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How to rig clothes in Blender | Simplest way to rig Skirt | AniSculpt 

AniSculpt
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#rig,
#blender_cloth _rig
tutorial
#blender
#cloth_rig
#how_to_rig and weight paint in blender 2.8
#how_to_rig_cloth_in blender
#how_to_rig_in_blender
#how_to_create_a_cloth_rig_in_blender_2.83,
#how_to_rig_a_character_in_blender
#blender_rig
#blender_rig_tutorial
#how_to_rig_with_shape_keys_in_blender
#blender_tutorial
#blender_cloth_rig
#blender_rigging
#blender_3d
#blender_3.1
#how_to_make_a_skirt_rig_in_blender
#how_to_rig_a_gown_in_blender
#blender_rigging_tutorial

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6 окт 2024

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Комментарии : 105   
@inxendere
@inxendere Год назад
You know the tutorial vid is good when it has music used for tutorials back in 2009
@Manas-co8wl
@Manas-co8wl 7 месяцев назад
Forgot what the title was... anyone care to share?
@TheRealityWarper08
@TheRealityWarper08 4 месяца назад
​@@Manas-co8wl Daredevil Sandstorm ;)
@VladKrot-br2us
@VladKrot-br2us 7 месяцев назад
Wow! This is a really cool technique for stylized animation. You can also add a "simple deform" modifier with a noise modifier in the graph editor, and it will create the effect that the skirt is blowing in the wind
@sol_mental
@sol_mental Год назад
WTF??????????????????? It makes ABSOLUTELY no sense, but hey, a trick is a trick and this is 10.000 times better then weight painting (as well because I really mess it up all the time). Thanks a ton, anisculpt, thank you SO MUCH
@campbellwinslow6986
@campbellwinslow6986 10 месяцев назад
It's not explained well how it works. But afaik the mesh deformer is autoweighted to the rig, and the meshdeformer deforms the skirt. I guess it's just acting as a buffer. Pretty clever, shame it wont work outside of blender since it relys on a modifier
@mikezxd6025
@mikezxd6025 Год назад
I was looking for a movement of the skirt when I lifted my character's leg, and you helped me, it really became something more "natural" so to speak, I only had a problem with the back that ended up sticking out of the skirt, something that didn't happen with the front of the skirt.
@3DAnimation-Sculpting
@3DAnimation-Sculpting Год назад
Hi, I will recommend Masking those parts which are not visible, so that it does not interrupt the rig.. {First}- Add a vertex group in the object which is popping out of the skirt ( Select the vertices of that part and click remove from the vertex group & Press ctrl + i and assign in the vertex group ) [ Note - Only the vertices assigned will be visible ] {Second}- Add mask modifier in the same object and choose the vertex group.. Hope this will help..
@mikezxd6025
@mikezxd6025 Год назад
​@@3DAnimation-Sculpting ok, it works.
@TommyLikeTom
@TommyLikeTom Год назад
you could also use a lattice. I love rigging, it's what I was made to do.
@englishshadrick5296
@englishshadrick5296 Год назад
you... are mental.
@Ponlets
@Ponlets 5 месяцев назад
this is a reasonably solid way to do this :)
@josacra
@josacra Месяц назад
WOW, just what I need to rig the skirt. Thanks a lot.
@andrem.musiek
@andrem.musiek 2 года назад
No ways, what sorcery is this, going to try this just now 😮
@andrem.musiek
@andrem.musiek 2 года назад
IT FREEKEN WORKS! You just saved me hours of weight painting a dress. I guess it will be quite complicated to skin a character this way, ending up with many boxes for arms legs etc?
@3DAnimation-Sculpting
@3DAnimation-Sculpting Год назад
Yeah it will take a lot of time adding modifiers to many boxes.. that's why I will recommend using this trick only when you are unable to fix the weight paint.. the body of the characters should be rigged normally. BTW thnx for your compliment !
@gabriellecabato7629
@gabriellecabato7629 Год назад
Why did I discover this to freaking late! Thank you so much
@pop2147
@pop2147 Год назад
Ohh rigging skirt always my question. Thanks this will be useful
@holowatts
@holowatts Год назад
Thats a nice lil trick there!
@darth_sdmhcd5174
@darth_sdmhcd5174 3 месяца назад
Well I be DAMNED, Thanks man!
