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How To Play Efficiently ▶️ Make MODULAR DESIGNS! | 03 | Shapez 2 | Lets Play / Tutorial 

Nilaus
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17 сен 2024

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Комментарии : 175   
@Nilaus
@Nilaus Месяц назад
▶Subscribe for more Shapez 2 and other factory games 🔴Watch more on Twitch.tv/nilaus 📄Support on Patreon to get access to Blueprints and Save Games: patreon.com/Nilaus ➡Full Shapez 2 Playlist: ru-vid.com/group/PLV3rF--heRVsALWExxYuukXqv_5MoN_Ag
@Amokra
@Amokra 16 дней назад
I'm looking at the game on steam and it is showing Nilaus as now broadcasting :)
@Julian-br7wb
@Julian-br7wb Месяц назад
I just got supporter's edition yesterday, never played shapez1. Even with Factorio, Satisfactory DSP under my belt, I can happily say Shapez 2 has found a sweet spot in the pantheon of factory games. Congrats for being the featured livestreamer on the steam store!
@yufeng1707
@yufeng1707 Месяц назад
Shapez 2: space platforms Nilaus and his city blocks: my time has come
@MesylthNixalei
@MesylthNixalei Месяц назад
That feeling when you're at milestone 7 and watch this video during dinner, only to find out you've been using spacebelts wrong all the time. Never realised the throughput was based on the height you yeet your shapes in :')
@mike2672
@mike2672 Месяц назад
I love it that nilaus uses a hammer to press his keys :)
@jasonnoronha7100
@jasonnoronha7100 29 дней назад
Shapez 2 basically took everything Nilaus stands for and implemented it in this game. Symmetry? CHECK BLUEPRINTS? CHECK Beltwork? CHECK CITY BLOCKS? PLATFORMS? CHECK LOVE this series @Nilaus
@eminbasavul9643
@eminbasavul9643 Месяц назад
wouldn't be a Nilaus lets play without finding solutions to non-existing problems.
@willowsticks
@willowsticks Месяц назад
Pro tip: when doing modular design, try to limit each module to perform a single responsibility. If you can describe the modules function without using the word AND, you are on the right track.
@tacklemcclean
@tacklemcclean Месяц назад
Rotate these shapes AND do it smoothly, check mate
@Bodoczky
@Bodoczky Месяц назад
so, like programming 😅
@trexmarkus
@trexmarkus 19 дней назад
Ah, Following the S.O.L.I.D principles
@ShootLiegh
@ShootLiegh Месяц назад
+support for playing in hard mode. Given you're actually competent, I have zero doubt about your ability to complete it and it'll be super interesting to see lol
@MrAdannor
@MrAdannor 26 дней назад
Yeah! Love to see someone on YT doing that mode, everyone else is doing the easy factory.
@maegesc7306
@maegesc7306 22 дня назад
I'm currently attempting the insane mode and oh boy I forgot that modules can exist... this is going to make it so much easier
@rgcountdown
@rgcountdown 19 дней назад
I'd love to see it too! I think a lot of players are just getting used to playing it for now.
@amberbell532
@amberbell532 Месяц назад
I just got this game, it's a lot of fun "All these squares make a circle, all these squares make a circle..."
@sintanan469
@sintanan469 Месяц назад
Dude, you're going to make Mr. Popo mad taking his gallon of LSD like that...
@Kude1707
@Kude1707 Месяц назад
@@sintanan469 Haaaai maggot
@Limbo08
@Limbo08 Месяц назад
I'm about 8 hours in and just unlocked trains. I can't belive how fast I forgot about the wonders of modular design, thank you for reminding me. Time to clean up everything in my game
@dhilein6050
@dhilein6050 Месяц назад
I've learned I really need to read the tooltips better. Launchers are way better for belt intersections than switching levels. And I did not realize the alternate stackers were faster. The spaghetti of my playthrough shall be cleansed.
