Logan Newman same lol, and I just stare seriously and say “are you sure you want to challenge me?” And then it puts them off to challenge if I have him or not
It's great, i go to a games society where we bring our own games to play with each other and i always bring coup. Not everyone in the group has played it so when someone joins in and we explain it to them we tell them "you'll understand after a couple of rotations" because of how easy it is to pick up
@@Manpro107more or less? cause the objective of the game itself is to be last man standing because you couped everybody (because you had lots of influence and coins)
One of the best party/pregame/drinking boardgames I've played/bought, really easy to learn and people tend to get the hang of the game within 1-2 playthroughs. Would recommend! :^)
@@TB--sp9wy Drink every time you lose a card or eliminate a card. You can do whatever you want for drinking rules though like say every time someone claims duke, though with that rule most people will probably die of alcohol poisoning within a few rounds
Dangerous to challenge an assassin! If you lose, not only do you give up one card from being assassinated, but also another card from losing the challenge
I love this game. I just wish there would be more of an incentive to calling a bluff. It oculd be fixed by having the game by either a team game or adding an incentive.
Excellent and most entertaining video! 👍 Here’s a quick summary of the rules in exactly 100 words: 1) Players receive two action influencer cards in hand and two coins. 2) Eliminate and turnup all opponents’ influencers cards to win. 3) On your turn, either take 1 coin as income, take 2 as foreign aid (can be blocked by opponent’s Duke card), take 3 as tax with Duke card, eliminate opponent’s card with 7, eliminate a card with 3 and Assassin (blocked by Contessa), exchange Ambassador to select 1 of 2 drawn cards, steal 2 with Captain (blocked by Captain or Ambassador). 4) Eliminate one card when challenged for bluffed action/block without supporting card or failing a challenge. Replace challenge surviving card.
Once the game is set to 2 people remaining, if one has Duke for sure amd other has a Captain, the game is already a lost cause for the duke guy, also an assassin card always looses the card if someone getting assasind, challanges it. There are some loop holes in this game which makes it stale at some point or another. I myself added an additional rule to the game to make it more interesting, which is. {If someone only have One card left and 2 or less coins, he can exchange that card from the deck at his turn. But can only be done once by that player per game}
I have a question! In a players turn how many challenges can we have? For example if player one takes an action on player two and he counteracts, then player one challenges! Can a third player challenge either of them??
According to the developers, I was told no. But in the rule book, it says yes. So whoever you want to listen too 🤔 (yes they wrote the book but no revisions were made. Only Captian/Ambassador can block the one you stealing from the target player and no one can interject. Same with Contessa. (In the event of an Assassination only the target player can claim contessa) You can play with the house rule any player can interject makes it more fun.) Edit: Fun thing if you claim Assassin and lie you keep your coins 🪙 Since the book says when resolving the action did not go through you must not pay.
So if I have Duke and Capitan, Can I have income 3 coin+2coin using capitan's stealing and income 1 coin or I can only use 1 action per turn? is it different when I have 1or 2card? please specify.
i have a question, if i have a duke and an assasin, and im taking my taxes on the first round and the 2nd round i'm assasinate someone, they tell me they have contessa, i don't believe them, they didn't have contessa, and i'm still assasinate the other influence card? so in this case my opponent is out in 1 action?
@@garrywiltson6161 Your opponent will surely counter challenge you to show your assassin card before they die. U can't kill anyone without u proven u have the assassin card... unless your opponent (newbie) willing to give up 1 of their card without counter challenge you to show your assassin card.. basically they have no harm to counter challenge you, since they are going to lose 1 card anyway, if they counter challenge you to open your card, and found out you don't have assasin card, they can keep their card, and you will lose 1 of your card.
@@junwah i think claiming contessa is more clever than asking the assassin card, assuming you have assassin, if i ask you, both my influence are gone. Assuming you don't, one of your influence is gone. If i claim contessa, if you agree i am safe you are safe. If you disagree, i also lose. Better chance of surviving with claiming contesssa, because you snd i will still have 2 influences.
The best variant of this is to shuffle any lost influence cards back into the deck. This prevents people from knowing which influence cards are out and with as many as 6 people playing you can keep more people guessing.
There are two players left. Each has two influence cards. One of them tries to assassinate the other, he is blocked, but he challenges the block and the “blocker” is caught bluffing. How many influences does the bluffer lose? He was both assassinated and caught bluffing.
You should pay attention to their announcements. They didn't play last week due to moving into their own studio. Critical role is now it's own company separate from Geek and Sundry (though Geek and Sundry will still have a large part to play in hosting the livestreams and posting the recorded videos and all that.
Geek & Sundry was purchased by Legendary. Wil and Felicia and not really involved in the operation of it anymore. So its unlikely we will ever see it come back. But GameTheGame is still a fun show that shows games being played. It may not be as good, but its a decent second place.
Sadly the art and theme are horrible of this game. How to hell can you remember what the contessa or captain does? The only way the could have made it even worse is to rename the assassin to a baron or something stupid. Sadly the cheat card is useless because when you look at it the others know you're bluffing.
How can you remember what they do? By learning what they do, there's literally only five characters (assuming base game, and the expansion doesn't add all that much) and how is it useless? You can easily use it to make others THINK you're bluffing. It's literally just there for people to learn in the first place, which takes all of a game or two
And that learning cycle could be easily reduced to zero games if they used a good theme, where the characters names have a real world relation with the actions they do. For instance a thief makes more sense to take 3 coins. A police officer stops a thief. etc. This needs 1 second of explaining instead of the 4 minutes rules and probably 20 minutes of playing. Furthermore, each time there is a new player you can start all over again.