@Salamander-11
@Salamander-11 7 месяцев назад
Nice trick, but GLHF when you export to a game engine. That cube is going to be rendered because its not a part of the rig.
@3DFI_officials_
@3DFI_officials_ 2 года назад
Thank you a lot for making my life easier 🙏🙏.... I truly hope this video go viral
@boomanimationUG
@boomanimationUG 4 дня назад
Asante Sana
@flashghst3923
@flashghst3923 Год назад
Just thank you!
@the_nightbringer
@the_nightbringer 3 месяца назад
sadly this method doesn´t work on Unreal Engine
@billygoatea7171
@billygoatea7171 2 года назад
Can't wait to try this really nice😲
@deanzuberiafrica6526
@deanzuberiafrica6526 2 месяца назад
amazing, thank u
@inedia8871
@inedia8871 Год назад
genius!
@OviGomy
@OviGomy Год назад
Thank you. This helps a lot. In my case a better solution than the "Data Transfer"-method.
@ronioclarenzo6137
@ronioclarenzo6137 Год назад
Great trick! Thanks for sharing!
@Graphical_Gurujii
@Graphical_Gurujii Год назад
Thanks for this video, it was life saver
@3DPActionFigures
@3DPActionFigures 8 месяцев назад
This is good! But, have you tried exporting it to game engines like unity? Does it work? Is the skirt still bound to the cube when the character is imported to the game engine?
@Manas-co8wl
@Manas-co8wl 7 месяцев назад
I think it is if you export animations. If you export the rig and try to move it there... you might need your own cube trick.
@retazos8663
@retazos8663 2 года назад
great trick, thanks for your time and effort¡
@zhang9508
@zhang9508 Год назад
good
@217tman3
@217tman3 Год назад
nice
@artisunknown
@artisunknown 3 месяца назад
Very good tutorial! Can we apply same method to wide sleeves like chinese traditional clothes?
@3DAnimation-Sculpting
@3DAnimation-Sculpting 3 месяца назад
Yes you can.
@axie_lotls8287
@axie_lotls8287 Год назад
This has been super helpful in rigging cloaks for my VRChat/Vtuber models!! thanks so much for sharing. I'm curious if you have tried putting this into Unity and had any issues? I haven't tried yet myself, but I am just trying to get ahead of any issues 😂
@3DAnimation-Sculpting
@3DAnimation-Sculpting Год назад
Not really.. But I am only a Blender user
@kaeya2794
@kaeya2794 Год назад
Have you tried this in unity yet? If so, did it work? ;;
@axie_lotls8287
@axie_lotls8287 Год назад
@@kaeya2794 Unfortunately it didn't seem to work in unity 😭Like with a lot of things between Blender and Unity, I feel like there should be a way but I couldn't get it to work
@bigboss8647
@bigboss8647 Год назад
@@axie_lotls8287 If you want to use it in Unity its best to use bones instead of controllers or modifiers, as they do not transfer well or in some cases won't transfer at all, either that or you could use shape keys and set the driver in unity
@terriblecontenthere6626
@terriblecontenthere6626 Год назад
you would need to make your own script or find one that replcates that data, however even in that case the vrchat SDK will remove the script component@@axie_lotls8287
@deebee5378
@deebee5378 2 года назад
I have a character with a skirt I want to bring into Unreal Engine, so I probably can't use this method. Is there a way to transfer the weights from that cube into the skeleton to combine the two?
@3DAnimation-Sculpting
@3DAnimation-Sculpting 2 года назад
Sorry, I don't know about how to transfer weights from the Cube to the skirt as I am still a learner jst like you all... Just helping each other to progress ya know.. 😀
@JohnSatan
@JohnSatan Год назад
Select mesh with weights you want to transfer, shift+select mesh you want to transfer weights onto, go into weight paint mode, weights, transfer weights, change "all layers" to "by name" and set mode to "nearest face interpolated"
@binyaminbass
@binyaminbass Год назад
Sounds plausible. Have you tested the results?