@lourensmalan2431
@lourensmalan2431 Месяц назад
I have made it entirely to milestone 9 without knowing belt launchers exists... Not my proudest moment
@colinbrown7947
@colinbrown7947 29 дней назад
the angle stackers are faster??
@sciguystfm
@sciguystfm 29 дней назад
​@@colinbrown7947Yup, 4 to handle a full belt instead of six
@TallinuTV
@TallinuTV 27 дней назад
@@sciguystfm With the drawback that they end up requiring more space to route the belts, so if you’re trying to stamp out a whole belt’s worth of stackers you end up consuming about the same amount of space, unless you find some clever case-specific geometry.
@balls5823
@balls5823 25 дней назад
@@TallinuTV nop
@adamgravelin3002
@adamgravelin3002 Месяц назад
So I just got done with the beginning of the game and I was feeling a bit overwhelmed, so I closed the game and came to RU-vid. This video popped up and it is exactly what I needed to get inspired. Im genuinely excited to get deeper into space now using city blocks!
@alter_ukko
@alter_ukko Месяц назад
This game really encourages modular design, which feels awesome. It also gave me a really cool idea for a factory game. Imagine you could take one of the blueprinted platforms and shrink it to some size that accomodated your inputs and outputs. So a 4-in 4-out platform could be a 4x1 building or a 2x1 2-story building or whatever. Then if you used those shrunken buildings on another platform you could shrink that into a building. At any point you could "zoom" into a building and edit it.
@brodriguez11000
@brodriguez11000 18 дней назад
Teaches composition when looking across pinned tasks all the pieces and patterns. e.g. 'X', etc that are common. Extract those into a blueprint.
@n0ideawhattoput
@n0ideawhattoput Месяц назад
I think the game meant hard for us, but for you, it is super easy… after watching ur dsp series (which I loved) you’re so good at making everything compact and it’s more fun watching ytbers getting pushed to their limits so I think the hard choice was better as it is more fun to watch. Keep up the great content! ❤️
@K-o-R
@K-o-R 28 дней назад
The ultra-modular approach is very satisfying. You could even use the unlockable label tool to put names/descriptions on each module.
@danskmand2723
@danskmand2723 Месяц назад
I feel so proud that I already do this naturally, thanks to watching your great instructuonal videos. Thank you Nilaus!
@Doggettxx
@Doggettxx Месяц назад
Man glad I watched this, played for quite a bit, have a bunch of blueprints, even a fully automated builder, but never realised you could actually build buildings on layer 2 and up, I thought it was belts only for some reason.... That's gonna open up a whole new level of optimizations :)
@DouglasFish
@DouglasFish Месяц назад
I've been playing without any video guidance; but dang. Thank you. I've probably going to lose my certificate from spaghetti
@DennisRyu
@DennisRyu 29 дней назад
One thing I learned, if you go a bit further out you can find most of the basic shapes ready to use and don't need to split/rotate/modify some others to get the basic shape in so many steps. Sure platform points but quite often it is cheaper to have a longer belt then multiple steps to get it from parts. Also the switch to show completes tasks in the bottom right helps a ton to see what tasks you can do and save you from scrolling down over all the completed ones.
@McSmurfy
@McSmurfy Месяц назад
I don't mind you picking hard because I will pick normal and learn from you like you said (keeps it from being a copy and paste thing). This game is fun and something I wanted that has no enemies and just focus on the building part.
@Zorkololos
@Zorkololos Месяц назад
i learnd a lot in this video.. thats crazy o_o vortex can consume upper lines mirror blueprints space belts has also a top line
@avert_
@avert_ 22 дня назад
same
@T_Rez97
@T_Rez97 Месяц назад
I love your compact designs and will definitely take inspiration with my own builds. Also thank you for choosing the higher difficulty cause I definitely will not be for a while so it's going to be really cool to seen how you solve complex designs.
@choppenura
@choppenura Месяц назад
As I understood devs really paid attention to the mods from previous SHAPEZ. They implemented everything perfectly. Really good job
@theokurpierz
@theokurpierz Месяц назад
I love that you went with the hard mode!!
