Hahaha, yeah, turning the corner for steel and plastic is a little awkward sometimes. The extra steel up in the space biome really helps with this though.
"Hey, I said a building name correctly without looking at it first!" Ahahaha! :D I can SO relate to that! It's been years, but I still look for the sink in plumbing and shipping stuff in automation first! :D
One favorite is to build the refinery out of ceramic and to actually place it in a steam room with access through a liquid lock and then to circulate the oil/petroleum coolant within that room.
Hey Magnet, thx for the great video. Just 1 point i wanted to mention: your critters dont need to run in the whole room. You can make the available walking space smaller and keeping the 96 tile room size. So the rancher doesnt need to wait so long until the critter comes to the station for grooming.
Very true, especially for hatches. I still haven't done a comprehensive hatch-ranching tutorial, so I'll make sure to mention that when I talk about it.
Great video like always, I could not survive past the 200 cycles in the game then started to watch your videos and now my bases run smooth. Thank you so much for all the effort you put in these.
Turns out if you pass oil that is too hot, it will break the pipes when the state change to petroleum is supposed to happen, and it only sometimes changes the state to petroleum. It results in a big mess, the machine overheats pretty easily... all kinds of weird stuff happens.
The oil chamber is just unnecessary hassle. Just pipe the oil through radiant pipes in the steam chamber and store it in a Liquid Reservoir. This gets rid of the 240W for pumping the oil once you have enough of it in the loop. (and you're going to need a lot less oil) Build the Metal Refinery out of ceramic and place it in a closed "sauna" with other heat pigs, like a kiln. The MR and Kiln can be cooled (or rather, help heating up the oil again!) with the oil from the liq res before you feed it into the MR -> Radiant pipes -> Back to Liq.Res. Space suits needed for operation though so it's not going to be your first setup. Don't forget power control station for your turbines.
Yeah, I have set up those liquid reservoir cooling setups before, I just felt like I couldn't ever get fast-enough heat transfer for some applications. Maybe I need to revisit that, cause I used to do this when I was first learning about cooling via steam turbines and I stopped doing it for some reason. I'll re-investigate.
@@Magnet_MD I forgot to mention; one key thing when using multiple turbines to cool is to have separate steam chambers for each turbine. The steam will have progressively lower temperature for each chamber the oil pass through and will therefore be able to achieve lower output temperature compared to just having one big average for all turbines. I glued together some screenshots with example temps: pasteboard.co/JLyCGI2.jpg If the output is still too hot you can just temp check and loop it back for more cooling with priority over the refinery to avoid any conversion accidents. Anyway, thx for great videos. I started playing just a few weeks ago and picked up a lot of basics. :)
Steel is something I never really worried about. I just popped a refinery down next to a battery and a manual generator and set it to produce steel forever. I used my tank of polluted water as cooling and didn't care much about the heat it put out, as I was going to use the steel for my aquatuners right away.
I played on rime the first time I saw this machine and so I was like, “Great! I can use this to melt these 17 tons of ice I have lying around!” And so I hooked it up on a closed loop to my starting water supply that was like 32 F with all the ice I put in it and it was heated up to a nice 74 degrees and melted all my ice. I was using it to refine copper though so it probably doesn’t get as hot.
You can see the temperature change of the coolant in the recipe details, possibly as a tooltip. Unless that is only for the DLC at the time of writing.
YES! I have been wanting to do this for a while, it has just been out-prioritized by other things so far. I'm guessing sometime in the next few weeks or a month or so is when I'll start on these :)
Its actually better to use the refiner bc the heat from the coolant can be used to generate power. It actually ends up generating more power over time than spending. Smooth hatches are just a waste of time. Use the coolant to heat a body of water/steam and then use 2 steam turbines per refiner.
I rly like the effort you put to making these very detailed guide videos. Can you also make a Video about your MODS? I also want to use the SANDBOX mode like you do. ( i suppose spawning geysers are part of a mod.)
They actually are not a mod! The only mod I've ever used is the temperature mod (to show temperatures in all scales). You can enable them using the debug tools that ship with the game :)
How to get steel in no time: Crunches, rowing, pushups, cycling, hip-burners, burpees, planks, Russian twists, tabletops, v-ups, 100's, HIIT, tabata, zumba, cross-fit, active yoga, krav maga, kenpo, judo, skiing, swimming, boxing, and wrestling all help.
You can see how hot the coolant will be in the refinery recipe. If you hover over the energy on the recipe the tooltip says what the temperature increase will be for the coolant that's in the refinery. Handy if your not sure if it's starting out cool enough. Just hope I'm not being dumb and it's some mod I have that does it that I forgot was installed.
just like that, like I said, as soon as I run into another problem here he is, I've done it with just manual generation and messed it up but I'm excited to see it with ranching maybe ina newer video?