@spacekitt.n
@spacekitt.n 3 месяца назад
wish instead of terrible music you could explain what is happening here
@grandimations7309
@grandimations7309 9 месяцев назад
Neither this nor data transfer have worked too well. I think I should've maybe made the box a lot bigger, since the dress goes all the way down to the ankles, alas, I think I'll have to parent bones to the dress, and then parent that to the metarig
@TechGamerAndHacker
@TechGamerAndHacker 2 года назад
Very nice Maybe instead of cube i can use character body
@3DAnimation-Sculpting
@3DAnimation-Sculpting 2 года назад
As your wish... But I'll recommend using cube 😁
@Hardcore0
@Hardcore0 2 года назад
@@3DAnimation-Sculpting Didn't work with auto rig pro
@sol_mental
@sol_mental Год назад
Hmmmmm that's a nice idea... gonna try both methods.
@auzzpanda3497
@auzzpanda3497 6 месяцев назад
does the cube have to be exported with the model and therefore increase its poly count?
@malbo-
@malbo- 2 месяца назад
My only problem now is that the skirt rotates out of place and disconects from the hip when i move the leg bones, is there something i could do?
@3DAnimation-Sculpting
@3DAnimation-Sculpting 2 месяца назад
That might be because of incorrect weight paint? You can try to fix it on the Cube. Or if you are saying that the skin of the character is popping out, then you can use mask modifier.
@seekertosecrets
@seekertosecrets Год назад
So is there a reason why using a lattice wouldn't work the same way?
@3DAnimation-Sculpting
@3DAnimation-Sculpting Год назад
Yes, You can use lattice too to deform the mesh with it.. But for that adding mesh deform modifier won't work, So you will have to add Lattice modifier instead in the mesh and then pick the object as Lattice in it. Then, it will surely work similarly..
@seekertosecrets
@seekertosecrets Год назад
@@3DAnimation-Sculpting Gotcha.
@SilasMckeeIII
@SilasMckeeIII 11 месяцев назад
This is cool... but can you export that as a rigged character for game engines?
@3DAnimation-Sculpting
@3DAnimation-Sculpting 11 месяцев назад
No, this is not meant for game rigs..
@andthe.infinite
@andthe.infinite Год назад
wow... is this applied to long dress as well, like kimono?
@3DAnimation-Sculpting
@3DAnimation-Sculpting Год назад
Yes you can..
@StormyBuckets
@StormyBuckets 3 месяца назад
very cool! will this work when exporting a model to unity, or does it only work nativley in blender?
@3DAnimation-Sculpting
@3DAnimation-Sculpting 3 месяца назад
It works only in blender.. :(
@sachintendulkar3556
@sachintendulkar3556 11 месяцев назад
subscribed
@DivisImaginationStation
@DivisImaginationStation 7 месяцев назад
Hey i have a question, great tut btw. But can you do the same with 2d characters skirt? Like with a 2d skirt can you still animate it the same? Thanks!
@Shattered3582
@Shattered3582 3 месяца назад
it doesn't work on shirts though
@Alex_Riquelme
@Alex_Riquelme Год назад
In the viewport, it looks great, and all the motion is applied in the animation, but when rendering, the skirt remains immobile, as if the blind applied in the middle of the scene didn't take effect. Do you know why this could be happening?. Thank you by the way
@3DAnimation-Sculpting
@3DAnimation-Sculpting Год назад
Hi, You could try Binding the Mesh again with the Blind... For that just click Unbind from the modifier and then Bind it again... Lemme know if it helped.
@Alex_Riquelme
@Alex_Riquelme Год назад
@@3DAnimation-Sculpting i tried, but still not working :/
@Alex_Riquelme
@Alex_Riquelme Год назад
@@3DAnimation-Sculpting It was because of hierarchy. First I needed to have the mesh deform and then a mirror that I had on the character. Thank you very much for taking the time to respond
@Tobinzki92
@Tobinzki92 7 месяцев назад
Does this trick also work with a dress? if it does, does this also work with other types of clothing?
@3DAnimation-Sculpting
@3DAnimation-Sculpting 7 месяцев назад
Yes, It does. You just need the deform cube to be properly modeled according to the cloth.
@Tobinzki92
@Tobinzki92 7 месяцев назад
@@3DAnimation-Sculpting thank you for replying and i will be trying this out very soon on my next project :)
@Hardcore0
@Hardcore0 2 года назад
Didn't work with auto rig pro
@3DAnimation-Sculpting
@3DAnimation-Sculpting 2 года назад
I think it won't work with Auto rig pro cuz the topology is done like a game character and this may be far more Handy and easy-to-use..
