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How to Play a Dual Wielder in Dungeons & Dragons 5e 

Dungeon Dudes
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21 авг 2024

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Комментарии : 1,5 тыс.   
@aidanchilton7899
@aidanchilton7899 2 года назад
“Prince zuko, I didn’t know you were skilled with broadswords.” Zuko- “I’m not. They’re antiques” he says desperately hoping nobody found out he originally wanted to play a dual wielder monk build before realizing it would never work
@Matt-sk6hi
@Matt-sk6hi Год назад
I feel like homebrewing that you can make your flurry of blows with dual wielded monk weapons isn't too broken. Not like monk is all that strong to begin with
@DParkerNunya
@DParkerNunya 3 месяца назад
The new one dnd rules for Dual Wielding actually makes monks one of the best classes to do it, because it gives you 5 attacks at level 5
@kennethgee2004
@kennethgee2004 Месяц назад
@@DParkerNunya level 5 so fighter 4 monk 1: action-> attack(2)+ extra attack(2) + bonus action-> unarmed strike furry of blows(2) all unarmed so only 1d+6 but that is as strong as the rapiers. so 6 attacks but you use 1 ki point
@DParkerNunya
@DParkerNunya Месяц назад
@kennethgee2004 That's a level 4 fighter, level 1 monk. Just play a level 5 monk. Pick up Two Weapon Fighting from the feat at 4th level (or 1st if you're variant human). Technically, you could use daggers at this level to have 3 attacks with your action that all do 1d6+3-5 damage each, then your bonus action which can be a flurry for another 2 attacks that can deal 1d6+3-5 each. 5d6+15-25 each round. Rapiers can't be monk weapons, so I don't know why they were even brought into the mix. (Dedicated weapon allows 1 Rapier, not two.) I guess action surge is nice, because that means 4 action attacks, but you can't flurry at that level of monk, so you end up with the same number of attacks once per short rest, and it'll be with less damage total.
@kennethgee2004
@kennethgee2004 Месяц назад
@@DParkerNunya rapiers are martial weapons so yes that can be monk weapons as monks can choose one martial weapon as a monk weapon. if I understood correctly that a monk special weapon cannot have the heavy or special property. but this is why fighter as you get a fighting style and then when you select monk you get to select daily your monk weapon.
@spiritandsteel
@spiritandsteel 4 года назад
Fun historical fact! wielding two rapiers was an historical style, just not terribly popular (it's incredibly difficult, and not always terribly advantageous. ) It was historically called "brace-rapiers", "case rapiers" or occasionally "Florentine fencing". It appears in a few historical treatises, and it's fascinating. Worth checking out.
@Greensleeve11
@Greensleeve11 3 года назад
Two rapiers was one of the few historical dual-wielding fighting styles. It was a called a case of rapiers and was very popular in Florence, hence it's other name: Florentine style.
@gggiiillllllyyy
@gggiiillllllyyy 3 года назад
Krabi Krabong: AM I A JOKE TO YOU?
@worldsendgaming5236
@worldsendgaming5236 3 года назад
Florentine was use of a longsword and a main gauche/dagger i thought
@pointyendproductions4230
@pointyendproductions4230 3 года назад
@@worldsendgaming5236 the term Florentine to refer to using two weapons isn't historical. Case of rapier was a style, but it wasn't very popular anywhere. You can find historical examples of a case of rapiers designed to fit together and look like a single sword, and sit together in the same sheath. I think this would be a cool way to go in a D&D game. Most period masters did not recommend the use of a second rapier in combat in earnest. DiGrassi talks about the use of it at length in his treatise on Falsing.
@kevinelston404
@kevinelston404 3 года назад
“It was a called a” are you Italian?
@thatonemouse5116
@thatonemouse5116 3 года назад
I do remember hearing about a Rapier that was in a Scabbard that would split into two rapiers and I believe that it is what was originally called dual wielding
@josephstone4842
@josephstone4842 4 года назад
I’m surprised they didn’t mention the Swashbuckler subclass for rogues. That subclass basically recommends that you duel wield if you play it.
@lefthandofpower1476
@lefthandofpower1476 3 года назад
With a one level dip into Fighter to get TWF, my favourite build.
@SorenSPG
@SorenSPG 3 года назад
Actually not totally. Seashbucklers are amazing and ducking and dodging around the battlefield and finding individuals to fight. You need your bonus action to das and disengage. Personally I have a dagger in my offhand for my swashbuckler, but almost never use it
@SorenSPG
@SorenSPG 3 года назад
@Pranay Talati good point, but also you can take the dash bonus action. Also, if you miss, then you might need it. Also that’s not the only way to play a swashbuckler, but I do see the point of a dual wielding swashbuckler. I personally find a single rapier more effective
@anthonylam02
@anthonylam02 3 года назад
@@SorenSPG RAW you only need to attack the target (regardless of hit or miss) for it to not be able to op attack you
@SorenSPG
@SorenSPG 3 года назад
@@anthonylam02 Crap my bad. i forgot about that. thank you for reminding me. i still think that dashing/hiding can be more useful though
@HeroesBosses
@HeroesBosses 4 года назад
Have you done a video yet on how to effectively use tools (like thieves tools, smithing, etc.?). How about a video on what characters can do in their down time between adventures? Just a couple ideas ;)
@SirPanfred
@SirPanfred 4 года назад
Oh yeah, I'd really appreciate some down time tips for Players and advice for Dungeon Masters!
@kelb76
@kelb76 4 года назад
I am trying to craft with my Artificer and neither I nor my DM know what we're doing.
@brownboom
@brownboom 4 года назад
@@kelb76 My artificer is the crafter of out team. we follow the crafting rules in xanathar's but ignore the recipe requirement for items that are on my infusion list or if it is a homebrew thing that my character has designed herself.
@GlassTopRX7
@GlassTopRX7 4 года назад
@@SirPanfred Training and seeking out instructors. Some aspect of leveling would naturally happen by just doing other would not or would be much slower without proper instruction. It's also useful if you can't get your whole party together, you can have a mini session without others feeling left out. Also specialize materials would not be readily available in anything short of a large city if even there. It's a good idea for a DM to read up on the history of stuff to get a feel for what was truly a common or a rare item. Even something like flint or a whetstone wouldn't be that common. Don't believe me go looking for it today outside, if those rocks aren't around you aren't likely to find it. Doing that research will greatly enrich the gaming experience for you and your players. Something else to consider for your next adventure is to limit currency. No working class person would likely ever so much as touch a gold piece let's along have a pouch of them. That's something only nobles would have. In dim times dim have nuts had fur less den they haves has today. (sorry attempt to spell out a Liverpool accent) Anyway just that's just some thoughts from an AD&D DM.
@DehJarlorNoob
@DehJarlorNoob 4 года назад
We've used weaver's tools to create more rope in field conditions (it has been quite useful, rope is actually pretty valuable utility stuff), and smithing, glassblower's and alchemist's tools to create all sorts of cool arrowheads (smoke, acid and alchemist's fire in small glass vial arrowheads for example). Card gaming proficiency has been used in making a local mafia to own our party some favors, and of course some money. For downtime, in our campaign we have a week-based daily activity of some sorts for individual characters, and roll some relevant dice to see how it goes. For example, a rogue might want to get to know the local criminal community and maybe get some good contacts. They spend a couple of weeks in town. For each week, they roll a couple of skills: insight once to figure out the right people to talk to, persuasion twice to get near the right people. The successes are tracked, and once gained enough successes they gain contacts and knowledge. I have personally had my fighter battlemaster take part in archery competitions. Ruleswise it's simple: roll and add attack modifiers as if shooting the bow, and then GM determines the challenge with 2d10+something. Successes have gained my fighter a lot of money and renown among those circles, but I also rolled a couple of 1's and now I have a sore loser noble as an enemy that hates my fighter's ass. Oh and also my fighter has used woodcarver's tools to make a local orphanage some toys, and he has gained a few NPC friends doing so.
@Howler452
@Howler452 3 года назад
Dual wielding has become more viable for other classes with the introduction of the Fighting Initiate feat, which allows a class to pick a Fighting Style from the fighter list.
