Fun fact: Since rooks can travel backwards as far as the board extends, if the rook lands on a space that has until then not seen a single piece move onto it, it can legally travel back in time all the way to the first board. The community has named this strategy the Jurassic Rook. If a queen does the same thing, besides being very dangerous, this maneuver is called a Creaceous Queen.
Martial chess, how to play: The rules are the same as in regular chess except for these changes: There are no pawns, knights, bishop, roocks, queens and kings. Because of that, castling and en passant are not allowed. The first player to hit his opponent with a chess board wins, unless his opponent disagrees.
a round of applause for this man, a round of applause, he actually did it, i could not have explained this game better myself to my buddies and trust me i tried
I would love them to add in a setting to allow it, with a big warning "this will spawn far more boards, seriously we left this off for a reason, but if you really must have it you can hit accept and allow this move to be made. Oh you will see this message everytime you want to turn this on, sure it's passive aggressive, but we the developer of the game know the confusion that this one move would make. You could have clicked the accept button by now, but you read this rambling warning, to ~sighs~ LEAVE THIS SETTING OFF. Just hit decline, do you really want the headache? So be it click accept" Then another little window pops up "Are you sure?"
@@livedandletdie super Mario 64’s jank position code allowing Mario to Desync their actual and relative position for travel through parallel universes.
Jeez, no wonder the previous two chess variants only took 30 seconds to explain. You must’ve been busy working on this thing for a while and needed some easy videos to put out. I appreciate the very detailed explanations for this one.
Okay, after watching this I really need to cleanse my brain by rewatching something closer to my preferred complexity level. Like "How to play Coin Toss."
The rules are the same as normal Coin, except for these changes. Instead of using the Coin as currency, you instead toss it into the air. If it lands on the side of your choosing, you win the game.
after playing this game for more than 5 hours, i still couldn’t predict pawn time travel and didn’t know about knight void dimension travel and bishop diagonal time + dimension travel explaining so many complicated rule so clearly in so little time is absolutely incredible
Thanks! Yeah it took me 8-12 hours of playing around before I really grasped the concepts (even then I still had to ask for help with the 5D chess community)
I love how the creators of this game must have created chess with time travel, and thought, this is too easy, anyone can play this without any challenges so they decided, you know what let's just add multiverse travel as well.
Actually, time travel creates paradoxes that you can find a large number of proposed solutions to easily by looking it up, one of which is multiverse time travel which allows for freedom of thought and works well with chess
I thought it was just because of the "I'm playing 5D chess when you are all just playing checkers" memes so they wanted to actually get it to be 5D (technically it's 4D because depth is not utilized but you know)
If anyone’s a bit confused about movement: Think of time and parallel universes as and additional pair of axes that each piece can move through, and apply their traditional moves with the logic of all 4 dimensions. EDIT: This was a bad explanation. I linked a better explanation somewhere down this comment thread.
@@Penguinmanereikel At this point you might as well create Infini-Chess where you can create an infinite number of dimensions/boards. Note: you *will* need a NASA PC to run this game
Nah. It's just too stupid. I already learned how to manipulate it into sacrificing all its pieces for no apparent reason. Here is the technique for Balanced - "Strong", the "strongest" bot in the game: SPOILER -play c3 and Qb3 as white, or c6 and Qb6 as black. -if the bot puts a knight on the H file, move your D pawn 2 squares and take it. -just wait for a couple of moves, and it should begin sacrificing its pieces. If you struggle with the process, bait the bot with defended pawns, to provoke it to take them. Also, at any point, you can just time travel with your queen and checkmate the bot.
@@ActualDumBatcha 5D chess bots are bad because the AI's are a really difficult task to do in 5D Chess compared to 2D chess. The difference is that besides that the AI's must run in 2 more dimensions, the board grows exponentially every turn, compared to 2D chess where the board is limiter. This means that if you try to approach the game with brute force, the AI will have a really difficult time processing the moves. Also you must give a set of openings to not die in the first 5 turns (because of an openings mating sequence pattern called the f7 sac). Right now AI's in 5D chess have been able to get full depth of 5 but it requires 30 minutes to do so. Without time travel, they are much faster though. Alpha Zero or Leela would struggle a lot because they don't understand the concept of time checks, and time travels.
For some, it may be easier to remember the pieces' movements as legitimately being the same as normal chess, because they are in a certain way. The rook can travel across 1 dimension at a time, the bishop has to travel in 2 dimensions simultaneously and equally, etc.
