I learned to do this when I first fought Odogaron when I started in World. The only other piece of advice regarding the camera that was not mentioned in the video is: Set the camera distance to Far.
Only controllers have Rumble, I couldn't play World on PC at first cause I couldn't get Rumble to work. To me the vibration when your charges are ready for Great Sword, Hammer, Bow, etc is almost necessary now. And with Savage Axe for Charge Blade I can't play without it.
This so important. Been playing like this for years, started in Dark Souls but also adapted it to MH. The downward viewing angle can't be understated. Another thing to add that wasn't explicitly mentioned is that the faster your camera speed is, the less time your thumb spends away from the attack buttons. Not always relevant but still an added benefit of max camera speed.
Love these tips, I hadn't considered the importance of the downward angle. Wouldn't changing the target camera vertical setting to 'don't match height' fix the vertical issue?
In MHGU there is no right stick to adjust camera, unless you want to have a weird stylus set up. However, in the settings there is an option to make the quick reticle maintain vertical height, go to monster height, or choose between High, med, low. It has been awhile and I don't have my DS on me, but the advice to keep your camera at a higher height to have better depth-perception can make use of the quick reticle.
Angling the camera down to nail your spacing is really smart, and something I should do more. I'm pretty consistent but there's definitely times where an attack falls slightly short where I'm sure that would help a lot.
I've been catching up on your content as I've returned to World (I'd played Iceborne some but PS4 only, so it was fresh on Steam). I had a ton to re-learn and I don't think "this" is something I ever had adjusted anywhere near to what you have it. Even if I just go up to "Very Fast", I think it'd avoid some carting against monsters in weird, tight quarters (some parts of Ancient Forest). Worth a try. Thanks.
I've been learning greatsword recently and keep whiffing my attacks, this tip is probably going to make leaps and bounds of difference for me. Maining Bow gave me so many bad camera habits since I don't really have to think about my weapons reach all that much. Lol
you just can' only move in 8 directions and at full speed or no speed. Got other weaknesses that far outweigh the benefits unless you're only playing bowgun
@@mrROAR104 the directions do not matter. Movement is relative to camera, and nothing beats the micro movement accuracy of a mice. As long as you have decent hand eye coordination the 8 direction argument is mute. As for the speed thing, I guess you have a point? But doesn't seem to matter to what I was commenting in reference to the video?
you can change it so it doesn't change the y axis on target camera with the "target camera vertical settings". even if it does reset that, it's invaluable to use when you need to spin around to see the monster as it will be faster than just moving your stick. i get it can take time to get used to, but i almost use it exclusively for any weapon and then adjust my aim with the movement or minor camera movements for guns.
Bow is a real pain concerning the ground check for distance/position/dodging cause you're mostly at melee range but due to monster size you're always aiming up. Also idk if you could cover this up but on other weapons because it's very different for each. I mean GS/LS have such long reach, especially GS because your TCS reach high so you have to check height range too for the head. Or like hbg/lbg have different ammos speed so it's really not only about spamming, gotta be in the optimal range and anticipate monster move to shoot.
I play mnk and honestly never thought about the importance of the vertical angle, always trying to keep the camera on the back of my character and whiffing a lot of attacks specially with sns, thanks for the great tip as always
I've played since Tri, so this kinda got ingrained in me without it really having a definition. Before Target Cam in 3U this is how we had to keep eyes on the Monster, but its also why I had such a hard time playing on 3DS, I even got the Japanese exclusive Circle Pad Pro just to alleviate it. It took a lot of practice to get used to the whip pan from the Target Cam but I believe I've been able to integrate the two styles in my head.
Mike, that almost fix half the agony I have with Alatereon. The pattern on the ground is so crucial and see how it blows. I always play like eye level and is so freaking overwhelmed when a Diablos came charging. Now, it's slightly more manageable. Maybe not a Sharingan, but a Byakugan 😂😂which is okay
With how popular pal world is, I wonder how pal world with monster hunter would feel like. Like a semi realistic monster with actual hard battle capturing them.
I find it stressful to navigate the camera in a SnS matchup against tall monsters like Anajanath/Deviljho. As I usually aim the legs for trips, there are times I got too close and the geometry of the moving monster sometimes make me not able to read its next movement and also threw my orientation off at the same time. Guess I need more practice on this.
Atm I’m jumping between World and Portable 3rd. In World I have the super fast setting but in P3rd there are no camera speed settings and the default is painfully sloooow. Adjusting to Worlds cameda speed after playing p3rd is like an added difficulty setting 😂
MKB here. Both in Monster Hunter, and in PSO (2500 hours+ in that game), my sensitivity is actually lower than it is when playing most games, despite it being much less comfy for me. The reason is, while I want to snap to a target fast, in games like MH and PSO, you don't need to have an instant twitch aim. So, while my camera moves about as fast as with a controller on 'very high', I spend much less focus to get somewhat precise control of where I'm facing. It's counterintuitive, I know. I find games like MH to rely on you looking in generally the right direction all the time, instead of being hyper reliant on you looking in the exact right direction some of the time.
Playing with the fire kitty (Teostra) hundreds of times taught me that a higher camera sensitivity is a very big advantage in tracking the monster This is a good video, thanks
Sounds like Controller problems I am too PCMR to understand. I am only able to use LS on controller. Everything else has to be mkb. Press control and then move your arm down a little bit and now I am looking exactly where I want.
A good monster to practice against is Odogaron, perhaps Nargacuga and Barioth too, they are very fast and move all over the place a lot, so they force you to move your camera a lot. I don't lock onto enemies, but for a long time, I locked on for Garon because of his speed, and I can confirm that keeping the monster in your vision at all times helps immensely, even if you think you know what they'll do without looking, visual confirmation makes you react much faster.
Are there advantages to not locking on? Just curious. I still like the lock on in classic MH that doesn’t always stay on the monster but just snaps in the direction to focus on it.
@@CTomCooperthere are. If you lock on to a monster the camera will start moving all over the place without you being in control of it. If you're close to a bigger monster that moves a lot (e.g. Barioth) that will become very chaotic and mess up your depth perception and General overview of the fight a lot