Your teaching skill is really good, I love it. The way you explain what you're doing and why you do it clearly is so good it get rid of so many confusions I have
Gernet I really appreciate your feedback. It is awesome you found it helpful. Was there anything you'd like to be changed in the tutorial format/time perhaps (curious to hear what people think). Some people like long tuts others would have preferred more timelapsy type tuts etc.
I absolutely LOVE your videos, especially how you tackle the anatomy part as well. You are a great teacher, and I am looking forward to seeing new content from you. I have already seen it a few times in the comments but I would like to humbly request a tutorial video on eyes, as they seem to just overwhelm me and others with their complexity. Thank you for your time and continue being awesome! :D
Ahoy Laheliah Zzz, thank you so much for all the great feedback, this is what makes me want to continue :), it is awesome to hear that people enjoy how I approach the anatomy part. The eyes are indeed requested. I was busy creating my first premium hands sculpting tutorial which is already out. I will get to the eyes it is the matter of time. Thanks again :).
Awesome, love the fact you reference anatomy and explain what you are doing and why. I'm actually using your tutorials to sculpt with real life clay and find the instruction very helpful.
Thank you so much for this tutorial ! I've learnt a lot too, today :-) I'd really wish you made a tutorial for the eyes too, but be sure I'm gonna take your course on the hand later this year - have a great one!
thank u so much for ur tutorials u explain everything and make it too easy to learn, plz make an eye tutorial how to make it and if there is different between male or female eyes I have a serious problem in creating eyes socket and forehead for male and female
Hi Michael, thanks very much for your comments, means a lot to me. I have a few requests about the eyes and I have it on my list for sure :). Which one of the tuts did you like the most, just curious ? Thanks.
thank you for reply ^ ^, I think female eye socket more difficult, I know there is a big similarity between female and male eyes, but female when I try to sculpt it I feel like it's stylized not realistic, so plz make female eye tut :)
Amazing tutorial! I´ve made my mouth following your steps and I am so happy with it! Thanks so much for sharing your knowledge with us. Best regards, Luis.
Muchas gracias... Thank you for this video. When I watched for the first time I though, man I can't make it looks too complicated but I watched many many times and now I have done it in Mudbox. It doesn't look difficult anymore in fact I can remember the steps by heart. lol
Aferalca ha this is so great to hear. Once you have done as you say many many times I am certain you can do it differently and explore other ways this is what I thought was good for explanation at the time :). Knowing the shape/abatomy is the key here. Thanks for your comments, much appreciated.
Hi Markus Seitle, thanks very much for your kind words, very glad you liked it. It is very encouraging and most appreciated 😊. I am currently working on my first premium course about the hands.
Thanks for the video, It was too useful for me, I could learn how to sculpt lips well thanks to you. Please, If you can, try to do a video explaining how to model a eye, thanks!
Ahoy Christian Gonzalez, so glad you found ut useful :). I keep getting many requests for the eyes hehe. Currently working on my first premium tutorial about the hands so the eyes will have to wait :) a bit. Thank you.
Hi Mihey Muromov, thank you so much for this great feedback. It is always uplifting to hear it helps people. I am planning to do the eyes but the tutorial will come in due course :). Thanks again.
Great tutorial! By the way, are you actually using a mouse to sculpt this? I could see you adjust the Zintensity and hearing the clicks everytime you make strokes...
Thank you Bozurk, glad you found it useful. I use a tablet so not sure what it was haha. It could be the buttons on the tablet itself that I constantly use, I know most people use keyboard plus tablet but I prefer to use the buttons on the tablet itself.
Hi Alexandro, thanks very much, glad you found it helpful. When I press "1" it simply repeats the last action (brush, camera, transpose), so in my case it creates that brush stroke again and again.
Hi there Sk Tagore, thanks very much for your comments, very glad you liked it. It takes quite a bit if practise but now that you have the tools (how to), just set yourself a goal make 5-10 mouths :) (not only you will make them faster but better also - after 10, make another 5 untill you are confident. You will see you are getting better, I promise. Let me know how you go.
