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How To Set Up The Ultimate True First Person Camera in Unreal Engine 5 

Pitchfork Academy (MizzoFrizzo & Co.)
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In this short and easy-to-follow tutorial I'll show you how to set up the ultimate true first-person camera in Unreal Engine 5. If making True First-Person games interest you, I highly recommend checking out my series on How To Make A True First-Person Shooter in Unreal Engine 5 - • How To Make A True Fir...
Patreon: / mizzofrizzo
Subreddit: / mizzofrizzo_tutorials
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Timestamps:
0:00 - Intro
0:47 - Project Creation
1:01 - Camera Set-up
2:05 - Using Camera Input to Rotate Character's Spine Bones
4:49 - Make Changes to the Animation Blueprint
9:17 - Demo and Outro

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1 авг 2024

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Комментарии : 166   
@mb.3d671
@mb.3d671 11 месяцев назад
This is actually amazing you did this for free. Thanks! Keep it up the series is sick
@x64.graphics
@x64.graphics Год назад
awesome tutorial. I think you have the pacing figured out. Love to see more!
@PitchforkAcademy
@PitchforkAcademy Год назад
Aye that's very kind of you, thank you! 😊
@MichaelEmbers
@MichaelEmbers 11 месяцев назад
soooo goooood! These are truly amazing
@astralstormgamestudios1259
@astralstormgamestudios1259 8 месяцев назад
Hi! Btw, you could add a head stabilization inside the control rig BP to make the head constrained, that way we could still use full body animations without motion sickness 😉🤝
@LeateqOfficial
@LeateqOfficial Месяц назад
Thanks you so much for helping with ue 5.4 animation sample rotation bug i had
@PitchforkAcademy
@PitchforkAcademy Месяц назад
You're welcome! 🫶
@pcz6637
@pcz6637 6 месяцев назад
what'up,awesome!I like it,thank you~
@jonhman2523
@jonhman2523 Год назад
awesome tutorial
@PitchforkAcademy
@PitchforkAcademy Год назад
Hey thanks so much for saying so, my guy. 🤜🤛
@AntonStunts
@AntonStunts 2 месяца назад
Thank you so much been looking for this one
@PitchforkAcademy
@PitchforkAcademy 2 месяца назад
I updated it: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-fnk4snQyWVY.html 🙂
@AntonStunts
@AntonStunts 2 месяца назад
@@PitchforkAcademy wOW tHANKS
@TheChosenJuanLopez
@TheChosenJuanLopez 5 месяцев назад
Great tutorial and very easy to follow along with, but I am experiencing a weird side affect of this, my characters animation reaches the max looking up or down distance before my camera, so while my character is fully looking up, I still have to move my mouse slightly further up for the camera to finish catching up.
@marlex4508
@marlex4508 Год назад
thanks!
@PitchforkAcademy
@PitchforkAcademy Год назад
Dude you're so welcome..
@amdtawit9445
@amdtawit9445 Год назад
hi! thanks for the tutorial, works really well. I am using spring arm to make rotation camera lag, but it makes problem that controller rotation yaw doesn't work properly, so character can run in 4 dimensions and can't rotate. Do you have any ideas how I can fix that, so player can rotate camera(right/left) and also when player press movement input character goes in the direction the camera is facing?
@PitchforkAcademy
@PitchforkAcademy Год назад
I recommend posting some recordings from PIE and screenshots of your code in the facebook group "Unreal Engine Developers Community" and ask for advice there.
@ImIrish
@ImIrish Год назад
Hey, this looks very interesting, I'll definitely go through the steps in this video later down the line, Added it as a bookmark. But also is this easily implemented if you wanted to bind a key press to go between 1st person view to 3ed person view?
@PitchforkAcademy
@PitchforkAcademy Год назад
You could set it up to switch cameras easily enough, but we won't be using aim offset for this one so setting it up as a functioning 1st and 3rd person shooter is another story. What you do with what you learn here is down to you, my man. 🤘
@Rev0verDrive
@Rev0verDrive 4 месяца назад
I take it you are Lerp -> set relative location for crouch and prone situations. Again for server you'll need to use base aim rotation, for the ptich/yaw of head movement vs control rotation. On top of that you'll need to use camera manager -> get camera location for the literal location on the server.
@PitchforkAcademy
@PitchforkAcademy 4 месяца назад
This one wasn't even replicated, but thanks anyway.
@Bluemaze64
@Bluemaze64 5 месяцев назад
Great vid, but I would love to see how this would be implemented in Control Rig for the Mannequin Body with the built in Neck IK set to true. I think it might be a more efficient solution?
