I'm hopeful that this can be helpful for people learning the game. With that said, I imagine there will be some clarifications and/or corrections needed. I've got a Known Errors section in the video description that I'll keep updated as things move along.
Hello from Belgium here ! Just a quick message to say that I love your content ! I discover your channel as I was looking for a solitaire wargame and found your video about The Hunter and I decided to buy it. Just a great game, thank you for you produce and hope for the best !
Thanks for the kind words, Solkills! I'm happy to hear you're enjoying the content, and I hope your campaign with The Hunters is going well. :) Thanks for stopping in and commenting. :)
Outstanding! I can recognise various mechanic and display influences in this game and it seems to work so well. I was eagerly waiting for your play of this to find out how it flows and I'm liking it a lot. Great format Zilla! :)
Thanks, SOLO! This is the first real tutorial/playthrough I've done. I was intending to have it be more "playthrough", but as I was editing it I realized that it was more tutorial than playthrough and that without intentionally aiming to do so, that I'd ended up with a format that is very much like your format on your channel. I was like, "This is exactly what SOLO does!" So thanks for the inspiration! I have some ideas on how I want to tweak things going forward, but on the whole I'm happy with how things came out for a first shot at this sort of thing. :)
Thank you. Received my copy and I must say that the system is very natural to understand albeit very gamey at some points ( especially the repairing and recovery of disabled gunnery points ), easiest way to put it is ( same as with air combat ) all actions decided will happen in the future. Is a common motif in all good age of sail games. Your explanations are very clear. ( bonus note: I won't comment on the background for the engagement given it is not the place to do so !! )
Thanks for stopping in, Hethwill, I'd be curious to hear how you like it after you get a chance to dig in some! I'm hoping to shoot the second half of the tutorial this weekend.
@@ZillaBlitz I will definitely review it ( something I do not usually do ) given age of sail is my dearest theme. Looking forward to the completion of your series.
Enjoyed the video Zilla, even though it's not a period that I ever really look at. Well done for having the confidence to put out a video as a how-to-play, I'm never really convinced of my own abilities in rulebook interpretation to do the same...or to restrain my expletives.
Thanks, davet, and a huge thanks to the Ko-fi subscription as well! That was a great surprise to wake up to! Incredibly kind of you. ~ I confess I was a bit nervous putting this video out there, as it's the first real attempt I've done at at tutorial heavy video. I'm pleased with how it's come out for a first shot though, and have some thoughts on how I can improve things going forward. Thanks again!
Well done. In discussing the Straining Maneuver, point out that the Strain Table has a typo (as I understand). A Strain 2 that fails results in two rigging hits. BTW, I would still take that gamble.
Thanks, Lou. Yes, that's a good point. I'm going to talk more about Straining in the next episode, when it happens at the end of the turn, and I'll make a note to be sure to talk about that typo on the control panel. Thnanks!
Now I definitely understand what you meant when you said that the rules can get a bit complicated in game. I have to admit, sometimes I was a bit lost and confused. But I guess with practice all of this will come very easily at one point.
Ha! It's a lot easier when you have the game in hand and have started to learn it, I think. I imagine it'd be hard to follow this without having the game. :) I do feel like the movement system is quite elegant when you get it down. It goes so much faster than when you explain the whole game while doing it, and you do feel like you're actually sailing rather than moving the ship. It's fun. :)
@@ZillaBlitz I think a lot of games work that way, to be fair. Especially if they have a bit more complicated rules. Once you have them down, it's really fun!
Really enjoyed the walk through, I'll be honest this is not a game I'd play, its far too complex - but it is amazing to see the detail that has been put into it. I got that to some degree from the unboxing, but this really highlights this clearly.
It's quite an intricate and detailed simulation, for sure. The more I play, the more I really enjoy the sailing element. The game does make you feel like you're trying to sail the ship, rather than just move it around.
The Americans also used 'Sheet Shot', which allowed them to fire extra shots before have to swab out the barrels; Sheet Shot helped clear out the barrels to a certain degree allowing American gunners a higher rate of fire
I think the action selection mechanism would work amazing with dry erase markers and a player screen . The stickering plus the inconsistent quality of wooden blocks are making this more difficult than it has to be
1. Why have squares all over the board?? to orient to the wind you can use the square sides of the board and to regulate movement you can use the Width of the Piece. 2. Those letters indicating attitude to the wind on the pieces have zero meaning....would be helpful to use PCH Port Close Hauled / SCH Starboard Close Hauled, PBmR Port Beam Reach / SBmR Starboard Beam Reach, PBR Port Broad Reach / SBR Starboard Broad Reach, R Running. they way it is now they have you Translating AGHBC whatever into these terms Anyway....just use them to start with