@absolstoryoffiction6615
@absolstoryoffiction6615 2 года назад
It's even odd... When this has changed... Anyone can Dual Wield at base. Although, nothing in the rules stops you from holding two non light weapons during combat without Feats etc. Just avoid doing the Bonus Action stuff. Along with Interaction and other mechanics near this type of action. There are ways to dual wield without going through this unrefined rule.
@wesleywyndam-pryce5305
@wesleywyndam-pryce5305 2 года назад
@@absolstoryoffiction6615 you hold them but RAW you can't attack with them.
@absolstoryoffiction6615
@absolstoryoffiction6615 2 года назад
@@wesleywyndam-pryce5305 Only with one at base... I use Extra Attack for both weapons or other Action types... Ditch that specific Bonus Action about Dual Wielding. There are better ways to do this...
@saltypork101
@saltypork101 4 года назад
I'm going to stick with my dual-wield-chainsaw-shotgun-laser-earrings. They have built in cup holders.
@sagescribe_
@sagescribe_ 4 года назад
Ah, a man of culture, I see
@lorekeeper685
@lorekeeper685 4 года назад
"Shotgun earings" hou can hear?
@o_xxie4135
@o_xxie4135 3 года назад
BECAUSE WHY NOT😂 god love joecat
@OmnistrikeRZ
@OmnistrikeRZ 3 года назад
SMITE!!!!!!
@Cerberus110Mc
@Cerberus110Mc 3 года назад
Ɇ̴̡̋Ⱡ̸̪̂̃ͅÐ̴͕̠̔Ɍ̵̤̈́Ɨ̶̤̍Ⱦ̴̛̙͝Ȼ̸̼͋̃ͅĦ̵̰̦̅̇ ̸̗̂Ƃ̴̯̟̆̎Ⱡ̷̰́̋Ⱥ̷͈̽S̶͇̣̾Ⱦ̷̰̰̇͒
@DarkRaen666
@DarkRaen666 3 года назад
This is cool and all, but when's the recognition of the best kind of dual wielding; DUAL SHIELDING!
@ethanvogelsberger8983
@ethanvogelsberger8983 3 года назад
Why hide behind a door when I AM THE DOOR!!!!
@culo9999
@culo9999 3 года назад
Honestly a magic shield with the thrown weapon feature would be sick
@7rhymes599
@7rhymes599 3 года назад
Now, this has plenty of awesome ideas for some homebrewing. Like if you have two large shields that can interlock to become a giant barrier. Give full coverage, but half their movement speed. While not super useful in melee, this would be great when against ranged weapons and spells. Your party can get behind you as slowly move them towards the Archer's tower, the Warlock firing Eldritch Blasts at them to try and get them to hide, giving you more time. You got guys firing from both sides? Dig those shields into the ground and crouch down. Now you have half cover. Not too sure how this one would work, but maybe while the shields are acting as cover, let you slip them off and pull out another weapon. Better yet, slip them off then run at the enemy, letting your hurt Ranger hide for a second so the cleric can cure their wounds, or so the Wizard can stay guarded while using a concentration spell. Now cast Enlarge on him. What do you have now? A 12' Orc with 2 giant shields, basically becoming a makeshift bulldozer as he tears through the enemy lines, shield bashing enemies, proning them as the party comes in for the kill. This could be perfect for the character who is a huge brute, but not a violent one. The big and soft type. He's here to protect his friends, and protect them they shall.
@Gerolanfalan
@Gerolanfalan 3 года назад
@@culo9999 Captain America was the OG
@nobodyjustbrad2750
@nobodyjustbrad2750 3 года назад
Found the Dark Souls player
@jesst3r170
@jesst3r170 4 года назад
Don't forget college of swords Bards. They Flurry with style and look good doing it!
@jestersjokers
@jestersjokers 4 года назад
I got a collage of sword bard and he is a beast, dps for days and spells
@-POISON-
@-POISON- 4 года назад
And they have the two weapon fighting style.
@evanumenhofer3404
@evanumenhofer3404 4 года назад
I just fired up a Sword Bard myself, and my DM even let me shift my spellcasting ability to Dex (for lore reasons too!) So far it's been an utter blast.
@Zombiewithabowtie
@Zombiewithabowtie 4 года назад
Furthermore, they can designate a proficient weapon as their spellcasting focus, which counteracts the melee/casting dilemma. On top of that, their Blade Flourish ability does not take a bonus action: it only requires that you land an attack that turn. As such, a dual wielding Sword Bard can get two chances to boost their AC, increase damage against mobs, or maneuver their opponents. The only downside is that this means you have to be a lot more choosy about using your Bardic Inspiration (1 bonus action), but since they are expended for the sake of Blade Flourish until level 14, it's something the player would need to be aware of regardless.
@jaredpuwalski8545
@jaredpuwalski8545 4 года назад
Evan Umenhofer what was the lore reason for switching to dex? Another thing swords bards have is being able to pick up crusader’s mantle. While CM only adds 1d4 per hit, it can also apply to your allies’ attacks as well. CM also doesn’t require a bonus action to switch targets either since it’s an aura spell.
@theonlymatthew.l
@theonlymatthew.l 4 года назад
You gentlemen neglected to mention that a College of Swords Bard can also pick dual wielding as a fighting style
@braulioservodedeus
@braulioservodedeus 4 года назад
Yep. Came here to say this. I played a college of swords bard and (though I didn't play it higher levels) I do think it scales really well because of the flourishes that let you add your bardic inspiration to the damage (which is awesome, because so very often this feature is underused).
@Theimmensedruid721
@Theimmensedruid721 4 года назад
came here to say this as well because you can though like Braulio Lopes I didn't get to higher levels, bestow because the extra attack, gives you three attacks ( like other classes dual wielding) but because bestow curse allows you to get an extra damage die per attack
@freman007
@freman007 4 года назад
@@braulioservodedeus but only once per turn. If you can multiclass from fighter to Paladin you can smite off all melee attacks.
@braulioservodedeus
@braulioservodedeus 4 года назад
@@freman007 Oh yeah you're right. Huh, it kinda makes me think of the multiclass possibilities of bard college of swords and paladin. That could be cool!
@GabrielCaetano
@GabrielCaetano 4 года назад
@@braulioservodedeus I am playing that build. You get to dish out a lot of damage even at lower levels (about 40 to 50 in one turn at level 5). Couple that with elven accuracy (my case) or lucky and you are dealing CRIT damage smiting and flourishing. Drow can cast faerie fire so... Also with this multiclass you can smite harder with less levels due to the bard's being a full caster. I just got elven accuracy so I haven't put it into play yet, but I am dying for the next adventure to get it going.
@Tank1711
@Tank1711 4 года назад
My fighter/rogue is a dual wielder, took two weapon fighting style so I can add my proficiency to my offhand attack. It's fun having 3 attacks at level 4 if I burn my action surge plus sneak attack on one of those, I'm going swashbuckler too so the sneak attack is even easier to pull off.
@likeahorse
@likeahorse 4 года назад
the second attack still gets your proficiency bonus either way, what twf style gives you is letting you add your ability bonus to damage on your second attack
@Tank1711
@Tank1711 4 года назад
@@likeahorse it let's you do it on your bonus action, it's the fighters fighting style Edit: I see what you meant, I meant it as in it let's me add the proficiency to the damage 😅 sorry I'm half asleep currently
@likeahorse
@likeahorse 4 года назад
@@Tank1711 you still don't add proficiency to damage, like ever
@Tank1711
@Tank1711 4 года назад
@@likeahorse aye I just re-read what I typed and laughed 🤣 sorry dude I'm currently running on over 70 hours of consciousness My brain went ability mod = proficiency for some stupid ass reason 😅
@xdecatron2985
@xdecatron2985 4 года назад
Dr*Fergulous hexblade’s curse. I freaking love it.
@wafflingon2651
@wafflingon2651 4 года назад
Fun fact about the Dual Wielder feat: in addition to the main benefits for dual-welders, it allows sword and board characters to switch their weapon without having to use an action, which could be useful for an Artificer with lots of specialised magic weapons.
@harperthegoblin
@harperthegoblin 4 года назад
Under rated comment.