@PitchforkAcademy
@PitchforkAcademy 5 месяцев назад
I'll look into that!
@greenfyre95
@greenfyre95 Год назад
Will you do a tutorial on leaning with a true first person camera setup?
@PitchforkAcademy
@PitchforkAcademy Год назад
Yes! If you follow my True FPS tutorial series I will eventually include leaning. 😁 ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-6ATprCYty-Y.html
@NoobahSteve
@NoobahSteve 8 месяцев назад
New Sub here! this is truly amazing! i was wondering if there is anyway to fix the WASD movement with this because it feels loose and wonky to try and control the character using WASD While turning the head with the mouse. Look forward to more of your videos!
@sammyroberts8902
@sammyroberts8902 5 месяцев назад
did you ever get this fixed?
@MilkGGs
@MilkGGs 11 месяцев назад
am i able to tie this with your fps series or do you mention this in further videos in the series
@PitchforkAcademy
@PitchforkAcademy 11 месяцев назад
I would recommend just follow the TFPS series because we go through this plus much more. This video is more just for a very quick play around for absolute beginners. 🙂
@miken1299
@miken1299 Год назад
I’m new to unreal, whats the purpose of starting with the third person template rather than the first person template? Is it just so you have the full model of the mannequin? Aside from the camera angle is there any other differences from the first to third person template?
@PitchforkAcademy
@PitchforkAcademy Год назад
For the full character model and animations. The FP template only has a floating pair of arms...
@LeateqOfficial
@LeateqOfficial Месяц назад
could you make the same tutorial but with a new ue 5.4 animation sample ?
@PitchforkAcademy
@PitchforkAcademy Месяц назад
I wanted to, but it's trickier than I thought it would be...
@LeateqOfficial
@LeateqOfficial Месяц назад
@@PitchforkAcademy yeah, i've been trying to figure out how to make that character turn when you turn the camera for the past 4 days, i just can't find a solution anywhere, everything looks great but when you just stand and turn, your head is spinning 360
@PitchforkAcademy
@PitchforkAcademy Месяц назад
@LeateqOfficial Oh I figured that out. Just disconnect the 'update camera' function, disconnected 'set wants to aim', and set wants to aim variable as true by default. Let me know how you go.
@LeateqOfficial
@LeateqOfficial Месяц назад
@@PitchforkAcademy it worked ! omg thank you so much ! Last question i had, i implemented some roll animations when character jump over the object, and for some reason the camera is not following this animation, it looks like it stays at the same place, i know it's a hard question and probably need to look at the project but maybe you have an idea what can be done (I'm super new to unreal)
@PitchforkAcademy
@PitchforkAcademy Месяц назад
@@LeateqOfficial You need to delete the spring arm and attach the camera directly to the head. There might be a setting in the spring arm that would do it but I'm not sure.
@dracou23
@dracou23 4 месяца назад
works good but when I slightly move up or down it just stay there - plus the neck gets stuck on sides as well...
@DINNKA
@DINNKA 4 месяца назад
Great tutorial! But I ran into a problem where if you look down and then look forward, the character looks up a little bit. Do you have any idea how to fix that?
@PitchforkAcademy
@PitchforkAcademy 4 месяца назад
Try the updated version: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-fnk4snQyWVY.html
@ENTHUSIAST_UE5
@ENTHUSIAST_UE5 9 месяцев назад
Hi, very cool guide, short and clear. but there is one old problem, I will be very grateful if you help. If you move backwards in first-person view, then when you change the rotation angle (YAW), the animation jerks (apparently it restarts when you change the rotation angle 0->360). I will be very grateful if you help!
@PitchforkAcademy
@PitchforkAcademy 9 месяцев назад
Yeah I know what you're referring to. I've tried to smooth it out before without success. I'll be redoing videos like this one once a year; next time I'll try to step it up a notch. 😉
@ENTHUSIAST_UE5
@ENTHUSIAST_UE5 9 месяцев назад
@@PitchforkAcademy I've been struggling with this problem for a long time) thanks for such a quick answer. Good luck!
@MarioCola
@MarioCola 8 месяцев назад
Uncheck orient rotation to movement in the BP character movement (bottom section of the viewport Window)
@apagamedev
@apagamedev 6 месяцев назад
@@MarioCola great, thx mate
@shubhabrotapal4709
@shubhabrotapal4709 2 месяца назад
How to fix this weird camera jagging and jumping issue when playing different animations like how to make this stable
@PitchforkAcademy
@PitchforkAcademy 2 месяца назад
By looking at my updated video: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-fnk4snQyWVY.html 👍
@Kevin-bz6fs
@Kevin-bz6fs 5 месяцев назад
Thanks for the tutorial, it’s really cool. Too bad there are tremor problems when going backwards or going from left to right, that makes this method unusable. Additionally, I have a problem where I can only move the camera from left to right.
