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How to Run an EVIL RPG Campaign! (GM Tips w/ Matt Mercer) 

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Are your adventurers making questionable decisions? Are they becoming evil? Do you want to run an evil campaign the right way? Matt Mercer shows us how to keep things on track even with Murder Hobos in this installment of GM Tips!
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14 май 2024

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Комментарии : 1,2 тыс.   
@demilung
@demilung 7 лет назад
People are usually fine with insanely evil things that are not realistic. For example, if you'd bring up an idea of forced child labor, this will get people uncomfortable. But using burning children as ammunition in a siege? Look at that sucker fly!
@Merilirem
@Merilirem 7 лет назад
People really don't know how to fantasy well. It's the uncomfortable parts that are the most valuable as they delve into your own mind and allow catharsis and thought of all kind.
@Faroacces0
@Faroacces0 7 лет назад
It depends on what kind of personalities you are dealing with. For example i had a party basically trying to rape a girl, but no one had problems with it, even thou the situation was conducted "comically" and not in a serious manner.
@ectofrost
@ectofrost 7 лет назад
*+Merilirem* Like Berserk. If you've read it you know exactly what I'm fucking talking about.
@Faroacces0
@Faroacces0 7 лет назад
IMO It's different: reading a story about disturbing things is different than playing with your friends while they try to do those things even if it is in their imagination.
@PandaMuse
@PandaMuse 7 лет назад
I like your point. The groups I DM for have zero issues with any sort of evil act. Both games started as good campaigns, now after a few sessions, every character is firmly CE, imo, their evil puts Cyric to shame... I'll admit, it is pretty fun describing in detail what their acts have done. But at the end of the night, it's beer and laughs all around. We understand it's a game, what happens in the game stays there.
@miylacrystal9938
@miylacrystal9938 6 лет назад
One time my GM had too campaigns going on at the same time One was evil campaign, and the other was a generic stop X-evil campaign One day the GM invited both to the same meeting Our campaigns were taking place in the same universe! And it was now A battle royale for Whos campaign would keep going The bad guys win And two of the good guys were corrupted and joined our campaign One of them was reincarnated as a new host for the big bad The other three Died... That was a fun campaign
@bombyx2447
@bombyx2447 5 лет назад
Well what do you know I'm currently making something very similar to that. Each party is being led by a gold dragon living in the feywild for the good guys, and a shadow dragon in the shadowfell for the bad guys. Theyre probs gonna have to compete against each other for land supremacy, alliances with the 3 main groups of the land (human, elven, and dwarven societies) and just outright power. This is gonna culminate into a final battle between the parties and the two dragons clashing in the background, ending with the living party having to go into the opposite plain (feywild for shadow players, shadowfell for gold players) and killing the respective injured dragon. Of course after having to watch as their dragon slowly losses life and bleeds out. >:]
@thatangryginger
@thatangryginger 5 лет назад
Two*
@Joeys1205
@Joeys1205 5 лет назад
You should make videos talking about your games
@Ppanos423
@Ppanos423 5 лет назад
Sounds awesome. But it was a dick move for those who didnt want to continue playing with the winning side. Your DM said to those 3 that since they dont want to be bad guys, they should hit the road? Dick move.
@konrad1073
@konrad1073 4 года назад
I've been watching similar campaign on youtube, three groups of 4 people, three campaigns. And massive ending, where they all meet up on gaming session. Things didn't end up well, they were supposed to fight evil toghether, but conversations lead to thinking that one of group of players is acually Evil... and they start fighting.. 2 heroes survived. Chaos Won once again.
@literaryfirearms
@literaryfirearms 7 лет назад
Another thing people forget - evil characters can care about each other. They can have people they love and will do anything for - even if that 'anything' is unquestionably evil actions. Fully rounded evil characters are the best evil characters.
@TheKazragore
@TheKazragore 7 лет назад
Like Delilah Briarwood, for instance.
@Torres001able
@Torres001able 7 лет назад
LiteraryFirearms oh ya Anakin really loved Padme enough to kill her at the end
@TheMeanMongoose
@TheMeanMongoose 7 лет назад
Agreed, a relatable, understandable motivation can do wonders for your characters. "The best villain is a villain that makes *sense*" after all.
@silenthero618
@silenthero618 7 лет назад
Copperbeard ^ fucking this
@MajkaSrajka
@MajkaSrajka 7 лет назад
I agree, try to find something that is important for the character, 'why they are evil'. PC doesnt have to know it from the start, but you can introduce the powerfull artefact that they will value a lot (if they lust for power), give them potentially powerfull ally that they have to work towards etc.
@SoldatenTroopen
@SoldatenTroopen 7 лет назад
The party steps on a chicken killing it. "You have committed crimes against Skyrim, I'm taking you into custody!"
@seant1326
@seant1326 5 лет назад
Or maybe you cold replace the chickens, with Cuccos.
@marcperez2598
@marcperez2598 5 лет назад
I think it goes " You have committed crimes against Skyrim and her people, what say you in your defense?"
@hardwirecars
@hardwirecars 4 года назад
@@marcperez2598 fus...
@SirDankleberry
@SirDankleberry 4 года назад
Ro
@lt.branwulfram4794
@lt.branwulfram4794 4 года назад
If one of the party lets their inner murder hobo out, any lawful NPC trying to stop them is done. No one can reason or stop a murder hobo once they get going. Those efforts for Skyrim are all in vain.
@VernulaUtUmbra
@VernulaUtUmbra 7 лет назад
One way I curbed Murderhobo behavior, in a Campaign where the party was supposed to group together to kill a high level Lich with Necromancy specialization (What other kind of Lich is there, honestly?), was that 90% of the people they killed came back as Revenants and started hunting them down. It was explained away lore-wise as the Lich's power was becoming so widespread that he didn't even have to be near the dead to bring them back. It was one of the most memorable campaign ends I've ever DMed as well, resulting in a TPK while they held out in an Inn against a zombie horde of their own making. Yes, they knew the revenants were being created via Murderhobo behavior. Yes they kept doing it. There were a TON of revenants there.
@chrisschoenthaler5184
@chrisschoenthaler5184 5 лет назад
Vernula Sounds like they got what was coming to them. If you know everyone you kill is just going to come back as undead, at least dispose of the remains properly before that happens.
@texteel
@texteel 5 лет назад
how would that stop murderhoboing? Just destroy the corpse. No zombie or ghoul will pose a threat with no arms no legs and no head
@Zroyalbomber
@Zroyalbomber 4 года назад
A late response to texteel, but that's not how revenants work. If their body is destroyed, they'll quickly possess a new body. The only way to eliminate a revenant threat is to either wait out its year/half-year long timer or let it destroy the person who originally killed it.
@lloydfromfar
@lloydfromfar 4 года назад
Legendary! :)
@DarthSironos
@DarthSironos 4 года назад
@@texteel Ghosts/wraiths/banshees.
@MWSin1
@MWSin1 7 лет назад
One thing that has bugged me when dealing with an evil character (in the few times I've played an RPG with an alignment system) is when a player acts surprised at consequences that come from "just playing my character's alignment." The town guard can't see your character sheet, and if you steal or assault, they won't care that you're playing chaotic neutral correctly.
@TF2CrunchyFrog
@TF2CrunchyFrog 6 лет назад
Exactly. Some players I met seem to think that "but my character's alignment is evil" means "I can do whatever I want" and then act surprised that there are in-game consequences to their actions. It gets worse, though, if the player has their character act like a sociopath, but remains utterly convinced that the character is lawful good (in D&D) or "the Hero" because "I only murder evil creatures(*), that makes me good, right?" (* "Evil" of course defined by the player himself.) Some RPG writers even feed that behaviour by presenting character classes that are supp; for example the Gray Guard prestige class in one of the d20 D&D 3.5 class rulebooks; it's a prestige class for (fallen) paladins, presented in the flavour text as "edgier" than normal "goody-two-shoes" paladins because his rather loose code of honor is not "to serve good and protect" but "destroy the enemies of my church"; basically a Church inquisitor who only has to be lawful but no longer needs to be good, gains "sense chaotic alignment" in addition to "Detect Evil", and (in a perversion of the Paladin's normal lay-on-hands that channels positive energy to heal people) the Gray Guard has the ability to TORTURE(!) any living creature by causing excruciating pain with a mere touch. Oh yeah, merely being chaotic is a sin in his eyes. Such a character is lawful neutral at best, lawful evil in my eyes. Yet the rulebook presents that prestige class an an edgier cooler version of the Paladin.