This is very useful for most pieces. It can struggle with the Pawn and Queen since the definition of their movement is unclear. e.g. In regular chess, there are two equivalent ways to explain Queen movement. 1. The Queen can move any number of squares orthogonally or diagonally (i.e. like either a rook or bishop). 2. The Queen can move any number of spaces in any direction (which in 5d chess means to move like a rook, bishop, unicorn, or dragon.) 5D chess uses the 2nd definition for the Queen, using 1. for the 'Princess' variant. Similar with pawns and brawns.
actually the queen in 5d chess is an extended king which probably makes the most sense the fact that queen = rook + bishop in 2d chess is simply a coincidence
Rook: Move the same number of spaces in exactly 1 dimension. Bishop: Move the same number of spaces in exactly 2 dimensions. Princess: Move the same number of spaces in *up to* 2 dimensions. Unicorn: Move the same number of spaces in exactly 3 dimensions. Dragon: Move the same number of spaces in exactly 4 dimensions. Queen: Move the same number of spaces in any number of dimensions and 0 in all others. King: Like the queen, but it must be exactly 1 space. Edit: wording, added more pieces
“The rules are the same as regular chess except for these changes” “Pieces are allowed to travel through time” “I’ll discuss timeline branches after we cover the basics of time travel”
After watching so many RU-vid tutorial videos about trading I was still making losses untill Mr MATTEW smith started managing my investment now, I make $6,800 weekly.
It's labeled as 'Psychological Horror.' And I love that fact. I saw the thumbnail and immediately thought , 'ooh! Chess with a Hyrule Time-line simulator! Neat!' This is definitely a game on my wishlist. It looks like fun!
I like how the developer implemented all of these complexities with no problems, but they took one look at en passant and were like, "Nah, we're not even gonna *try* to figure out how that might work across timelines; let's just say you just can't do it."
When it comes to piece movement through time, it’s helpful to keep two things in mind: 1.) Pieces can now move on the z-axis to other boards, but their usual movement rules still apply. 2.) Said movement rules should be defined by their literal definitions of moving on an axis. We’ve only had two to work with, but 5D chess offers the z-axis as a third choice when it comes to movement. A knight technically doesn’t move in a L-shape. It moves two spaces on one axis, then one space in another direction on another axis. Now that we’ve introduced the z-axis, the knight can travel back in time and travel like a one-space-moving rook if it goes two spaces along the z-axis into the past. Bishops don’t move diagonally, they move one space on an axis and one space on another as many times as they want. This can also mean the z-axis, meaning the bishop can move like a rook if it goes into the past.
Honestly it...makes sense. Bishops move "diagonally" across timelines, for example. Knights maintain their signature L-shapes. But by golly is there an insane amount of information to keep sorted.
This is the like third video I've watched on this game and I finally actually understand it now. Visualizing time/alternate dimensions as just different directions that the pieces can move in in addition to their 2D moves helped a ton.
Alright, this is the 2nd longest video on the channel, the 1st one being 30,000 subscribers Q&A being 13:57. There are only 3 videos longer than 10 minutes. Congrats for doing it ! I already knew about 5D Chess well enough, I was waiting for it and one key aspect I think is the coherence with traditionnal chess pieces (knight = 2 spaces in 1 direction & 1 space in another direction, bishop = as many spaces in each (2) direction...). The big difference obviously now being that there are not only {horizontal+vertical} but {horizontal+vertical+time+timeline}. Also... congrats for 70k ! Silver play button will be coming soon... Keep up the great work !
you could've said "the king moves 1 space through any number of dimensions" "the rook moves through only 1 dimension at a time" "the bishop moves the same number of spaces through 2 dimensions at a time" "the queen moves the same number of spaces through any number of dimensions" "the knight moves 1 space through 1 dimension and 2 spaces through any other dimension" this explanation works with regular chess and this game
Awesome! It's finally here! I saw all your effort, all the revisions and all the questions that you asked, you were really focus for this video. Thanks for helping the 5D chess community to deliver a tutorial this high quality! Congratulations!
@@thefierybrib that's a really good question. According to the dev the 5 dimensions are: the x-axis, the y-axis, the third unused z axis, the fourth one is the time axis, and the fifth one is the timelines axis. This question has lead into several debates from the community. Some people say the fifth dimension is the height of the pieces, other said that is because it is a simmulation of a 5D being playing a 4D game, others argue that is the dimension where the knight can jump, and even say that the players are the fifth dimension. *also I believed that there was already a 4D chess before 5D chess...
It's interesting how the longer explanations are needed for people. When I heard bishops must move diagonally, it made sense that they attack horizontally or vertically across time, because that's a diagonal, and that they control the square they are on diagonally across time and dimensions. Even funnier was hearing Hikaru say "That's not an L shape" watching a knight move back through time when it totally was, just the L shape wasn't geometrically laid out for him so he could see it that way.
the contra intuitive thing is, that the bishops can change the colour they are on when going through time. In 3D chess this is addressed by the boards alternating the colours. but in this game the square colours stay the same through time.
he did it, the madlad did it. the people in the comments keep asking for it and finnaly it's here. I still can't believe tsg actually did 5D chess with multiverse time travel
Very simple. Got it second day. Well explained tho 6:11 If you are close to winning, try to occupy squares in the main timeline that a rook could move to in the future. Otherwise... you may succumb to the *Jurassic Rook* 8:22 This was actually one of only 2 concepts I failed to grasp until my second week watching the game 10:00 This was my second misunderstanding.
