Nice only last 20s was what i need (rotation around arbitrary point = the cursor ) but excellent video, nice explication and very detailed and usefull for anyone, this is the first video after 10 min research that explain how to rotate around a point ! thanks
Awesome video as always Brandon! I learned some things about rotation I didn't even know about. Thanks so much for sharing you knowlesge with us! I hope you have a great week! 😃
I love your Blender tutorials! i am trying to create realistic fur for my model .Could you please make a beginner tutorial on creating fur and hair particle systems in Blender? It would be incredibly helpful. Thanks!
Man, I can't find the answer to my rotation problems! :-) Was hoping this would help, but here's what's happening. I have a 3d model of a house. The house was built in pieces. When I rotate, the pieces rotate separate from one another, rather than as a unit. The roof will flip separate from the porch. The door separate from the other parts, etc... Any clues how to group everything together?
I have an opposite problem. I want to rotate only one object on it's z axis but none of the other object. I select it but nothing happens with any tool I select.
I'm frustrated trying to figure out how to rotate things the way I want. I can't believe people are really doing 3d animation by selecting something and adjusting one axis at a time over and over for a single joint, only to repeat for the next for every joint that needs moving, and repeating all over again for another keyframe. If animation takes ages, this has to be a huge part of why. It's like a bunch of people drawing by using their tongue and a pot of ink as ink and quill. It's actually insane and I don't understand how people are ok with it. I just want it so left/right rotates on one axis, and up/down on another. So if you imagine a trackball (no trackball mode doesn't do this), you'd rotate the object just how you would the ball. Move it to face downward, the object does the same, 1:1. Then just do that with a mouse, since it's using the same 2 input axes. It would be better yet still to just have a 3d pen or mouse you could rotate the object any which way with and be done. Then you wouldn't do one at a time, and have to readjust because changing one puts another off, so ping ponging adjusting different rotations on the same thing, when it really really really doesn't have to be that obnoxious. Imagine taking a drink from a water bottle using this kind of one axis on one joint at a time kind of movement. It'd be torture and you'd make a mess everywhere and not want to do it any more than you have to.