@ShadowAraun
@ShadowAraun 6 лет назад
one thing to remember in D&D however is that Good and Evil is actually defined by religion just as much as laws. if this paladin serves a powerful church, and that church is well integrated into society, and his actions are within the will of the church, the he is for purposes lawful good. but as you said he is a fallen paladin living by what he defines as good, and if he still is receiving divine power from his god then his god agrees with his actions. in this case, he is Chaotic Good. the best example of this is a campaign where necromancy is considered an important part of culture because why would you waste a perfectly good dead body that could still be tilling crops and fighting wars? in such a campaign the normally evil act of necromancy is now considered good, and clerics who can heal and do all kinds of light stuff are front line soldiers to combat the other sides army of undead, and dark clerics are used to heal their own sides undead. good and evil in a campaign is at the dms discretion, it doesn't matter what the player thinks. if you are the dm, and in your world its evil to practice elemental arts, and a player wants to be a fireball spamming wizard. congrats. he is evil. its about world building and is as much on the player to fallow their own alignment as much as on the dm to guide them to fallowing such an alignment in their world
@Kindlesmith70
@Kindlesmith70 6 лет назад
@ShadowAraun That is a misrepresentation of alignment in a nutshell. Evil is still evil for all intense and purposes of the D&D universe. It is a hard coded universal/multi-universal/dimensional law of how one acts and reacts. If you are one you are not another under any circumstance (unless a spell is at work). The books are very clear mechanically and thematically on alignment use. You are free to choose to mix it up, but then why play a system where such integral rules exist in the first place? There are better systems out there that don't impose behaviors onto players.
@deadmanmouse2463
@deadmanmouse2463 5 лет назад
I have never had this problem personally while DM but as a player many times. Usually they get everyone killed or arrested. People like that don't want to play in a cooperative game, they just want to be the star and they are no fun to play with.
@ForeverDegenerate
@ForeverDegenerate 5 лет назад
@@TF2CrunchyFrog Sounds like you just described Azrael from Batman. :p
@CKnightZero
@CKnightZero 7 лет назад
I once GM'd a campaign where the players belonged to a tribe of nomadic raiders (Mongols, Germanic Tribes, Vikings, etc.). Their homeland was becoming cold and inhospitable, forcing them to go out and pillage their more "civilized" neighbors for their peoples survival. The players were of mixed alignment, where the evil players just liked going out and pillaging. The chaotic good character literally played his character like Genghis Khan, his goal was to unite the other tribes and then the rest of the world under his rule "for the greater good". This tribe building, then empire building and conquest aspect became a major part of the campaign. Originally it was going to be a sort of fish out of water story where the party got mixed up in the trappings of "civilization", but it turned into something different. I had to invent rules for large scale battles and empire management. The Genghis Khan-like player's alignment shifted slowly from good to neutral to evil over the course of the campaign because he had to be increasingly more and more ruthless as time went on. The best part was this happened naturally, I kept giving them scenarios that forced them to make f'ed up decisions "for the greater good", like having to round up and kill all the children in a village to prevent a plague from spreading. Eventually, the adult children of the pc's lead a rebellion against their "evil" parents. The characters were about to kill them and realized how far they had all fallen and allowed the children to win, ending the campaign. I'm sure the players were "playing along" with the narrative by that point, but it still felt pretty natural. Best campaign ever!
@lotharvarnoth1337
@lotharvarnoth1337 6 лет назад
out of curiosity how did you do large scale battles?
@Redbible1
@Redbible1 6 лет назад
Wow, that was immersive
@WayanMajere
@WayanMajere 6 лет назад
I wanted to point out the flaw of a chaotic character building an empire under his rule, but I see you already played a lot with alignments. Sounds like a great campaign!
@Cyberpuppy63
@Cyberpuppy63 6 лет назад
Genghis Khan as Chaotic Good? You've gotta be joking. More like Evil. You forgot to include the tribute part Genghis normally demanded, when he decided to "move out". Can't pay tribute? Sell the wives, lower classes and weak soldiers.
@death299
@death299 6 лет назад
Stephen Patterson similiar was done by most empires. He had a goal, and to a degree that still requires that you feed, clothe and generally provide for your people Ghengis Khan was great for his people, and literally everyone felt that doing shit that way was the "good" route until the relatively recent idea that we need to treat outsiders the same And that things like murdering children for the benefit of the others is a "bad" thing
@keathleywr3361
@keathleywr3361 7 лет назад
I so want to see a evil campaign run by Matt with the CR crew!
@robertbraccio4101
@robertbraccio4101 4 года назад
KeathleyWR Or even just a one-shot would be fun
@scouttyra
@scouttyra 4 года назад
+
@Lordofthepixel
@Lordofthepixel 4 года назад
Yesss! Like, even just a short-form, 10 episode campaign would be epic.
@schmoondy5357
@schmoondy5357 4 года назад
Matt plays a PC in Dimension20's Escape from the Bloodkeep in which they play evil characters, if you're interested you you check it out! It's really good
@g80gzt
@g80gzt 4 года назад
notifying you about a DOOM oneshot where players are demons
@demongrenade2748
@demongrenade2748 6 лет назад
In a session I played our DM came up with a unique way to put a curb on Murder Hoboing by introducing emotional consequences to pointless murders. For example our party had to investigate a tavern to find a box. When in the tavern, the party was attacked by a homeless man and he was knocked out. However, our party didn't want him waking up one of us slit his throat to kill him for good. A few rooms later, we were ambushed by a small figure who tripped and broke his own nose. After attempting to capture this unknown person, we found him cowering in the arms of a woman in a broom closet. The small figure was an 8 year old boy and the woman was his mother. The homeless man we killed was the father and husband of this small family. He was just trying to protect them from harm. The party got really sad really quick lmao
@davidandrews2972
@davidandrews2972 5 лет назад
We had one where the mage killed a youthful pickpocket who had tried his luck. Legally he was in the clear, as he was defending himself and his property, but the party soon found that all of their enemies were very well informed of their actions, as all the street kids had gone against them and were selling information on them to any buyer in town.
@thetim9480
@thetim9480 5 лет назад
Must depend on the group! My group hasn't played an evil campaign in about five years. In it we came across this exact situation. When we found the wife and child it turned out our antipaladin was carrying the dead father in a burlap sack. He beat them to death with the sack. Apparently our DM decided that was enough. When we left the building we were confronted by the entire town and TPKed. Afterwards the DM said no more evil campaigns.
@OhNoTheFace
@OhNoTheFace 5 лет назад
@@thetim9480 So lazy rocks fall from a lazy DM that let it go to far then
@MrWowtanking
@MrWowtanking 4 года назад
@@OhNoTheFace Nope...not lazy... he just had enough. Having evil characters means that you are free to act as an evil character. Like the video said you must put some lines so that things won't go too far. But i have run evil campaigns. Having lines beforehand that you can't cross is not immersive and it can hurt the rp. So some things are supposed to be common sense. Like don't beat a kid to death with the corpse of his dead father. To be honest i wouldn't invite the player that did this ever again. I bet he murders puppies in real life.
@andrewlustfield6079
@andrewlustfield6079 Год назад
@@MrWowtanking When you let a bunch of creatives be evil, you really can get into a really special kind of twisted. Oh, do I have war stories, and a whole slew of reasons I don't run evil campaigns. Evil is something I take as my prerogative as a game master, and there the gloves are off. It gives the party something clear and visceral to stand against, especially if evil is desperate.
@ForTheGoldenOak
@ForTheGoldenOak 7 лет назад
When you said at the start of the video that we all have seen our players stab a merchant I thought "Nooo, my players are antisocial idiots... but they never stabbed a merchant!" It was then when I realised that my gf, playing a vampire swordsman at that time, had tried to use glamour to make a monk-merchant giving her a litte discount. She misunderstood what the price for the thing she wanted to buy was (it was 10 Silver, which we called Shilling, but she confused it whith Pound, which were Gold). So she stabbed him, sucked his corpse dry and stole the salt, only to realise that she now had to do something about the body. It led to a hillarious quest where the group seached desperately for a Monster that they could frame for the murder. Still; stabbed a merchant. (Sorry if my english is hard to understand)
@gregorhenry503
@gregorhenry503 6 лет назад
She sounds like a keeper.
@jacemckinley2274
@jacemckinley2274 4 года назад
Why are you apologizing for your english? That's probably the most readable english I've seen in a loooooong time of reading youtube comments. (P.S. sorry for necropost :c)
@jhboomstudioz7201
@jhboomstudioz7201 3 года назад
“Terrible person, like a cultist to asmodeus” *glances down at my warlock character sheet “Yep! Who would ever do that?! How evil!” Laughs nervously
@Maehedrose
@Maehedrose 7 лет назад
It doesn't necessarily have to be short, I ran an evil campaign that lasted two years. The characters had goals which aligned with one another, sometimes simply because one PC was paying the others to aid them, but I also gave them a shared ultimate goal - the overthrowing of a kingdom through manipulation and outright brute force. The PCs raised an army, had their own tower of evil and used foul rituals to empower themselves. I did not permit Chaotic Evil characters and the party leader was lawful evil. It was such a successful game that one of my players (a doctor of pharmacology) had his character tattooed on his arm.