@varasatoshi3961
@varasatoshi3961 4 года назад
Dungeon dudes: Here's this cool tool to make a mini for your character Me, who plays exclusively changelings: *Fuck*
@thomasharvey2980
@thomasharvey2980 2 года назад
There is a changeling face option in case you where wondering
@brunoborello8309
@brunoborello8309 4 года назад
Best Dual Wielder: Paladin with 2 levels in Fighter (even better when you have improved divine smite)
@daltonbomberger7557
@daltonbomberger7557 4 года назад
My man knows what's up
@goisles6728
@goisles6728 4 года назад
Taking that a few steps further: play a Half-Elf, then take the "Elven Accuracy" feat. Make it a Dex based Vengeance Paladin so you can use Vow of Enmity to get advantage on a target for 1 minute. Take one more level in Fighter for Champion. With all of this, your Paladin rolls three d20s when attacking with advantage, and crits if any of those dice are a 19 or 20. Under these conditions, you have a 27 percent of critting on an attack against the target of your Vow of Enmity.
@aaroncosta1574
@aaroncosta1574 4 года назад
Isles, that’s gross.
@firstnamelastname7298
@firstnamelastname7298 4 года назад
@@goisles6728 thats kinda dirty but hell it sounds fun. its as fun as 10 dancing greatswords plus assassinate
@Voriclexx
@Voriclexx 4 года назад
Go Isles I sure hope my players don’t see your comment!
@MadSwedishGamer
@MadSwedishGamer 4 года назад
Damn, right after Tulok the Barbarian made a video on Ahsoka as well. Good timing.
@xdecatron2985
@xdecatron2985 4 года назад
Didn’t know he made that. I know where I’m headed next
@Voriclexx
@Voriclexx 4 года назад
I love Tulok’s builds
@scotthockman3060
@scotthockman3060 4 года назад
Dungeon Dudes! coming from a student of HEMA, there is historical precident for duel wielding twin rapiers. there are different sizes of Rapiers made for different reasons and uses. Furthermore, there are more cases of use of duel wielding during the SMALL SWORD period of american and european history, that being between the 18th and 19th centuries. hope this helps in the future! lastly, i LOVE your work. i use your starting guide on dnd 5e as a starting point for teaching new players about this game. Keep up the Great work, and STAY SAFE!
@insertphrasehere15
@insertphrasehere15 4 года назад
I like Polearm Master as a way of weaponizing your bonus action a bit more than I like dual wielding.
@Madlib7
@Madlib7 4 года назад
A bit more is an understatement for me, personally
@schwann145
@schwann145 4 года назад
Well sure, because it's just straight better. One feat vs one feat + fighting style, with equal outcomes?
@AllThingsFascinate
@AllThingsFascinate 4 года назад
@@schwann145 not even equal, since dw isn't compatible with gwm. Sad.
@Kronosxviii1
@Kronosxviii1 4 года назад
@@schwann145 Eh, Polearm Master(PAM) always wins. If you're going 1h+shield(+2ac), quarterstaff is great with style options of: +1ac, +2dmg/hit, or shield cover for allies. With 2h grab a glaive, now you have reach, die rerolls on 1&2''s, and the option of using GWM(-5hit/+10dmg) on each swing. And since PAM let's you gain an opportunity attack for mobs entering your range you will situationally gain a 2nd attack out of the feat on its own.
@ExarKunStan
@ExarKunStan 4 года назад
@@Kronosxviii1 you can now use a shield and spear aswell!
@NuraSoulX
@NuraSoulX 3 года назад
I'm planning on making a STR dual-wield fighter and the way I wanted to do this is at lvl 1, he would just stick to 1 sword then during downtime in the campaign, he would practice with a 2nd sword until I can get the dual wielder feat at lvl 4. I thought of this as a way for my character to organically get better at fighting and as a small character development in the campaign.
@ThePaladinoftheNorth
@ThePaladinoftheNorth 4 года назад
My personal favorite is 2 levels of Paladin, then going College of Swords Bard the rest of the way. Smites and flurries combined with a full caster that can use their weapons as a spell focus is the best duel-wielding warrior.
@GibbonStreet
@GibbonStreet 4 года назад
I was running a duel weilding swashbuckler rogue in my campaign before COVID hit. My GM allowed me to make a character that was a Jewish, middle aged CPA from Hoboken that guy sucked through a portal into Thune. He was a 1st place recipient in his offices squash team, hence his heightened reflexes and ambidexterity. He was.... So fun to play. A constant source of humor and kind of a badass. Oh, he was also pulled through wearing khaki shorts, tube socks, new balance sneakers, and a phany pack with a years supply of alka seltzer tablets. He was granted a single wish by a genie in his early adventures and instead of asking to be sent home, he wish for a but more holding space in his phany pack.... He's the best.
@matthewjennings7645
@matthewjennings7645 4 года назад
I assume you and your DM enjoy Isekai animes, and acquisitions incorporated. Also, you should totally find a way to get a Golem for your Jewish Rogue :)
@Konpekikaminari
@Konpekikaminari 4 года назад
As a jewish person, I love this mental image
@GibbonStreet
@GibbonStreet 4 года назад
@@matthewjennings7645 what a fantastic idea!
@koimeone3707
@koimeone3707 4 года назад
Just two things which I'd like to add: 1) College of Swords Bard 2) At higher levels the dual wielding could be made stronger by utilising some interesting magic weapons' combos
@Unit-3D
@Unit-3D 4 года назад
That's actually a fair point. While most good magic weapons are going to take up attunement slots, and it is usually better to spread magical weapons around among those who use them, a character with two different special attacks/abilities would be pretty versatile.
@vindex57
@vindex57 4 года назад
I've found that a really good build is going Mark of Healing Halfling, Paladin 2, College of Swords Bard 18, with the Mobile and Dual wielder feats, Two-Weapon Fighting fighting style (from the bard, and Defensive from the paladin), Magical secrets of Find Greater Steed and Tenser's Transformation is absolutely amazing. You can share your Tenser's Transformation with your mount for essentially 10d12 extra force damage, and using your smites to deal that bit extra when you crit. You use the halfling racial ability combined with mobile to run in between the legs of your enemies and Defensive Flourish to get some crazy high AC. Alternitavely, you can go Mark of Shadow elf and pick up Elven Accuracy and Revenant Blade, if you like the flavor of it.
@KINGTACO31
@KINGTACO31 4 года назад
How do you share tensers with your mount?
@vindex57
@vindex57 4 года назад
@@KINGTACO31 "While mounted on it, you can make any spell you cast that targets only you also target the mount." - Find (Greater) Steed. Tenser's Transformation has a range of Self.
@KINGTACO31
@KINGTACO31 4 года назад
@@vindex57 ohh, actually insane then!
@Grorl
@Grorl 4 года назад
Oh. Shit. Why mark of healing hafling, though?
@vindex57
@vindex57 4 года назад
@@Grorl Well, one thing about bards that i noticed is that you don't get a lot of spells that are directly useful in combat. I played it as a lightfoot halfling way back when, and having a strong set of spells to help the party in combat was something i missed until the later levels. It works fine past level 12, but until then i reccomend using a Dragonmarked race of your choice (i suggested halfling to keep the ability to run in between the legs of enemies and healing instead of hospitality to reduce overlap with the bard spell list).
@Minesk523
@Minesk523 4 года назад
It may seem less optimal, but I love the dual wielder oath of vengeance paladin. He gets the hunter's mark and divine smites per hit
@themagescorner
@themagescorner 4 года назад
He can also get this through polearm mastery though and use the great weapon style. That's why it's hard to justify dual wielding on classes that don't have the style.
@Awoken0
@Awoken0 4 года назад
Divine Favor would be a better choice, since you wouldn't need to change targets as with Hunter's Mark and only do 1 less average damage. Much more optimal.
@Xion_Toshiro
@Xion_Toshiro 3 года назад
Hero Forge! Finally, they get some recognition. Thank you for advertising Hero Forge, it seriously needs some love.
@peacetotheworld5051
@peacetotheworld5051 4 года назад
Hey guys you misspelled dual in the description. You can thank me later. That'll be $500
@dragonmaster613
@dragonmaster613 4 года назад
Maybe it's a dual wielder who likes to duel.
