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HOW TO PREVENT SCALING - Ultimate General Civil War - Hints, Tips, & Tricks 

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If you're frustrated, like I am, by the "scaling" of enemy armies in UGCW, here's a tip to getting around it in larger, multiple day battles like Fredericksburg.
Eventually, I'll do a whole series on tips and tricks for playing UGCW. What do YOU think should be in such a series? Comment below.
Check out the first episode of the current series here: • UGCW LEGENDARY MODE #1...
Get Ultimate General Civil War here (Full version now available on steam) store.steampowe....
Special Thanks to Syrinx2112, Meadowhawk509, Chris Marciniak, and William O'Haire, who are the official sponsors of this channel. Your support is greatly appreciated!

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9 сен 2024

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Комментарии : 115   
@TheHistoryGuy
@TheHistoryGuy 6 лет назад
My apologies, there's a little bit of glitching that I didn't catch in the editing process...
@XCOMvohich
@XCOMvohich 6 лет назад
The History Guy really useful tips about scalling, thank you. Tried 3 times on Normal difficulty, can’t get Washington. Watching your videos about it right now
@MrShamus22
@MrShamus22 2 года назад
Going a bit of necro on this but doesn’t this kind of make sense? An army would respond to a battle with the forces necessary to dispatch the enemy during this time period. If you shove more soldiers into the battle, then the opposing side would commit more soldiers as well. It’s not like either side has spare regiments just sitting idle to commit to a pitched battle, forces would congregate prior and if the enemy had a lot of troops, your side would request reinforcements to even the numbers, of which, some would be able to respond within a day. Granted you’re playing legendary mode which is completely unhistorical, but for normal mode? The scaling makes perfect sense. The AI is already damn good for an indie so the only real way to make the game harder is by throwing more bodies in the tougher modes
@Caaine
@Caaine Год назад
@@MrShamus22 Some great points. They'll increase their army if they have men and time available in advance, i agree. Or the enemy might scale a bit, but not always by roughly 33%, I would think instead that the more we increased our army size, then the enemy would also increase theirs but that 33% margin would keep dropping? (But that would probably be done because of cost and manpower etc in the real world. and this is a video game, lol). Yeah the AI is very good so the scaling does work, but I wish there was a better way. Soon the AI will be clever enough to do what we do, keep going around the side 😆
@Lorgar64
@Lorgar64 3 года назад
Player: "Through good strategies and proper use of tactics, I have managed to maintain a large force thanks to minimal losses!" Game: "Lol, guess the A.I. just gets more troops." Player:"Whu-why are you punishing me for being good at the game?" Game: "It's easier than making the A.I. more challenging." Look, I understand going "Oh crap, the player's really good and has a force that will mop the floor with what we have planned!" so adding some reinforcements is logical (if it were real life, your enemy would divert more forces to face a stronger threat) but making it so no matter what, the player will be outnumbered just sucks.
@hunterkiller232134
@hunterkiller232134 Год назад
Especially when it makes no sense for the enemy to so heavily outnumber you. You can thrash the relatively low population Confederacy in battle after battle and they'll still find tens of thousands of troops to ensure you're outnumbered
@drewoid138
@drewoid138 11 месяцев назад
And wasn't this made by the guy who did darth mod? And the entire premise of the mod was to reduce ai cheating?
@TheVoodooMaker
@TheVoodooMaker Месяц назад
@@drewoid138 exactly this
@Galantus1964
@Galantus1964 6 лет назад
I think this is the way to go... i hate the scalling in this game like nothing else, it punishes you for being good and if you ARE good, then the game should let you win earlier then it does now.. the goal is to rewrite history either win earlier or simply ( as a confed) just ot win...
@mikepette4422
@mikepette4422 2 года назад
100% agree with you ! game designers just dont understand this I think and I have decided I wont be buying anymore games in this series not the Sailing game or the Dreadnought game ( well mostly because I dont like what they are doing with it )
@nickmciver5402
@nickmciver5402 6 лет назад
Lol, I had to fight 140,000 men at Fredericksburg should have watched this sooner, thank you
@nicewolf64
@nicewolf64 6 лет назад
scaling is just a terrible idea. it's the same lazy concept used in the civilization franchise where the AI gets free stuff. why can't these games come up with better strategies at each level? maybe instead of giving huge troop advantages, the AI could hold back certain strategies based on level. give morale and weapons production/introduction boosts at higher levels. let brigades break down even further at the highest levels, which albeit smaller, would still give a big boost to the number of units on the field and thus more options for the AI. have some battles be win or lose, there is no draw. make the victory conditions harder. just so many ways to increase difficulty w/o using the lazy way of just adding huge number of troops.