@MikeThepiper
@MikeThepiper 7 лет назад
Consequences are the most fun part of players actions
@sovereignentity
@sovereignentity 7 лет назад
I'm running a High Level Evil Campaign based around Drow Religious Wars with the Elves. They made Fire Giant Allies and they logged a sacred Forest to build a temple of Lolth. The consequences are coming in hard now! Solars, Storm Giants and Elves...Oh my! :)
@Merilirem
@Merilirem 7 лет назад
*bunch of dead elves n stuff later* You: well shit...
@Nerdarchy
@Nerdarchy 7 лет назад
+sovereignentity Sounds like an awesome culmination! -Nerdarchist Ryan
@Nerdarchy
@Nerdarchy 7 лет назад
+Mike Thepiper Yup, this is the reason people will continue to participate in this hobby even as A.I. evolves further and further- no programmed game has the breadth of being able to create the story as it's actually happening! -Nerdarchist Ryan
@XellosNi
@XellosNi 7 лет назад
But they'll never be the same.
@blbblb21223
@blbblb21223 7 лет назад
My group.... Most of my group got arrested, and the monk and rogue decided to break them out. The mage fighter and pally were all locked up, so the monk broke the chains and let them start running without freeing them from their shackles, and the pally ended up falling down the stairs, and out of his bag out fell his still living zombie head (ask him why, he liked it idfk) and bite someone, and they ended biting someone else, and so forth and so on before the guards for the prison were 90% zombies, and hoarding together. Well the players decided to just bail, not being able to fight that, and when they ran out of the front gates, they were in a medium sized towns trade square, and the monk jumped up on one of the caravans and screamed " HEY THERE ARE TONS OF GOLD PIECES SITTING IN THAT PRISON READY FOR THE TAKING" and in ran 90% of the town, all because he rolled a 20 on bluff... even after i asked him to role 2 d10's to check what was going to happen, he rolled a 90 and an 8 x.x So my group butchered an entire town in a singleton lie, and that monk's alignment dropped from neutral to neutral evil real quick.
@kylepessell1350
@kylepessell1350 5 лет назад
I broke an NPC Bard's necromantic fiddle across my knee in frustration because I lost a music contest I had signed a contract in blood to participate in. While it was an accident, this released his zombie backup musicians from the fiddle's control and allowed them to jump into the audience trapped in the giant tent. My moon-elf ranger proceeded to jump into the fray to protect the civilians but there were too many and a few escaped. This was located in the middle of a grand carnival and the newly turned zombies were indistinguishable from injured people. The end result was a miniature zombie apocalypse as hundreds of people were killed and converted in the span of a few others while the rest fled. My ranger, wielding a magical floating dagger and a greatsword, was specialized in fighting both undead and hordes so he stayed behind. He transferred Hunter's Mark from one zombie to the next and fought nearly non-stop for a week by himself. At the end of the campaign, he had slain so many undead that he had earned a perk called 'Undead's Bane' and his sword had become enchanted with the necromantic energy animating them. He proceeded to devastate the necromancer Big Bad with ruthless efficiency. This remains the single biggest mistake of my role-playing career, falling just above serving my own leg as an exotic dish. I also have another story about our party's actions lead to the massacre of a rather large city in a single day but I'd rather this traumatic event remain buried in time until I finish the novel that this particular campaign inspired me to write.
@wonderlandartwork3579
@wonderlandartwork3579 5 лет назад
@@kylepessell1350 you served W H A T
@kylepessell1350
@kylepessell1350 5 лет назад
@@wonderlandartwork3579 I was playing a Maid RPG one-shot where my character was a raven-shapeshifter and our master had a taste for exotic dishes. I got into a situation that ended up with my character on the brink of death. I decided, based on the fanatically loyal personality I gave my character, to serve my own leg as a passing gift to the master before my demise. I traumatized the poor kid but that's just what happens when you have crazy devoted servants. It was ultimately the bulter's fault for strafing the chandelier above me with a machine gun.
@wonderlandartwork3579
@wonderlandartwork3579 5 лет назад
@@kylepessell1350 lol
@NumPad
@NumPad 4 года назад
@@kylepessell1350 Your campaigns are fucking wild.
@TredecimMusic
@TredecimMusic 2 года назад
I prefer the DMG’s fix: When in doubt, roll dice, say “Oh, no, no...” and announce Tiamat swoops from the sky and attacks.
@richardhawk6001
@richardhawk6001 7 лет назад
My favorite trope is a lawful good character (generally paladin), who commits pretty hardcore evil stuff "for the greater good. If they're on point with their philosophy and motivations it can be pretty fun, if your DM isn't to stuck up about the morals and allows such discussions. Like a character, who would find and save a kidnapped child without asking for a reward, but in the process brutaly torture the sh!t out of the kidnapper to get the location. Or when discovering a gang hideout just block the exit and burn the building with them inside. I think, I'm basically talking about a DnD Punisher.
@jvalenzuelav1
@jvalenzuelav1 7 лет назад
Richard Hawk but thats not lawful good, thats chaotic good. Doing what's good regardless of what that entails. lawful good is being as good of a person as you can within the confines of society
@ryan1000011
@ryan1000011 7 лет назад
my next paladin is a new unearthed arcana tyrant archtype with this sort of mentality
@lazaruslong697
@lazaruslong697 7 лет назад
jvalenzuelav1: I disagree. What if the society itself is evil? For instance if you play as lawful religious freak, believing our "Holy Book" tells the truth and only the truth, then if that book says for instance: Burn the heretic alive! You can still be sure you are doing the best thing while burning some innocent kids at the stake. We have seen it too many times in our history....
@samwilliams6820
@samwilliams6820 6 лет назад
In my opinion I see that alignment as lawful neutral, not lawful good. You have a strong dedication to this cause, but your actions themselves may not be good. I believe dnd Alignment is your short-term actions, not your long term goals. Which is kind of crap, and I've never really liked alignments anyways.
@Egalitariat-likesecretariat
@Egalitariat-likesecretariat 6 лет назад
These kinds of discussions are why I want to run a one-shot social campaign set in a center for paladins of every god. And by that I mean each god who can have paladine worshippers. Imagine the discussion between a paladin of a Neutral Good god of love and beauty and a paladin of a Lawful Neutral god of justice and punishment. Both have a legitimate claim to Lawful Goodness, but probably have wildly different opinions on what Lawful Good is. It might be fun to see how your party argues their view.
@celebiRULES555
@celebiRULES555 7 лет назад
Today I had my first DM session in an Evil campaign. I was going to have the party quickly check out a haunted house, before moving on as friends towards the nearest town (as they all have business to do there). Instead, our vampire convinced a drunk Elven maiden to come outside with him. Our Tiefling Wizard noticed and attacked as soon as the Vampire bit. This resulted in a fight, which ended because of the Innkeeper's interference. Back inside, the Wizard attacked our Gunslinger, so he got thrown out of the inn, left with only two HP. The Vampire then killed the Wizard, turning him into a slave. They then finally made their way to the haunted house, where a Rhino (CR 2) was supposed to be way too OP and chase them inside. Our Dragon Slayer Angel, however, found it a good idea to attack it, even though he made a successful Int Check which told him that it was probably not a good idea to attack it. Our Gunslinger threw a Arcane Grenade at the Rhino, which backfired and turned the Gunslinger into a weasel. They barely got the Angel out alive. So, we had a PC death and resurrection as Vampire Spawn, almost a second PC death, a Vampire that is building an Undead Army and a Gunslinger turned weasel, ALL IN SESSION ONE. I'd say it's off to a great start. What could possibly go wrong?
@branchtree448
@branchtree448 6 лет назад
TheFrenchTaunter What happend afterwards? What is the current situation of the group that has no teamwork whatsoever?
@thethreefriends3002
@thethreefriends3002 6 лет назад
Branch Tree I would love to know as well
@Cyberpuppy63
@Cyberpuppy63 6 лет назад
A good high level Cleric, and a team of Vampire hunters surrounds the party and demands 10,000 gold pieces and permanent indenturement against the Vampire. They will permanently destroy all present if they do not comply. It's time to pay up, goofs!
@Diabolik771
@Diabolik771 4 года назад
Gunslinger? WTF are you playing?
@microwaveromantic5038
@microwaveromantic5038 7 лет назад
I had my villains go on a quest to kill some good PCs that were previously run by the same players. It made for a great ending and a Segway into new adventures when the previous good PCs slaughtered the evil PCs and the players decided that the good PCs were too good to abandon forever.
@chrisschoenthaler5184
@chrisschoenthaler5184 5 лет назад
MicrowaveRomantic It’s always nice when the shift from P.C. to N.P.C. does nothing to diminish a character.