Fantastic tutorial as usual, thanks so much. Question about "oil as a coolant": if instead of cooling it down, you let it become petroleum and then cool THAT down, do you think it is a feasible way to achieve the famous 100% transformation? And speaking of that, maybe with 4 vents I would have enough but in a recent map with just one nat. gas vent, I was always running low until I introduced the petroleum pplant. So the extra bit from the refinery came handy, also because I was using the gas stove for stuffed berries and mushroom wraps. I must do the math and see how much of that 50% lost in the refinery is actually made up for by the nat. gas by-produced
Hmm, that is interesting. I always thought that any state change would break the pipe, so I am not sure if that'd work as cleanly as you're saying. I'll test it and see what I find out. As for food, I don't think any food is really efficient other than mealwood, bristle berries and barbecue. Anything else, at least in my opinion, is too expensive to maintain on a typical run. It is very possible to only have one natural gas geyser and it can make mid-game power a little bit of a slog. You did the right thing by getting down into oil, or you could have rushed steel and gotten into a hydrogen power setup if you found one of those vents. But yeah, every run is a little different, and that's part of the fun!
Just tested this and it only sorta works. It seems to dump out a mixture of petroleum and crude oil, but it seems like it's cooler than when it went in. This seems pretty buggy.
Could you do a guide on getting said lime needed for steel? I'm starting to run dry of fossils and my (wild) pokeshell hole is only producing barely 1 molt every 15 cycles
The more critters you ranch, the more egg shells you'll get, the more steel you can produce. Lime will pretty much always be the limiting factor on your steel production though
The above replies are correct. I think the trick is maximizing EGG production, which usually involves shipping so there aren't extra eggs in the ranching rooms. If the critters are around a lot of other critters and/or a lot of other eggs, they'll stop laying as many eggs.
a well fed Pacu can make like one egg every two days! they do eat a LOT of algae, though you only need to feed once as the rest will lay one egg before dying and the one you feed will spit out eggs at a stupid high rate to up the numbers of unfed. that's more for getting grilled fish, but the eggshells are a good side effect!
@@cactusbrandon440 Huh, that's interesting! I guess you could have a short-term farm for them, get a quick population explosion and then release them all (not feed them), eh?
Heads up: This is long and is a somewhat detailed guide to help into and advanced players alike. This is a format that I've taken a liking to and use every game no matter what asteroid I choose. Enjoy and I hope you can take something away from this and implement in your colony. :) TLDR: Speed thru research and rush Steel and Plastic manufacturing(Its tough at first but its a game changer trust me) After around 400 hours+ into this game and several colonies later this is my list of important tasks. (Cycle 1-100 is only 6 Dupes. Starter dupes include 2 Diggers + Builders and 1 Researcher. 4th dupe is Life Support/ Operator; They will become Mechatronic Engineer. 5th dupe is Rancher/ Operator; When they become less busy from Grooming and singing to eggs, (Lullabying the eggs is top priority b/c its the only way to level up Husbandry) they will work on manual generators or metal refining. 6th dupe is our Cook/Artist. All these dupes will become Mechatronic Engineers eventually. Start with 1 Downtime 2 Sleep and 1 Hygiene slots. Add more slots up to 3 for Downtime and Sleep as needed.) 1. Washroom w/Shower & Deodorizer (cycle 1-9) (Quick setup and will be moved for to final location behind Nature Reserve later on.) 2. Hydroponics w/Liquid Reservoir (cycle 9-17) (I don't use the bathroom loop I think its too exploity. Reservoir is for looping if the waste line is backing up. If you're lucky to get Arbor tree or Thimble reed from Printing Pod take it early.) 3. Stables w/ Incubators unlocked not yet used (cycle 17-21) (This is for preparation for heating base, the heat doesn't bother me. Also I don't use Farmers, Ranchers are better and more reliable IMO. Can't make Incubators without the refined metal but that comes very shortly.) 4. Metal Refinery + Glass Forge w/ Conductive wires (cycle 21-28) (I skip the Rock Crusher b/c you lose half mass. Don't auto repair wires wait until they break and replace as needed with refined metal.) (Glass can fall into the water we use to produce refined metal, the SPOM will eat the heat for us) 5. Conveyors w/ Memory Automation (cycle 28-39) (Conveyors for Stables and auto storage from Kitchen and Manufacture area. Unable to craft but a few cycles and 1 Skill Scrubbed Dupe before this dream is a reality.) 6. Great Hall w/ Nature Reserve (cycle 39-41) (Joya Cactus is goated for instant Great Hall w/ disabled Water Gallon(forgot name of building lol). Nature Reserve is infront of Washroom with ladder and Tiny Manual Airlock Door. Dupes will get best morale possible from Shower + Nature Reserve + Great Hall w/o using sculptures or paintings.) 