@SheqqySully
@SheqqySully 7 дней назад
The realization that jumpers can be used beyond just jumping the gaps of platforms will clean so much up for me. I have been struggling to find an effective way of high throughput because all three levels are blocked. Nilaus knows the way
@callindrill
@callindrill 29 дней назад
I neither like nor dislike the factory choice. I'm merely commenting to up your engagement. Keep up the awesome work, Nilaus!
@brianarsuaga5008
@brianarsuaga5008 13 дней назад
This convinced me to play the game again. I bounced off it last time, overwhelmed at trying to figure out whether my modular builds should be 4, 8, 12 lanes... watching you play with perfect symmetry made the game click differently for me, thinking not so much in terms of having the perfect set of operational modules, but flexible ones that can be tweaked on their outputs if necessary. A palette of reusable modules, rather than a restrictive programming language. Thinking about it a little more casually, and letting myself relax into the sheer amount of space the games give... yeah, this is much better.
@kirbyone
@kirbyone Месяц назад
Would love to see you tackle wires and logic gates at some point, I've put those on the back burner for now while I play the rest of the game lol
@Liwet.
@Liwet. Месяц назад
Don't forget you can add labels to your designs directly on the platforms.
@lordofseal1674
@lordofseal1674 Месяц назад
@26:40 You could have taken 2 lanes rotate one and swap them, then rotate one output and use way less space.
@E1Alpha
@E1Alpha 14 дней назад
It's very interesting to see how different people play this. I've just completed all the tasks on my first playthrough and will be restarting on a higher difficulty, and I immediately noticed how I was thinking of making more compact factories by making more custom built factories for the shapes you made here. This really goes to show much this game allows for player expression. I will definitely take some of your ideas for modular blocks with my own compact custom built factories. Also, I was not aware the bent stacker was faster! Thank you for that info.
@kingsiracha4565
@kingsiracha4565 Месяц назад
Me about to refactor my whole factory after watching this ;-; It'll probably be for the better since the more I look at it the more I think I'm breaking the rule of no spaghetti
@Tanvaras
@Tanvaras 24 дня назад
Such a great game and love your designs. I have learned a lot about designing compact and concise designs in these factory games mostly from your content. So a huge thank you for your continued support of these games and your well thought out guides and information.
@AstaZora
@AstaZora Месяц назад
These videos cannot come out fast enough, such a satisfying play style and genre, Loved Shapez 1, so excited for this one (buying it soon, it's too satisfying not to!)
@samael335
@samael335 23 дня назад
... I'm 15 hours into this game, and didn't realize I could copy paste an entire platform. This is why I watch your videos. I always feel like I learn at least 1 or 2 helpful tricks, controls, or mechanics.
@cms8989
@cms8989 26 дней назад
I just downloaded it and just went through the tutorial, thank you for explaining it like that, this will be fun!
@bablela26
@bablela26 Месяц назад
I was looking at the previous videos to find the blueprint folder structure you made to help me organize mines, couldn't find it, but found a new episode out right now XD
@s_fox37
@s_fox37 16 дней назад
This was very helpful as someone who has started playing and could TELL there was a better way to use platforms but couldn't visualize it. Will hopefully implement platform blueprints in my next session! Thanks for sharing.
@thejoyfuldragon887
@thejoyfuldragon887 Месяц назад
I love the choice you made of playing hard difficulty, I agree with the reasons you gave, it really will force you to come up with really good designs and we'll all learn alot.
@Nortonius_
@Nortonius_ 10 дней назад
Episode 3, where Shapez 2 becomes space Factorissimo 😂 thank you for the wonderful guide! 🎉🙏🏾
@likeWeird
@likeWeird 26 дней назад
I have always had an itch for factory games, but most dont work for me due to the complexity of belts and combinations. This is extremely straightforward with how belts work and interact, it also has shapes instead of "items" to craft where you need to learn recipes, its just understanding how to create shapes instead, lovely game.