@Castheknotted
@Castheknotted 4 года назад
pssssh totally on purpose lol
@BronzeRivet
@BronzeRivet 4 года назад
@@Castheknotted hahaha!
@Kronossphere
@Kronossphere 4 года назад
re: dual wielding rapiers. there are historical dueling manuals that have examples of, and instructions for fighting with a pair of rapiers.
@Andreu0rtin
@Andreu0rtin 4 года назад
Really? I have heard dual wield a rapier and a dagger but I can't see two rapiers for anything beyond of a show.
@ChristnThms
@ChristnThms 4 года назад
The problem, even in concept, of dual wielding rapiers is that the primary benefit to a rapier is reach. As such, unlike a longsword, you wield it with your leading arm. Thus, assuming equal length weapons, your opponent enters your striking range if he does not take the same stance. Thus, for both opponents, anything held in an offhand, is too far away to threaten the opponent. This is precisely why the rapier/gauche combination, used the gauche for blocking and trapping, rather than striking. Its lack of length was not a deficit, since it wasn't a striker, and allowed it to be crossed behind the rapier for blocking. The treatises that instructed use of two rapiers did not suggest it as a superior option against a single opponent, but rather a last best option if you're forced to defend against multiple attackers. So, we can guess from this, that it was an act of desperation rather than a preferred technique.
@Desmont123
@Desmont123 4 года назад
Michael Hundt wrote about using twin rapiers and there are also spanish and italian treatises (Fiore afaik) depicting it, even though it was very rare and nowhere near as good as using rapier + dagger, cloak or shield.
@Kronossphere
@Kronossphere 4 года назад
@cak01vej google is your friend, and other posts here have already linked specific sources. also, its not really the kind of thing you should have to convince a DM of, unless you are in a specifically historical setting. as long as you have the requisite proficiency and feats, you can dual wield dwarves if you want. (results not guaranteed)
@suracha8130
@suracha8130 4 года назад
@@Kronossphere but now I have to!
@alexwilliamson8781
@alexwilliamson8781 4 года назад
I have a 5th level dual-wielding sharpshooter Horizon Walker that's both a terror in melee and at range. In melee, a pair of shortswords does 4d6+6 with casting Hunter's Mark and on subsequent turns, does as much as 6d6+6. At range, he casts Hunter's Mark and does up to 2d8+2d6+26 and then adds another d8 on top of this, depending on the target (I sometimes elect NOT to use Sharpshooter). Basically, he's a monster and I love him. Beyond damage though, he has a rich story and I love that he has the brawn to handle any situation that his diverse background can get him into. Thanks for another fun video guys!
@HiddenNerdySide
@HiddenNerdySide 4 года назад
Personally, I love going Gloomstalker till level 3 to get the Dread Ambusher ability and then fighter the rest of the way. You deal tons of damage, get your action surge, and you can jump around from target to target like the speedy whirlwind of death that you imagine you are when dual wielding (especially in early levels). Great video as always, my Canadian brethren!
@NotYourAverageNothing
@NotYourAverageNothing 4 года назад
It's better to stop at Gloom Stalker 5.
@HiddenNerdySide
@HiddenNerdySide 4 года назад
@@NotYourAverageNothing Depends on how high level your campaign is going and how you choose to build your fighter. Because extra attack doesn't stack and fighter's also get it at level 5. You could also go fighter till level 5 and then take the 3 levels in Gloom Stalker. It's personal preference.
@rogerjolly1358
@rogerjolly1358 3 года назад
@@HiddenNerdySide How u choose the stats then? 14 on Dex and on Con ? I´m looking forward to build a lizardman-dual wielder which supposed to be awesome fast. And which Fighter subclass u would recommend?
@HiddenNerdySide
@HiddenNerdySide 3 года назад
@@rogerjolly1358 Dex fighter build works best for sure. I'd personally go Echo Knight or Battlemaster. They're the best fighter subclasses in my opinion by far and they both work well with Gloomstalker.
@rogerjolly1358
@rogerjolly1358 3 года назад
@@HiddenNerdySide And for fighting styles then Two Weapon and ranged? And which Manouvers?
@caosisaac
@caosisaac 3 года назад
theres actually a 3rd party feat in a book i have that i love. It requires having the dual wielder feat as a perquisite but it's effect is "When wielding a one handed weapon in each hand you may make 1 additional attack during your attack action. that gives a fighter a total of 4 attacks per turn (including the bonus action); and 7 with an action surge. really improves dual wielding in the game even if you have to take 2 feats in order to get it.
@valintinesmith7807
@valintinesmith7807 2 года назад
What book and feat is this?
@caosisaac
@caosisaac 2 года назад
@@valintinesmith7807 its a 3rd party book just called "5th edition feats" by tpk games. The feat is called two-weapon mastery
@shadenox8164
@shadenox8164 2 года назад
@@caosisaac Not surprised there's a book of feats from third party, they really dropped the ball on feats in 5th.
@jake192
@jake192 4 года назад
Thanks guys! As a duel wielding fighter, and even as a DM, I always feel like I'm not getting the rules right. Thank you for your tips!
@benjaminrulla5862
@benjaminrulla5862 4 года назад
Historically, dual rapier (or case of rapiers) style was taught in fencing school in Europe during the Renaissance era. Using two rapiers is harder then a rapier and a dagger, but it teaches you to use your non-dominate hand in combat more effectively. I, personally, think that dual rapiers would have been more commonly used then dual longswords or battle axes. That said, this is D&D. Cool factor is superior to historical accuracy. If I could make a dual pole-arm fighter, I would do it in a heartbeat.
@bigbrainenergyguy
@bigbrainenergyguy 4 года назад
You can dual wield lances with the dual wielder feat, though only when mounted
@nathanthom8176
@nathanthom8176 4 года назад
I would say two rapiers is a bad idea, the good thing about a dagger isn't just that it gives you a defensive off hand weapon but they are good close in unlike a rapier which is near useless.
@kylenetherwood8734
@kylenetherwood8734 4 года назад
You can carry two spears with the dual wielder feat. If you want two reach weapons, you could use two whips with the same feat.
@nathanthom8176
@nathanthom8176 3 года назад
@SaviorOfNirn I was replying more in relation to the first comments talk of historic dual rapier use, I know very much how little it matters to actual gameplay. I tend to put roleplay ahead of optimal combat damage numbers and so unless I was playing some sort of master fencer/swordsman, I wouldn't use such a combination as dual rapiers.
@eewolfs2165
@eewolfs2165 3 года назад
paladin seems like a pretty good option for duel weilding since more attacks mean more opportunities for crits which you can then pump with your smites. and with improved divine smite that basically counteracts the bonus damage lost
@absolstoryoffiction6615
@absolstoryoffiction6615 2 года назад
Add the Rogue's Sneak Attack to your Smite for more damage since both act the same in function.
@downstairschannel6582
@downstairschannel6582 2 года назад
Not to mention you can take the two weapon fighting style to also get rid of the bonus action lose
@hewhogoesbymanynames
@hewhogoesbymanynames 2 года назад
@@downstairschannel6582 As they say in the video, paladins can't easily take that style.
@downstairschannel6582
@downstairschannel6582 2 года назад
@@hewhogoesbymanynames yeah, took me a bit too realize that
@hewhogoesbymanynames
@hewhogoesbymanynames 2 года назад
@@downstairschannel6582 Bums me out because I'm currently playing a paladin who has ended up with two powerful magic weapons (our other melee person didn't want either of them, I asked), sort of stumbling bass ackward into being a dual wielder (as soon as I can take the feat)
@baileyp7927
@baileyp7927 4 года назад
Personally I like going Champion Fighter with my dual weapon Variant human with dual wielder feat, using 2 Rapiers With more attacks it gives you even more chances to crit with your champion increased crit range. Plus fighters done have much besides second wind for their bonus action so it gives you something to do . As for another feat I like defensive duelist, giving that extra AC as a reaction just helps to bridge that AC gap when not using a shield, in fact giving you more when combined with dual wielder and the defense fighting style.
