Just a guy who loves history and loves gaming, so I put the two together for this channel. Not an expert gamer, just playing through some of my favorite historical grand strategy games, city builders, and occasionally other stuff. You won't hear any bad language or otherwise off-color comments on my channel, and you may even learn a thing or two about history. Hope you enjoy!
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When designing ships, you should pay attention to the default armour values of your gun emplacements. The AI tends to over-armour secondary guns, particularly casemate guns. Main guns need proper armouring to prevent flashfires from ammo detonations, but secondary guns aren't (as far as I've seen) susceptible to that, I guess they don't have big magazines. It's often better to minimally armour the secondary guns and instead use the saved weight to have more of them to make up for any that get knocked out. The AI in particular tends to over-armour casemate guns, putting something like 8' of armour on a 3' gun. Also, before you get steam turbines, you really should think long and hard about increasing ship speed to more than the optimal max speed of the hull. The extra engine weight needed to go above that is really quite a lot. If you want a faster ship, it's usually better to go with another hull in the first place.
Your triple-superfiring layouts don't seem to actually be superfiring. If you watch the #3 mount, they never fire when you're dead-on to the target ship, and only commence when you're angled. It should work, but it doesn't because Dreadnoughts.
On my most recent playthrough I’ve noticed you can “force” tech breakthroughs by placing your emphasis on something like armor quality and just leave it there, even if there is no known next tech. The research moves along faster and I’ve been able to get some really advanced armor much more quickly than just waiting for that tech square to find it on their own time. Just a tip for anyone that may want to rush hull sizes or armor or engines or anything.
That "Large Armored Cruiser" hull is very much designed after the "Von der Tann" Battlecruiser and that one had no elevated B turret in the front. So that is why it is actually somewhat difficult to design the ship with one. The original had 8 11-inch guns with each one turret in front and back and then one each diagonal on the sides. And yes, this "ultimatum" event is just dumb. At no point did anything like this ever happen. "Give us money or we declare war!" like...what the hell?!
War with Spain begets war with France, which begets war with Japan, which begets war with the USA, which begets war Great Britian. Also is there any way to increase your port sizes in your colonial territories?
Man, torpedoes get scary on the 30s when they have 14 km range. I have had to fully change strategy, which is actually better. It just makes battles take longer.
Using you as a guide all these years later as I play at BG level. Enjoy listening to the history also. Are you playing anything on You Tube now? Don't know if you'll see this or not.
Those CAs dont have hardly any forward firing weapons. You missed the casements in the bow and blocked your 8" guns with your torps. Flip them. Move the 8" forward in refit and move the torps back to the middle. Add casements in the front. You also didnt use the Tower casements to deal with the ankle biters like DDs, CLs and BBs. 3.9" casements there are very useful. Also, if you only fight the battles you know will be easy you will extend your wars much longer. Those Covoy were a great opportunity to hit their economy and force them to surrender.
if you move the torpedo ove slightly you can get 2 in the same location, so you can fire on either side an have more torpedoes like haven side turrets when you do the main turrets it gives you centerline or side :), thats what i mean,
idk the last time you tried to do a kamakazi run with destroyers and you had 5 vs 1 battleship , you ended losing 2 or 3 if i recall so lol might rethink that, at least with those old tech destroyers
The lessons of history people can learn reading about The Royal Navy, is the constant improvements in infrastructure they make. Now the game is very abstract in that it links capacity (number of ships you can build) and max ship size together- I even sent the Devs a message to separate the factors which they seems to have ignored (it may be too difficult ). In this early period where they operated with a two power standard they usually could also build more than twice as many ships as those powers as well, Britain has so many yards that even building the 5 QE class which were ordered together in 1911 was not a stretch on top of the 4 Iron Duke's they were finishing and then they start the R class once those were finished... as well as the foreign orders for capital ships they already building for Chile, Brazil, and the Ottomans (which were seized at the start of war!). They also had even more yards and smaller slips for Cruisers, Destroyers and and hundred of civilian yards to build escorts like Sloops. This is why Germany historically had no chance, as they could only construct 2 capital ships at any one time in the 1900's and why the introduction of Dreadnaught handycapped the British less than other nations.
The new Jane Lew has a gap between the main and secondary towers. It's not much, but if you slide the main tower back a bit it will recover some of the forward offset and allow a more even armour scheme.
Love all of the videos please play Red Dead Redemption 2. It’s not a war style game but a historical story game that takes place in 1899 United States. I think you would really enjoy
According to the forums on Steam, there's an increased cost in monthly maintenance and reduced rearm/refuel speed. The port capacity slowly increases over time, linked to GDP growth.
Hi Chris you made me buy the game. I am enjoying it very much. Although I fail to see a reason to build anything but heavy cruisers, battle cruisers or battleships. Big guns are just brutal. I'm playing the US and destroyed a 30 ship UK fleet with 3 heavy cruisers. The AI is not great with thier huge fleets of small ships but nothing is more satisfying than a quad 14 inch one shooting a battleship!
I agree with another commenter, your new class is going to struggle on their own v fast torpedo boats (dds cls) with no secondary battery. Should really try balancing out the battery on them
No. 44:00 The Germans sank a British Dreadnought, the Royal Oak at Scapa Flow at the start of WW2, 1939. A few months after the armistace, 21 June 1919, this being WW1 the Germans scuttled their fleet in and around Scapa Flow. It was not WW2.
The Hood had 12.8" Main Belt armour, the 10" Main Belt on Jane Lew. The 18.8" figure is the armour thickness on Hood's conning tower. Main belt and deck thicknesses count the most, so when discussing armour thickness, if someone says "The CA has 8" of armour", then they usually mean the main belt. (Sorry, I'm a "details" nerd.) In convoy missions the (R) means (Reinforcing). This only happens in convoy missions and in earlier version of the game it used to happen a lot more often. On the Rheinland design, if you bunch the towers and funnel together more, you'll have a reduced fore offset and smaller citadel, saving more weight for thicker armour. Ideally your main belt and deck armour should be designed to defeat your own guns at the ranges you expect to fight at.
I do not fully agree with the design logic of your new battlewagons. I like the idea of a long-range sniper, but at only 21 knots it's going to be very difficult to keep away from enemy destroyers and light cruisers, who are going to be a torpedo hazard very soon. The idea makes sense, but not having a couple secondaries (3"-5" casemates at most) is asking for trouble from small ships, because the enemy is not obliged to cooperate.
Eh, a nation that keeps one old ship and has otherwise post-modern fleet is shown as behind in tech just because of that one ship. No averaging tech between ships so they take the estimation from the oldest ship. Or that is how it feels like.