@ryanhynes6596
@ryanhynes6596 6 лет назад
ghost of xmas past I get where you’re coming from in a gamers perspective, but in terms of history this was what happened. During the civil war, the confederates population was 9 million. And 3.5 million of those were slaves. And then you have to factor out the old, the young, and the disabled. So really the fighting population in the confederacy was 2.5-3 million. Meanwhile the union had a population of 22 million! With a fighting population of 21-21.5 million. The confederates did has early military success, such as the battle of Cold Harbor, battle of Chickamauga, the battle of Manassas (aka Bull Run), etc. However after the loss at Gettysburg where the Union halted the confederates from entering Union Soil, the confederates became outnumbered in many of their battles. The South would never win the war because of a lack of recruitment, always being outnumbered, and in most cases taking more casualties in a battle. Also factor in the weak economy of the states and the lack of mechanized manufacturing to produce weapons, ammo, equipment, etc. The fact that this game has scaling is actually realistic.
@Wake-Less
@Wake-Less 5 лет назад
@@ryanhynes6596 it has scaling for both sides....
@ndp7054
@ndp7054 5 лет назад
He began with 63,000 soldiers and was eventually facing 160,000 northern soldiers due to unit scaling? At this point in my northern campaign my total northern force at that battle was 98,000 troops while the south came up with 58,000 soldiers at the battle of Fredericksburg (and this number includes the "reduction" in army size because of me winning previous battles). In fact at this point from those previous battles I had killed over 170,000 southerners (a kill ratio of often 3 to 1 if not more) - so where the hell does the south keep coming up with these numbers of soldiers, all of them at least two stars if not three? The north I can kind of understand with its population (though it's still highly doubtful). But the south? Granted if these numbers reflected what had happened in history the south would have surrendered by this point, because Richmond can't keep pulling 50,000 man armies out of nowhere - and vice versa for that matter. If he were outnumbered by a hundred thousand troops and still defeated the northern army? No way in hell would Lincoln be able to keep up support for the war effort.
@helmsgaming84
@helmsgaming84 4 года назад
@@ndp7054 Absolutely this. Even playing as Union, it never feels like I have the upper hand in terms of numbers, which is really annoying and frankly breaks immersion. I get that, from a gameplay perspective, they sort of have to artificially strengthen the CSA when you're playing USA, or else anybody with a lick of historical knowledge about how the battles played out in the actual war would steamroll every time. Playing as CSA is, thematically, pretty much 'hard mode' by default, but the game should not punish you for being good at managing your army or winning battles; that's just bad/lazy design. There are definitely better ways to increase difficulty than artificially increasing the number of enemies you have to fight in every battle, especially if you're good at preserving your army while still achieving your objectives.
@SundiataWTF
@SundiataWTF 2 года назад
@@ryanhynes6596 Does the scaling only work against the Confederacy, or does the same thing happen if you play as the Union? That would make the historicity argument fall apart.
@GregoryGeilman
@GregoryGeilman 6 лет назад
One of the guys I am watching is doing the union campaign with 1500 man brigades and leaving the rest in his bank. It is really making a huge difference in what he is facing and making some easy wins. It is not legendary mode, but it is still making things a lot easier.
@MikeStoddart
@MikeStoddart 4 года назад
Scaling is an admission that you can't write good AI.
@monanoorchaalida4462
@monanoorchaalida4462 2 года назад
??
@senselesssai6828
@senselesssai6828 3 месяца назад
I have never seen a single rts game that has well written AI. The solution for them to be more challenging for the player has been always been them not adhering to the same rules as the player aka cheating in one way or another. Some games have created conditions and restrictions in which the AI is not that easy to overcome, at first at least, but the reality is at least what it seems from my perspective is that humans dont know/arent capable of writing an AI that would be a challenging and capable of adapting to the player skill level, experience, tactics and strategies without completely dominating in a rts games, yet... Maybe somewhere in the near future, hopefully.