HE REALLY DID IT!! WHAT A LEGEND. As promised, I'll subscribe and also share the video as much as I can. You also explained it better than any other video on youtube, astonishing job.
Also, I would like to point out the notation. All board are numbered for each round, and all time lines have names (written on the background) starting with 0L for the initial timeline and +1L so forth for white and -1L and so forth for black
Each and every second i’m watching this i’m understanding more and more of the fifth dimension wether or not if it’s considered as time and if black holes are now 5d or that it’s 4d
We need 6d chess with added quantum superposition, and then 7d chess with added particle (one place a piece could move)/ wave (all possible places a piece could move) duality, then 8d chess with entanglement (piece pairs with same square piece on other timeline board or with the same second piece of the same type), then 9d chess with Boltzman brain methodology (a board with a random position just spawns, sort of like a puzzle but doesn't have to be, or a pre-existing board on a timeline randomly disappears)
Props to the creator/developers for creating this, props to this channel for explaining the rules (with helpful visuals), and props to the players who will master or have mastered this game. I’m just here, shocked at how crazy this game sounds.
it's funny because the title of this video seems like it would be a spoof video but we're actually playing 5d chess with multiverse time travel and i think that's even more hilarious lol
A way to kinda understand the time travel part: is like imagine the entire chess match is a video, and you can scroll to any frame (move), and you can change a frame (move) but that would change the entire video into a new one.
tbf, the rules are almost identical. The movement works on the principals of 3d chess which is pretty logical. The hard part is the millions of additional scenarios and strategies that come about due to time travel
You could've explained the movement a little better. For example, Rooks must move to the same board space across boards because they move orthogonally (in only one dimension at a time) and time is a dimension, and bishops move diagonally (two dimensions at a time) so when moving through time it looks like they also move orthogonally, but that's because the other dimension they're moving in is through time. Knights move two in one dimension and one in another, or vice versa. Kings and especially Queens were majorly buffed since they can also move triagonally (in three dimensions at a time) like the Unicorn fairy piece the game includes and quadragonally (in all four dimensions that can be used for movement at once) like the Dragon fairy piece introduced by 5D Chess. Speaking of, will there be a followup on the fairy pieces that you might see in the non-standard board setups?
one of my favorite strategies is to move a knight early and keep that space empty for all time. then you can move a rook there later and since you kept it empty you can just go back to the beginning.
I applaud your efforts, i've been distantly looking forward to this video because of the sheer brain melting experience that was learning 5d chess, *with help*
A mathematical way to understand piece movement is via changes in value on 4 axis (x, y, time and parallel): Knights - move 2 on one axis and 1 in another. In normal chess, this means 2x,1y, or 1x,2y (creating an L-shape). In 5d chess, this can be 1x,2t or 2t,1p, etc. Bishops - move n amount of spaces in 2 axis. So when they move a certain number of spaces on one axis, they must move the same amount of spaces on another axis. In normal chess, this creates the diagonal. In 5d chess, this makes them move laterally when time travelling. Rooks - move n amount of spaces in 1 axis. In normal chess, this gives them lateral movement. In 5d chess, this confines them to staying on the same square when time travelling. Queen - moves n amount of spaces in any number of axis. In normal chess, this lets them move as either a rook or bishop. In 5d chess, this gives them insane mobility when time travelling, allowing for ridiculous checkmates.
If you checkmate on an inactive board that prevents the opponent from timetraveling since the active of time traveling by the opponent would either allow you to make a new timeline or for the more recent timeline you created to become active. The only loopholes is if the first move the opponent makes is a time traveling and dimension hoping and removes the checkmate.