Hi Gaming Zzz, I am glad you found it helpful and hopefully now tackling sculpting the lips a bit easier. I am using at home good old Wacom Intuos 4 (wired version) got it ages ago. When I am on the go I use Wacom mobile studio pro. Hope this helps. Thanks again.
Great tutors as alvays! I'm working on head sculpt for quite some time and can't really resolve lips looking horrible from side. May I ask you for advise or help? Can share either ZPR or screenshots
Hi Gabe Newell, thanks very much for your kind words. Would be great if you could please send a screenshot's link in reply here, some people might find it helpful as well. If you think it would be super temp link (the one that expires in 30 days) you can still send it here and I can reupload it via my community tab for people to track back if you are okay with it of course . One side view and one 3/4 would be good to have.
@@SergeWorks Yeah, I'm totally fine with community tab idea, here's the link: ibb.co/4YbZnkk Will be waiting! It's more of I already have displacement and diffuse maps painted, which took lots of time, and I need a way to change this without cutting this area and building from scratch.
@@gleb2011ful Ahoy Gabe, I have done a quick schematic draw-over and I have posted it in my community tab (if anyone else is curious to see, please head over there :) ). Considering you have already made normal maps and displacement maps then most likely the changes will stuff things up but you might just get away with some if it's mostly pushing and pulling but you know what they say none of the details matter until the form is right. Please let me know how it goes.
@@SergeWorks Hello again! Done alot of changes, haven't touched ears position cause don't know proper way of moving them. Lips are not perfect, yet they look great from front and that's most important to me. This model is actually 10-12 yo kid and i looked at alot of references which made me stay out of anything like extruded chin of a grown man etc. Please correct me, if i'm not seeing something really obvious here, and if this is an improvement at all :) ibb.co/r2H3R6w
It would require a retopolgy pass on top of your sculpt and making sure you have some sort of cavity as well. If precision is not super important auto zremesh is totally fine. You would first need to sculpt the cavity and then zremesh. Or if manual retopo then it doesn't matter when you make the cavity.
Hello Taha Taram TV, well it is a tricky one in terms of giving you numbers but I tell you this. It is much more overwhelming to take on a full character it will take much more time especially for a beginner, hence small exercises like these help to "fail" much quicker :). The more you do the more you fail the better you get. We have to fail to become better. It is not enough to know the anatomy it is also important to train your observation skills this is why sometimes beginners work in their own eyes is awesome when in reality (industry standard) it is not. So to answer your question I say this, you sculpt a particular topic untill it looks great, if you are sick of it, sculpt something else and then come back to the first one. May it be an eye, nose, etc. So let us say mouth takes you 1 hour I actually don't know how long it might take you but let us pretend it takes you one hour. Sculpt one a day or maybe squeeze 2 if your schedule allows for it. So in 7 days you will have 7 mouths completed or 14 if you did 2 a day. So as you can see if you choose to practice (instead of netflix or procrastination) very quickly you will be really good at this particular thing. This is why taking on a character for beginners is not great in my opinion it just takes so much longer. Hope any of this is helpful that turned out a bit too long haha.
Ahoy there. The sphere has been subdivided a few times, then dynameshed to get even polies to what res I don't recall exactly now but I supoose around 1K and from then on I turned off dynamesh and relied on Sculpturis Pro mode which tesselated the mesh where it needed to, I hope this helps.
Hey not sure if you are asking a broad rigging question to which I am no expert. But you can build a basic jaw bone and skin it to open the mouth (work the cavity, add the teeth and gums etc) then close it. But if you are after full on rig and animation then look for rigging/animation character tutorials on youtube. Generally speaking you create teeth gums and put them inside the cavity, after that you make a jaw bone, skin the bottom jaw to the bone and parent the teeth and gums to that bone as well and then open to test to see how it sits etc. There is a bit more to it than that but that is the basics.