@brianbarrett6879
@brianbarrett6879 6 лет назад
H.G. This is good information. I tried at Gettysburg with the Union on the first day with my 1st Corp. on M.G. There was so many Confederate brig. I was stunned. I put the battle on hold and added up the enemy . There was around 16,000 attacking just from the north. I think I had around 5,500 defending the north part of town. The 1st corps was destroyed. LOL I lost the war. Playing at the M.General level you need some help. Defiantly going to try this. Thanks
@deeznoots6241
@deeznoots6241 4 года назад
Did you lose to confederate charges? If so bring some howitzers up behind your infantry, blast the enemy with shell and canister to break their units when they try to charge
@darksim1930
@darksim1930 4 года назад
Wow, glad I saw this before getting the game. I hate scaling. It's one of my pet peeves for pretty much all the reasons folks have already mentioned here, so I won't feel at all bad for using this technique to get around it. Thanks for the tip!
@TheLordPolar
@TheLordPolar 4 года назад
i think the scaling gets worse with difficultly so if you play on easy or normal it should be as bad or even be a thing to be honest i never noticed scaling before and never had a problem with it. who knows though. still good tips though.
@drewoid138
@drewoid138 11 месяцев назад
Agreed. I'm not going to get it now.
@ontheroadwithtex7991
@ontheroadwithtex7991 6 лет назад
Any idea why the modders haven't given us control to the timeclock? Or, why we can't select and position our reinforcements? Or why we pretty much have to fight the historical battles? Or why multi-day battles move our troops off good defensive ground to someplace in the rear, so we have to retake the same ground?
@Rayrard
@Rayrard 6 лет назад
Seems a bit of a gamey trick, but I definitely hit a manpower issue by my major general run with the Confederates by Stones River. I can win but the cost is so heavy and it's hard or impossible to get ahead. The trade-off between huge enemy manpower scaling and my desire to have the biggest brigade possible to match their 3000 man brigades! A 1500 man brigade will take big losses and stand a good chance of being beat by melee if attacked by two or more, and the AI likes massing on one front. I try and slaughter the whole enemy army too to reduce their pool, but this leads to more losses on my side mopping them up. I don't know how I would do Legendary myself if MJ is so hard without a "keep the army small" trick!
@Then9002
@Then9002 6 лет назад
Rayrard honestly I had built up enough reputation by the time stones river arrived to just skip the battle altogether. I tried at least 10 times and each time my forces would get slaughtered. I just let our arty batteries fire back and forth the whole battle and didn’t go for the objectives lol. Just took the reputation hit and moved on
@Shinjin509
@Shinjin509 6 лет назад
Great observation HG. I also find scaling objectionable as too much of a fantasy element. I look forward to experimenting with this method on my next grand battle-Chickamauga.
@davidsmith8787
@davidsmith8787 2 года назад
its been years since you made this, and its helpin a guy out today in 2021, thanks m8
@Stephen-wb3wf
@Stephen-wb3wf 3 года назад
The internet blesses us gamers with old fourm posts and videos like this one to help out people who need assistance to get through certain games. Than you so much history guy. I'm dominating as the union but terrified of a CSA campaign. Not as much now though. Thank you so much.
@TheHistoryGuy
@TheHistoryGuy 3 года назад
My pleasure Stephen!
@mikeyloveshousemusic
@mikeyloveshousemusic 2 года назад
The beginning of the Union campaign is much more difficult for the Union althan the CSA I'm on
@jeffbendoski8364
@jeffbendoski8364 6 лет назад
Thank you for taking the time to make this great instructional video! :-)
@daveedelhart2185
@daveedelhart2185 4 года назад
Have you ever looked at eqipment quality? seems to me that the alternative to manpower-ing up is to increase the weapon quality of the men you have
@GoFartherPodcast
@GoFartherPodcast 2 года назад
My man is a Buckeyes fan and a history buff? This channel rocks!
@CatholicDragoon
@CatholicDragoon 2 года назад
When I first learned of the scaling I instantly thought 'Then what's the point of the army management' it really shows how this cheating AI bullsh*t basically invalidates an entire half of the game.