@ativoflegacy
@ativoflegacy 4 года назад
that sounds like a fucking awesome set of campaigns
@soulkutu
@soulkutu 7 лет назад
The problem with evil campaigns is not evil actions. It's that by evil every character thinks they need to be a self-centered nihilist who grew up in poverty and seeks to ascend in power using everyone else as tools, ending up doing a ton of "private" stuff that pisses everyone around because they don't know about it, eventually driving everyone into a real life brawl.
@Snagabott
@Snagabott 7 лет назад
As with any discussion, it becomes much better if you invite Hitler to take part. Thus; ask your players: "was Hitler evil?" If they answer "yes", remind them that Hitler was not evil to everyone all of the time. He had lovers, he had generals and political allies, and most of them he never tried to kill at all. (or, I guess; ISIS, Pol Pot, Stalin or anyone else if Hitler becomes too cliche) You can be evil to everybody some of the time and somebody all of the time, but not everybody all of the time. That would make you too stupid to live.
@jimmyfrench11
@jimmyfrench11 7 лет назад
Sad to think real-life brawl...as a player who has pk'd many characters who went too far down the evil path, I've still enjoyed the interaction, catching them in the act then calling them on it, ensuring they regretted their decision, blackmailing them toward my ends, or other activities. One of my favorite campaigns I played had me come in late as a CN player several levels lower, as I agreed to to bring in a character I'd played before v rolling one up, to a group of 3 op'd, even for their level, evil characters which I basically became one of 3 pc pawn characters, quickly learning the top 3 were all using the strengths of the others to meet their objectives with the intent to end them upon attainment...my character thought first to flee the party, but chose to play them off one another, earn the trust of all 3 (think survivor) with the goal of killing all 3 before any could reach their goal...was much fun, ended one but had to move away before closure
@TheJarric
@TheJarric 7 лет назад
it fits for chaotic evil
@marsdenlyonwahl8071
@marsdenlyonwahl8071 6 лет назад
soulkutu
@Kindlesmith70
@Kindlesmith70 6 лет назад
@soulkutu, D&D 's alignment system works with absolutes, not shades of grey. So yes, Chaotic Evil is that being that will do harm to everyone within reach because that's what Chaotic Evil stands for. It's not that they will do it if the player wants to, no no no. The character WANTS to cause harm where ever possible. Chaotic Neutral is the kind of arsehole that just does whatever they want whenever they want. Random jerk may be a good term. The alignments are very clear cut from 3.5 and earlier.
@PaulGuy
@PaulGuy 3 года назад
"The players get into an argument with a merchant, and end up stabbing him with a sword and killing him. You know what I'm talking about. You've seen it happen, I've seen it happen. We've probably done it...in the game. In the game." Yes. That's exactly how it went down. In the game. Definitely in the game.
@sassyviking6003
@sassyviking6003 3 года назад
I love playing a lawful evil character even in "good" groups. The rigid structure and desire to maintain order and cohesion make for a situation where conflict within the party is less likely but it introduces some interesting dynamics as the opposing ideals but intersecting goals come to a head and strategies and methods change as a result.
@uziman8898
@uziman8898 2 года назад
I once had an evil character who didn’t kill super often and often times detested it, they were also very kind to most people and enjoyed talking to anyone and everyone… however they were a serial abuser (not often in the physical sense, more in the emotional and mental sense.) they would manipulate followers with different abuse tactics until they attained their loyalty. They were fun to play, but I always felt so bad afterwards! I’m currently about to dm an evil campaign so we’ll see how that goes! Also unrelated, I loved your work as Kiritsugu Emiya, one of my favorite characters.
@Nerdarchy
@Nerdarchy 7 лет назад
The point about flipping point of view in games is key! As DM, you can basically reconstruct adventures you've run for good aligned parties and look at: how would it play out from the villain's side? You could even have side quests where you play as minions on missions for the PCs or you could find a card or board game that replicates sending your troops on mass combat missions of terror. Mwhahaha! -Nerdarchist Ryan
@danielpayne1597
@danielpayne1597 6 лет назад
Using this minigame concept for side missions / underling success. Enables expanding the game scope while also giving players some control over their allied cohorts. No single DM roll need determine all.
@erinmcsweeney2165
@erinmcsweeney2165 5 лет назад
Epic Rap Battles
@davidcardoso3525
@davidcardoso3525 2 года назад
At the end of an Evil campaign session the words "Thanks for making me feel dirty." were heard. Good stuff.
@crystalheath6510
@crystalheath6510 7 лет назад
A campaign i was playing in recently, all the characters were Templars and true believers in a very strict religious order. We believed anyone that dealt with undead or were undead or were touched by undead were cursed by it and tainted. This of course led to "cleansings" that caused us to destroy a small manor and everyone in it because they were helping to create flesh golems. Eventhough it was likely that some of the people in the manor didn't know what was going on or thought what they were doing was right. We also killed some revenants that were not evil and mearly wanted to provide us information about some evil. We later recieved an item from the GM that only worked for Good aligned characters and discussions ensued. From our character's points of view we were good. Doing what we believed was best for society to keep everyone safe. Such morally ambiguous campaigns can also be fun.
@chrisschoenthaler5184
@chrisschoenthaler5184 5 лет назад
Crystal Heath You were “good” from *your* point of view. What about the *artifact’s* point of view?
@lucianomaly7505
@lucianomaly7505 7 лет назад
I'm pretty sure I could listen to Matt talk all day about pretty much nothing. #NextMorganFreeman #NoHomo
@x.davidwilliams83
@x.davidwilliams83 7 лет назад
Jack Rojas Hahahaha , No Homo .
@ToneDeafGoose
@ToneDeafGoose 7 лет назад
#NoMurderHobo
@microwaveromantic5038
@microwaveromantic5038 7 лет назад
#HomoForLife
@Grimbop
@Grimbop 7 лет назад
im not gay, but matt makes me full on gay.
@captainzac24
@captainzac24 7 лет назад
I know right.
@AnEvolvingApe
@AnEvolvingApe 7 лет назад
My chaotic evil psychotic elf fighter once fought himself after looking into a Mirror Of Opposition... after narrowly defeating his clone he removed the face skin and wore it as a mask during planned attacks... he ended up getting turned to elf jelly by the Tarrasque along with the rest of the party. TPK.
@anionhero
@anionhero 5 лет назад
I had a campaign where the party was fighting a Tarrasque and one of the players was about to be stepped on by the monster. He had a warp marble on him. So he held the warp marble up and said the command word as soon as it touched the bottom of the Tarrasque's foot. The monster was sucked into the warp marble... along with the player. He was technically alive, but trapped in the warp marble with the Tarrasque. They couldn't release him without releasing the Tarrasque.
@coyraig8332
@coyraig8332 5 лет назад
@@anionhero That sounds like an awesome way to end a campaign
@guiraooo
@guiraooo 7 лет назад
Matt could you do a vid suggesting how to deal with persuasion and deception rolls? And a topic about players with high stats in that skills, like how to give away information to the party without destroying the plot of your campaing? Thanks, realy love this videos of yours, learned a lot with them! Peace.
@lewrl1
@lewrl1 7 лет назад
I too would also love a video on this.
@dscarmo
@dscarmo 7 лет назад
also insight, insight is too op
@chickenfate5235
@chickenfate5235 7 лет назад
Vinicius Cecilia that would be great
@Kaipyro67ALT
@Kaipyro67ALT 7 лет назад
Insight is not op at all. You roll a 21 vs an 18. The DM tells you "You're pretty sure he's telling the truth." That DOES NOT mean that he is telling the truth. Just means your character believes so. For all you know he's telling a half-truth while keeping the important gritty details to himself in order to spring a trap for the party later. Or maybe you think he's lying, and he IS actually telling the truth. It's not "op." It's however the DM wants to spin you the information.
@Merilirem
@Merilirem 7 лет назад
Unless the gap is too wide and the GM pretty much has to spill beans. Good to know how before it happens and you undo yourself entirely.
@zellak-pr7pu
@zellak-pr7pu 7 лет назад
I ran a drow campaign (Basic D&D rules 1983 ) which ran for two years about 2012-14. The players killed their female drow in charge of their airship while on a raid one night. Then were on the run until they got an army together and went home, captured their city and took over. All the players were wargamers who only dabble in RPGs. The highlight was fighting the battle and storming their home city and killing their mothers. Fun times.
@ameeagle7
@ameeagle7 5 лет назад
Man, it would be great to DM two different groups on opposite sides of this theme and then have them sit down across from each other to duke it out in a finale after years of solidifying their characters/parties seperately.