@cowgod77
@cowgod77 Месяц назад
Ahh, this is the one I was waiting for. I’ve been looking forward to seeing how you design these modular blocks. Nice designs, thanks!
@laurenc51
@laurenc51 14 дней назад
These tips are so useful! Thank you
@dracoslayer16
@dracoslayer16 26 дней назад
And here was was being pleased as peaches for coming up with a 2x2 foundation stacker design as a module to use all over the place. Then this guy just casually slaps together a 1x2 stacker with the same throughput.
@Rafix_989
@Rafix_989 25 дней назад
When I looked at the complexity of the shapez in normal mode. I immediately switched to insane mode. My brain in now going insane.
@tomahaul
@tomahaul 14 дней назад
26:41 Instead of cutting, you could rotate half of the belts, then use a swapper.
@niranjannidhi
@niranjannidhi Месяц назад
@0:11 jokes on you youtube recommended this one first. Ep 1 is in the sidebar though.
@SuperHansburger93
@SuperHansburger93 6 дней назад
I came to the same conclusion. It makes building and scaling a MAM much simpler.
@ikmor
@ikmor 24 дня назад
I like that (hard difficulty) choice!
@e_cube4631
@e_cube4631 21 день назад
well you made me feel silly for all the spaghetti i’ve been making whenever i swap > rotate > swap aha, you made it look so simple. next time i open i think i’ll take some of your modular machine thinking into mind though! i’ve not been saving designs enough and just winging it every time, with more complex shapes i’m really losing it all in the crowds
@Ari-u3d
@Ari-u3d 2 дня назад
You have very good tactics and strategy. I learned a lot from you!
@BotSupportIronValiant
@BotSupportIronValiant 28 дней назад
I played the first one, wasn't good at it and had to look up designs, but was addicted. This second one has been incredible.
@johnd6980
@johnd6980 22 дня назад
I cant wait for the speedruns of this
@PR4DE
@PR4DE Месяц назад
I had a hard time figuring out how to scale up this game. I was building new factories for almost every new shape. But modules like that makes so much sense!
@andydataguy
@andydataguy Месяц назад
Excited for this series!
@seanhunter111
@seanhunter111 Месяц назад
Really happy you chose hard difficulty even though I'm currently playing through on normal. It means I can take inspiration from your designs without feeling under pressure to do things exactly the way you did them. Would you mind (slightly) turning down the music in the balance though? I think it would be better if it was just a little softer. It's mainly a problem when you zoom out, sometimes it gets really loud and your voice volume gets lost a little.
@Nilaus
@Nilaus Месяц назад
Thanks for the feedback. I will turn down the music a bit and see if that is better
@seanhunter111
@seanhunter111 Месяц назад
Awesome episode though. It made me feel so happy when you were able to just reuse chunks of design like that. It gave me "Megabase in a book"vibes.
@85matticus
@85matticus Месяц назад
thank you.This episode completely changed how I design platforms.
@chimmy_jim
@chimmy_jim 29 дней назад
Ooo blue paint is next, let's go! Great series, thank you!
@SilverPhoenix020
@SilverPhoenix020 Месяц назад
I like the challenge so appreciated the hard mode decision 😊❤
@niklasliedtke4259
@niklasliedtke4259 28 дней назад
I love that it doesn’t matter how much I try to make good efficient blueprints if I watch one of your videos I always feel stupid 😂 Love the grind
@RobertGardnerEngineer
@RobertGardnerEngineer 29 дней назад
A few design suggestions. 1. Never build on the ground floor. You have three floors available, if you only build from the 2nd floor up you can always send byproducts to the ground floor for routing off platform, it gives you a "logistics floor". 2. Always route byproducts off platform. You never know when you might need a piece, so rather than throwing things in the trash, route byproducts off platform on the sides. If you don't need the pieces right now, have a "Trashing platform" handle the trashing.
