, for instance) try to discern where this PC "sees the net gain"... Check what he's asking for (even with insinuation) and what "gains" you send to the PC that he seems to most appreciate. Maybe he's just "Contrarian" enough to want to do everything "the hard way" for some reason... maybe he thinks (somehow) this extra PC-effort will net GM's approval or something, and barter from YOU some kind of benefits in the game's mechanics... (this is also called "hacking the GM"... approve at your peril)... Maybe (on the other hand) he's studied something mechanically, and figured out some rudimentary tactical advantage for having the boat... SO the "move" in and of itself, is just obfuscation... so much "semantic" gesturing to get you (and the Table) to pay attention to his position more than his possessions... and the BOAT was the whole sum and total of his advantage. AND it could also be that he's got a few more things planned ahead, and this boat was just the start... I've judged Players as thoughtful, considering the strategic benefits of a position, and the obvious benefits of mechanical options, only to find out, they only really cared about some personal Pseudo-treasure, and had no particular understanding of the tactical bonuses they could take advantage of... so... it's weird. Take notes... be patient (this profiling takes time and study)... AND good luck! ;o)
@Pookey802
@Pookey802 6 лет назад
I really liked this video. I think that I will be using it in the near future.
@Ssatkan
@Ssatkan 5 лет назад
Ah, curse your sudden, but inevitable betrayal! I got this idea to have a PC betray the party and then switch to an NPC made for the player, while the PC becomes a villain. None of the other players know about this, though. I totally agree to the red herring NPC.
@stevenphilpott4294
@stevenphilpott4294 Год назад
I think you can still have 'good guys' stealing from the single bad guy, but have the obstacles (guards) still be neutral or innocent. They're just hired guards after all, or local militia. So the players characters will need to incapacitate them rather than kill them. Or perhaps infiltrate(infultrate?) The guards group "Oh you're the new guys hey? Well you can have the boring guard duty, while I have a nap..." "Oh this tea tasted a bit funny, I suddenly feel the urge to use the toilet..."
@YOOTOOBjase
@YOOTOOBjase 6 лет назад
Great video, length is fine. Loads of great ideas!
@randalhorselord
@randalhorselord Год назад
this was lots of fun, thanks!!
@kyleshanebeck1645
@kyleshanebeck1645 5 лет назад
Thanks so much this was so instructive, I can't wait to run my heist now!
@notoriouswhitemoth
@notoriouswhitemoth 5 лет назад
Plan it like a parlor trick: the pledge, the turn, the prestige. The pledge is when they plan everything out, and you make damn sure that there are rules in place because the point of the pledge is to make sure that there are things they can't do. The turn is when everything goes sideways because someone did something a little too clever that worked a little too well. If your players are at all invested this one will happen on its own, you just need to watch for someone using their class/playbook's signature ability. The prestige is the exciting part - getting back to normal after everything's gone sideways. It's probably going to involve some sort of fight, or chase, or suspenseful, nail-biting subterfuge, or indeed any combination of the three. @16:30 So a brute force party, the PC and NPC roles reverse - the PCs become the ones who need to be sought out by someone who has a plan but not the resources, and are probably going to end up scuppering the plan. In other words, they're basically Suicide Squad.
@Apollos30
@Apollos30 6 лет назад
Excellent idea's for a heist! Keep up the awesome content!
@Moomansam
@Moomansam 5 лет назад
Great video, its not to long and I would have even enjoyed more of your thoughts on this subject.
@johannmueller9660
@johannmueller9660 6 лет назад
Video length was fine, and I like your ideas.
@notoriouswhitemoth
@notoriouswhitemoth 6 лет назад
So it's the same basic structure as a magic trick: pledge, twist, prestige; you set up what you're going to do, put all the pieces in place (pledge), then set the plan in motion, and something goes against the status quo and people's expectations (twist), then somehow you need to get things back to normal (prestige). Important note: when things go wrong, that's when the exciting part begins.
@nikkibrowning4546
@nikkibrowning4546 5 лет назад
The next two sessions I have planned include heist elements. The same good guy party will be stealing from evil people first and then technically innocent after that. Despite them being good, they will be playing with both styles.
@MikeJones-kr7zz
@MikeJones-kr7zz 5 лет назад
great video, honestly didn't even notice the length.
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