@codylight9966
@codylight9966 4 года назад
Actually talking about the ad, I loved using Hero Forge to create my character. My friend has a 3D printer, so it was only $7 for the download and then $3 for the resin used. Im really looking forward to painting it and bringing it to life!
@johnhuffman9533
@johnhuffman9533 3 года назад
Swashbuckler Rogue 8 / Champion Fighter 12 - Tons of chances for moderate Sneak Attack damage, plus some of the best features of both classes. Start with Rogue, add Dual Wielder as quickly as possible, and you're off. Take Defensive and Two-Weapon for your fighting styles and up your Dex to the max, and you'll have 19 AC without sacrificing Stealth.
@darrenflavelle1845
@darrenflavelle1845 4 года назад
A while ago I was playing in a game with some heavy homebrewing by the DM and I got to play as an Ogre. He was a large character, fighter 2 barbarian 5, and he took the dual wielder feat and because he was large sized he got to wield weapons that for medium sized characters were two-handed, but for him, were classed as one-handed. And a dual wielding, raging ogre with twin greataxes and an action surge was an ABSOLUTE BEAST! He was so fun to play.
@shootingstardragon7764
@shootingstardragon7764 3 года назад
A dual wielder's dream
@Alphadog2064
@Alphadog2064 4 года назад
It’s kinda funny because regardless of your class or build, you can almost always gain great benefits if your first class level is 1 fighter. It gives you so much that it’s really useful to most builds
@maid_of_heart3261
@maid_of_heart3261 3 года назад
Fighter 3/druid 7. I'm dual wielding whips. It is very fun and I have ways to sneak in some extra damage to make up for the low attack dice
@cucrow3595
@cucrow3595 4 года назад
my favorite build so far was actually a horizon walker ranger with a two level dip in fighter so that at the 11th ranger level, even though that's high up, you could make 7 attacks using your action surge if you were fighting two or more enemies. i plan on making great effect with this build on a dwarf because having a teleporting dwarf armed with two hammers seemed like a great visual :)
@DrDouchebag69
@DrDouchebag69 4 года назад
I once played a drow elven fighter/college of Valor bard wielding two rapiers. The idea was some sort of of a blade dancer performer aesthetic who inspires her allies by whirling across the battlefield. Don't think it was really optimized for combat, but it was a lot of fun to play for me. Good mix between combat effectiveness and rp options.
@leonvalenzuela4096
@leonvalenzuela4096 2 года назад
when doul welding with 1 magic weapon, I like it as the off hand as that makes both attacks strong & if the first miss more mild, but it also has made a favorite RP moment, "why did you slay that with your normal blade? you have a frost saber!" "True, but it knew that too, & was worrying about it, forgetting that magic is not the only thing to be considered a weapon."
@absolstoryoffiction6615
@absolstoryoffiction6615 2 года назад
Eldritch Knight: "You don't Drop Weapon, Swap Between Hands, Interact Action, and Bonus Action: Weapon Bond your weapons during Extra Attacks?... Or is that just me?"
@monkeybizzz5250
@monkeybizzz5250 4 года назад
It's funny you just made this, the past few weeks I've been deliberating on the strongest dual wielding class I can make. Dont forget Warlock Hexblade as well. That combines with 2 levels of paladin gives you Devine smite, and a couple spell slots that recover on a short rest
@xdecatron2985
@xdecatron2985 4 года назад
Hexblades also get to change their attack/damage mod to Cha for two different weapons.
@firstnamelastname7298
@firstnamelastname7298 4 года назад
@@xdecatron2985 wai wha they could dual wield? their pact weapon!?
@Teaandephemery
@Teaandephemery 4 года назад
@@firstnamelastname7298 I understand that your pact weapon and your Hexblade conjured weapon can be two different weapons, so you can have solid sword in one hand and creepy magic sword in the other.
@firstnamelastname7298
@firstnamelastname7298 4 года назад
@@Teaandephemery i was planning on using my sword patron on one hand and another one the pact weapon on the other but yea yours make sense
@blackmoosev6833
@blackmoosev6833 2 года назад
5wchvv
@LDGameSHD
@LDGameSHD 4 года назад
Made a hexblade warlock/Gloom Stalker ranger (and later the same character but a horizon walker ranger instead) that was pretty fun, horizon walker makes you incredibly hard to pin down, especially in situations where you’re fighting a large group of enemies, plus if you pick up relentless hex, you can kick things into overdrive by sacrificing your off-hand attack. I imagine a fighter/horizon walker could do some incredibly impressive things with this setup using their action surge
@DurandalsFate
@DurandalsFate 4 года назад
If you're an Eldritch Knight or other spellcaster* who really wants to carry two weapons, there are ways to reduce your issues with drawing and stowing weapons to cast spells, if your DM is enforcing those rules (as they probably should, but some don't). First, a *Ruby of the War Mage* is a common item that allows you to use a weapon as a spellcasting focus. It requires attunement, but this way you can cast spells with unpriced material components without having to put away your weapon. (College-of-Swords Bards and Profane Soul Blood Hunters don't need the Ruby to use a weapon as a spellcasting focus.) This doesn't help you with spells that have somatic components but no material components, and it doesn't help you with spells that have priced material components, but most of the latter won't be cast in the heat of battle. Second, you can technically drop a weapon on the ground for free and then pick up the weapon as your free object interaction as part of your action or your movement, but only on your turn. That doesn't help you in situations where dropping your weapon would risk losing the weapon, and it doesn't help you cast spells on anyone else's turn, like when you want to cast _Shield._ Third, there's currently a multiclass dip that can go a long way: the *Psionic Soul Sorcerer.* Just one level gives you Psychic Sorcery, so you can cast spells without components, including material components. There are some limitations, but it works automatically on all cantrips and first-level spells, and it's a very high probability of success on other low-level spells. If you take the Wild Talent feat, that Psionic Talent die can keep growing with your character level so you can more reliably cast those higher-level spells without components. I cannot stress enough how fun and creative things can get when you don't need to use components. Totally changes the way you play and opens up so many options for sneaky shenanigans. That one level also gives you a cool kind of telepathy and a much-expanded set of early-level spells and cantrips. And if you take it as your first level before multiclassing as Wizard, you get that nice proficiency in Constitution saving throws for all your concentration rolls. * Off the top of my head: Rangers, Arcane Tricksters, Dexterity-based Paladins, Hexblade Warlocks, Valor Bards, Whispers Bards, Bladesingers, Circle-of-Spores Druids, Death Clerics, and Nature Clerics with _Shillelagh._
@aragorn1780
@aragorn1780 4 года назад
As someone currently playing a duel wielding eldritch knight... It's true what you say about how it limits what you can do, but at the same time, it diversifies your options of how you can do it, and can make encounters interesting since everybody will never know if you're gonna throw your spells or go in and dice em up; most importantly tho, it gives you a way to continue dealing multiple damage when you run out of spell slots ;)
@SK8GEEK1
@SK8GEEK1 4 года назад
An Elf, maybe Wood, fighter with 2 scimitars and pick up Elven Accuracy giving you +1 dex, which should round you up to 18 Dex and 3 die on advantage. Take Champion at 3 to crit on 19s or 20 to be a crit bot.
@matthewbaldwin3595
@matthewbaldwin3595 4 года назад
I was just thinking about this! Leave it to the Dungeon Dudes to read my mind haha. Thanks for another great video!
@wildewalker
@wildewalker 4 года назад
Also helpful are spells or abilities that add damage to every attack (paladin, hexblade, etc.), so don't underestimate that. I noticed you didn't cover multiclassing, which can also be super helpful for this wielder type. But I really like how well you laid out the basics! I've watched it a couple times, myself.
@adamcauble3674
@adamcauble3674 4 года назад
Ranger, holding bow at start of combat: 1st round, bonus action cast hunters mask, then shoot with bow, then drop bow on ground and draw 1st short sword. 2nd round, draw 2nd short sword, then attack and BA off-hand attack.
@MadSwedishGamer
@MadSwedishGamer 4 года назад
Oh, and I think the best classes for dual-wielding are Rogues for an extra chance at getting Sneak Attack, and Paladin for an extra Divine Smite.
