Before you start commenting, I'd like to remind you all that this video is a complete joke. I'm going to go on record saying that this class is hella fun and no one should stop you from playing it. These rules don't matter, and it's a outlet for me to make some jokes. Wizards did a fine job making 5th edition and I'm not here to change anyone's mind about that. Play how YOU want to play. Don't listen to me I'm here to be a dumb dumb for your entertainment.
XP to Level 3 what would you say is the most fun classes to multi class? (Druid seems very interesting but I was wondering if their was anything crazy I could add to it)
@@catoticneutral That's bad, because it destroys player agency, and if your players have stuck around from low level to level 20 then by gosh darnit they deserve their class' capstone ability
5:00 "Imagine... someone brand new to the game just wanting to... turn into animals and cast nature spells." me, sweating, watching this as my first d&d video cause i wanted to play a druid.
Yeah picking druid as your first class is a huge mistake. I just wanted to be a little owl but no I had to remake the character 3 times because I kept ruining encounters.
I'm a biologist, so I thought I'd try out druid as my first class and use my knowledge to maximize wild shape. I abandoned that idea rather quickly when I found out that a wolf somehow has a higher armor class than a boar.
@@Ren089 No, but frankly there's no way to spec a boar accurately that doesn't make it incredibly overpowered. They're like nature's own mini tanks powered by raw hatred of you in particular.
I played a rogue that was so good at stealing things and convincing others he almost never had to fight. And when he did his dexterity was so high he could just absolutely destroy enemies. This was at level one, we never got any farther, but if we did... dear lord there would be no survivors Conclusion: rogue’s are too powerful for their own good and should be feared.
imagine an entire party of druids and they only speak in druidic so when you design that one encounter with somebody trying to eavesdrop on the party they just hear ritualistic chanting
Imagine having a rogue dip for thieves cant so that when druids that aren't members of your party try to eavesdrop on your ritualistic chanting they just hear you reciting your grocery list.
Me a few weeks ago, preparing to DM for the first time: "oh man, I'm still new to this game, druids seem pretty complicated, and my party has never played before. Hopefully none of them pick druid" 3 of the 5 players in the party: "I'm a half-elf druid who grew up alone in the woods"
Oh man, they should've communicated. Having 3 players be the same race, not to mention the same class as well, sounds like it could get boring real quick. Especially as it's not a very well-balanced party with only druids in my (limited) experience ^^
@@nicodifictional540 From what I've heard, everyone being the same race can be pretty fun if done right. And even having the same class can work as long as they use different subs.
@@nicodifictional540 update: the party dynamic is now that the elves have taken to the gnome and halfling as if they were pets. The little ones are cool with it because they fuck with the elves all the time, and the elf players are awesome for not meta gaming and instead pretending to be clueless that it's the little ones
Go to my local hobby shop to play D&D for the first time on Adventure League night Me: Could I play Dragonborn Druid? Store DM: First time ever playing D&D? Me: Yes. Store DM: So you said you wanna play Human Barbarian right?
Fun fact: Xannathar's guide has a whole section on animals you can turn into based on CR and region (it's super helpful if you plan on being a druid a lot)
Bleh, Most of those are just tree-hugging hippies (them and those blasted pointy-ears). Druids are made to be more of an extension of nature's power/action (hunting down malformed or inadapted animals and burning old rotting trees included) than animal right's activists Jokes aside tho, you do your character man, good luck
@@Greencheezy0 You can turn into any animal that you've seen before, but the list of environments allows you to maximize the capabilities of your wild shape in any given situation. This is more for the player's benefit...
@@Greencheezy0 It's just a list to help players figure out what animals they might have seen before the start of the campaign, so as a player you can just ignore it if you think it doesn't feel right
@@AllThingsFascinate A surprisingly large amount of people, many claimed that she stole the spotlight from Sam when she saved everyone at the end of the first season
@@snappedsquire8479 Happily, she seems to be one of the more popular characters in the second campaign as Beau the Monk. The poor treatment she received by some fans was NEVER deserved.
@@MrUmakemelaff Agreed. While there were some things that I did not like about Keyleth, I did not let that blind me from the amazing things that she did for the group, such as the clutch feeblemind she did on Raishan.