@quintenvoorhees9974
@quintenvoorhees9974 2 года назад
Some of my favorite characters have been Lawful evil. Not someone who goes out of their way to be cruel, but is willing to do dark things to meet their goals. More of the “the end justifies the means” type of person
@JackOfBlackPhoenix
@JackOfBlackPhoenix 7 лет назад
I bet this is going to become Liam's favorite youtube video
@TheTerribleTy
@TheTerribleTy 7 лет назад
that eye twitch at 0:59 tho also, "ITS HIGH NOON" at 2:50
@plank2490
@plank2490 3 года назад
I DM'ed for the first time yesterday. It was a one shot about a mine that was attacked by undead. The players were sent to investigate the mine, kill the monsters and rescue any survivors. They ended up breaking everything, befriending the monsters and eating the survivors.
@scottsmitherman6992
@scottsmitherman6992 7 лет назад
I would love to see one of these videos discussing large cities, and how to give your players all the interaction they want in a big city, while still keeping them on track. Big city role playing seems to be brushed off in most of the 5e campaign books, but my players seem to really want it, and trying to approach it has been a little overwhelming. Thank you for the great videos!
@shallendor
@shallendor 7 лет назад
One of the best ways is to find out what the characters want from their time in the city. Some characters may want to make a connection with the local thieves guild, another may just be interested in just drinking and brawling, while another may be interested in finding some noble to become a patron that will support the party, and the last one may do a little bounty hunting while in town. My Pathfinder character is very rich and he has become a silent partner for 2 inn's in different cities to make sure he has somewhere to perform, a fallback safehouse and a regular income.
@Maehedrose
@Maehedrose 7 лет назад
It can be okay to get them off track and let them explore for a session or two.
@canadian__ninja
@canadian__ninja 7 лет назад
Best tips are those Matt have already said, they just need to be put together. Keep it small ,even for this "big" city. Flesh out two or three buildings that can be repurposed if they decide to go to a fourth building instead. Write down a list of npc names to use at the drop of a hat when they enter said buildings or meet said faction members, and have a general idea of what each location looks like: Well off? merchant quarter type? a little run down? streets paved with gold? etc If you want to railroad them a tad, say the guard presence is rather high, and blocking the way to a certain direction, which could be used later as a quest or plot point: why were the guards on edge and out in force?
@Kaipyro67ALT
@Kaipyro67ALT 7 лет назад
It's really not that hard. Talk to them and ask "Okay, while you guys are walking around, what would you like to do?" and they'll tell you. Have them roll a perception check to see how quickly they find a nearby weapons dealer or perhaps make them roll an investigation check to look for Thieves Cant on any surface. As for NPCs, always have a healthy number (by healthy I mean like 5 or 6) that you WANT to exist in this city. A blacksmith named Bomm, or a guard named Sylvia. Perhaps a fortune teller named Lady Esmeralda who's actually a succubus in disguise? It's your choice. As for just random NPCs you can come up with a typical accent for that city or just describe how they're dressed. City role-play is actually one of the easiest things in D&D.
@Fgarber1
@Fgarber1 7 лет назад
Here's my secret to townbuilding. I use one of those random city generators on the internet, that tells me the types of business and the like. There's a lot, just Google. Every time I make a new NPC in one of those shops or business, I pick one other NPC and make them dislike that other one. I make a note is the reason Love, Money, or Religion, because that covers every reason. Eventually, as they play, I get a feel for the town, like everyone dislikes the moneylender Lyra. Because no one likes bankers, of course. And there are weird anomalies in random generators. Like, why does my town have two weavers and only one tailor? OK, there's got to be a rivalry there that the PCs can get involved with. My big secret to keeping my players "on track," in town, however, is that I do not make my tracked plots about their adventures or what monsters they have to face. Instead, I plot about what's going to affect them internally and the social RP that they need to do to deal with it, because that's why I play with living people :)
@KFLeite_
@KFLeite_ 7 лет назад
Who else to teach about evil campaigns than the Machiavellian mastermind himself...
@zeromancer-x
@zeromancer-x 7 лет назад
Too many GMs and players are afraid to embrace evil. :(
@MajkaSrajka
@MajkaSrajka 7 лет назад
Yeah, you can do evil right, or slowly turn murderhobo PC into sensible PC if both as a player and GM uncover/add extra elements to the fiction. Asking player 'why he is evil' in-game may lead to some interesting inspirations for the GM later.
@spudsdj8384
@spudsdj8384 7 лет назад
when I play a PC ( usually in my campaign due to lack of members ) I play chaotic evil
@joshuasorenson6053
@joshuasorenson6053 6 лет назад
It's been my experience that one evil character makes the whole party evil by association since they have to choose between curbing the evil acts of that one PC or turn a blind eye and become complicit. Also, most people suck at playing evil. They seem to think they'll inadvertently become a lawful good paladin if they don't meet some arbitrary puppy kicking quota or something, so they just wind up doing stupid shit to constantly remind people how evil they are. If you want to play evil without shitting up the whole campaign, the key isn't what you do, but what you're willing to do. Always make the argument for the evil solution in a scenario, but don't turn pouty if you get outvoted. Get the Cleric wasted and buy him a lap dance, but let yourself get talked down from murdering that smart ass bouncer. If the good PC's show mercy to a harmless Kobold, shoot it in the back....but don't go on a murder spree in the town square.
@sebaseba6710
@sebaseba6710 6 лет назад
well the other day my greedy ass dwarf threatened a child and stole her stuff, Its not THAT evil but I just started
@malachi9821
@malachi9821 6 лет назад
Joshua Sorenson "arbitrary puppy kicking quota" jfc this
@emessar
@emessar 7 лет назад
I've only ever been in one actually evil campaign. We agreed that we would all be on the same side ... kind of like a mafia family ... and it all took place in one city. It was kind of fun but ultimately it didn't feel as challenging or as interesting as a heroic campaign. At least for me, money and power are just less gratifying than heroics.
@steakmcc
@steakmcc 7 лет назад
These are getting better Matt & team! Good job :) production-wise and content-wise!
@userprime1907
@userprime1907 7 лет назад
Stumbled across this. Glad to have found it. Great stuff. You've given me a lot of great ideas for my current campaign and for future campaigns. Thumbs up and subscribed. Keep 'em commin'! 😊
@CalebMaSmith
@CalebMaSmith 4 года назад
"Just TPK them with high level guards." I've never been so eager in my life
@madelynemccann5675
@madelynemccann5675 5 лет назад
*nazeem voice* is Matt's hair as glorious as this very often? Oh what am I saying, of course it is
@mr.midgardville
@mr.midgardville 3 года назад
Just started listening to these. Seems like Matt starts getting more and more comfortable and wily with these explanations as this series goes on. :D
@shilohgunderman4381
@shilohgunderman4381 7 лет назад
How have i never seen these videos.....how?!?! This is amazing!
@Roxie207
@Roxie207 7 лет назад
I played an evil 3.5e campaign for a year and half which could have gone on longer had I not moved. We did attempt to use Fantasy Grounds but it's not the same. I think you just have to find a group that just clicks and a DM with one hell of an imagination.
@rolandp.6133
@rolandp.6133 7 лет назад
Same or similar situtation here. Me and my friends moved in different directions and I haven't played a live session in a while. Fantasy Grounds, Roll20, etc. are not quite the same, but they are helpfull. Last evil campaign I played was with AD&D 2e rules. We played a drow campaign in and around Menzoberranzan. We played members of a minor house trying to rise to the top. Tons of fun! ... aaand backstabbing. :D
@Roxie207
@Roxie207 7 лет назад
+Roland P. Ohhh man I can't even imagine playing an evil campaign with AD&D, That's serious some dedication there! We kinda did the same with rising through the ranks of a thieves guild, then we ended as demigods driven into insanity... now that I think of it, it was probably good we ended there LOL. *In "thieves cant"* Watch your back ;)
@addry340
@addry340 7 лет назад
I highly recommend a story called "The Way of the Wicked". It runs in pathfinder from level 1 to 20 where you play as an evil character in a setting full of lawful goodbess. I've played for a year now and it has been hella fun, our party even managed to rise a skeleton army at one point and overran a fortress with it.
@x.davidwilliams83
@x.davidwilliams83 7 лет назад
Thorian Landara - currently playing that campaign now , I play a 16th level tiefling fiendish vessel (cleric) .We are in the first part of book five , getting ready to attack some backstabbing mofo named cardinal Thorne . So so much fun to play evil for a change , we dialed it down to a level of evil more like a cartoon character for the most part without being cartoony . The ninth knot are true villains , we tell the good guys our plans , leave them to die / escape by themselves only to come back later as a surprise . The way of the wicked is a outstanding campaign . I highly recommend it . X
@LanaKomHeda
@LanaKomHeda 7 лет назад
Hey Matt, I love all your videos, you are such a down to earth guy and you are so creative I just love all your work. I was hoping you could maybe talk about possession or having a pc be controlled by an enemy, especially dealing with possession/influence that the rest of the party isn't supposed to notice and how to handle that. Cant wait to like more of your Dm tips videos!