@robertanderson6501
@robertanderson6501 4 года назад
Well with a rouge that when with assassin you can auto crit a surprised target with both weapons if you hit
@avichaid6021
@avichaid6021 4 года назад
Paladins less so because they have alot of bonus action spells You could bring the argument of cunning action, but for rogue it's actually a source of opportunities. You make your action attack. If you hit then the second attack is redundant, and just bonus disengage. If you miss then attack again for the second chance of sneak attacm
@huntergosche2830
@huntergosche2830 4 года назад
I like how every time I plan to develop a new character there was a video put out very recently on it lol.
@gammothdraws
@gammothdraws 2 года назад
Not too far in (just after the hand crossbow bit) but here's something they might have missed. The Crossbow Expert Feat allows you to effectively dual weild one melee weapon and one hand crossbow. And you don't get disadvantage because of the Feat and you don't need to have a free hand to reload
@absolstoryoffiction6615
@absolstoryoffiction6615 2 года назад
That makes sense... Meta Vs Logic in video games. What's also valid under RAW is... You can dual wield non light weapons without Feats. Just avoid using your Bonus Action for that second weapon/other unarmed strike. Otherwise, the limitation rules will apply. In the case of Double Handed weapons... You can attack with your leg then with shoot your crossbow... As the rules are only concerned with Attack Order. Just have a why to reload your crossbow after releasing its bolt.
@primeemperor9196
@primeemperor9196 4 года назад
On the Eldritch Knight: Nothing is stopping you from dropping a bound weapon, casting a spell, then summoning it back to your hand as a bonus action. Pretty useful at early levels, or until you get the Warcaster feat.
@LJesse722
@LJesse722 4 года назад
I have a dual Wielder Fighter/Paladin with a great sword on its back lol my character it’s well rounded with tons and feats, great vid I’m feeling really confident about my Dual Wielder fighter ^^
@benthomason3307
@benthomason3307 4 года назад
I think that a 20th level fighter getting ofur attacks with a two handed weapon but only increasing to five attacks when switching to two one handed weapons makes no freaking sense at all.
@iododendron3416
@iododendron3416 3 года назад
Especially when the highest you could would be a d8 for the one handed weapons versus 2d6 for the greatsword.
@nulllex0099
@nulllex0099 3 года назад
Extra ttack should be homebrewed to make it make sense with dual wielding
@stevenobrien7686
@stevenobrien7686 2 года назад
Lol you guys are missing the magic, literally. If you’re duel wielding magic weapons, and fishing for crits with elven accuracy NOVA DMG is real. The more dice the more you double, and wielding a secondary magic weapon really adds up.
@gavinruneblade
@gavinruneblade 4 года назад
Revenant Blade is also a valid feat for dual wielding. And Crossbow Expert gets you that off hand crossbow attack if you want to really do the switch-hitter build. A trap to avoid is thinking you can use the attack cantrips like Booming Blade or Greenflame Blade because they don't use the attack action, they use cast a spell action, so your offhand attack never triggers.
@austinturner3427
@austinturner3427 4 года назад
Some points for dual wielding options for other classes that weren't really explored in this video: Barbarians get their extra Rage damage on *all* Strength based melee weapon hits, including your offhand weapon. And more opportunities to utilize your Brutal Critical feature is always nice. Some Pact of the Blade Warlock Invocations can make for some unique dual wielding, assuming your DM lets you have two pact weapons (like a pair of daggers). Eldritch Smite makes you a pseudo-Paladin by using your spell slots for more damage and Lifedrinker adds your Charisma modifier to damage with your pact weapon(s) in addition to whatever they use in the first place. I'd mention College of Blades Bard but I see that many people before me have that covered.
@foolwise4703
@foolwise4703 3 года назад
with my newest character (a bladesinger), I plan on using dual wielding with thrown weapons a lot - just to get something out of all those bonus actions that I would otherwise not use.
@justmonica9253
@justmonica9253 4 года назад
I'll be honest with you, crossbow expert + hand crossbow achieves pretty much the same thing as dual wielding with the advantages of a more versatile range, the option of the archery fighting style and being able to use sharpshooter later if you like. They really dropped the ball with dual wield support; it should not have eaten your bonus action, or else should have been able to scale for more attacks.
@kellyweaver8422
@kellyweaver8422 4 года назад
No doubt it is broken. It doesn't scale at all. And if you are a rogue it costs you the use of your cunning action.
@Tank1711
@Tank1711 4 года назад
@@kellyweaver8422 go swashbuckler. Can literally walk away as your movement and doesnt provoke an attack as long as you made an attack against the target. Doesnt state you have to hit either
@studentofsmith
@studentofsmith 4 года назад
Plus after your attack you can use your object interaction to draw a one handed melee weapon for opportunity attacks and such.
@kellyweaver8422
@kellyweaver8422 4 года назад
@@Tank1711 swashbuckler doesn't completely solve the problem because you still give up the extra mobility that you would have with being able to dash with your bonus action.
@TheGraviox
@TheGraviox 4 года назад
I have a homebrew feat for two weapon fighting. It requires the Dual Wielder Feat. And grants a second attack for the bonus action and it allows you to attack with both weapons for opportunity attacks.
@valinn13
@valinn13 3 года назад
Just a quick note about dual-wielding rapiers. Historically, fighting with two rapiers is called "Case" and is pretty effective, especially against multiple opponents. Whereas, rapier and dagger is better against a single opponent. I don't know how common fighting case was, but you do see it mentioned a few times in Shakespeare, and it's discussed in period fencing manuals.
@natangelmen
@natangelmen 4 года назад
Lol. "As long as you remember to use it."
@arcee9810
@arcee9810 3 года назад
Was waiting for them to mention "wizard with Tenser's Transformation" and they never did :( I ran a bladesinger who used that along with a potion of speed to essentially turn an adventuring party into salsa with a pair of nonmagical shortswords. The new Spirit Shroud from Tasha's can be really lit too and will be a part of your repertoire a lot earlier, while still being fun when upcast at later levels.
@user-kw1bg9ye1x
@user-kw1bg9ye1x 4 года назад
This video clarifies things a lot))) In my current campaign, our paladin player made his character as Lautrec of Carim from Dark Souls, wielding two shotels) After some search about actual shotel fighting I gave him ability to ignore shield-based AC buffs. Haven't seen this in action yet, but looks like a lot of cool roleplaying to me.
@notorious.scoundrel
@notorious.scoundrel 2 года назад
Variant human Swashbuckler rogue with both the Dual Wielder & Fighting Initiate (twf) feats using two Rapiers is honestly suuper fun. I'm playing one in Waterdeep: Dragon Heist and it's absolutely amazing.
@aidreamers
@aidreamers 3 года назад
Coming back to this now and seeing "If your second weapon has the thrown property, you can throw it instead of attacking with it.", all I can think about is Eivor from AC: Valhalla stabbing a guy with her hidden blade and chucking a hatchet at a second enemy. Now I want to be a dual wielding barbarian.
@-POISON-
@-POISON- 4 года назад
Guys, at this point, I think the best way to fix the oversight is to make a video on a College of Swords Bard + Swashbuckling Rogue dual wielder character build.
@ImmortalLemon
@ImmortalLemon 3 года назад
I played a Dragonborn fighter who dual wielded falchions. In the game the falchion is 2 handed and heavy. But after discussing what a falchion actually is with my DM, we made them the right way which is one handed and light. It’s basically a medieval machete. It looks big but it’s insanely light
@Ironaho
@Ironaho 7 месяцев назад
Made my character exactly this
@Icephantom573
@Icephantom573 4 года назад
Very nice video! I'm currently trying out a homebrew version of the two-weapon fighting style in my campaign: instead of adding your ability modifier to the damage, the attack with your offhand no longer costs your bonus action if you take the attack action, although you can still only do it once per turn. You can get the damage bonus by having both the fighting style and the dual wielder feat
@dutch6857
@dutch6857 4 года назад
I've read that the dual rapier style was called 'Florentine', although there appears to be doubt about how much (If at all) it was practised. It is curious, though, that the one common, historic European two weapon style of rapier and dagger isn't allowed under 5E because rapiers aren't light. Unless one burns a feat. Extra training. Hmm....