@johnoneill3014
@johnoneill3014 23 дня назад
Since the third floor is not available until about halfway through the game, what are you using before then? I use the third floor for logistics once it's available.
@BerzerkaDurk
@BerzerkaDurk 9 дней назад
It's very interesting to see other people's designs. I'm currently going through all of my blueprints to remake as many as I can to take input and output 12 belts instead of 4. I was hoping to build a stacker module that would stack 12 belts of shapes onto 12 others, with 12 outputs on a 2x1 tile, but the best I've been able to manage is on a T-shaped one. I'm hoping Tobias makes a 3x1 tile in an upcoming update.
@JosefdeJoanelli
@JosefdeJoanelli Месяц назад
Yes, Nilaus is here to teach us exactly how to play so we don't have to think for, or do anything creative ourselves
@dfc09ify
@dfc09ify 29 дней назад
You can always decide if you want to copy, take inspiration from, or entirely ignore his videos. Nilaus deciding to post has nothing to do with your decision. Is the problem that other people might play the game differently than you?
@leakyabstraction
@leakyabstraction Месяц назад
Some of these unlockable things are crazy efficient... I've been using only the starting machines, and with those even that first transformation would have used up multiple platforms and way more miners (to double cut and rotate two sources, and stack them)
@idnafu
@idnafu 22 дня назад
Great video love the Modular approach. used your stacker design as a starter. I would recommend to modify the inputs so that it still works when you only feed bottom. and for the outputs i adjusted as well so if i feed only bottom or top output also is only top or bottom. Looking forward to next videos. also fine with the Hard mode choice even though i play on normal first, the modular blocks will still apply the same.
@OfficialPhazeMusic
@OfficialPhazeMusic 27 дней назад
damn bro youre sick at this!
@canisin
@canisin 27 дней назад
I understand it's bad for platform point economy, but I would love it if you had a simple platform that takes four belts in and simply raises them to the second level. That would be peak modularity!
@Proxoa
@Proxoa 24 дня назад
I really need to start making these modular designs... You did something in like 30min what costed me like 4 or more hours
@Kaikaku
@Kaikaku Месяц назад
Inspiring. Improvement suggestion for you stacker (if I saw it right): You could change it, so the bottom inputs and the two top inputs are stacked. This way you can use it easier with only 4 input each on the bottom.
@flwi
@flwi Месяц назад
Aaaaah - spacebelts have multiple layers...?? Well, that'd have made my designs way cleaner
@SIZModig
@SIZModig Месяц назад
I didn't even know you could copy whole platforms and the builds on them, this was very enlightening!
@Kriskke
@Kriskke Месяц назад
LOVE the choice.
@mortenpetersen8888
@mortenpetersen8888 29 дней назад
Amazing, love you design and way of attacking this game/ pussle
@pasanflo
@pasanflo 26 дней назад
This guy engineered a factory by the time I build a grey circle on top of a grey square
@bablela26
@bablela26 Месяц назад
If you read the space conveyors description, it says x8 lines, meaning the 4 bottom and the 4 top do actually work
@AquariusGhostHunter
@AquariusGhostHunter 20 дней назад
where did he say that they didn't?
@theokurpierz
@theokurpierz Месяц назад
I love this let‘s play so much! I wish you‘d upload 10 episodes a day. Maybe I should just get the game myself haha
@Nilaus
@Nilaus Месяц назад
Come watch on Twitch.tv/nilaus. I've been streaming 4 hours / day there
@basiek358
@basiek358 Месяц назад
I can't wait for the Nilaus painter as I can't see how to make it neatly 😊
@DanielBonaker
@DanielBonaker 25 дней назад
great video thanks for the tips
@ikmor
@ikmor 24 дня назад
This is amazing!
@MandaloretheSavage
@MandaloretheSavage Месяц назад
Looking forward to tomorrow's vid
@russellchamp
@russellchamp Месяц назад
I was playing this too late last night and didn't even realize how smol brain I was playing
@Sqishy13
@Sqishy13 Месяц назад
I approve of the choice of hard. I’m already playing through on normal so it’s more interesting to watch a hard play through.
