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How to play Ka'a 

Off Earth Games
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"Ka'a" is a 2-player abstract strategy board game inspired by the historical ball game of the ancient Mayans.
For more information visit the official BGG page: boardgamegeek.com/boardgame/3...
This game is still in beta testing, and it is subject to change.
Ka'a was designed by Jonathan Auffarth from Off Earth Games.
Credits:
Music by Optional Word Coalition
Jungle footage
Video by Mikhail Nilov from Pexels: www.pexels.com/video/an-aeria...
Pic 1
By Adrian Hernandez - Own work, CC BY-SA 4.0, commons.wikimedia.org/w/index...
Pic 2
By Photograph: Manuel Aguilar-Moreno / CSULA Ulama Project - Manuel Aguilar, CC BY 2.5, commons.wikimedia.org/w/index...
Pic 3
By samuel - san miguel, CC BY-SA 4.0, commons.wikimedia.org/w/index...
Pic 4
By Kåre Thor Olsen - Own work, CC BY-SA 3.0, commons.wikimedia.org/w/index...

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25 июн 2024

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Комментарии : 56   
@pgarcia8278
@pgarcia8278 10 месяцев назад
I am a Zapotec indian, that are pretty close to the Mayans, and we also played this game in the Monte Alban ruins in Oaxaca Mex. I love how you created a smiple game based on historical games. Love the idea of making it into a tabletop game. Good job.
@offearthgames
@offearthgames 10 месяцев назад
Thank you for the kind words :)
@revimfadli4666
@revimfadli4666 Год назад
Sounds fun and elegant, especially with how comboey the "ball can move more with more surrounding pieces" rule can be
@loqkLoqkson
@loqkLoqkson 11 месяцев назад
perfect, that pass at 16:53 answered one of my questions, and I don't think you moved two pieces on one turn, or I may have missed it, but your almost move at 16:58 seemed to show you could, answering my second question. very nice. You have somewhat encouraged me to finish designing my game "knights" after 20 years, since I now know I can post it to boardgame geek (I may have even photographed the rules before the paper completely shredded from age 😀)
@offearthgames
@offearthgames 11 месяцев назад
Let me know if you post it, I’d love to check it out. Thanks for your comment.
@camilacarvajal5789
@camilacarvajal5789 Год назад
This looks like a great game!
@NIMPAK1
@NIMPAK1 11 месяцев назад
The game looks sick. As someone who's dabbled into abstract strategy game design, it's insanely difficult. Even once I had a concept I was genuinely satisfied with, I felt that it lacked that extra punch. Heck, I couldn't even settle on a good name to give it.
@offearthgames
@offearthgames 11 месяцев назад
I know your pain. I have so many abandoned abstract games that are almost there but not quite. My rule of thumb for naming any abstract is that it must be a one-syllable word. Thanks for the kind words.
@NIMPAK1
@NIMPAK1 11 месяцев назад
@@offearthgames I gave it some thought and I thought I should share the concept and maybe some people will get enjoyment from it, think of a way to make it better or help them with the process of making their own games. I decided to call the game Plot (though I was also thinking of styling it as Plought to make it more unique). Rules: 1. Plot is a two-player game played on an 8x8 board with no corners. 2. Both players have 7 regular pieces and 1 special piece. 3. Each player takes turns placing pieces on the board. 4. You can't place your own pieces orthogonally or diagonally adjacent to each other. 5. If you place a piece adjacent to any opponent pieces, those pieces will go back to the opponent's pile. 6. Any piece removed from the board will be replaced by a wall tile, which can never be removed. 7. Placing a special piece will remove any piece adjacent to it and the pieces will return to their respective owners. 8. Once placed, special pieces behave like regular pieces. 9. The goal is to always make a move. If you have no possible legal moves left or you run out of pieces, you lose. The problems I found with it are that it generally seems to favour the player that goes second and "not losing" is less satisfying than a game where you do something to win. I've tried adding some sort of scoring system to help make winning more satisfying, but I couldn't think of a scoring system that benefited good strategy while also not being needlessly complicated. There's also the fact that I don't really play that many abstract strategy games and I'm not very good at them either. I'm mostly interested in video games and wanted to make an abstract strategy game because it doesn't require programming and emphasizes game design fundamentals more.
@jonathanauffarth5646
@jonathanauffarth5646 10 месяцев назад
@@NIMPAK1 For some reason this comment only appears on my personal account so I'm just now reading your reply. I really like this game. In fact, I'm going to sit down and give this a go this weekend. Simple but sounds fun. The solutions to the problems you mentioned will present themselves through playtesting. Don't give up on this!