@MrSmsch
@MrSmsch 6 лет назад
Tip #8 is so deeply important, and not just for evil campaigns. I've seen and heard of far too many GMs and players letting themes and events get deeply out of hand to the detriment of someone's enjoyment and even mental health. I'm very glad that every time I see Matt talking about this sort of thing, he brings this issue up. It really ought to be the very first thing written in the DM guide of every game in big bold block letters.
@deathlegionair
@deathlegionair 7 лет назад
Our part is one guy away from being all evil. Though we are evil with standards. My cleric is genocidally racist against giants and all there kin, but helps the weak, while mercilessly punishing the wrong. Our Ranger is an assassin. We have a kind necromancer. And the last guy is one bad memory away from going off the deep end.
@pranakhan
@pranakhan 7 лет назад
Theres some gold in here. I prefer a GTC (Grand Theft Caravan) style of play, where a parallel narrative gives the characters a chance to express character motivation for their actions, which has a tendency to coerce them into defining a code of conduct. Other than that, by "10th lvl" it usually echoes a more sandbox style of game. A balancing act emerges as I the GM spend more time asking the players what the are doing then they spend asking me whats happening. This style of play is preferred for consummate veterans of RPG's, its not a good starting place.
@TheMinderEngineer
@TheMinderEngineer 6 лет назад
Keep the videos coming! Always love seeing the perspective of other entrepreneurs 🚀
@djpeterson7479
@djpeterson7479 7 лет назад
I've recently started a story line with a complex plot that is slowly unraveling for my players. Ultimately, they will be choosing their ending depending on how they play their characters and if they do good or evil. So far, they've mostly chosen good so I think that's the path they'll end on. Even though they are going down the path of good, I like the idea of corrupting and pitting the enemies against each other. I wonder if there's a way to spin that concept around to allow ultimately good characters to instigate situations which will ultimately confuse and pit the darker forces against each other, creating enough chaos so that they good party can divide an conquer the evil doers. What a great concept! Thanks, Matt!
@NokiaSojiro
@NokiaSojiro 7 лет назад
Life would be simpler if I didn't find Matt so attractive.
@robinbernardinis
@robinbernardinis 6 лет назад
NokiaSojiro I agree. No homo, but man, that is one attractive fellow.
@princekermit0
@princekermit0 5 лет назад
@@robinbernardinis Sorry, that sounds too much like: "Im not gay, but 20.00 dollars is 20.00 dollars".
@Scarletraven87
@Scarletraven87 4 года назад
Matt is so attractive that, before knowing him, I antagonized him for "douche vibes"
@irok1
@irok1 4 года назад
@@princekermit0 he said no homo, so we good
@livingchaosmatrix
@livingchaosmatrix 7 лет назад
How bout running a short 3 to 4 episode Evil Campaign for us? :D
@bburnninggundam2
@bburnninggundam2 6 лет назад
Chimera that would be amazing
@thedapperassassin3717
@thedapperassassin3717 5 лет назад
I'm preparing an evil campaign for a group of 4 players, the story is that 10,000 years ago they were extremely powerful and tried to take over the world, they were defeated and sealed away in a magical prison that would siphon their power away, a cult eventually found the prison and after every member was killed by traps the one survivor was able to free them. My problem is that I don't know how to introduce "evil" side quests outside of, "take over this village" or "kill this guy".
@w.descent8243
@w.descent8243 7 лет назад
I'm starting a campaign on ANIMA: Beyond Fantasy. Most of these tips are really helpful, and provide a huge range of idees and concepts that can be adapted and used... Seriously, I already liked Matt for his job in Voice Acting, but to discover that he likes Roleplay games too, see him share his ideas in how to be a good Game Master, it's completely amazing. This guy never ceases to amaze me. I wish I could give him my thanks. This is a huge help for people who want to try being a good GM but lacks experience (such as myself.
@jonaskravlegaard
@jonaskravlegaard 7 лет назад
How would you suggest a DM and/or a player should deal with flirting, love and maybe even sexual relations? Either between PC’s and NPS’s or between members of the party? And what should DM and players be considering when the PC’s involved in the specific “love interest scenario” may have real world love relations with others in the gaming group? Maybe a suggestion for a “Valentines Day-special”?
@IceFire1800
@IceFire1800 7 лет назад
3 months late, but I'd suggest not doing it. can cause awkwardness in the group very easily
@MementoMoriGrizzly
@MementoMoriGrizzly 6 лет назад
Had this happen to me, I made a female human witch and our halfling rogue kept saying that he wants to impress my character on every battle and stuff like I stalk her and try to hold her hand. My character couldnt care less about some midget rogue and kept slapping him with mage hand. We're both guys
@canadian__ninja
@canadian__ninja 6 лет назад
Its far easier to do with an NPC rather than another player, but still only when both people are mature enough to handle it. If it gets to sexual relations, do what my DM does and "fade to black"
@isaacpatterson7657
@isaacpatterson7657 6 лет назад
My DM has a romance minigame, with NPCs. He rolls a d100 for the number of points you have to get, and ten the character flirts with them, rolling more dice based on how good the line is. You add you charisma modifier to the rolls. These are the points. At half pionts, they start flirting back, earning you more points.
@sirdrprofessor2890
@sirdrprofessor2890 5 лет назад
Jonas Kragegaard it's easy as long as everyone understands how their character would act virgin
@matthewcoyle4131
@matthewcoyle4131 7 лет назад
I like the addition of " *very* powerful investigator" that is *very* good advice.
@MrSteakable
@MrSteakable 6 лет назад
I've revisited this series every time I start to DM a new campaign. Mercer is so damn good
@hannahjcattanach3324
@hannahjcattanach3324 3 года назад
I'm not even a DM and I'm enjoying these tips! It helps me understand the role the DM plays
@DamonFyrian
@DamonFyrian 7 лет назад
I play a Neutral Evil rogue. So he's not evil, so much as just doesn't care. Oh, and he's a thief.
@SabinaMona
@SabinaMona 7 лет назад
basically he's: Your money AND your life!
@DamonFyrian
@DamonFyrian 7 лет назад
Sabina M He only kills if he has to. Like dragons in the current campaign. (It's a Tiamat campaign, I'm not ripping off Critical Role.) And I mean he only kills dragons, although he did kill a couple of Bulettes and their riders.
@AoWgoldsteel
@AoWgoldsteel 7 лет назад
Sabina M Your GP or your HP
@SabinaMona
@SabinaMona 7 лет назад
Well he doesn't kill for fun, although I did have players like that before. Personally, it spoils the fun of the game for me. Playing senselessly evil characters is a bit boring.
@DamonFyrian
@DamonFyrian 7 лет назад
AoWgoldsteel Pretty much. He usually just hits them upside the head with the pommel of one of his daggers, though, instead of stabbing them. Killing your target is bad for business for a thief. That's only if he's noticed, though. He's more the sneaky sneaky kind of thief, not the highwayman kind.
@GuerillaBunny
@GuerillaBunny 7 лет назад
Not a fan of alignments like good and evil myself, but would encourage creative interpretations of such. If I'd have to use them, I'd probably describe the "good-evil axis" more like "moral flexibility". A good character is really restricted in what they can do, while an evil character isn't exactly obligated to commit atrocities (except maybe by a god they worship, or something), but they absolutely CAN when they feel the need. Think Tyrion Lannister. Really hard to point him to any point on a grid of good-vs-evil and lawful-vs-chaotic. He has his high points and low, and he's principled, but pragmatic. He will be acting in good and... well, let's call it less good, and he'll be predictable even when he's unpredictable. Whether something is good or evil depends largely on whether you're facing the tip of a sword, or wielding it. I also personally have a pretty big problem with the idea that killing is ever good. It might be desirable from the point of a god seen as good, but that's probably not a universally shared view in an RPG setting, and that means the truth of good is subjective, not absolute.
@endersgamer72
@endersgamer72 7 лет назад
I really like this show, you provide lots of good information and opinions. I would love to see an episode about "using traps as a DM"
@tigerdemigod1
@tigerdemigod1 7 лет назад
Thanks matt, I've been planning an evil campaign for awhile. All of this will be extremely helpful. ^^
@pingu4238
@pingu4238 7 лет назад
one time i was playing with my friends (i was not the gm) , one of them suddenly decided to spend 100% of their gold to buy about 500 pigs, and proceed to lead them through the whole f'ing city to his backyard, and burn them all alive.
