Did this in a real match, there's something very satisfying about doing this extremely long and delayed sequence, finally hitting the drive impact at the end.
The algorithm will eat good tonight. Edit: this video is huge on useful burnout punishes as well as guaranteed stuns, your titles selling yourself short.
That’s not so much about crouch block versus stand block as it is the distance after the trade with st LP versus cr LP. It’s not an issue though, because if you trade with st LP you’re +11 and can combo towards MP HP TC for a knockdown you can easily convert out of.
@@ZachHenke she does, and she’s actually a lil bit better, I just gotta get the old things that worked that doesn’t anymore out my head and work better in neutral against certain characters
Zach you are the man! Have you seen the drive rush option selects 801strider does? At least I think they're option selects but I don't know how they work. He's been doing stuff like stand HK > drive rush and if they drive reversal he will get super but not if they don't.
Feels like theyve really made Marise better for good players and have removed all her gimmicks and easy/sneaky stuff that people hated. Think theyve done well.
HP TC is +6 against a burned out opponent. The back heavy catches mashing. Then back heavy DRC into heavy punch is a true block string. You’re plus the whole time.
This is a good idea for a video 👏 Need that detail on the hk tc after ex uppercut ender. Kept freaking out amd defaulting to missing command throws....