@@MrUmakemelaff Never is a strong word. She was clearly the worst player in attitude, rules knowledge and roleplaying ability, at least in the first season. As others have said she seems to have gotten better. I suspect the goldfish incident and offline discussions may have helped. Yes, yes, as a public figure on the internet she's received more flak than she deserves, but I find it hard pressed to say it was never deserved whatsoever.
Yeah I think they should have limited the choices. I mean, a barbarian only has a few animal paths to choose right, like bear or wolf. They should have made like only a few land based, water based and air based creatures that get stronger with levels which you can wild shape, so you don’t have to change every few levels. As an optional rule, let players choose what they want, respecting CR.
"I'm gonna play druid" DM: ".... Okay, we are playing an undead apocalypse campaign!" (Good luck finding an animal to turn in to!) "NOOOO!!!" Everybody except Paladins and Clerics grumble
I mean. Does that effect warlocks much? Eldritch blast will blow a zombie apart pretty easily. And that pact of the sword weapon is pretty sweet in close range since you're always proficient
All joking and hyperbole about how good the rogue lvl 20 ability is, it is nothing compared to a druid capstone. The druid capstone ability is literally the most INSANELY over powered ability in existence. A lvl 20 circle of the moon druid could, and this is no joke, solo the Tarrasque. Or basically any monster. Or any encounter. They just straight up cannot be beaten in combat.
Flimpeen Flarmpoon Yea campaigns rarely even make it to lv 15 at all (highest lv I’ve gotten too with a char is only lv 8 sadly). The best way I could think of if u wanna play a lv 20 char is join a campaign where u start at lv 15 or above (most likely a one shot campaign) and u should be lv 20 by the end.
I like how when he was defending Keyleth for not always doing the best thing, he showed a momment where she singehandedly ended an encounter against a green dragon
Circle of the Land, in my experience, is only useful in Gritty Realism campaigns, when you're taking lots of short rests between long ones, and there could be several weeks, even, between long rests. In that context, though, the Circle of the Land Druid is the only healing caster that gets spell slots back on a short rest, making them the single most reliable healer in the game. Plus, if memory serves, Druids get the lowest-level revival spell - Reincarnate.
Seeing that hydra page brings back memories. We had a party of 7 PCs and we were level 5. Our DM wanted a few of us to die so he we would have to leave the table (it was really crowded and we were getting nothing done each session). So, the DM decided to give a stupidly hard encounter. We started by fighting 7 ghouls and 7 ghast, so yay paralysis. That was terrible, but then there were hydras who were a little further out and two turns into combat they show up. One of them had 7 heads and one of them had 11. ELEVEN. That means eighteen attacks between the both of them per turn. Our entire party was freaking out because we couldn’t run away due to the swamp we were in halving our movement speed, but not the the movements speed of the ghouls or ghasts, and the hydra’s movement speed is pretty high. But frankly, the worst part of the situation was that 2/7 members or our party were really weak. They were new players and they built their characters strangely which made them largely useless in combat. So we were basically fighting two hydras and 14 ghouls and ghasts with 5.5 lvl 5 characters. The ghouls and ghasts were giving us some trouble, but we could probably have beaten them. They had our tank paralyzed and were hitting him with cries every attack, but he wasn’t dead yet. In the end. Our party got saved by our bard with one spell: “plant growth. He trapped all of the enemies in plants while we just shot at many projectiles as possible and we killed every single monster, because plant growth is op. Needless to say, our DM hated our bard for the next few sessions.
By all means, it sounds like your Bard has every reason to hate the DM. Applaud creativeness and quick thinking. Not punish it. Also bravo for making it out alive! Now face a bunch of intellect devourers and you have a prime incorrect CR experience.
Matthew Porter Yeah your DM is a douche, and you should get a new DM for your game. “Hey, it’s getting crowded so instead of discussing the issue ooc at the table like an actual adult, I’m just gonna kill off some of the party members in a bullshit fight they can’t win!” Yeah, that wouldn’t fly with me, nor should it fly with you or anyone else at the table.