@Sceadusawol
@Sceadusawol 4 года назад
They could easily have made it so that only the off-hand weapon needed to be light. I don't know why they didn't do that.
@dutch6857
@dutch6857 4 года назад
@@Sceadusawol Right? It feels like a rapier with a mostly defensive dagger (With the chance for opportunity attacks) would be way more easy to use than dual hatchets, which is totally legal.
@Sceadusawol
@Sceadusawol 4 года назад
I have actually considered a whole raft of ideas for off-hand weapon fighting. If you give up the additional (bonus action) attack, could you add +1 to AC for the turn, instead, for example?
@daymonw7238
@daymonw7238 4 года назад
Me and my friends use a homebrew rule that only the offhand weapon needs to be light, and I’ve even gotten away with it in Adventure’s League once when our DM thought my Rogue having a rapier and a dagger made sense
@Kincaid16
@Kincaid16 4 года назад
Florentin is traditionally a rapier and dagger.
@KINFIN123
@KINFIN123 4 года назад
Fun fact. Dual Rapier is actually a fencing style.
@LurkerDaBerzerker
@LurkerDaBerzerker 4 года назад
A fellow Blood&Iron HEMA watcher, or perhaps a HEMA nerd in general?
@squirrelsrus1
@squirrelsrus1 4 года назад
In a current AL campaign, I have a level 10 Barbarian with Path of the Ancestral Guardian, level 1 Fighter Two-Weapon Fighting, and the Dual Wielder feat. He swings a +1 Warhammer in each hand. So Rage + 2 attacks on the first round and 3 attacks after that. He's a lot of fun to play.
@kevinwilson4238
@kevinwilson4238 4 года назад
I played through Hoard of the Dragon and Rise of Tiamat using an Urchin V Human Dual Wielding Dexterity Battlemaster/Monk. He was very mobile with the feat and monk, high AC, lots of options for his Bonus action. He would switch between two sabres and a longbow regularly, playing off the multi tool character. Many times he got the Wizard to safety, the paladin in position to smite or tripped a flying creature out the sky. He was so much fun to play with so many options for the whatever the situation. His crescendo was being dropped by Tiamat, but staying up through death ward. He then ran up Tiamats spine carving wounds until reaching her nexus and driving in the killing blow with his final attack. This was critting with a Dragon slaying arrow when she first appeared.
@JackOfHearts42
@JackOfHearts42 4 года назад
Little known fact: you can dual wield non-light weapons without the feat, you just don't get the bonus action attack. Perfect for a longsword & quarterstaff wielding Gandalf type with War Caster feat. Nothing says you cannot use ANY one-handed weapon to attack, as two-weapon fighting does nothing but add the bonus action attack. If you have two separate magic weapons with good buffs, plus something better to do with a bonus action, then no point investing in stacking the fighting style & feat.
@bastionsea2829
@bastionsea2829 4 года назад
In 3.5 it's a feat and uses any light weapon (including Monk fists), and the upgraded versions allow multiple off-hend attacks, without the feat it's a -5 to the off-hand attack
@MoonyPoet
@MoonyPoet 3 года назад
My current character is a dual-wielder. He is a battlemaster/swashbuckler. In the world my DM runs, fire arms are a thing. So he's wielding a pistol and a musket in addition to dual rapiers. Mine is a touch more defensive. He has the Defense fighting style and two weapon fighting. The +2 AC is great. The ability to throw out multiple attacks a turn really helps secure that sneak attack damage. Thus far, up to level 6, he's successfully been able to play the DPS and Tank roles quite effectively. He novas damage pretty well and he's proven to be a great dodge tank.
@DunDunDance-j2s
@DunDunDance-j2s 4 года назад
Wow, my next character that I’ll be playing in a few days is a dual wielder. Time to see what I did wrong lol
@NegatveSpace
@NegatveSpace 4 года назад
Wow even through reading the rules several times I didn't know dual wielding took a bonus action. That is weird since dual wielding has other drawbacks I don't think I like how that works.
@nykolostark
@nykolostark 4 года назад
I once made a swashbuckler/college of swords character that I wanted to play for a friend's campaign. Sadly, it never came to be. On paper, I imagined him with two scimitars, dancing around the battlefield, slicing and dicing his enemies. Sneak attack with the panache ability of the swashbuckler along with the flourishes of the college of swords seems like a nasty combo when combined with dual-wielding. I hope to play him someday.
@kerrycollier5297
@kerrycollier5297 4 года назад
I rolled with a dual-wielding Dex based Battle Master Fighter with Rapiers. He was a varient Human, and I took 3 levels of Rogue to get Swashbuckler as well. He was a good time!
@clitcommander1681
@clitcommander1681 4 года назад
Two magic weapons are how you can keep dual wielding relevant at higher levels when the enchanted weapons get an extra die or two
@seanellis5410
@seanellis5410 4 года назад
UGH I could really use this. I have a dual wielding rogue and I feel like it’s often a hindrance because I don’t know how to play it efficiently
@damienpeters6004
@damienpeters6004 4 года назад
Here's my tips: 1: Daggers. You get your damage from sneak attack, not weapon damage. Daggers will offer you more versatility. Not only are they cheap and easy to hide, they're throwable, and you can add SA damage to them when thrown if the appropriate markers are met. 2: Cunning Action. If you have already hit once with your main attack and applied SA, who needs an extra 1-9 damage? Use Cunning Action to hide, disengage, get in a better position, etc. Just because you can doesn't mean that you should. 3: Positioning. You are mobile. You are stealthy. You can hide every turn if you'd like. You can set the terms of engagement. Pay attention to the field and make sure you're putting yourself somewhere you can easily get yourself out of. 4: Why attack? Sometimes the best way out of a situation isn't to fight at all. Fewer classes are better equipped to handle those kind of encounters than you. Pay attention to the environment for things to abuse. Listen to what NPCs have said. Be the guy who dashes and disengages past all of them to flip the switch and drop them in the pit trap.
@seanellis5410
@seanellis5410 4 года назад
Damien Peters Fair point on using the environment and not going to the extra attack when it’s not necessary. I took the dual wielding feat so I’m using two rapiers, and I tend to try to abuse faerie fire as an arcane trickster to get myself advantage on my attacks to get that sweet sweet critted sneak attack. I appreciate the advice!
@joelsasmad
@joelsasmad 4 года назад
@@damienpeters6004 But then why dual wield at all?
@austaroth
@austaroth 4 года назад
If you haven't picked a subclass then Swashbuckler is fun. Makes it so much easier to get sneak attack, and if you hit someone they can't attack you with opportunity. Making it real easy to move around the battle with out needing the mobile feat. Edit: oh you already picked a subclass.
@damienpeters6004
@damienpeters6004 4 года назад
@@joelsasmad Easy. Multiple chances for sneak attack a turn, and as a Swashbucker it's twice as many enemies you get a free disengage on. There's good logic behind it. All I'm saying is that the important part about dual wielding as a Rogue is getting that chance to land sneak attack. If you've already done that, assess the situation and rethink whether or not attacking with the off hand weapon is worth it because it very often isn't, especially as a Rogue.
@weeznaz8195
@weeznaz8195 6 месяцев назад
In Baulders Gate 3 dual wielding is easy: just pick the dual wielding trait and put the more damaging weapon in your left slot. In the right slot put a weapon to use it’s spell or stat increases.
@BossNerd
@BossNerd 3 года назад
Very fun character to play with dual wielding. Tabaxi - 5th level Artificer (2 attacks), 5th level Swashbuckler (sneak attack + U.dodge), 3rd level champion (19 crit.). Max dex. + UA's Fey touched (misty step + hunter's mark). Using two rapiers he uses hit and run tactics to compensate for moderate AC & HP. The only draw back to the build is that you need a bonus action to command the steel defender. So in close quarters drop dual wielding and use a shield & steel defender. He also ends up being good at range with artificer's multi-shot cross bow - not to mention he can cast spells, and has rogue skills. Extremely versatile(fun) build.
