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How to prepare Custom Metahuman Characters | Metapipe 

Arts and Spells
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30 сен 2024

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Комментарии : 31   
@juanayala4678
@juanayala4678 23 дня назад
but how i export again to maya and metahuman
@artsnspells
@artsnspells 22 дня назад
You can download your Metahumans inside MHC in Quixel Bridge. Please join our Discord support to learn more
@salmanramezani4784
@salmanramezani4784 9 месяцев назад
how you imported your model in metahuman site ?
@artsnspells
@artsnspells 9 месяцев назад
Only solution is Mesh to Metahuman right now
@smithyjake
@smithyjake 5 месяцев назад
@@artsnspells you can download using bridge since 2 years ago, I just finished a unannounced AAA remake title, we actually just sculpt using the metahuman base model. Dont need to repost your personal model like the metahuman one, save you some time.
@legemimiao3416
@legemimiao3416 2 месяца назад
@@artsnspells So, How to upload the custom metahuman to the metahuman creator website?
@artsnspells
@artsnspells 2 месяца назад
@@legemimiao3416 It is a closed system, only way is to use mesh to metahuman feature inside ue
@legemimiao3416
@legemimiao3416 2 месяца назад
@@artsnspells Yeah, I've tried, but ears like this are pretty easy to break
@johnnybloem1
@johnnybloem1 Год назад
Thank you for showing us in depth how to prepare our stylised characters for metapipe. Do I understand it correctly: Metapipe autorig custom characters, therefore, get the joints and blendshapes in place for metahuman animation? To some extent, if the Typology/vertices of the custom mesh and metahuman are the same then metapipe can transform a body or face? In other words, metapipe cannot morph a metahuman into an animal but can do for humanoid characters if they are in the A-pose. On a sidenote: I am trying to figure out how I can use metapipe to use some of my Daz clothing, accessories and hair to glam up my female metahumans. At present I just use a Daz body with a metahuman face and it takes a long time.
@artsnspells
@artsnspells Год назад
Hi, thank you for asking, you are correct, you cannot make quadroped characters but any humanoid character in the same pose. and you can adjust the pose easily. Blendshapes transfers automatically and in addition u can modify them if you dont like them. For the clothing the process is same for the cloth rigging to original metahumans. Custom Metahumans are Metahumans so you can do anything that can be done for original Metahuamans...
@Mr3Dmutt
@Mr3Dmutt 4 месяца назад
I just picked up a copy of Metapipe, though I'll probably wait until the next version with the body tools before diving in. I had a quick question though. For characters like this one, where they have very non-human ears that would require a joint, can that be achieved with the metapipe tools? How easy, or is it even possible to add additional joints to the metahuman rig? Thanks
@artsnspells
@artsnspells 4 месяца назад
This kind of character can be done with metapipe without needing to add any additional joint. Otherwise you cant add joint to head skeleton and you cna add to the body skeleton only if you create all blueprints from scratch.
@Walm89
@Walm89 Год назад
Would there also be errors if the character is digitigrade? Do you have any tips for digitigrade walk cycles?
@artsnspells
@artsnspells Год назад
To be honest didn't try it, in our discord group some people tried that but don't know the result. My suggestion is always Metahuman Pose, but it is mostly important in arm area. legs are more flexible, it can be tried
@Polychi1998
@Polychi1998 7 месяцев назад
Think you can give us a tutorial on how to make anthros?
@artsnspells
@artsnspells 7 месяцев назад
What is Anthros?
@Polychi1998
@Polychi1998 7 месяцев назад
@@artsnspells basically, furries
@artsnspells
@artsnspells 7 месяцев назад
Maybe someday, why not! Sure
@flakey7832
@flakey7832 6 месяцев назад
ofc it's the guy with the loona pfp lmao (I'll be waiting for such tutorial as well)
@辛晓榕
@辛晓榕 11 месяцев назад
Hello , I'm going to try this plugin recently . Does the same topology mean that the target model should have exactly the same number of vertices as the metahuman model?
@artsnspells
@artsnspells 9 месяцев назад
Same number also same vertex order
@MotuDaaduBhai
@MotuDaaduBhai 10 месяцев назад
At the end of the video you mentioned about releasing another video about how to transfer existing texture to metahuman uv. Did you release it or planning to release anytime soon?
@artsnspells
@artsnspells 10 месяцев назад
Didnt released yet but i will definately record one very soon
@MotuDaaduBhai
@MotuDaaduBhai 10 месяцев назад
@@artsnspells Eagerly waiting then! I have models which have very weird uvs and I am unable to use them after making them MH compatible.
@seans4018
@seans4018 Год назад
Is it be possible to have a dog leg setup?
@artsnspells
@artsnspells Год назад
Didn't try it, it may work
@sergiotruque7070
@sergiotruque7070 Год назад
THANKS!!!! 🙏🙏🙏
@artsnspells
@artsnspells Год назад
Your welcome!
@SunSheepOfLight
@SunSheepOfLight Год назад
Sheep 🐑 man?
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