@okachobe1
@okachobe1 Месяц назад
Yeah I wasn't sure how to play once it expanded to this part of the game, thanks for posting this! I'm excited to go back and play Also thanks for playing hard it looks fun I might try hard as well.
@dicerson9976
@dicerson9976 Месяц назад
This game looks sick af
@bomber66a
@bomber66a Месяц назад
Hard difficulty is great! I'm only doing normal coz I didn't even know/realise about the launchers! Personally I'm looking forward to doing both the hard difficulty and hex shapes but first I need to get through the certification! :D
@No-rp5df
@No-rp5df Месяц назад
"If you haven't watched the first video you wouldn't be here" heh, if only you knew pal
@rmartin275
@rmartin275 27 дней назад
Nilaus just did in 30 minutes on hard mode what took me about 6 hours on normal 😆
@SaintGerbilUK
@SaintGerbilUK Месяц назад
You can put 2 modifications on the extractor platform so you can rotate and half destroy before pushing it off the platform.
@Nilaus
@Nilaus Месяц назад
Then I would need to maintain a lot of extra blueprints depending on which direction I want it rotated and how much i want to cut and if both options then even more options. Alternatively, I have to manually configure rotators and cutters every time I build a new miner... for what? Saving a couple of tiles of space. I prefer my modular approach a lot more. I've see other creators play and most of them spend the majority of the time doing the same thing over and over (and making random mistakes)
@SaintGerbilUK
@SaintGerbilUK Месяц назад
@@Nilaus that's true, but it's also why you're running out of blueprint points so quickly, using multiple platforms when you could compress it into a much smaller one. I've got a few limited extractors, normal one, one with a rotate, one with a half destroyer, and one with a rotate and half destroy. Means that I'm a lot closer to the goal before I'm off the starting platform.
@TheIonBull
@TheIonBull 27 дней назад
I’m watching this and I’m like oh I’m so stupid at this game 😂 but it’s so much fun lol
@EngineeringDruid
@EngineeringDruid Месяц назад
so far I am playing on insane (only have access to bent stackers), and I have been designing everything for 4 belts (rather than 8) on a single platform (not the double ones), and I have been trying to leave enough space in the designs to rotate every line on its way in so that way I do not need rotator blueprints.
@RickyFarrellEnl
@RickyFarrellEnl Месяц назад
I started watching your videos when I started playing Factorio, and I learned so much about modular designs from you and was finally able to launch a rocket with the help of your videos. Now that I’m playing through Shapez 2, my designs are so much better, and I look forward to your videos to see how my designs differ from yours. Thank you so much for your content on these games!
@martylawson1638
@martylawson1638 Месяц назад
looks like "slice" factories are a lot harder to build. A lot of my Shapez1 builds had inputs running north and outputs to the east and were designed as thin as practical so you could stack them up to get the speed you wanted. This worked great, because you could directly build a slice from your prototype factory.
@Cris-id4ke
@Cris-id4ke 29 дней назад
we come here to see the master at work. Choosing anything other than hard mode would be to limit your creative potential.
@Dewaholic
@Dewaholic Месяц назад
Dude... Hard mode ftw!
@MrDragonBomber
@MrDragonBomber Месяц назад
City blocks: The game
@dantedamean
@dantedamean Месяц назад
As long as you’re exiting the direction opposite of your entrance you’re always building “north.”
@givani30
@givani30 Месяц назад
The problem arises with cutters etc which will cut/swap the "west" part for example. So if you build facing north it is always the left part which gets cut
@benknight3299
@benknight3299 27 дней назад
damn it looks so easy on your video xD
@azenker88
@azenker88 Месяц назад
I may have gone a little insane. After watching you and JD Plays I sort of skipped the first few steps and went straight to Hexagons.
@dop_voxyoda907
@dop_voxyoda907 Месяц назад
Good choice
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