Hey man I followed every step, the mod loaded with missing body parts, replaced the mtls files as described on the video, on the final vake the game crashed when I viewed the modded character
@@wrestlincrusade i had forgotten the material editor step and my character was invisible lol but it worked after! You're the best man, nobody does these tutorials better
@@UnalivedReaper yeah ycl is basically the file that controls the flowy stuff like hair, jackets, etc. if it doesn’t come with one then it doesn’t need one
@@wrestlincrusade I tried meta. I press prime memory. It looks like the memory is primed then I go to import the character profile it says the memory is not primed.
i don't know too much about the steam deck but i assume its possible. If it can run 2k well it can run blender so i would say that this should be possible but then again i have never even touched a steam deck.
sorry if this gets asked alot but im trying to port a wrestler and the name of the file is "987_mgk" but hes not in the game so does just changing the number of the file make it replace someone else? how to i choose who it will replace
Yeah, in that instance you can replace someone elses slot, so for example if you choose to replace him with Post Malone you would have to change the folder name to "949_Post_Malone" as well as changing all the inside folders and files to the 949 id or you can use something like tribute or meta to put that mod on an unused slot
@@wrestlincrusade great to know, thank you! but i have another query, what if the mod doesnt come with a ycl file? can we use any ycl file from anyone else in 2k24?
Thats not necessarily a mistake thats just something that happens with outdated mtls, thats why you update them like the videos show. Some mtls work fine others don’t