I'm glad you found us! I will do other software as well in the future but the vast majority of the videos so far has been Lumion since I think there is a lot of stuff that hasn't been covered!
I’m really glad it helped you Jhonel! I actually made a second video doing this same format but with exterior lighting. I believe there is a link in the description of video! If it’s not I can grab it for you
Thanks Matheus! Glad it was helpful. I wanted to make a video that people could keep coming back to if they weren't sure about an effect for interiors. I am going to be making one for exteriors soon.
Nice. The lighting can be frustrating for me on interiors and I'm actually always trying to get more shadows (ambient occlusion) in the corners and crevices. (I am aware of the Omnishadow and what it does) -Otherwise the renderings have no depth and come out flat. Im probably washing them out with the spotlights. Good to know to set super low. I use them because they and the sun are the only light sources that cast shadows. Also our clients wont understand if the lights aren't on and casting light and shadow. I've just recently learned that if you add a tiny amount of weathering to objects and walls it will give you a tiny bit of AO and look more natural and not computer-like. Thx for the thorough run-through on effects. :-)
Yes it does seem weird that the lighting objects would not be the best way to light the scene but getting more experienced with the lighting effects will definitely help you get more defined shadows!
Thanks a lot! This was one of the first videos I made so I wish I knew more about editing to help smooth out the transitions. This did help me a ton with Lumion though, since it let me get a better idea of what I was actually doing instead of just moving sliders around.
Thanks Avinash! It was one of my first videos so I wish I could go back and edit it a bit more. I could have cleaned up the way it was laid out but I think it gets the job done!
So I just recently discovered your channel and I want to thank you for producing some very valuable content! With that said...a quick question...the reflection sphere/cube, do you know if that even matters when you add speedray reflections? The impression that I get is that speedray reflections completely negate the need for a reflection sphere...I always thought the spheres were only useful for getting impressions of accurate reflections in model/edit mode. Ive never noticed them adding any extra detail to final renderings/animations when I have speedray reflections enabled. Thoughts? I agree with you about global illumination...it does nothing of value for me. But I personally use the sun with real skies quite often...its good for when you want to use real skies but want finer control of shadow placement. A good way to use volumetric sunlight, as well as God Rays...I render them out as separate channels and paint them in, in pshop/post production. I do the same with Fog too. I find Lumion's sliders arent fine enough to simply bake them into the final image, for the most part. Again, thank you for putting in the work to provide all of this useful information!
I don't think you need to worry as much about reflection control anymore. They made it so if you don't have one in photo mode it automatically sets itself to the camera. I think it is mostly used now just in case you are getting a weird reflection from the default one and have to override it. I really hop they can expand on speedray because honestly I think if they can crank that up a few levels of quality it might be really helpful! Thank you for checking out the channel though :) It is always nice to hear that people are enjoying the videos.
Thank you very much Stella! I agree lighting in Lumion is probably the most frustrating thing about the software. I have a few videos coming soon about exterior lighting that I think will be helpful as well!
Sir, You Replied in my earlier comment about one of your video in which you made walls transparent from outside and visible from inside. Please share the link of that video.
nice video! but how do you render photorealistic for a project with no windows? eg inside a mall, store setting where there is no natural sunlight. Thanks!
Nice Tutorial, sir. It really helped me improve my interior lighting with sunlight. I am currently working on a windowless room. How can we achieve similar result without sunlight.
That is more difficult, however something I find helps is to turn off Real Skies and use the Sun/Sky and Cloud effects. From there you can turn up sky brightness and it should affect the interior of the scene as well. I also made a video showing how you can make walls invisible from the outside but visible from the inside. By doing this with the overcast effect it can help light interiors.
Hey man, amazing content, helps me create wonders! Just wanted to know how you added that skybox, since I work on interiors and creating an exterior in lumion is quite time consuming and also heavy
That skybox is actually just a drone photo from evermotion. We do however use a lot of drone photos because they are very cheap and very fast. This a condensed video of doing the hdris. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-kZd0hZVsix8.html Poly haven (website) lets you get free cc0 360 images. The only issue with these are that the most are taken from a ground level. We are looking into using our drone to capture a bunch of areas around our city of Halifax so that we can make some aerial shots available.
@@LuminousLabs Thanks man, you know how weird it looks to see grass and all that from the window of the apartment you designed which is on the 20th floor. I used to have enscape and in that you have an option for HDRIs but here unfortunately you don't, thanks for the tip I will check it out :)
Hi Shomit, This model actually came from a pack I purchased, I just thought it worked extremely well for what I wanted to show. For that reason I don’t think I can share it, but if you look up something like cloudy European city I think you could find a suitable one!
You definitely can! Something I found actually helped me out a lot was to not use the "presets" and actually add the effects individually. This got me much more familiar with effect stack and instead of saying "how do I fix this" it lets me ask "how do I enhance this". The other thing about lighting is the Lumion default lights are WAY too high. They are by default set to 300 which in my opinion is like putting a search and rescue spotlight into a house lamp.
@@LuminousLabs i will keep watching more of your videos to learn more about rendering... thanks for the tips btw... your a great man...love your work..Cheers
It just comes with the evermotion pack! It is a scene that I often use as my test room. I also did it for Unreal Engine. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-ZBiMi8-coQw.html My business partner and I are looking at going around our city to get some shots like this people can use.
Skylight seems to really really dark some renderings. I really don't know if it is a bug because it really happens only sometimes (mostly when you render outside a room for soem reason). Does anyone have a fix for that ? Ps: That was a really helpful video, thanks man, you really put effort into that vid
That is actually really interesting you say that because I had this exact problem when I was making my latest video. I had the problem with real skies where it seems like the brighter real skies got the darker my rendered image was.
That is definitely an issue with the spotlights. I would normally not use them for a scene like this but I just wanted to have them included so I could show people how overpowering the default 300 setting could be. I also just wanted to bring a bit of light to the top of the shelf. I hope that Lumion has a big upgrade for interior lighting in the pipeline! The scene I always struggled the most with were interior bathroom scenes. They are small areas with no windows and to get the lighting right it can take awhile.
It actually just came with the Evermotion scene! If you are looking for some I recommend checking out Polyhaven, they have a few HDRI images that work well for backgrounds!
I believe Lumion 11 uses DirectX12. While there isn't a guarantee that Lumion will every get RTX if they were ever to go that road it would need DirectX12 I believe! So that is a step in the right direction. Personally I think they should just overhaul the entire engine but maybe I am oversimplifying it.
Hyperlight is technically Global Illumination 2. I am not sure why they didn't rename it because people use the old GI and it just destroys render times. Thanks for checking out the video Ivan!