Honestly this is exactly what I needed. As someone who was intimidated to play R6 knowing how toxic it can be, since I don't know how to play yet this was a massive help Looking forward to the attack video. Subbed
If this is a problem just play quick matches until you're comfortable then move onto unranked and then finally ranked the reason quick match is because barely anybody speaks there so you won't get told off and the same goes for text chat
I dont play Rainbow However, I really like how you explain the operators, while not being a backseat-gamer saying "this loadout is the only viable. only play this one". Thank you for that mate
TIP FOR ROOK PLAYERS while the pistol seems very enticing to use, please consider the revolver. The wall breach potential that the revolver has is amazing, on par, if not better than the deagle. It's perfect for head holes or feet holes, and really useful for holds, especially upstairs museum hold on chalet.
I swear, whenever I use the revolver, it's accuracy is dogshit no matter how well I aim, it sends my camera flying upwards every shot, with the recoil, and when I finally land even 1 hit, it doesn't even do 10 points worth of damage. And it takes an eternity to reload.
@@minecraftsteve2504 yeah, but still not worth wasting your secondary slot on the revolver. Melee-ing holes in the walls or just impacting the wall is just as effective.
@@memegod675010 damage? Dude its a 2 hit kill with an uncapped fire rate, you can demolish people at close to medium range once you can get your shots landing together, the recoil is brutal but you can learn to control it
i learnt so much from this, including the fact that you seem to get away with a lot more "bold" actions like spawn peeking and pushing into the outdoors, whereas in my games (i'm only lvl 25) you get punished for absolutely everything. do people just get more confident that they can win fights and therefore they make more mistakes or are these just select clips and most of the time it doesn't work out perfectly?
I personally still rock with bandit over kaid just bc of the gun. I love bandits smg and I hate kaids. I like kaids shotgun, but I just find more success with a high fire rate gun over a dmr. I played kaid a lot when he first came out and I just recently came back to bandit, and I now remember why I love bandit.
Whenever I attack kitchen in Coastline the first thing I do is run up to the kitchen window and fire a barrage of bullets point blank at head level and I get headshots almost all the time doing it. There's always someone running around in kitchen ready to catch a bullet and the Castle barricades helps a lot with eliminating this problem for defenders.
10:35 for kap i usually do 2 sets of 2 so i can confirm 2 kills, and then the last one is kind of a reconnaissance so ik when i get points for a trigger but no kill ik where they are coming from
I love how during the pulse section he says "you should be playing outside of the bombsite" and plays background footage showing one of the rare exceptions lol
9:30 ah, yes, the EDD: Entry Denial Device. Or as I like to call it, Erectile Dysfunctional Disorder, because that’s what I get when I see Kap on the other team.
You know, i miss old siege. I have saying that, but I would love to play velvet shell or chimera again. I miss ops being busted as fuck and the old maps and everything
I love your vids but to take them to the next level you can show what the gadgets do to the attacker pov. For example idk what vigle looks like Fromm the drone pov
Fenrir could have been made better by making his mines bulletproof unless they are open (deploying fear gas) and only giving him 3 to balance it. The whole activation code thing is kinda weird. Its just more complexity and distractions than he needs. Just have 3 mines that are always bullet proof unless the open up to deploy gas, that way its strong because the effect is nice but it can still be shot but only if you are close enough to trip it. It gives a great sound que and is nice area denial as many players just run from the arra rather than attempt to shoot it because they are left super vulnerable already and staying in the area longer is a big problem. Then hed be an easy sit it and forget it character like thorn or frost but his ability rather than killing players like those, they just leave them very vulnerable and doesnt go away unless destroyed. I just think the code thing is kinda dumb, id rather just throw 3 active ones and leave them active, if they get shot, so be it, just like any trap.
hey just a reminder but play how you want it's for fun so do what you want all operators have hundreds of ways to play them so let's not limit ourselves to like 3 10 tactics
i also recomend to stand in the alibi holograms as alibi from time to time, this is a high risk high reward because if they dont shoot you and just ignore you then you can get them by surprice
i agree but you need to have knowledge before you stand in the alibi. most of the time people will shoot alibis anyway mean they get a free kill. better to let them shoot it and realise it’s fake, and then stand in it and wait.
It's better to do this after they've already shot it so there's a smaller chance for them to notice you especially if it's in somewhere like attic on Oregon so place the prisma put a drone blocker there to block the prisma wait for them to shoot it and replace the prisma so now it's less likely that they shoot you
Maybe I'm mistaken but wasn't it the case when he came out? For some reason I have it printed in my mind to never shoot fire and smoke to the same place for that reason. Also Capitao is OP as hell so I don't think he will get buffed, he is just underrated.
It would be good to counter goyo but that's about it but that would still be really good as goyo takes up a lot of time and is extremely popular anyways because he has the 1.5x on his vector
I mean, a firefighter operator could potentially be really good because honestly, 90% of the operators' gadget is electrical and it can be strong. Unless the electronic is waterproof.
I think another thing for Doc is to always use the shotgun revolver (forgot the name lol). You can use it to open up small holes in the wall when your teammate is in another room, like that you can heal even quicker and whithout leaving your location. The only real downside is that you will make some noise and that you could get seen from youre teammates direction, so I tend to make the hole 1 step away or something when the Situation allowes for it.
Weird thing with echo drones, when you go on cams and go on echos drone, you can only turn it 90 degrees and not 360 like echo so thats another downside about echo drones
Remember be careful with anything electric as they could be harmful and or lethal to you and or other people and or start a fire along with causeing other things. Remember be careful and stay safe
A firefighter op would be so sick, like warden but on attack. 2 speed, has a smoke mask that makes him immune to fenny and smoke utility, his ability is a fire extinguisher that also puts up a smoke screen
@@Mr.Alighieri. firefighters use an airtight oxygen mask. Fenny ability is tied to a psychoactive neurotoxin in the FNATT, and smoke’s toxic babes require inhalation.
It really isn't that hard once you become more experienced, I play console and faced a 1v5, as Mute I gunned down an Ash and Fuze with headshots from his secondary, Buck pushed me, blasted him away with the Shotty, then got Maverick, and only died because Jackal popped out when I was reloading The SMG 11 is quite literally the best secondary in the game, hands down
Me personally on valk I would take the impact because it has more utility than one c4 the point of the impact is making holes in soft walls for your cams and killing blitz Monty and fuze with shield.
the only thing i struggle with for mute is like, where do you even BEGIN to start placing them? theres so many different spots that gadgets or drones can come from and i just dont see how people can use him efficiently with only like 4 jammers. if im droning and theres a jammer in a doorway then oh! guess ill just use the drone hole or go around. and cancelling out gadgets like lion or a finka boost is wayyy to situational and specific to rely on when picking mute. maybe if i had better game sense i could perform a bit better but man
I've been a clash main since she was released and to start the most important thing is playing aggressive but knowing all the angles around you and not pushing to far into the enemy's. shotgun is not the play as clash if you play her right you should always be the last defender alive and the shotgun doesn't help in that situation and ABOVE ALL!!! when you get meleed you can negate the melee effect by slightly turning left it will make your shield stay in the direction of the enemy but it will be at an angle
@@crasherking20 It only counters his gadget part of the shield, what are you even talking about? My point here was, how does mute’s jammer stop blitz’s shield when there’s no radio to jam? Why does it not stop montagne’s shield from extending and retracting if it can just stop electrical signals?