@NIMPAK1
@NIMPAK1 8 месяцев назад
This is my current rule set: 1. Plot is a two-player game played on an 8x8 board with no corners, giving you a total of 60 spaces. 2. Each player has 8 pieces. 3. Each player takes turns placing pieces on the board. 4. You can't place your own pieces orthogonally or diagonally adjacent to each other. 5. If you place a piece adjacent to any opponent pieces, those pieces will go back to the opponent's pile. 6. Any piece removed from the board will be replaced by a wall tile, which can never be removed. 7. You're unable to skip a turn if you have an available move. 8. If a player can't make a move, they lose their turn. 9. Once neither player can make a move, the game ends. 10. The game can also end after an x number of turns agreed on by both players. 11. Whoever has the most pieces on their opponent's half of the board is the winner. I'll leave it right here for the time being, unless I discover something really broken.
@catalant4161
@catalant4161 11 месяцев назад
The game looks really cool and interesting. One thing im curious about is why is the biard asymmetric? Why does the eagles side have 2 additional haxagons before their goal while the jaguars do not? But very cool game concept I will be making my own set to play it
@offearthgames
@offearthgames 11 месяцев назад
Thanks for your interest that means a lot. Let me know what you think! In regards to your comment, you are correct the board is accidentally asymmetric. This was just a goof on my part. I didn’t realize haha. I address this around 14:20. The pnp files on boardgamegeek have been fixed.
@ZEITGUEST
@ZEITGUEST Год назад
this is well done
@theeightbithero
@theeightbithero Год назад
This is a good ball game to turn into a board game. If I’m not mistaken, they used to hit the ball with their hips which isn’t exactly as easy to do well as it is to hit it with your feet.
@offearthgames
@offearthgames 11 месяцев назад
Correct!
@Andrew-hb9xd
@Andrew-hb9xd 12 дней назад
This game looks fun, I hope to be able to find someone to try it out with. Though I do have a question. How often, with more than a year of this video being out, have people found that promotion is worth the turn? Because, if "serving" isn't a huge advantage, I could see that the first turn being a promotion could become a standard first move. At that point it might be worth thinking about giving the "receiving" team a free promotion. I would love to hear thoughts from not only your playtest but from a year of this being in the "wild."
@offearthgames
@offearthgames 6 дней назад
I've implemented a rule where the first player can only perform one action on their turn. I might implement a second rule that states promoting can NOT be performed on a player’s first turn. Moving and hitting the ball are advantageous because they bring you closer to the opponent’s end zone. Promoting costs an entire turn and the stone loops can be easily blocked if the opponent is well positioned. The alternate goals force players to focus on positioning and look for weaknesses. I don't see promoting as overpowered or a wise first move. I'd love to hear counterarguments. The first player gets an advantage of getting the ball moving in the right direction first and the second player gets the advantage of being able to take two actions. I’m still not convinced promoting is better than just taking a normal turn. Let me know if I didn’t entirely answer your question.
@willhelpforfree
@willhelpforfree 11 месяцев назад
So cooool! 🤩
@offearthgames
@offearthgames 11 месяцев назад
Thanks!
@willhelpforfree
@willhelpforfree 11 месяцев назад
@@offearthgames Thank you! I'd happily buy this game. And if you could think of a way to make it work with more than two players, that would be totally awesome.
@offearthgames
@offearthgames 11 месяцев назад
@@willhelpforfree It'll be up on thegamecrafter.com soon!
@mikeckma
@mikeckma Год назад
Looks great! I downloaded the board and pieces, but there are no rules. Could you post rules? Thanks!
@jonathanauffarth5646
@jonathanauffarth5646 Год назад
Yes, the rules will be uploaded soon. I'm also working on a redesign of the board right now will all original art. For now, this video should explain everything you need to play the game. Thanks for your interest and support!
@dagargroblad6215
@dagargroblad6215 5 месяцев назад
This is actually fun to play, I think! There are some questions about the rules though, not sure if you mentioned them. Can I move the ball over my own players? When we played we decided it wasn't allowed, which I think was good. Also, it's tricky because, the rings (special goals) can be blocked by a player. The only imbalance I think is that it's too hard to make goals in the special golas, because of the blocking. It seems a waste of two actions to promote a piece, only to be blocked so easily...
@snocookies
@snocookies 11 месяцев назад
Excellent game
@offearthgames
@offearthgames 11 месяцев назад
Thanks for the kind words! More abstracts on the way and a card game next week :)
@dagargroblad6215
@dagargroblad6215 5 месяцев назад
This looks great, gonna try it. How is development doing?
@origenward3845
@origenward3845 Месяц назад
Neat concept. I wonder if you thought of increasing the score thats required to win and making the goal have varied points. E.g the middle two within the goal could score higher and each successive outer layer would score a little less(3,2,and 1)? Love the name and inspiration of the game. I'm currently working on a game called Olmecas😊
@offearthgames
@offearthgames Месяц назад
Great idea! I’m going to playtest the varied scoring. I’ll get back to you on how it goes. Thanks for the comment. Stayed tuned for more abstracts. I’ve got a new one coming out some time soon. I’d love to hear more about Olmecas.