@zachwiseman9635
@zachwiseman9635 2 года назад
Bro I can’t beat the battle of Shiloh. It’s sad. Granted the strategy and timing of this game is actually realistic and beautiful
@jonbrooks80
@jonbrooks80 4 года назад
Some other tricks people can do is take your spare corps (4th but this point for me) and make them all 500 man units and 4 guns and leave them there. Don’t use them, if they make it to a battle just do them all combine division to make 4, 2500 man units in a corps and keep the small cannon units away form damaged but where they can still shoot. It drops the unit size average down for your army. Can save you 10-20% enemy size. Also take a 500 man unit and equip them with the best rifles you can either the 1861s at this point union or Fayetteville for the south then in the same division make a 2000 man unit with cheap rifles or muskets then do a combine division with the small unit. The whole larger unit once combined gets the gun of whatever unit you hit combine division with. You can trade out the 2000 man units once they get 2 stars and out fresh recruits in and rinse and repeat. Great way to train units, have devastating firepower, and you actually recoup more higher quality guns from your losses.
@kristaskrastina2863
@kristaskrastina2863 Год назад
Scaling here is just weird. In my Uniоn campaign the Rebs lоst 8k at Seven Pines, 15k at Gaines' Mill and 17,5k at Mavern Hill - kind оf 1862 level оf lоsses. Hоw cоuld they оuntnumber me each time? And where did Lee get a new army fоr Secоnd Mannassas?! But he sоmehоw gоt twо 20k Cоrps there...
@Chris-BognorRegis
@Chris-BognorRegis 6 лет назад
Hi HG, brilliant explanation regards scaling. I appreciate it could be construed as gamey, but you don't have to, it just gives you another option. So if you disband a unit you don't actually lose it, it all basically goes into the barracks, guns and all? So basically in the end it's pen and paper and a lot of work lol. Cannot wait to get the game, well done HG.
@jimohaire3255
@jimohaire3255 6 лет назад
Smart approach. Thumbs up to you
@evophantom
@evophantom 4 года назад
I hate scaling in games, punishing a player for being successful at earlier phases is ridiculous. It should always be something that can be disabled, homeworld 2 was the first time I remember coming across it.
@MyFunnyVids888
@MyFunnyVids888 3 года назад
At a certain point I just started keeping the number of new brigades to lower counts of men and just made more and kept my more experienced brigades at higher man counts due to their high performance. I have a unit of 6 20 lb parrot guns that can kill just as many as batteries that have double the cannon count
@Caaine
@Caaine Год назад
That's really useful, thank you. I hadn't realised the game did scaling like this. No wonder I could only play it on easy! I use massive armies Lol
@kingofthejungle3833
@kingofthejungle3833 3 года назад
if you have to "cheat", within the allowance of the game, to counteract the game cheating, then it's not actually cheating. I've only recently stated playing and have noticed on several occasions where the AI have been able to do things that my troops haven't, such as obeying orders instantly.......
@adventcrusade6902
@adventcrusade6902 5 лет назад
In games we call this "getting zerged".
@BenFaffler
@BenFaffler Год назад
Thank you for the video!
@DoyleHargraves
@DoyleHargraves 6 лет назад
So I was fighting the battle of Chickamauga as CSA - MG, and I found a terrible glitch. I was using your scaling prevention method, and I noticed that after the battle 3 of my brigades that never even showed up before I won the battle (these 3 were in the 3rd division of the 2nd corps that was arriving) were magically reduced back to the strength they had been prior to the battle. Seriously, I lost about 800 men from 3 brigades that never even made it to the fight.
@KrisWustrow
@KrisWustrow 6 лет назад
I too discovered this glitch at Chickamauga MG level as CSA
@elarmino6590
@elarmino6590 6 месяцев назад
I dont know if the game got a uptade but when i go to big battle usually i had superiority in resources (in "mid" difficult) because i try to destroy units in previous "little" battles
@richardchipman7993
@richardchipman7993 6 лет назад
Couldn’t agree with you more. The game itself becomes unrealistic because of scaling. It’s a shame that you have to spend all that time and effort to compensate for it. Wish they’d eliminate scaling in next release.
@Anonymous-is1iv
@Anonymous-is1iv 2 года назад
Never been able to beat this game.. I hope this helps!
@txnetcop
@txnetcop 6 лет назад
Actually this isn't too different from the way the South and the North conducted war. Many times the ranks of one army would grow after a day's battle as more late-arriving replacements pulled in. Good information...
@JohnnyRebKy
@JohnnyRebKy 5 лет назад
I can’t win at Antietam for nothing. It doesn’t matter what I do they eventually break through and take Sharpsburg in the last moments. It’s driving me nuts!!