@pierresu4723
@pierresu4723 17 дней назад
whats the root bone?
@3DAnimation-Sculpting
@3DAnimation-Sculpting 16 дней назад
Root bone is the main bone in the rig which helps you move, scale or rotate the whole character. Every other bone is parented to it directly or indirectly.
@alvinakmalimam2262
@alvinakmalimam2262 2 месяца назад
need help, when i rendered the skirt is not rigged but i use pose mode in view port are worked?
@3DAnimation-Sculpting
@3DAnimation-Sculpting 2 месяца назад
Oh yeah it happened with me sometimes too. It was usually because the 'Simplify' from the render tab was on...
@alvinakmalimam2262
@alvinakmalimam2262 2 месяца назад
@@3DAnimation-Sculpting sorry but i don't how to fixed. Will i close the tab rendering or.... what can i do something?
@puneetvarshney1110
@puneetvarshney1110 Год назад
Someone please help ... My mesh is still deforming when the knee bends
@janemods
@janemods Год назад
I also have problems with jeans, they deforms on the character when i walk... I have no idea what should i have to do with them. I'm trying this cube thing but nothing good yet :') somebody can help me? I have discord.
@enriquezniogaming8120
@enriquezniogaming8120 8 месяцев назад
Hey I got a noob question, what If I make the automatic weight but there are some bones that also affect the box that I dont want them to affect, how do I only make the box be affected for specific bones?
@3DAnimation-Sculpting
@3DAnimation-Sculpting 8 месяцев назад
Select the box and go to edit mode and press A. Now go to Object data properties tab and you will see all the bones parented to the mesh under "Vertex Group". Just search for the bone name which is giving you problems and then click on the "Remove" option below. The weight of that bone will be removed. It's easier than going into Weight paint mode.
@enriquezniogaming8120
@enriquezniogaming8120 8 месяцев назад
@@3DAnimation-Sculpting Oh thanks so much
@Alzter0
@Alzter0 Год назад
Why does this work so well?! This should be illegal!
@Alzter0
@Alzter0 Год назад
Thank you so much!!
@MrJohnn868
@MrJohnn868 Год назад
how
@J.l198
@J.l198 Год назад
how can I use this method for pants? or if you know a fix because when I pair pants or any clothes to rig it deforms really bad, need help thanks
@machineelpoppy1918
@machineelpoppy1918 Год назад
I could probably help with that? If the character never changes or takes off their pants, then you can just add it to the base mesh! Make a copy if you wanna be safe but just delete the parts of the body where the body is hidden by the clothes and connect the vertices to the body. But if you need it to be a separate mesh, you can transfer mesh data (kaideart made a good video for it) and do minor fixes for anything that sticks out
@neakybrown6088
@neakybrown6088 Год назад
how about her clothes, how to rig it , is it the same way?
@3DAnimation-Sculpting
@3DAnimation-Sculpting Год назад
Watch this video for full cloth rig time lapse: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-0B_CBSjhgVA.html
@_Junker
@_Junker 23 дня назад
🍎
@arthur_is_drawing2218
@arthur_is_drawing2218 10 месяцев назад
2:18 when I press "I" a message appears saying "no active keying set'
@3DAnimation-Sculpting
@3DAnimation-Sculpting 10 месяцев назад
I am so sorry.. instead of 'i', press full stop (.) from Numpad... I will thoroughly check the subtitled videos in future. Please ask any problem that you face while understanding my videos..
@arthur_is_drawing2218
@arthur_is_drawing2218 10 месяцев назад
Oh thank you for clarifying! I was VERY confused
@kentreed2011
@kentreed2011 11 месяцев назад
I feel like this might give some issues when exporting this to other programs. Specially if they're old programs that don't have those object physics.
@Mart-E12
@Mart-E12 11 месяцев назад
Would it somehow work in Unity? For vrchat for example?
@3DAnimation-Sculpting
@3DAnimation-Sculpting 11 месяцев назад
No it's not suitable to be exported..
@Mart-E12
@Mart-E12 11 месяцев назад
Aw I thought so
@totidoki05
@totidoki05 Год назад
meh this method is cool for quickly posing sculpts but after that, no in game implementation, very limited in animation range, you shouldn't have put "Right way to rig a skirt" in the title as there's not right way in art, and if there was we are far from it. Still a clever trick for sculpt though!
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