While any other druid has to spend 10 min to cast speak with animals at anytime they want, no spell slot cost just 10min Ritual? I like Circle of the Land more. Not only do you get a one spell more from 3 to 4 you gain permanent access to certain supportive skills like Spike Growth which is good for blocking exits and what nots. Enemies want to flee? Good luck... I have started to worship supporting spells after playing Bard and Druid is probably only choice with lvl1 Area of Effect Crowd Control (AOE CC) spell :D Controlling the enemies is controlling the fight in your favor most used comment from me "What are the enemies wearing? Does it look like they could fight at range?" If they are melee I Entangle in front of them and if they are ranged behind them. This allows Fighter, Barbarian and Rogue to either stay and wait making enemies waste a turn for free range attacks OR makes it easier for Fighter to run at the enemies while they try to flee and keep their distance. Goblins get hit most as 25ft speed becomes 10ft speed 😂 when you must spend 10ft movement but you only have 5ft Can you move? Don't know :3
Not listening to your dm and only reading spell names instead of descriptions arent really excused by a druid being complicated.. neither is throwing yourself off a cliff and thinking landing in water will be just fine as long as you're a fish lol
@@alyero6341this is an old comment but I'm going to reply anyways lol in defense of her playing on air is not easy and you get prone to panic, you have to pick stuff quickly and think on the spot in order to make the right move, which doesn't help when you have a bajillion spells. i think it's fair to be frustrated though, she definitely (along with the rest of the gang) have made plenty of bad decisions haha
Practically impossible to kill a 20th level druid Circle of the Moon. Rocks fall, the druid becomes a beetle and crawls out. Thrown into a volcano! The druid becomes a fire elemental. Tell me one way anything can genuinely kill a level 20 druid Circle of the Moon.
Way of the Open hand monk and they fail there saving throw? What would that do to a druid in beast shape. Would they drop to 0 as a beast and then transform or are they just at 0? This isn't a statement more trying to think of a way.
Oh, man, this really helps and is also spot on. I am new to D&D, just joined my first party and we are all new. No one played before (not even the DM), but we are all trying our best. I thought druid would be easy to play for the first time, and I ended up having a mild breakdown trying to understand all of the info on it (especially because the reading level of the party is below the crust of the Earth and we all interpret everything differently, leading to misunderstandings and redos in actions). You saved my life and my brain. Thank you. (also sorry if there are errors in spelling or sentence making, English isn't my first language.)
On the subject of the level 20 ability: While being able to constantly re-up temp HP by wildshaping into everything on the planet alphabetically and being able to cast any spell you like, only being restricted by action limits, preparation, and spell slots IS incredibly overpowered and I imagine that trying to DM such a thing is a nightmare and a half, I DO think that it actually fits well thematically. At 20th level, the Druid is so in tune with nature that they can be any animal they want with but a thought and whatever spell they want to cast is cast as if by the planet itself, only the fact that they're keeping their consciousness separate from nature by only the barest of margins limiting them to their own pool of magic. Mother Earth doesn't need sulfur and bat crap to create fire, Mother Earth just makes it happen.
I still think that thematically - a 20th level druid should also have all the spells from the druid list prepared and not be limited in that regard. He/she should just ask the nature to do anything that nature can do, supply the pool of magic ang voila - the nature takes care of it. But i understand that it would be too OP.
First class I ever played was druid. I can confirm it was pretty complicated and it took me way longer to figure out my character than the other players, but at least now I have a really good understanding of it.
The druid's level 20 ability is pretty OP. Unless you can drop them in one round (either eating through both beast shape and base hp or finishing their beast shape with an ability that insta kills at reaching 0), they are pretty much impossible to bring down. Also, Druid players are pretty much always going to make a mistake at some point. There is a lot to keep track of and to learn.
@@skulltechstuff2530 you do realize they Are casters and if you've got a 20th level party they would just shut the portal and rain death on the tarrasques. And if that fails the Druid has access to planeshift :/
I was about to argue that no, Power word kill would likely not be able to drop a 20th level character after they come out of beasty boy mode, but yeah, that's a little terrifying. Just kills the druid and the beast form all in one fell swoop...
the most fun you'll have as a druid is if you convince your dm to let you use half your level rounded down instead of 1/3. then you can turn into a cave bear at level 4 and a giant scorpion at level 6. It also gives you access to the giant ape form at level 14 and ofcourse the T-rex at level 16. whereas if you do the standard COM the highest cr beast you can turn into is a mammoth...and that sucks ass.