@PitchforkAcademy
@PitchforkAcademy 5 месяцев назад
That's all taken care of in my new updated method: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-fnk4snQyWVY.html
@OmethSemitha
@OmethSemitha 3 месяца назад
your previous tutorial that change manniquin to metahuman Great but when i try that metahuman bp to this and when i try to change parent socket it says " cannot change socket on inherited component
@PitchforkAcademy
@PitchforkAcademy 3 месяца назад
If you want to play around more with a metahuman I'd recommend setting one up from scratch as shown in this video: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE--tMxadBifpM.html :)
@PitchforkAcademy
@PitchforkAcademy 3 месяца назад
Also I have an updated version of this True First-Person video: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-fnk4snQyWVY.html 😁
@astralstormgamestudios1259
@astralstormgamestudios1259 7 месяцев назад
I was wondering one thing. I would like to use a bool to activate the spine rotation, how would I go about that? Like holding the right mouse it activates the spinal rotation.
@PitchforkAcademy
@PitchforkAcademy 7 месяцев назад
Just set the bool as true on right mouse button then use it as the condition on a branch before set pitch, then on false you can use an finterpto to bring the pitch back down to 0.
@astralstormgamestudios1259
@astralstormgamestudios1259 7 месяцев назад
@@PitchforkAcademy thanks a million!!
@PitchforkAcademy
@PitchforkAcademy 7 месяцев назад
@astralstormgamestudios1259 You're so welcome, my guy. Thanks for watching and thanks for engaging. 🫶
@astralstormgamestudios1259
@astralstormgamestudios1259 7 месяцев назад
Fixed it! @@PitchforkAcademy
@KairtzEdits
@KairtzEdits Год назад
very good tutorial, but i am encountering some issues after everything is done, the character movement is weird becasue you look around with the camera to different direction, the character will continue going straith instead the direction you looked at. any ideas how to fix this issue?
@PitchforkAcademy
@PitchforkAcademy Год назад
It's a feature of this set up. You could try using an FInterp To to bring Yaw back towards zero, maybe when you move your character...
@KairtzEdits
@KairtzEdits Год назад
@@PitchforkAcademy thanks for your advice, is there any chance that you make an “extension” tutorial video to this one how to achieve it ?
@PitchforkAcademy
@PitchforkAcademy Год назад
@@KairtzEdits I'll definitely look into doing that for you. No promises, but I'll look into it. 🙂
@KairtzEdits
@KairtzEdits Год назад
@@PitchforkAcademy thank you very much 🫡
@That_Italiano
@That_Italiano 6 месяцев назад
So I love the free video for helping me make a True First Person character. However when I move around in the level with walking where I look doesn't make the player character go in that direction due to the whole body not changing the way it is looking. So I was wondering if you knew how to fix that, as I am not good with animations and things like this.
@PitchforkAcademy
@PitchforkAcademy 6 месяцев назад
This video is basically just for beginners who want to start messing around. Keep learning and you'll find ways to achieve what you want to achieve... 🫶
@PitchforkAcademy
@PitchforkAcademy 6 месяцев назад
@@apagamedev Look up interpolation and set it up to interp yaw back to zero when you start moving, something like that. 🤙
@beniilo7248
@beniilo7248 Год назад
this it great and all but how can I reduce the head bobing?
@PitchforkAcademy
@PitchforkAcademy Год назад
I might be releasing a follow-up video, an extended version with more features and possibly some reduction of the head bobbing. Stay tuned bud. 🤟
@beniilo7248
@beniilo7248 Год назад
@@PitchforkAcademy looking forwrad to seeing the video :D
@rhiku117
@rhiku117 5 месяцев назад
How to fix the bobbing violently problem: go to bp3rdperson, follow camera, in details change camera options to use pawn control rotation. And now it's fixed
@PitchforkAcademy
@PitchforkAcademy 5 месяцев назад
I have a much better solution in my new video which I'm uploading right now...