@JohnnyRebKy
@JohnnyRebKy 5 лет назад
I finally figured out how to make a bigger Army in campaign using the career points. Second time I swamped them at Antietam and drove them north of the church. On historical they still swamp me everytime
@jamesaskme7454
@jamesaskme7454 4 года назад
I already won over it.
@jonadams5547
@jonadams5547 3 года назад
Good advice
@ps90tacguy
@ps90tacguy 4 месяца назад
i think the game is great. however it lacks a lot in the scaling, the ai movement has trouble, the game does not change from battle to battle for example if the confederacy wins sharpsburg its right back to Virginia. so what is the point in the game if your victory on the field doe not propel you move forward into the federal armies area.
@Badbentham
@Badbentham 5 лет назад
Actually, scaling is where long-term strategy comes into play: You really want to control the enemy army pool, especially on higher difficulties. To achieve this, you want to deal as many casualties in favorable battles as possible. Generally, those are the ones where you hold a strong defensive position, like 2nd Bull Run or Chantilly, for the South; - both before Antietam. In these, you want to inflict casualties at the very least in a 3 for 1 ratio, to get your payoff. 2nd Bull Run,e.g., scales significantly for the AI, however, historically correct, only a small part of his army engages at once, giving the player still a huge advantage per soldier fielded. While the numbers may look like around 35k vs 70k-ish, one mostly fights 3 vs 2, with cover at hand, in this battle.
@hunterkiller232134
@hunterkiller232134 Год назад
But does inflicting casualties benefit later battles in terms of manpower? I know inflicting casualties reduces the quality of later troops but from what I've seen every soldier killed will be replaced and reinforced by the next major battle.
@asweettooth1288
@asweettooth1288 4 года назад
Yes, but I think the percentage additional forces the enemy has, (despite the army size possibly) is due to the difficulty level. "Enemy additional 25%"
@TheHistoryGuy
@TheHistoryGuy 4 года назад
Yes, he does scale by a greater amount due to difficulty.
@JohnJones-xj8oi
@JohnJones-xj8oi 4 месяца назад
Yeah, pretty much done playing this game because of the scaling, hope they don't do this to the new revolution coming out
@ddenny6863
@ddenny6863 2 года назад
Could you just keep a small, lean, experienced and well equipped army?
@mikepette4422
@mikepette4422 2 года назад
also at no point was I given any idea how much supply I should purchase and at the battle of Shiloh I was out i mean at Zero and the game tells me oh by the way you have another day to fight.... thanks game. So if anyone out there ever makes a game like this with supply wagons, ( or units) please give the play some hint at how much you should bring.
@rpersen
@rpersen 10 месяцев назад
There should be an option to disable scaling, or at least adjust it.
@robertroberts5090
@robertroberts5090 6 лет назад
Great Call History Guy! I was wondering if you were going to return to your EUIV Indian Campaign? I loved the idea and was hoping to see how it turned out? Any chance you will make more episodes? What was the name of the Mod you were using again, is it available on Steam Workshop?
@TheHistoryGuy
@TheHistoryGuy 6 лет назад
Yes! I will be returning to it soon...and it's the Extended Timeline Mod
@itsalmostfun8567
@itsalmostfun8567 Год назад
When was the last time i played it? a few years? i forgot
@janis317
@janis317 6 лет назад
But isn't scaling part of the difficulty level? You should be heavily outnumbered if you play at Legendary difficulty. its not like the game engine can make better tactical decisions at higher levels.
@pizzafrenzyman
@pizzafrenzyman 6 лет назад
correct
@singleturbosupra7951
@singleturbosupra7951 6 лет назад
I kinda agree with that, but I don't think scaling is the way to go. I think the enemy army sizes should be fixed for each battle, just in harder difficulties the fixed army size is of course bigger. That way it makes the battles more difficult while at the same time it rewards you for doing well in earlier battles
@McMonkeyful
@McMonkeyful 6 лет назад
I've played campaigns for both sides using the medium difficulty. When I played as the Union at Major General I found the Confederates were much more aggressive & would charge me more often (at least that's how it seemed) and their more experienced troops would rout me, where before I would out shoot them with my superior rifles. This may not technically be the AI making smarter tactical decisions, but by being more aggressive they actually were using their troops more effectively. I LOVE this game & after a break of a few months, I'm going to give it another go on Major General & I may well take advantage of this technique, just to keep up with the enemy in terms of troop numbers, though they will always have more due to scaling.