Me: What is the main feature exclusive to the Druid? The Druid: *can turn into animals* Me (for my 1st game): oh boi, that sounds cool! Lemme play a subclass where i don't! *plays circle of Spores, never turns into an animal. Ever. *
@@GodessAsh Polymorph to friend is stronger and you can concentrate to the spell while wild shaped, so being moon druid is till useful... tough flying off as a bird lvl8 druid after polymorph is also an option :D
One of my favorite things to do is playing a druid ninja Take the circle of the land and then you get some amazing spells for assassinating people like heat metal produce flame and a lot more You can use some great strategy's like the heat metal and wild shape into a mouse and run the hell away Or The hollow out at egg paint it Black and instead of filling it with shards of glass fill it with seeds And then throw it at someone and cast plant growth Or Pour oil on someone and then try to hide your casting of produce flame under a table or a cloak Or if all else fails Just use flame blade and stab them
With people willing to play together you take one Druid casting Entangle after asking is the enemies have any range options to know if you cast it in front slowing them to reach you or behind preventing them to flee so fast 😂 You can after that shape shift to the animal and just wait there 😁 Amazing combination with door blocking and other annoying tactics which DM is not allowed to use 😈 Player's hate when orc shaman uses entangle on fighter while his Orc friends throw rocks at him 😂 a way to lose players. Same as Gobblins taking short bow and always using movement to move behind trees for cover to shoot...
As someone that is playing Druid for my first time in the DnD universe, this video was very informative fun! I've listened to countless videos but this one at least put a smile to my face! I appreciate the "complicated" versus "easy" descriptions- keep it up!
So an elf can live up to 750 years. If that elf is a Druid then they can live... 7,500 years!? That's way longer then a tree. That's longer than the U.S has been a country.
You would need to be born as a level 18 druid for that, you age at 1/10 rate only from the moment of you reaching that level, so you would probably be like at least a 100 years old (elfs mature more slowly than humans), that means you would die of old age aproximately after your 6600th birthday (not 7500th birthday)
Me, a new player making my first character: “oh I’ll play Druid! I can do cool nature stuff and turn into animals :D” Me now: “WHAT IS THIS BULLSHIT, HOW MANY SPELLS DO I HAVE? CAN I JUST PERMANENTLY TURN INTO A FROG, HEY PALADIN YEET ME INTO THE SWAMP”
I think the animal list part of druid is the most fun. Going around finding animals and also I like making my own stats for all de animals beyond the MM. cause there's a lot of animals out there *never underestimate a sunfish..*
This whole video was hilarious, but honestly, I completely burst out laughing at the dice ad in the middle. Product placement. This is really how you're supposed to do it.
There is a table in Xanathars Guide in the druid section which lists all the animals by terrain (sometimes they can be found in multiple) and also lists them by challenge rating for each section while also telling you if the can fly or swim which made it really helpful when I played one.
I actually love the cleric's and the druid's way of preparing spells. You can try out new spells without need to commit a whole level up feature to them, and you can always change the spells to fit the missions you'll be on that day, if you know before hand
4:15 I recommend reading the actual text from the book here :P You can definitely still do stuff with a spell you're concentrating on while in wild shape. The book gives a concrete example such as Call Lightning. Personally, I really want to try a high level moon druid and combine wild shape with the elemental Investiture spells. Imagine a cave/polar bear clad in stone/ice armor, a dire wolf flying on a tornado or a giant eagle with flames swirling around its wings like some kind of phoenix. Hell, it can be extra fun to combine it with a different elemental form. A fire elemental with investiture of stone cast would basically look like a magma elemental
The investiture spells would be worth concentrating on if only the damage were better or you could use the new attack as a bonus action instead of a standard action.
If you cast a spell that requires extra actions and then wild shape, you can perform those extra actions. For example, if you use flaming sphere and then use wild shape, you can still move it as a bonus action