When you say “big jump” do you mean like they all push apart? If that’s the case it could be the particle size (make sure the emitter is set to “hexagonal” and then they will always fit) if not that, check maybe that the collier is set to “inside” if not any of those maybe send me a pic/vid on insta and I can see how I can help!
@@GameDZINer530 i had the same issue. fix it play around with fluid data in density (inside extendend data) I kept the density 1000, but when i put for 500 i had this issue)
Aha, I initially had the idea of using xparticles for these opening sequence recreations but could not for the life of me figure out how to get started. A legend among men, thank you kind sir for your knowledge.
Well im glad i could help! Keen to see what you make from it! and yeah I also thought about using XP for the first tutorial but I just couldn't get it right with the XP generator (For the rocks)
Great tutorial! Thanks for sharing your knowledge. Any reason why you didn't use Nexus Fluids that is GPU accelerated and has Fluids and Granular behaviour ? thanks
My Fuesed licence expired and its so expensive just for nexus (Because that's the only thing I would use from the Fuesd mantanance ) But if you do a sim like this with nexus id love to see🔥
Awesome tutorials and channel mate, thanks for sharing ! I was wondering, what is your microphone recording set up ? I dont see the mic you are using, and I have to say, you sound is really nice. Currently searching for this kind of setup. Cheers
Hey Colin, I'm glad to hear that! So i don't use a microphone, I just record directly from my phone and then once I'm done recording ill take the video export the audio and bring that into Adobe Podcast (podcast.adobe.com/enhance) and it does all the work for me🤣 definitely not a professional setup but it works for me! Hope that helps! ;D
I don’t think you can achieve this effect with just c4d as c4d doesn’t have a flip fluid yet. But maybe you could achieve a similar effect if you use a pyro sim to advent the particles, but I’m not too sure I haven’t used the c4d emitter and pyro much .
Hello, great tutorials! I would like to ask if it is possible to create a tutorial on how to animate flowing drops ,water over an object in Cinema 4D? I mean something like tears that spawn and flow as if someone was crying, etc. I hope you understand what I mean. :D" blood from the nose, You know, I want something to flowing water like blood from the nose or tears