@adrewster
@adrewster 5 лет назад
Is scaling at all difficulties or no?
@kristaskrastina2863
@kristaskrastina2863 Год назад
The problem is you'll nearly ALWAYS be outnumbered even on Medium. Including situations when the enemy simply could not have so many troops there at that time. In that crude form it is here, scaling is just bad.
@btokarski82
@btokarski82 4 года назад
So wouldn't it be possible by that logic to just not level up army organization to keep the brigades and divisions to a minimum?
@TheHistoryGuy
@TheHistoryGuy 4 года назад
It tends to go more off of average unit size. So having twenty 500 man brigades would keep the enemy size lower than having ten 1000 man brigades.
@civsully1740
@civsully1740 6 лет назад
Excellent study and video on scaling HG. So my question is...did you try your technique for Antietam? I know you started your Corinth video talking about bailing on playing Antietam because of the scaling effect. So curious if you've tried your approach as discussed here? Also when you have these multiple day battles that say you have 3 fronts to deal with...would one put these smaller units in each area then build them up into the battle? Thanks again for sharing this. Scaling takes away all the effort one makes in reducing the size of the enemy force in the smaller battles and then poof enter the major battles and you are vastly outnumbered. It is the major flaw of an otherwise fantastic game. I could never figure out why the developers didn't listen to everyone complaining about this unrealistic feature. Too bad it causes one to resort to "gaming" the system. Thanks again.
@TheHistoryGuy
@TheHistoryGuy 6 лет назад
Can't use this technique in one-day battles like Antietam because you can only add troops in between days when it lets you go back to the camp, not in the middle of the battle.
@civsully1740
@civsully1740 6 лет назад
gotcha and thanks for the correction on Antietam being multi day it is multi fronts. Sometimes these larger battles become a blur. Nice series
@jimohaire3255
@jimohaire3255 6 лет назад
everything that would make better players so that when they make it multiplayer it will be alot more fun
@SeanUCF
@SeanUCF 3 года назад
I wonder... Is this scaling based on historical reference? For instance, if you were playing as the Union, would the confederates always have 39% fewer troops?
@bugfighter5949
@bugfighter5949 2 года назад
Did a playthrough as Union and as Dixie, as Dixie I was usually outnumbered, as union it's usually 1 to 1
@SeanUCF
@SeanUCF 2 года назад
@@bugfighter5949 I don't know what I'm doing wrong but I'm always outnumbered no matter who I play with. The disparity does seem larger when I play as the confederacy, but I'm always outnumbered no matter what.
@00zero11b
@00zero11b 5 лет назад
I love this game! But in have the hardest time beating it.
@TheHistoryGuy
@TheHistoryGuy 5 лет назад
Keep playing. Watch other people play. You'll get there. Takes practice.
@coolperson3378
@coolperson3378 3 года назад
how do you play his game on the lowest settings
@goliathstrainingschool2467
@goliathstrainingschool2467 5 лет назад
How the hell can you get past Antietam when he has 150,000?
@JohnnyRebKy
@JohnnyRebKy 5 лет назад
Mark Montgomery use your career points to increase army organization. Have 3 fully equipped corps. I do 4 infantry brigades and 1 artillery per division. I line the woods behind dunker church and let them come get it. Then when your reinforcements come up don’t line the sunken road. Bring them up and form a line across the bottom of the cornfield all the way to that clump of trees on your right. After they throw themselves at the woods a few more times you can go on the attack and shove them completely north and off the map. It’s worked for me so far. Of course on historical game they always overwhelm me every time
@dennisgray7146
@dennisgray7146 4 года назад
What about shiloh ? I noticed you guys went in with big units ,not small,,,once we make the big ,I can not seem to make them small again
@dennisgray7146
@dennisgray7146 4 года назад
Help pls
@mufarisfa3939
@mufarisfa3939 2 года назад
Nobody likes scaling, once I realized this I stopped caring for my troops midgame, scaling sucks, it punishes you s hard in the bigger scale of the campaign
@FilipH86
@FilipH86 5 лет назад
I liked the scaling, I stopped playing after they came with an update that changed this, because I wanted to compare to a previous playthrough and do better, but at my upcoming battle of Stones River The enemy Union forces shrank form 60k+ to 40k+ after the update and that pissed me off.