7. SPOM w/Gas Reservoirs (cycle 41-43) (Very Compact setup - Area needed for Reservoirs and Hydrogen Generator) (With 6 Dupes you will have both excess Hydrogen and Oxygen, so i make a SPOM with only 1 Electrolyzer Automation is for hydrogen pump at Atmo Sensor Active above 350G. 5 Gas Reservoir for Hydrogen and 4 Gas Reservoir for Oxygen. (use water from Metal Refinery, the heat isn't a problem we have hatches and soon Slicksters(Obtained from Printing Pod) Any excess Oxygen will provide for our Atmo Suits and still have excess for Prince Pufts.(Oxylite goes into water supply so it wont off gas.) (All materials will be Gold Amalgam + Igneous Rock for higher overheat temp) 8. Power Plants w/ Battery Boxes (cycle 43-63) (With the refined metal set up 4 different battery boxes all made from Gold or Iron with each power generator (Coal, Hydrogen, Ethanol or Petroleum, and Natural Gas Generator.(For overheat issues) 1st Battery box(Contains 4 Smart Batteries) is connected to Coal Generators(Top priority b/c we have excess coal from Hatches.) 2nd Battery box is connected to Hydrogen Generator via SPOM excess(SPOM has Gas Bridge priority so we never lose hydrogen from silly mistake; If power to SPOM is lost via silly mistake we have 4 Gas Reservoirs full of oxygen.) 3rd Battery box is powered by Ethanol preferably b/c Petroleum is for next project; Using the lumber from Arbor trees obtained cycle 3-9, we have produce alot of Ethanol so use about 4-8 Liquid Reservoirs or the exploit with Airflow Tiles and Mechanized Doors for storage. 4th and last power producer is Nature Gas Generator; Now lucky we have Slicksters, (obtained around the time of cycle 40-60(perfect timing for Oil Refining)) b/c the source of gas we use will come from the Oil Refinery. (Have a Liquid Reservoir for Petroleum until Plastic production.) 9. Plastic!!!!!!!! (cycle 63-70) (Using the Steel we setup a very small room just big enough for a gas pump, liquid pump, and 2 Petroleum Press(forgot name again) Automation includes Thermal sensor; If the room gets too hot the machines turn off and the water from the steam they produce is usually enough to cool them off, if not install 2 Tempshift Plates made of Diamond or Granite(Diamond preferred) (Dupes will manually pick up Plastic and drop off in water tank separate from metal refinery and SPOM(This could become to hot for the machines to handle so better safe than sorry.) 10. Proper Bedrooms (Cycle 70-75) (Depending on how much Plastic we make and Printing Pod care packages, (500kg each package) we can make our Comfy Bed and Masterpiece Landscape Painting. Each room is exactly 16 tiles (4 Tall and 4 Wide) The top 8 tiles will contain our painting and the bottom 8 tiles will hold out bed. This took over an 50 minutes to type out because i suck at remembering how exactly my order went and tried to be specific enough to be helpful but I know for a fact that i missed out on a lot of in-between steps like Research, Atmo suits, and other Critter Ranching. This is just how I play the game now and this is a short guide that helped me along after many trials and errors. PS. The cycles for each major project is a rough estimate for when research is complete and actually BEGINNING to build the project. Completion time is different depending on how the dupes behave(mine love to sleep halfway thru the work day.) You could switch the Conveyor step with the Nature reserve and Great Hall step. This will however require you to preplan your proper bedroom before actually having Plastic. But I'm sure the dupes enjoy some privacy w/o being in a barracks full of other dupes (Room will remain a barrack even if they sleep alone. The room will change once you have the painting and Comfy Bed.) Anyways hope this helps even 1 person to be less intimidated by ONI. Feel free to reply and I'll be sure to get back with each and every one who does. :)
personnaly this is not how i would have build my midgame brick, i would have build it directly under my steamroom and aquatuner with radiant piping in the steamroom for the output, cycling there with a heatsor to check its heat untill its under 175 degrees celcius before beiing thrown back into the metal refinary, the liquid shutoff, will have to be made out of steel, that way making iron, steel and Aluminum using a metal refinery is a powerpositive process, Copper repay's around 80% of its cost to run. as long as you can store the power between uses. You will need either some oil, petroleum or napta to use as a coolingliquid for inside your metal refinery, but finding and entering the oil biome and checking the abbysall layer for any breaches while also building temorairy builds for 200 kg of plastic and a TEMPORARY Getto setup (take cool liquid from 1huhge body of liquid, and dump it into another) for 1300Kg steel (and pref at least 2 tons of either copper, gold or aluminum for inside the steamroom), is an early midgame goal. if at all possible i would advise building multiple of these coolingloops inside the steamroom before turning the aquatuner on, since getting them in afterward can be a bit..... finnicky if executed correctly, it makes smoothatches obsolete for any metal appart from gold (since it produces so little heat, thus costing the most power to refine)
All fair criticisms and observations. A lot of this is honestly stuff I haven't labbed or refined for years since it has served me well and is readable for a newer player. I'll re-lab some of this stuff and see if there are more efficient and easier ways to do it. I do still want my content to cater to newer players, so that will always be the bottom line to whatever I'm doing.