@@SergeWorks Sorry for not asking the question precisely. Actually I have experience in head rigging with his teeth and everything. But the problem for me has been the transition from Zbrush where the lips might or might not be welded. So what I was missing is the workflow to take the information of the lips to a low poly mesh that already has a mouth cavity. The solution that I understand is the management of the oral cavity in Zbrush ---->Wrap3 ---->Blender. In the end, the problem is that it is necessary to initially model the lips with the oral cavity behind in order to have a correct mesh model in Zbrush. This limits the art a bit, or makes it difficult because it is not the same as modeling welded lips without the oral cavity behind. This was the reason for my question, for now what I am trying to do is create a workflow and it is working fine. As I said in the other question, there aren't many tutorials or I didn't find them. I thank you very much for your prompt response. :)
@@valdolandar534 Hey there not a problem, I dont see it as a big deal, you can do either with cavity in Zbrush or without and just add one after the fact once in Blender/Maya etc. Alternatively sculpt in zbrush while in dynamesh mode to a good level once happy start digging in the cavity if you think it helps you/do zremesh etc. But yeah up to one's preference I guess (I wouldn't worry about it much)
Can't recall, it has been a while but I started with a sphere which was subdivided a few times and then dynameshed maybe at 1k resolution. If you watch the tut, on the right upper hand side it shows you active points ( 53k), so pick dynamesh res to give you similar results if you need to.
Hey there, there are quite a few tuts out there on dynamesh. It is pretty straight forward in a sense what it does. I always use it when I start sculpting but the closer I get to something I Iike or want to have more control of I might Zremesh the mesh and work with subdivision levels instead to have better control and easier manipulation (sometimes I want to have an oral cavity and dynamesh will naturally combine everything, other times I want to have fingers yet don't want to have huge polycount, this is what needs to do in order for dynamesh not to combine fingers for instance, so dynamesh isn't the best for that either. One thing to note that dynamesh resolution depends on the scale of your object, sometimes you might notice you need to put 128 and it is enough other times you crank it up to 4 k and it is still not enough, this is due to the scale of the mesh. Hope this helps.
Hehe yeah just watch some basics for dynamesh and zremesh, it will make more sense, yeah I sort of gave you the run down but you are right until you get in there and experience for yourself it is all just a theory hehe.
@@SergeWorks oh alright, but is it the number 1 on the top of the alphabet or the 1 on the bumped? My 1 above the alphabet row is used for the standard brush hotkey
@@Drummer8nimation Hi there, for me both places above the alphabet "1" and the numpad keyboard "1" are at its default repeat last command. I liked it there so I never chaned it. I assume you must have changed yours but use whatever works for you. I guess for tuts purposes I try to make it as stock standard as possible so everyone can follow along.
So when you doing this trick with a Pinch brush (clicking 1 multiple time), how do i do this if i have bind on 1, it just switching me to Standard brush/
Ahoy, somehow I see a few people have rebind their original shortcut "1" for standard brush hmmm. So if you are happy with your shortcut then just go to "Stroke" menu and under "Modifiers" there is "RepeatLast" command, you could bind it to something else. Hope this helps.
Hey there Seif Elayeb, thank you. Glad you enjoyed it :). You might have skipped the area where I say it is indeed Henry Cavil, can't believe you guessed who it was just by looking at the lower part of the face unless you are pulling my leg here :P. Thanks man.
Yeah, I skipped a bit here and there actually, and yep not kidding.. don't know exactly how I knew it was him but yeah, I guess he has such a unique face, or strong jaw maybe, also I like the actor xD. Thanks for the reply.
Hi iTamiCS, I used to care about custom UI stuff/shortcuts in all 3d packages before but it has long gone, especially after I started bouncing around different companies etc (as a contractor). I have recently added a small floating menu for favourite brushes that is all, don't need much, prefer stock standard more or less. Easier for me, easier for people to follow as well :).
damstandard is really fucked for me, it works but i have to move the mesh every time i do something to see what i have done. does anyone have the same problem as me or has a fix? or maybe another tool i can use instead of the damstandard?
Mmm I haven't experienced this particular problem with dam standard brush. Perhaps imitating the alpha and setting on a different brush (like a stadard brush). I am certain there are brush packs sold or free that can do something similar out there.
Ahoy there. You have to be a bit more specific :). I would normally start with a cube, make a rough scale and go from there. Do one tooth at a time obviously then start duplicating, placing/repurpasing, making variations. I would have the gums separately.