Even though this doesn't have to do with Ed, this video made me realize that having a system similar to Strive's in game share-able user created comboes but with training mode settings would help a lot of players get to practice various useful set-ups and scenarios that they don't necessarily know how to setup in training mode themselves. Capcom did already pre-package SF6 with a few and that's really nice but there's no way the developers can cover for all scenarios in advance, so allowing for the players to make these and share them with each other would be really helpful.
I’m currently in a custom room, when I put on this video; and he said “I hit 2000 MR on Ed, don’t verify that.” I checked since he’s on my followed list. His ass is not at 2K MR 😭.
Thanks, Brian. I was a SF5 Ed main and I still like him now but obviously it feels like learning a whole new character compared to what he was. These tips are super helpful.
Maaan I’ve been struggling with ed. Love the character a ton but I can barely stay above 1200mr . Hopefully these new Brian tips will keep my nose above water
This channel has really become my go to for all things sf6. Love the big tournament coverage, the guides and just general gameplay. Keep up the good work.
7:01 "You think the psycho power is your ally? You merely adopted the psycho power. I was born in it, molded by it! I hadn't experienced the most important day of my life until I was already a man, and by then it was Tuesday." - Ed to JP, probably.
This is amazing! Currently hardstuck D3 with Ed. Wasn’t using half these tips so definitely labbing it asap. Earned a sub from me. Would love to see a breakdown of your approach to neutral and block string pressure. Find myself losing a bunch of sets to straight up better buttons sometimes!
Legit just got Master with Ed after switching to leverless because of your last shortcuts video. My ability to anti air also skyrocketed when I made the switch. Good videos Brian keep them coming!
Using cross cuts as Ed isnt really a good idea, as proper cross ups almost always beat his DP. And if you are at an an angle where you can cross cut then the cross up will whiff, making trip guard a better option (punishing the landing frames). Eds light dp has a very good hitbox and can hit slightly behind him, which is worth remenbering. If someone is jumping out the corner then doing jump back HK is an amazing air to air, but the drill Brian F showed is also viable. However you lose the corner.
8:31 the actual damage optimal safejump DR route is 2MKx2 5MP TC. You can get this off almost every cancelable normal including PC 2LK. Ed breaks 2K damage off 2MP/2LK DRC with said route. Also canceling 5MP TC into H Blitz is a consistent midscreen safejump.
As always, the safejump section DOES NOT NECESSARILY APPLY against a Lily with stocks. She has a frame 4 anti-air, which means safejumps are not safe against her no matter how plus you are. You can bait it with empty jumps, but that's a callout.
I've been not really trying for months, no luck. Is there some trick to reaching Master without firing up the game that you know of? ;-) P.S. This is a joke. I enjoy SF6. just don't play it enough to have any delusions of reaching Master XD
Important tip: Most of the times you want to spend your lvl 2 out of an ex blitz for big damage, drive recovery (you get the 2 drive bars spent in ex blitz back) and corner carry.
Thanks for these tips! Personally I found your jumping medium kick tech to be the most helpful! I don’t see many people talking about that and I’ve been struggling to use Ed’s air moves besides j. MP and j. HP. Good stuff here!
What a fantastic guide. Doing meaty fireball in the corner has helped my corner pressure with Ed alot. Now I just have to practice the meaty charge flicker. Also the training drill in the corner you showed as an example is GREAT and I will be adding this to my various training mode drills. Thanks!
I know the goal was diversifying your personal roster, but you seem to have taken to Ed far more than you did Aki. Do you see yourself using him in tournaments if only as an alt?
Another layer to meaty flicker in the corner is that if they are parrying on wake up you can just like hold flicker, let them hold parry and have them waste meter
Totally legit Ed main who purchased him and can lab him watching this video so I can learn how to play aga-better with him in my ranked games thanks bro
Tip#1: Pick Honda and do headbutt Tip#2: Pick Honda and do headbutt Tip#3: Pick Honda and do headbutt Tip#4: Pick Honda and do headbutt Tip#5: Pick Honda and do headbutt
I don’t play Ed, but videos like this are essential to learning the matchup from the other side. A lot of stuff I wasn’t respecting before that I’ll be much more aware of. Also, can we appreciate how well made this character is? He’s not particularly oppressive, but he’s decent at the very least. He’s unique as hell in this game and has had a ton of cool discoveries over the past few months. Capcom knocked it out of the park with this one.
10:50 Can someone explain what makes a corner safejump more effective against charge characters as opposed to any other character with an invincible reversal special move?
Because the next interaction, they literally can't reversal because they lose charge. After blocking your safejump if you go for throw, a dp character can just mash dp. A charge character however literally loses access to their reversal because they give up charge to block the safe jump
@@Brian_F one thing worth remembering though is if they parry the safe jump (not even PP) then they can keep their down charge, however then they open themselves up to throw. Ofc.
I'm confused. Why does it show that Brian is +5 after doing the first part of his meaty fireball, but when I go in the lab, it shows that I'm -5 on block?
@@bdc_ky Thanks, bro. I've been practicing it in the lab. I'm on pad and can't get it after dashing forward because I get a dp, and it's very inconsistent when I try to do it after c.LP. I get it somewhat easier after s.LP so far. I still don't understand why we get plus frames with that in those situations, though.
Nowadays it’s good to train specific tech, but the classic Arcade Mode on hardest is still the best way to learn. With the cpu alone you get 💯 different scenarios and situations.
5:03 this is not actually an input trick anymore in 6. capcom added a special exception where half circle forward has a higher priority than dp and gives you qcf moves instead
@@niblanopepper7 yes. it's just that in previous games the hcf thing was not 100% consistent, if you did it really fast you could still get DP instead of fireball. in 6 they made it consistent by adding an exception where hcf override DP inputs if you have a QCF move
@@JustFrameParry yeah, I was just confused because you said it was no longer an input trick, which makes it sound like they removed it, instead of making it consistent. Cheers