@origenward3845
@origenward3845 Месяц назад
Awesome! I realize it might not work as well unless there were more spaces beneath the initial goal line that were harder to get to similar to the rings on the side of the board. Could be different shade of color per score perhaps. Would love to tell more about Olmecas, though it is a medium to heavy euro and would be a bit much to divulge here😊
@origenward3845
@origenward3845 Месяц назад
Curious how you went about making the components? They look fantastic btw. Look forward to seeing what else you come up with. Also would be down for a collab on anything if interested.
@offearthgames
@offearthgames Месяц назад
Send me an email! offearthgames@gmail.com
@bcccrokinole8633
@bcccrokinole8633 2 месяца назад
Why is the field narrower towards the bottom? What I mean is you have one row towards the bottom of the screen with only 5 hexes on it whereas every other row has 6 or 7 hexes. Why the asymmetry?
@offearthgames
@offearthgames 2 месяца назад
The asymmetry is a goof! I address it in the video. Going to prob redo this video later on. PnP files and a rules document will be uploaded soon to BGG.
@hinaruedogawa
@hinaruedogawa 8 месяцев назад
he is truly a genius.. Saya pikir akan semakin bagus jika ada semacam umpan lambung di game tersebut dan sedikit memperbesar ukuran papannya😂
@offearthgames
@offearthgames 8 месяцев назад
Wow, thank you for saying so! Also, I’ll think about implementing your suggestions for future iterations of the game.
@nathank556
@nathank556 9 месяцев назад
15:00 did you decide to make the board more restrictive or leave it open?
@offearthgames
@offearthgames 9 месяцев назад
Restrictive! 4 x 4 hex grid. Download the game in the files section by going to the link in the description. Thanks for your interest!
@devinhood6435
@devinhood6435 6 месяцев назад
Do the player pieces block the ball from moving? Like can you hit the ball through a friendly or enemy player? Or can I block the side goals with my own token to prevent a promoted opponent from scoring a point in that goal?
@sudiptonitdgp
@sudiptonitdgp 11 месяцев назад
Hello . thanks a lot for the video .. i have one question , the board do not seem to be symmetrical , 2nd row ( from Top ) has 7 hexagons but the 2nd row ( from bottom) has only 5 , is that correct ?
@sudiptonitdgp
@sudiptonitdgp 11 месяцев назад
sorry i see you have mentioned that ~ 14 minutes , what is the correct thing then 7 hexagon or 5 ?
@offearthgames
@offearthgames 11 месяцев назад
Hey you can find the final version of the board here: boardgamegeek.com/filepage/254911/ka-board-pnp
@sudiptonitdgp
@sudiptonitdgp 11 месяцев назад
@@offearthgames Thanks a lot
@snowwarden3711
@snowwarden3711 11 месяцев назад
Have you considered passing? If its ends adjacent to a teammate you can move it one more up to 3 times
@offearthgames
@offearthgames 11 месяцев назад
I’m sorry, I’m having trouble visualizing what you mean. Can you explain in more detail?
@tylermaitland8767
@tylermaitland8767 11 месяцев назад
@@offearthgames So right now the more players around the ball the more spaces it can move. I was thinking if you had one player touch and move the ball one space and ends next to another of your player it can move one more space. I would probably be best to make passing an action as well. Hope that is clearerererrr. Great game btw
11 месяцев назад
Is the board asymmetrical on purpose? Edit: aha you did answer that like after 14 minutes.
@offearthgames
@offearthgames 11 месяцев назад
Haha yeah sorry about that. The pnp board on boardgamegeek.com is the correct board.
11 месяцев назад
@@offearthgames I was thinking it was a balancing thing and the one with more on was always starting.
@offearthgames
@offearthgames 11 месяцев назад
@ Interesting idea. To address balancing I was thinking about limiting the first player to only one action on their first turn.
@jio-lito
@jio-lito 3 месяца назад
You could have chosen a Quetzal instead of an Eagle.The Quetzal is probably more synonymous to Mayan culture than an eagle, nevertheless great game.
@offearthgames
@offearthgames 3 месяца назад
I like this. I may make this change.
@1111koen1111
@1111koen1111 2 месяца назад
one could trap the ball in a corner with 2 tokens (pieces) and move the third around without the opponent ever getting to the ball,is that legal?Or is it a draw?Could you comment please, thx.
@offearthgames
@offearthgames 2 месяца назад
As of the current rules that is legal. Therefore don’t let yourself get into that kind of a situation. Thanks for your comment :)
@hudsonmoraes1261
@hudsonmoraes1261 6 месяцев назад
Não acredito em simulações _determinísticas_ do futebol. Ou de qualquer esporte. Se é para simular futebol, prefiro jogos como pebolim, air hockey, ou *Klask.* Em comum, eles têm o fato de serem caóticos e imprevisíveis. O que é uma virtude para esse tipo de jogo. Não me leve a mal. É meu gosto pessoal. Uma tentativa que achei muito interessante - inclusive gostaria de comprá-lo, mas é difícil achar - é o jogo *Elema.* Uma curiosa combinação de jogo de tabuleiro com jogo de destreza. Mas ele não deixa de ter o elemento de destreza. Algo que julgo ser necessário para esse tipo de jogo.
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