@pingu4238
@pingu4238 7 лет назад
another time, we decided to split the 2 people party. i headed to the marketplace, to buy him a bird, that talked like it had just been reading scanlans dirty limerick book, which i figured out he would like. meanwhile, he had managed to get into a mental hospital, break out and kill almost everyone in the process. While i started to come back, i heared that he had been up to some shit, again, and decided to go and get him from the mental hospital just in time for him to storm through the doors and try to kill the bird. Also, he had got cursed somehow, and was unknowingly speaking bird the whole time, so, when he understood the bird, he just started to laugh like a maniac. he and the bird became good friends
@moneton8627
@moneton8627 7 лет назад
*It's high noon*
@C0medySeniorz
@C0medySeniorz 6 лет назад
Moneton just stop.
@D4bbl3zGaming
@D4bbl3zGaming 7 лет назад
I ended up doing the jail/owe a favor thing with my own group. One of the party members cast fireball in the middle of a crowded tavern full of innocent bystanders (they had confronted a villain duo there and combat broke out). There were off-duty guards present who tried to stop them and ended up getting attacked as well. The party was eventually subdued and had to stand trial. As an offer to lessen their sentence (was no death penalty as long as they could pay an unaffordable fine, as the city itself was run by pretty evil people to begin with) they agreed to do a favor for a noble who could pull strings. I used it to effectively railroad them into the overarching story line of the campaign. TL;DR always find ways to curb murder hobo-ing, and Matt Mercer gives awesome advice.
@michaellaramee7984
@michaellaramee7984 7 лет назад
TPK them all with high level guards. Loved that haha. I was thinking actually for a campaign I want to run where the governing state or what have you cracks down on dissenters or the players with an airship and basically a Rapid Reaction Team that is deployed via Featherfall swarms the party if they don't try to flee. So many cool options!
@AceWolf456
@AceWolf456 7 лет назад
I play more of a Loot Hobo. If it died by us and we have like a spare minute that corpse has lost a fair bit of it's stuff. Friend or foe, everything is the same when it's dead.
@user-lv7bo3bc8d
@user-lv7bo3bc8d 6 лет назад
Aka a hobo?
@MickeyCuervo36
@MickeyCuervo36 7 лет назад
I'd love to play a game where characters do some effed up shiz, but still have codes and morals and human feelings. Like Godfather or the Sopranos. That, or hell, just make it a bunch of Roose and Ramsay Boltons, Walder Freys, Circe Lannisters, Littlefingers, and Viserys Targaryens.
@zedre7633
@zedre7633 7 лет назад
That's usually how lawful Evil goes.
@spudsdj8384
@spudsdj8384 7 лет назад
for the past 5 years I've had a player who plays a necromancer. every effen game that's what he is and he is always lawful evil.
@cpicecheats1
@cpicecheats1 7 лет назад
+Miguel Cuervo You should look into Vampire: The Masquerade then. The nature of the setting and the themes of the game generally encourage that sort of playstyle, especially for parties consisting entirely of Camarilla-aligned characters. Mechanics are a bit dated and I've seen varying opinions on them, but the 20th anniversary edition mitigates those problems somewhat.
@MickeyCuervo36
@MickeyCuervo36 7 лет назад
I have looked into some of that, as well as Werewolf: The Apocalypse. The issue is that while D&D is back in the spotlight, not many people know what the World of Darkness games are, so it's hard to find a group. Still, Shoutout to all the other Nuwisha out there that might read this. Howl at me 'Yote bros. XD
@ryan1000011
@ryan1000011 7 лет назад
i mean the Godfather is a perfect example of a good lawful evil mentality. and yeah the chaotic evil stuff is much more fun when you have plotter's more than murder hobo i take Joker to be my muse for that, he'll shot ya in the face but there's usally a reason for it
@ThisNameIsBanned
@ThisNameIsBanned 2 года назад
Chaotic evil is what most Murder Hobos are. As such they will be the target of other good forces, and also other chaotic evil beings, for them everyone is the enemy, so trust is not going to be a thing, its rule by force, someone in the group might be the leader and the others just follow out of fear and seeking to betray the leader at any moment when its possible. Lawful evil campaigns can be more diplomatic and dealing in details of contracts and how to work edge cases around them. Opens up for basically anything that a good campaign does, characters just do it for their own self interest and might push the mission with all means necessary to get to the goal, without constraints.
@777Jdude
@777Jdude 7 лет назад
As always great tips, I deeply appriciate the Time and effort you put forth to help aspiring GMs like myself.
@psevdhome
@psevdhome 4 года назад
As a DM who has been running an evil campaign: DON'T. Legit advice though, if your players will start acting chaotic evil, you can just use the game world to realistically penalize such behaviour, without it seeming unfair to the players. Then their characters will act more subtly with their evil. Also evil characters usually have personalities and goals too, and by setting up interesting goals for them, they can still have adventures that feel satisfying. Watching them set up schemes is pretty interesting. For example, my group met this cult of mercy and love, whose leader was a messiah-like figure who hid from the authorities and only sent his apostles to foment rebellion against the authoritarian government. They didn't even intend to get rewarded, they just heard someone trying to do good and wanted to stop it. Lo and behold, one of them thought to capture the man after the battle (he was protected by a pretty powerful angel), and they brought the guy to the authorities and got rewarded. I try to set things up so that my players will want something to gain, so they will strive towards that goal, instead of just trying to kill everything. Now there is a dispute of inheritance, but they might try to usurp the noble title for themselves. Evil characters usually want power instead of power trips. Also if you have an NPC that you don't want them to kill, set up a defence: he lives in a place where weapons aren't allowed, he has uncanny dodge or a magic armor, or he's a minor image or hologram. Heck, you can just tell your player to roll and they are likely to fail that as well.
@dndbasement2370
@dndbasement2370 7 лет назад
My biggest problem with Evil campaign, is that age of the players tends to give you different kind of people. like kids just want to murder every NPC you create without any consequences and if you do give them consequences. they end up dieing to guards and then creating evil guy #2 who just do the same shit all over again. then there is the anime guy who just want to do like animes villains and be all godlike who can't be dealt with. then there are those who actually have a plan and knows how to be lex luthor and not the joker, but they always ends up killing their partners really fast int the game because there is always this lone murder hobo who just want to ruin the lives of his companions. but of all that, my major beef is that evil campaign never finishes in epic stuff. reguardless of how epic you want it to be, they always will be destroying your narative and in the end just murder each others. i've been DMing a lot and everytime i get asked... can i be neutral instead of good... the real question they are asking is, can i be murder hobo in disguise ? and when they ask for an evil campaign thee is always this guy playing the joker who just kills int he middle of the street in front of guards and doesn'T care cause to him thats a video game and he can just create another ugy and do the same again.
@TheBrothergreen
@TheBrothergreen 7 лет назад
_i've been DMing a lot and everytime i get asked... can i be neutral instead of good... the real question they are asking is, can i be murder hobo in disguise_ ? uhh, no. They are asking "can I ignore my alignment and do wtf I want to roleplay my character who isn't here out of a particular strong sense of justice/revenge/self interest and instead has other goals... like fulfilling a promise they made to someone important. The alignment system is only useful in rare cases, and strict adherence to it without a solid in-game reason ruins game-play. Neutrals can do WTF *they* want. That does not necessarily mean that the thing they *WANT* is to be a murder hobo in disguise.
@dndbasement2370
@dndbasement2370 7 лет назад
no, but if they want to wreck a guard in the middle of the mid day fair in front of a crowd out of nowhere just because the guard asked them what their business was here. is such a neutral thing right ? another exemple perhaps... no i dont want to be evil, i just want to murder a whole familly during the night just to see if i can get away with it. if that is not enough i can go on... how about he's not talking, so how about i just dismember him limb by limb and do medical checks to see if i can make him stay alive for the whole duration until i make him his brain even if he does speak to us. but maybe you never got this sense of evil because in reality you think its right to do whatever you want in a fantasy setting where anarchy and rules can be easily bended or easily avoided by just saying we dont care. but to me out of like 50 players in 20 years... only like 4 only played true good characters, all the others just wanted to do evil stuff without caring for the good of mankind. and out of the 16 evil doers... 3 of them just wanted to do stuff for themselves including run away leaving the group facing death during battle because no sane person would die for their friends. their words after leaving before even one guy died ! but hey, maybe you are fine with it all.. but to me there is so much more to do in good settings then what will happen in evil games who barely ever go beyond the third or fourth game.
@nonuvurbeeznus795
@nonuvurbeeznus795 6 лет назад
If a neutral person begins murdering people for no reason, that makes them evil. Random murder is not what neutral people do. Neutral character, if confronted by a mugging, would keep on walking. A good character would save the victim, and an evil character would try to find some way of benefiting from the situation.
@tyleretwell1530
@tyleretwell1530 7 лет назад
I think i could listen to Matt talk about anything and enjoy it.
