CHAPTERS: 00:32 Fixing the Animation Wiggle from the Marvelous Designer tutorial 02:25 Exporting the Garment to Painter 05:06 Setting up the model in Painter 08:56 Creating the Linen Base 14:34 Adding Patterns and Variations 19:10 Adding the Dirt Layer 22:30 Using Smart Materials 24:28 Painting Transparency 31:34 Texturing the Cloak (Chlamys) 32:34 Exporting the Textures 33:29 Using the Textures in Blender
just amazing. I have just begun to explore substance painter and fell on this vid, probably because of my relationship with cgboost. I want to see all of this project.
Wow thanks for the fix bro... Didn't watch this tutorial because I don't have substance painter. I had to read all the comments of the previous one before I found the link to this. Great tutorial
really appreciate the tutorial it was all detailed and well putted thanks martin that really helped me a lot ❤ i wish if you'd bless us with more variant tutorials about blender and substance painter
only just check 2 min... forward and backward the video.... to see what you are doing.. found out that you are giving depth knowledge... i subscribed, liked and save the link to see in morning. will watch and ask question after watching full series of clothing.
Excellent, thanks for the video. The keyword for excellence is "Detail," yeah : ^ ) By the way, did you know that with Node Wrangler enabled, the shortcut CTRL+SHIFT+T will create the complete node tree, but only if the textures are correctly named?
How did you get your clothing to seperate into different pieces? when I export into blender it all becomes one, even though I have multiple patterns in Marvellous Designer.
So there's no way to export FBX with animation that functions normally in MD ?? Cause ABC.file is quite large while FBX only takes few Mbs I really need some help with FBX to MD...thank you
Hey martin, you didn't show that you baked your model from a High Poly to Low poly in this video, but you mentioned that it was prebaked, is that correct? 7:20
Thanks for the great tutorial. Can anybody tell me whats the point to export both low and high poly since i didn't see him using high poly fbx in substance ?
How do I get all of the texture sets in one set of textures? I'm getting a texture set per material that I assigned in Blender. So I have like 20 textures right now and I should have like 5 or whatever
Thank you! The link is in the description and the pop-up cards throughout the video, you can also find it here :-) ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-Rp1G9mIBskI.html
I'm having an issue where my exported maps for the larger pieces of my clothing (like your tunic) are looking pretty low-res in Blender, however I'm using a low-poly mesh for baking, as my sculpting in't too intricate. Does the poly-count of the baking mesh affect the clarity of the maps? I am of course baking and exporting in 4K. Other than that, I'm not seeing any big difference from what you're doing other than creating the meshes in Blender, not MD. The textures look great in Substance, but then the renders in Blender look fuzzy.
Hi, select the mesh, got to Edit mode (TAB) and select all the vertices (A) and then hit P and select Separate by Loose Parts. Or, in Edit mode, click on the Chlamys, hit Ctrl + L to select just that part of the mesh, and hit P, then choose Selection.
@@MartinKlekner I tried exactly this but it's not working because when I going back to object mode the mesh is the same, it's not separated. I can do anything in editmode I can delete the vertexies but the mesh is remain the same in object mode. I have a Mesh Sequence Cache modifire if I aply it then I can separate the mesh but then I lose the animation..
@@hunornagy2530 Ill need to do a follow up video on this and investigate. It seems that the Alembic format has restrictions like these. Have you tried selecting not all of the animated garment pieces in MD, first export the chiton, then select the chlamys pieces, and select it seperately?