@royethan2094
@royethan2094 2 года назад
Im ok with scailing. Challenging
@Lindsey_Lockwood
@Lindsey_Lockwood Год назад
or just use a trainer to eliminate the computers ability to scale... I mean if you're going to exploit the programming to get the game you want might as well do it the easy way. Would have been nice if the created modes where the AI opponent only scales if you are on hard mode. I despise lazy programmers that use scaling to add fake difficulty.
@ethanstaaf404
@ethanstaaf404 3 года назад
not a fan of the scaling either, game punishes you for improving your army
@dougw321
@dougw321 3 года назад
Do you goto Gettysburg often?
@TheHistoryGuy
@TheHistoryGuy 3 года назад
Once a year on average.
@aeronothis5420
@aeronothis5420 6 лет назад
Quick question, I noticed during my union campaign that if I deleted a brigade of more skilled soldiers it slightly raised the quality of my recruits. Was I just imagining this or does it actually work that way.
@brianciotti7233
@brianciotti7233 6 лет назад
question in between days can you use your gov points for purchasing extra troops then... ? because keeping the moral high by not spending for the first day may help things as well.. if your able to use that function then.
@TheHistoryGuy
@TheHistoryGuy 6 лет назад
No, the things you can do between days are pretty limited. Can't spend points.
@ningsihoke3920
@ningsihoke3920 4 года назад
Scaling meant you can't just steam roll everyone with numbers, since it is very easy to blow attacking army with 12pdr napoleon or 24pdr howitzer you stock against their shitty arty Defending fredericksburg with 60k vs 150k forces is inherently easier than 30 k vs 80k since being bigger army can cover more ground = killing field I once has 50k 1815 musket for charge and 20k better musket for second line finisher in total 80k against 50k enemy, not very challenging right?
@JMRolf1
@JMRolf1 4 года назад
This isnt cheating. Scaling is cheating. Terrible game design. It literally disincentivizes playing well. This "feature" just makes the game worse in my opinion. Almost ruins what is otherwise a fantastic game.
@legolas66106
@legolas66106 4 года назад
While I do agree that scaling isn't the best way to balance things, especially as extreme as this game does on legendary, it is your own choice to play on MG/legendary. If MG/legendary is to tough for you, for whatever reason, just be a man and play the lower difficulty instead of gaming the system which is just as sad, if not sadder, in my opinion. That said I do hope they will reduce their reliance on scaling in their future games, as it is indeed pretty disheartening to see that the enemy gets the same if not more reinforcements that the casualties he sustained when you wipe out his entire force in a battle, even on lower difficulties like BG.
@AbdulHannanAbdulMatheen
@AbdulHannanAbdulMatheen 2 года назад
👏🙂
@1Nathansnell
@1Nathansnell 6 лет назад
🤔🤔🤔🤔🤔🤔🤔🤔🤔
@GameWatcher545
@GameWatcher545 Год назад
The worst feature of such a good game
@zoanth4
@zoanth4 4 года назад
Kind of lame you have to game the system like this to play deep into the Major General Confederate difficulty. I wiped every union army to 0% in almost every battle till Cold Harbor using normal tactics yet could only field 50k veteran troops vs 120k union veteran/elite with 4x my gun ratio. I like the challenge, but it just isn't fair despite my 600 hours of game played that i can't even come close to winning on hard difficulty due to game mechanics.
@Alex-ej4wm
@Alex-ej4wm 5 лет назад
Hey everyone the history guy's a cheater........ Boo this man!! Booooo!! Okay I admit it I'm such a noob I don't know what scaling even means, haha. I do know when I get to the last day of Shiloh I get totally overwhelmed and cannot hold anything. Noticed your divisions have only one line of units to each one. Is there a reason for that? I created two divisions with two lines of units in the first then ran out of resources and the second is blank.
@JohnnyRebKy
@JohnnyRebKy 5 лет назад
Alex2614 don’t hold me to it but I think the double lines for brigades disappear when you reach the ability to create 2000 man+ brigades. I noticed the same thing and was like wtf happened to my army! But I think it’s because you cram the same manpower in larger brigades rather than several small
@syderwarp
@syderwarp 3 года назад
The Devs garbage coding AI is way broken/trash🙄💩💩💩
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