I dug up and all my air pressure seemed to disappear, by dupes were in a near vacuum, but the pressure at the top of the shaft I dug was super high. Any idea why? Real gasses don’t do this..
i see a lot of builds that require polluted water rooms that are completely sealed- how do i get the polluted water inside? do i just pump it in there and close it up once it fills completely? i'm guessing you need to build all the wiring and buildings before you pump the water in
Yeah, just pump it in. If you have excess gas, you can put an airflow tile over that spot until water fills it, then rebuild it into a regular or insulated time. But yeah, it is best if you know exactly what needs to go inside of there, but it's also not uncommon to need to crack it back open sometimes and perform some maintenance. If that happens, you can build those rooms with an expected entry point, and just un-build a tile when you need to get in there. I still need to do that from time to time on my runs, even though I know what should go in there initially.
is it possible to use to perhaps use the cold biomes very cold atmosphere and use radiant piping through a part of the biome , so you can cool the liquid piped through it? maybe even use some a bunch of Wort plants to keep the air cooled down if you were worried about the cold biome getting heated by air because of the radiant piping?
Hey Magnet. Would you be able to provide a tutorial on rocketry and space travel for the non-dlc method? I seem to be having trouble figuring it out and all the data on it online is 1-2 years old.
@@Magnet_MD Thank you Sir! I keep referring people in ONI related twitch streams to your channel. I really appreciate your up to date tutorials, it's helped me learn the game and pass on the knowledge to others.
One word for coolant - naphtha. You need to make 800kg and it lasts until you put your hands onto super coolant.
3 года назад
Hi! How do you make a completely empty world? And also, I did not find any way to get rid of the two windows opening in the right, when i use debug mode.
You need to activate the debug mode first: oxygennotincluded.gamepedia.com/Debug_Commands#Activating_Debug_Menu, and then enter a world, enable sandbox in the settings, and then reveal + delete everything on the map. I wish it were easier than that, but it's unfortunately not :( Backspace can toggle the debug windows on/off once you have everything set up.
You guys are way over-engineering this. Just slap it next to any geyser with a liquid that wont turn to gas after adding 70c, like brine, polluted water, oil or petrol, then pump the used liquid straight into a door crusher. Or simply dump the heated liquid straight into space. A suggestion I have is that you run a chain of 10 smelters that fill up overnight so that your operating duplicants don't switch to another job because the smelter is refilling. They will head to a job, and by the time they get there the smelter is full, which changes their priority and they turn straight back, wasting half their day.
Hey Brendan (sorry if i misspelled ur name) I had a question. When I use a automation switch it has to be turned on manually. But in all your video u can turn it on and off anytime without a duplicant coming to switch it. So is this a problem in my game or is it supposed to be manually? Hope you read this i am genuinely looking for a solution.
If you use the switch from the automation menu (the early simple one), you can click on it once it is built and you get a pop up window with a switch graphic you can click on and off with the mouse. No dupes required. Also, he's in sandbox mode.
There's a few different types of switches. The 'Switch' that's in the power grid menu I think still needs a dup to operate it. It's probably the 'Signal Switch' you're seeing him use, which is in the Automation menu. Make sure it's linked by an automation wire and it should switch on and off by the player, not needing dups. There's a little image when you click on the signal switch that looks like... well a switch, and you can turn that light switch on and off from there by clicking the image, DON'T click disable building or anything like that as that needs dup operation.
@2tally Gr8 Huh weird. I've not used the electronics switch one in a long ass time, but I'm pretty sure that *used* to need dup operating. Likely been updated in that case.
I'm not taking an hour out of my game to learn a 5 minute mechanic. Where do you get lime?! Obviously by the time anyone reads this, I will have learned too. 50 minutes. SMH
your videos are full of useful info but you ramble a lot and constantly switch from one topic to another a dozen times rather than staying on point. it's 'we're going to do this. oh but wait, we'll do this first. and here's how you do that, but first we'll do this" it makes it very hard to follow as your directions branch a dozen times