@TheHeroOfLimes
@TheHeroOfLimes 7 лет назад
I'm currently playing in a friend's campaign around level 10 as a party of a Hired Gun, a smuggler monk, and a black market alchemist in a Black market themed campaign, the leader of our group being a Beguiler Player Character who's face is always hidden, who is often referred to as The Angler. We run our operation in ancient underground catacombs beneath a Paladin capital city.
@clericofchaos1
@clericofchaos1 7 лет назад
I love being evil! Gir! activate the murder-hobo 9000! MUHAHAHAHAHAHA! ALL SHALL BEND KNEE TO ZIM!
@Merilirem
@Merilirem 7 лет назад
The gods judge you, there is no roll. God i hate those kinda dickish moves.
@clericofchaos1
@clericofchaos1 7 лет назад
Merilirem The gods you say!? Gir, increase the level of the murder-hobo by 1! NOW IT'S OVER 9000! MUHAHAHAHAHA!
@Merilirem
@Merilirem 7 лет назад
*claps*
@davididiart5934
@davididiart5934 4 года назад
Joke's on you. Every PC is evil. Every. Single. One of them. Hide your loot. Hide your NPCs, because they killin EVERYBODY.
@patrickmcmanaman7091
@patrickmcmanaman7091 7 лет назад
Fantastic video, I'll be using these tips in the future
@eddiespeight8103
@eddiespeight8103 5 лет назад
I'm planning my first adventure and Matt Mercer is already my new favourite person.
@justinhenson3768
@justinhenson3768 7 лет назад
Always love the GM tips.
@nvfury13
@nvfury13 7 лет назад
I had this kind of thing come up a lot, as mixed alignment groups were the norm for games I've run/been part of. In fact one of my favorite characters (who's name I often use online, and I ran while DMing and when others DMed for that party/parties he was part of ) was an assassin in his early career. Conflicts with the law were few, as he was a licensed member of the assassin and adventurer guilds, but conflicts with groups and individuals connected to targets was common. Facing the law would have been preferable to angering deities and world spanning organizations because you took out a high ranking priest and/or member.
@isaaccordova8296
@isaaccordova8296 7 лет назад
im just learning of this game anf hkw it flows, and Matther here has definitely helped out and makes pretty fun to watch and learn.
@cladgreenhero5576
@cladgreenhero5576 7 лет назад
Thank you for the insight Mccree.
@redoryx1872
@redoryx1872 7 лет назад
This gives me so many good ideas!!! Thank you!
@Krymsin-Zombie
@Krymsin-Zombie 7 лет назад
My group did an evil campaign in the same universe and time line as our long going good campaign. A few of us were moving from the home town so it became a great way to end both campaigns by having the good and evil parties meet. And then fight it out. It was a boat load of fun.
@daveshif2514
@daveshif2514 4 года назад
evil characters work together, albeit differently from how good ones do. good characters are usually easy to gather in the name of honor or whatever, but evil characters only work together when it is convenient or when they have to and they will probably fight a lot. theyre not too different from good groups, they just skip the honor and glory speeches and move right onto the immediate gratifications. "whats in it for me" discussions, etc. its up to the gm to keep things moving along and to proide a bigger stronger common threat to focus on
@MrDmitriRavenoff
@MrDmitriRavenoff 5 лет назад
Thanks for this. I'm looking at running a short arc where everyone plays Goblinoids. Knowing my party it helps to have ideas on curbing the fratricidal nature that is likely to pop up.
@stapleshotz
@stapleshotz 7 лет назад
I love this series so much.
@wyxzzero
@wyxzzero 2 года назад
I had one friend start playing with us in dnd, I'm the DM, and he played a barbarian character and he found enjoyment out of killing just about anyone he came across and being really specific as to how he tortured and or killed them. There weren't many legal ramifications at the moment. Guards did eventually fin out which they began searching for him and he ended up escaping to a different town. However now his legacy was known as "The Gray Ghost" because he was an aasimar. Anyway, not long after that the party does a few more things and then we have a couple new friends join and we decide yeah lets start over wouldn't want everyone starting at level 9. So we did and the way I started their story was that they were all new bounty hunters this was just thought up off the top of my head because I had this previous antagonist I had wanted to bring back so yeah. anyway their first quest was killing a minor god at half power so that was cool. Their next and current bounty as told by the leader of the bounty hunter guild is "We've heard reports of some Gray Ghost down south killing and torturing people." the party that had played before started freaking out it was great lmao. Now the next session they'll be fighting this players old character and taking some of his items as punishment. So it worked out in the end
@rachelclaw
@rachelclaw Год назад
The campaign I'm currently playing in is an evil campaign, where we're pirates in Eberron. My character is chaotic evil, but she's very attached to the other two pcs, and they can usually keep her worse impulses in check. We're having a lot of fun, though it's going to come to a close soon.
@valandil7454
@valandil7454 5 лет назад
My last game as a player was about a military unit of Drow Elves, I played a multiclassed Fighter/Thief and a Assassin/Mage. I didn't find it hard to play Evil characters but I leaned more towards amoral the thief Elron was NE, did whatever made him happy, fighting was his job he didn't take much joy in it. The assassin was highly charismatic and LE, went to great lengths to make everyone think he was more than he was, every horrific thing he did was to intimidate or scare people away from getting in his way, he was a hopeless fighter
@Demyx79
@Demyx79 7 лет назад
I was having some soup while watching this and I did not expect the *pew pew* sound effect when Matt pointed forward. damn near chocked haha well played
@CKlonee
@CKlonee 7 лет назад
i love the mentioning of Pathfinder deities and having d&d 5e books on the table :D
@kevinsullivan3448
@kevinsullivan3448 7 лет назад
Don't you mean OD&D deities?
@davidburton9690
@davidburton9690 7 лет назад
For a one-off adventure, try running a reverse dungeon with the players as goblins defending a warren from low level adventurers, or orcs in a warband, or some other communal monster style. I had a lot of fun running some players in a goblin campaign, buffing them a little to the heroic side of the goblin race. They joined forces to seize control of the goblin clan from a degenerate and corrupt ruler, and successfully raided nearby towns while preventing retaliatory adventurers from stopping the goblin menace. If the players like it, you can spin it into a larger campaign. I highly recommend it, and if your players shy away from eating villagers, well, you're the DM, roll with it!
@zaylieandfriends4807
@zaylieandfriends4807 4 года назад
Oh my gosh, just watched this for the first time after my first time being the GM on Tuesday. I was, although shouldn't have been, surprised when one of the players killed the tavern owner after he asked a simple request. I was coming up with stats for the tavern owner when I found "cultist". Immediately this exact idea that Matt presented formed, and after guards couldn't find the player, the investigators found the tavern owner was a member of a dangerous cult, so it was actually a good thing. It even made a way to tie them in to the narrative much earlier than I ever thought. I then decided that if they continued down this road, they'd eventually get caught and have to make a deal, which would pull them in to the narrative even further. Perfect! (Also, *evil grin* for making this actually a good thing for the community. Lol) TBH, the whole session was hilarious. We have 3 bards and a rogue. 2 of the bards are College of Whispers. Pretty sure they are mostly neutral aligned. Nothing went according to plan. I loved it and so did they. Fantastically hilarious role-playing the whole evening. 😂 I can't wait until we can get together in person again so I can see their reactions. I am going to remind them that, although I won't intentionally try to kill them off, I won't artificially protect them from the consequences of their actions, either. Let the chaos commence!! 😁
@gutsgattsu5541
@gutsgattsu5541 5 лет назад
This was very helpful! I’m planning on doing a campaign where all the players are insanely high CR monsters (Adult Red Dragon, Demi-Lich, Death Knight, Mummy Lord, Pit Fiend) where they get high CR pets (Aboleth, Undead Displacer Beast, Mummies, Succubi, Death Salaads, and Hell Hounds) as well as high CR servants (Helmed Horrors, Mind Flayers, Chain Devils, Bone Devils, Undead Beholders, and Mummified Cloakers) and try to kill the gods (Empyeans) and help their master (Super Powerful Homebrew Lich with CR of 99) take over the multiverse! It’s gonna be fun!
@fourtrees44
@fourtrees44 5 лет назад
One of my favorite early characters was a chaotic evil fighter that got kicked out of a tavern in Procampur (forgotten realms) at first level. He never forgot it and throughout the campaign he eventually raised an army of orcs, ogres, giants, and one dragon (I want to say it was a black dragon) and destroyed the entire city.
@leftwingdragon6235
@leftwingdragon6235 5 лет назад
3:15 oath breaker paladin is perfect for this role
@wilhelmscream6919
@wilhelmscream6919 7 лет назад
Used to listen to an RPG podcast, called Fear the Boot. A GREAT resource. Don't know whether they're still active but even then they had well over a hundred episodes with great audio quality and moderating. Just in case any budding DMs are looking for guidance.
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