@juliandravk321
@juliandravk321 3 года назад
Hexblade warlock with pact of blade can really benefit from dual wielding
@AllThingsFascinate
@AllThingsFascinate 3 года назад
@@elliotbanbury6442 You can have one summoned and one bonded weapon. It works.
@BrutusMaximusAurelius
@BrutusMaximusAurelius 4 года назад
Variant human dual wielded fighter with the dual wield feat. That’s all.
@Tank1711
@Tank1711 4 года назад
I took alert for my variant human fighter/rogue that's dual wielding, I knew I was multiclassing at level 2 so I would lose the feat at 4th. Alert had saved my ass a few times so far in CoS from being suprised 😂
@chrishardy3439
@chrishardy3439 4 года назад
I see your variant human fighter and raise you a half elf swords bard+ hexblade
@joeofdoom
@joeofdoom 4 года назад
It gets worse as it goes on it's great at early levels but pretty poor later on as you only get one bonus action attack, fighter is not the ideal class for dual wielding.
@GoodOldGamer
@GoodOldGamer 4 года назад
I have a build that does that but then goes barbarian from level 5 on. I love the idea of raging dual axes. 👍
@Sean-fo8kg
@Sean-fo8kg 4 года назад
Variant Human fighter with great weapon fighting style and the polrarm master feat. That is all :)
@JohnNaru2112
@JohnNaru2112 3 года назад
I think a really cool dual wielding character is a cleric that uses his spiritual weapon in his off hand, even using it with a shield if you take the war caster feat.
@freyanox9443
@freyanox9443 4 года назад
I would argue that the eldritch knight is very cool to dual wield with and I feel the mechanics are smooth. Weapon Bond on to 2 handaxes, daggers, etc. and at the start of your turn throw one with your action, the second with your bonus, then action surge to cast a spell empty-handed. Next turn use your action to cast say a fireball then bonus action to summon one weapon back to your hand, repeat next turn, then throw both axes again. This would be a ranged damage dealer I admit but it feels competitive with other classes but I feel the challenge would be in obtaining powerful thrown weapons to stay viable at later levels.
@handlebarfox2366
@handlebarfox2366 4 года назад
I'm pretty sure this channel has been dual wielding since day one. ;)
@Answerisequal42
@Answerisequal42 4 года назад
Just want to add something odd here: Darts are not considered light. Which makes no sense if you consider that daggers are.
@rayquaza5059
@rayquaza5059 11 месяцев назад
Something fun at low levels is to dual wield scimitars as a Spore Druid. Halo of Spores encourages you to stay at close range anyway, and while your Spore Wild Shape is active, all melee weapon attacks you do cause an extra 1d6 necrotic damage. If your attacks land, you can essentially deal 4d6 + Dex mod damage with your melee attacks on your turn as early as level 2.
@mentalrebllion1270
@mentalrebllion1270 Год назад
I’ve had to take up dual wielding at times for one of my rangers I play. This is because we had a very small party which consisted of a squishy wizard and a cleric. While the cleric is perfectly able to tank, they ARE our healer and it was the role in the party that the player had in mind when they created their character. And wizards be wizards, especially in those early levels. So my ranger took up front lining for a time and I utilized two weapon fighting and became familiar with the rules regarding it because of that. I’ve been able to retreat to being the archer, as originally intended, ever since we added the Paladin and we still have a healer and buffer/debuffer in our new bard even after the cleric left, so I’ve been able to have a breather. It can be super intense to frontline, especially if you aren’t a build whose whole design is that role. It’s demanding to be sure. I did nearly die in those early levels because of it. But I managed to pass all my saves and get up. And this is why I play a drakewarden lol. Even when I went down, my little drake managed to assist my party who eventually got me up (I got caught between two creatures with the dire wolf stat block). Anyway! I have to agree it is a difficult method of fighting. I’d prefer, if I did make a character with dual wielding being the main thing I wanted from it, that I’d prefer playing a swashbuckler rogue, that way I could add more damage.
@SilverAgeStoryteller
@SilverAgeStoryteller 3 года назад
Are those Rayla's sword/dagger/hooks in the back??? Pretty cool lol
@KalvyNoodle
@KalvyNoodle 3 года назад
Whoa, nice catch.
@TheNatequendo
@TheNatequendo 4 года назад
You failed to mention one of the best thing about dual weilding: having two different magic weapons attacking at the same time. Let's say you have the Dual Wielder feat: you can have a Flame Tongue longsword in one hand and a Frost Brand longsword in another. If you are a 11 level fighter, you can make 4 attacks including your bonus action, 2 of which can be with the Flame Tongue and the other 2 with the Frost Brand. Obviously you'd have to play in a game where magic items/swords are common enough, plus your DM will have to give you the magic weapons... but having two different magic weapon at the same time is not something to sleep on.
3 года назад
It's much better if you can multiclass it with Fiend Warlock 7/9. First turn in case you couldn't anticipate and precast: cast Armor of Agathys, action surge cast Fire Shield, draw both Flametongue and Frost Brand with your item interaction. Grin viciously as you move towards your enemies. You are the TRUE MASTER OF THE HEAT AND COLD \o/ Enjoy. :)
@TheNatequendo
@TheNatequendo 3 года назад
@ That wasn't the point of my comment but I apreciate the character built thx :D
@georgebulbakwa9017
@georgebulbakwa9017 4 года назад
That thumbnail you guys used reminded me of the first tiger I saw after reading a Dizzt book. That tiger I saw was 2/3 the weight of the astral panther Guen. I remember thinking back then that Drow were shorter than average and this panther was freaking heavy. Guen would have looked much larger all the more for being beside a short, wiry elf.
@kiyusanjin3678
@kiyusanjin3678 4 года назад
Just found this video. I currently play a dwarfen fighter, having taken the dual-wielder feat and going into combat with 2 battleaxes or a battleaxe and a handaxe of which my character has 4 of. Having 2 weapons makes room for a lot of fun in combat if you get creative. In my 2nd session for example I ran under a giant spider, slashing away the feet of the spider, killing it so brutally, that our DM ruled that a different, smaller spider died from a heart attack.
@jh-ne4sy
@jh-ne4sy 4 года назад
Dual wielding really seems to fall behind the other fighting styles in 5e. Mostly because all of the classes that get it also get key features they use with their bonus action- ranger with hunter’s mark and fighters second wind. I’m perpetually glad my group house rules the offhand attack is part of the Attack action
@gavinruneblade
@gavinruneblade 4 года назад
The biggest reason it falls behind is no way to deal +10 damage per hit like Great Weapon and Sharpshooter have.
@marcosaguilar5622
@marcosaguilar5622 4 года назад
Double rapier scene from The Legend of Zoro 😂
@darkelf2040
@darkelf2040 28 дней назад
Paladin, full plate, dual longsword(arming swords) using Divine favor to augment damage, full plate and defense style (along with the dual wielder feat) to get a 20 AC. And this comes on line around level 5.
@arcanavoresmanavault2637
@arcanavoresmanavault2637 4 года назад
Legend has it that, Miyamoto Musashi, arguably the greatest samurai of all time going undefeated his 61 documented duels, often duel wielded two Katanas in his Niten Ichi-ryū. While many historians debate this and question if he used a wakizashi in his off hand, its my opinion that two rapiers at once is *possible*
@scottpasse1997
@scottpasse1997 4 года назад
Well, kinda lack luster. 5e really nerfed dual wielding, especially considering the options for other styles like great weapons. Maybe I'm a little bias growing up in the 3e and 3.5e where you really had to commit but actually got some real results. 5e dual wielding is just, underwhelming.
@absolstoryoffiction6615
@absolstoryoffiction6615 2 года назад
But now... Most of the Fighting Styles are Feats and free for all Classes... But the same problems are there. You can still wield two non light weapons without Feats. Just don't use it for that Bonus Attack.
@andrecosta8680
@andrecosta8680 2 года назад
@@absolstoryoffiction6615 do that wil be totally lackluster
@absolstoryoffiction6615
@absolstoryoffiction6615 2 года назад
@@andrecosta8680 That's how 5e was written... Unfortunately. "Dual Wield" only refers to the Bonus Action attack. Not anything else. And "Light" only refers to that Bonus Action attack... In RAW.
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