@@artsnspells you can download using bridge since 2 years ago, I just finished a unannounced AAA remake title, we actually just sculpt using the metahuman base model. Dont need to repost your personal model like the metahuman one, save you some time.
Thank you for showing us in depth how to prepare our stylised characters for metapipe. Do I understand it correctly: Metapipe autorig custom characters, therefore, get the joints and blendshapes in place for metahuman animation? To some extent, if the Typology/vertices of the custom mesh and metahuman are the same then metapipe can transform a body or face? In other words, metapipe cannot morph a metahuman into an animal but can do for humanoid characters if they are in the A-pose. On a sidenote: I am trying to figure out how I can use metapipe to use some of my Daz clothing, accessories and hair to glam up my female metahumans. At present I just use a Daz body with a metahuman face and it takes a long time.
Hi, thank you for asking, you are correct, you cannot make quadroped characters but any humanoid character in the same pose. and you can adjust the pose easily. Blendshapes transfers automatically and in addition u can modify them if you dont like them. For the clothing the process is same for the cloth rigging to original metahumans. Custom Metahumans are Metahumans so you can do anything that can be done for original Metahuamans...
I just picked up a copy of Metapipe, though I'll probably wait until the next version with the body tools before diving in. I had a quick question though. For characters like this one, where they have very non-human ears that would require a joint, can that be achieved with the metapipe tools? How easy, or is it even possible to add additional joints to the metahuman rig? Thanks
This kind of character can be done with metapipe without needing to add any additional joint. Otherwise you cant add joint to head skeleton and you cna add to the body skeleton only if you create all blueprints from scratch.
To be honest didn't try it, in our discord group some people tried that but don't know the result. My suggestion is always Metahuman Pose, but it is mostly important in arm area. legs are more flexible, it can be tried
Hello , I'm going to try this plugin recently . Does the same topology mean that the target model should have exactly the same number of vertices as the metahuman model?
At the end of the video you mentioned about releasing another video about how to transfer existing texture to metahuman uv. Did you release it or planning to release anytime soon?