The easier way of thinking of piece movement is to try and think of each piece's movement patterns in terms of generalized dimensions. So a normal board is a 2 dimensional plane with length and width. And for example a Rook can move along only a single dimension at a time. It can only move straight up and down or left and right, but not both simultaneously. Thus when we add in the extra dimensions of time and parallel universes, then it can only move along those dimensions, while not moving along any other dimensions. Thus if a Rook moves through time, it cannot move through length or width or other universes at the same time. Thus we can label these dimensions as X and Y for a normal boardspace, T for time, and P for parallel universes. So going to the other pieces, a Bishop is a piece that must move in exactly two dimensions simultaneously. Again on a normal board this means it must move the same number of spaces in the X and Y directions. A diagonal move of one space is after all one space to the left or right and one space up and down. Thus in this format, this means that if a Bishop wants to move through Time or T, it must only move in X or Y, and no longer in both. Or if a Bishop wants to move in the T and P dimensions simultaneously, it can't move its X and Y coordinates at all. A Knight's movement is generalized as moving two spaces in one dimensions, and then one space in another dimension. These can be any two dimensions as long as they're two different ones. So if you move 2 spaces in time it must then move one space in X, Y, or P. etc. Queens and Kings are actually probably the easiest to understand. Normally a Queen is thought of as the combination of a Rook and a Bishop but in this game it is much much more powerful than that. Because the way the queen was generalized was by defining her movement as being able to move in any number of dimensions simultaneously. This means that a queen can move not only like a Rook and a Bishop, but they can also do things those pieces cannot do. For example a Queen could move in the X, Y, and T dimensions simultaneously, allowing her to move like a bishop while moving through time. She could even move through all four dimensions at the same time, moving through Time, Parallel universes, and still ended up on a different space than when she started. This makes your Queen extremely powerful and worth way way more than she is normally in standard chess. Kings are of course fairly simple. They operate like Queens but are limited to only moving 1 space at a time, they can just do it in any number of dimensions at once. This makes Kings pretty hard to nail down of course since they can dodge to different timelines and spaces at the same time even with their limited movespeed. But with how insane this game can get, it kinda makes sense that the King would need this kind of power to not just get checkmated instantly. Most games with people trying to play like normal at the start, will quickly devolve into a maze of parallel universes once the player getting put in check realizes that they can escape most situations by jumping through time and universes.
this video took my brain, stomped on it, used confuse, and then made it time travel back to the cretaceous period and slapped it back into my head after jumpscaring it with time travel.
A better explanation of the piece movements "time and timelines count as directions, the rook moves any number of spaces in one dimension, the bishop moves any number of spaces in two dimensions as long as that number is the same, the queen moves an equal ammount of spaces in any number of dimensions
I love this game I started a game and played like 20 turns and wound up with like 15 timelines and the computer’s been looking for legal moves for the whole length of this video lmao
quick note / question; you didn't explain how the princess and dragon pieces work, and I was really wondering how they worked. I know that they aren't part of the normal board, but they are a part of the game, so I was really hoping to learn more about them since I'm still very confused about them.
The princess has the same move set as the rook and bishop combined. The dragon moves quaDRAGONally. It must move in all 4 dimensions. The dimensions are left/right in the board, up/down in the board, forwards/backward through time, and across timelines. It’s like a bishop: it has to move diagonally. But it also has to move diagonally through time (both across a timeline and a turn forward/backwards)
An easy way to explain moves, there are 4 axis: x (horizontal on a single board), y (vertical on a single board), t (going forward/backwards through time) and r (vertically across timelines) so to explain each axis and axis set(the number are how many axis): 1 x move horizontally on it's own board 1 y move vertically on it's own board 1 r move vertically across timelines and stays on the same relative square 1 t move back in time and stays on the same relative square 2 x&y move diagonally on it's own board 2 x&t move back in time then horizontally on new board 2 y&t move back in time then vertically on new board 2 x&r move vertically across timelines then horizontally on new board 2 y&r move vertically across timelines then vertically on new board 2 r&t move diagonally across timelines and stay on the same relative square 3 x&y&t move back in time then diagonally on new board 3 x&y&r move vertically across timelines then diagonally on new board 3 x&r&t move diagonally across timelines then horizontally on new board 3 y&r&t move diagonally across timelines then vertically on new board 4 x&y&r&t move diagonally across timelines then diagonally on new board when I say then move diagonally/vertically/horizontal, it means from the same relative square to explain pieces (including some fairy pieces that are optional in the game) the following pieces move across the given number of axis any number of spaces, but the same number for each axis and all spaces (1 spaces along each axis, 2 spaces along each axis etc up to the desired number across each axis need to be vacant) and if moving across boards they must be actually boards (not void space) Rook 1 axis Bishop 2 axes Unicorn(fairy) 3 axes Dragon(fairy) 4 axes Queen 1,2,3,or 4 axes Princess(fairy) 1 or 2 axes A knight moves a (1,2,0,0) vector across the 4 axes (i.e. it chooses 2 axes and moves 1 space on 1 axis and 2 on the other) even over void space and can jump over other pieces A pawn moves forward on the y axis (toward the opponents side of the board) or r axis (towards the opponents most recently created timeline) It's capture happens over 2 axis, either x and y (forward only on y axis) or r and t axis (forway only on the r axis) A brawn*(fairy) moves like a pawn but can capture like a pawn but can additionally capture along the r and y axes, r and x axes and t and y axes. In each case it moves forward on the r and/or y axes/axis *this based on what I've deduced from it's description A king moves 1 space in either 1,2,3 or 4 axes