@rhiku117
@rhiku117 5 месяцев назад
@@PitchforkAcademy alright sick sorry for blowing up comments just was super stoked I found something. But yeah can't wait to see your update
@PitchforkAcademy
@PitchforkAcademy 5 месяцев назад
@@rhiku117 No worries at all, man. It's up... 🙂
@moinammorgen9415
@moinammorgen9415 5 месяцев назад
Great tutorial! I do have one problem though. My camera only moves left and right but not up and down. I followed the tutorial multiple times but it still doesnt work. Do you have any idea why?
@PitchforkAcademy
@PitchforkAcademy 5 месяцев назад
I have no idea why. I've confirmed the method in this video many times, including on the latest version of the engine.
@moinammorgen9415
@moinammorgen9415 5 месяцев назад
@@PitchforkAcademy Ok thanks. Im just gonna try everything i can.
@rhiku117
@rhiku117 5 месяцев назад
@@moinammorgen9415 ever figure it out?
@hexthekid1599
@hexthekid1599 3 месяца назад
did you ever figure out what happened Im struggling with the same issue??
@moinammorgen9415
@moinammorgen9415 3 месяца назад
@@hexthekid1599 I did, but I don’t know how anymore. But I know it was something from the video that I just missed. Really make sure you do everything exactly as in the video
@QuantumSpaceToaster
@QuantumSpaceToaster 4 месяца назад
Is there any way to make it smoother? It seems like it's rotating in increments larger than a pixel.
@PitchforkAcademy
@PitchforkAcademy 4 месяца назад
I recorded a new version of this video. It's much smoother! ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-fnk4snQyWVY.html
@QuantumSpaceToaster
@QuantumSpaceToaster 4 месяца назад
@@PitchforkAcademy Thanks, but unfortunately I tried that out and it still doesn't work. It is smoother regarding animations, but unfortunately not looking around. It still moves in large increments causing a bit of a stutter.
@PitchforkAcademy
@PitchforkAcademy 4 месяца назад
@@QuantumSpaceToaster Just when you move the mouse and look around?
@QuantumSpaceToaster
@QuantumSpaceToaster 4 месяца назад
@@PitchforkAcademy Yes.
@PitchforkAcademy
@PitchforkAcademy 4 месяца назад
@QuantumSpaceToaster That's really weird, man. No idea why that might be happening. As you can see in my video, it works perfectly.
@NoobNoob339
@NoobNoob339 Год назад
Dunno if anyone knows how to fix it, but if I look all the way down then start moving the camera up the body rotation seems to move faster than the camera and manny is doing the limbo when looking forward. When I look all the way up then back forward it corrects itself
@PitchforkAcademy
@PitchforkAcademy Год назад
From my experience it's always been to do with the clamp values
@level10gnollwarlock
@level10gnollwarlock 8 месяцев назад
Hi, different person but ran into the exact issue where the body bones rotate twice as fast as the camera. changing clamp values does nothing. if i look 45 degrees up the spine bones hit their collective 90 degrees. i managed to fix this by dividing the action values by 2 before routing it through the add node. i dont fully understand what goes on beneath so i cannot say why it might happen in the first place @@PitchforkAcademy @NoobNoob3399
@PitchforkAcademy
@PitchforkAcademy 8 месяцев назад
@@level10gnollwarlock I'll set this up in v5.3 when I get home from work today and check that there's no issues with the method. I'll get back to you in a few hours. 🙂
@PitchforkAcademy
@PitchforkAcademy 8 месяцев назад
@level10gnollwarlock I've just followed the tutorial from scratch and it works so I have no idea how you're getting that result.
@level10gnollwarlock
@level10gnollwarlock 8 месяцев назад
@@PitchforkAcademy my character is custom, notably I have a second camera to switch between first and third person. I currently can't test but could that be why?
@Gokword
@Gokword 6 месяцев назад
Hey, there's a problem! If we are next to the wall and we lean over, you can see through the wall! I can't solve this problem! Help me! If you can't help me on RU-vid, I published a thread in the Unreal Engine Dev Forum, "How do I solve the camera collision problem?" about the camera. Thank you! 🤙👊
@PitchforkAcademy
@PitchforkAcademy 6 месяцев назад
Increase the radius of your character's capsule component.
@Xathian
@Xathian 6 месяцев назад
Doesn't work, followed the video step by step 3 times over and the result is always the same. When you compile at the end it spews "The property associated with Yaw could not be found in '/Game/Characters/Mannequins/Animations/ABP_Manny.ABP_Manny_C'" and the same for Pitch. It seems the character cast is refusing to work, as the little debug pop up when you drag off the "Character" pin from the Event Blueprint Update Animation chain says "Character [Unknown] Class: (Unknown)"
@PitchforkAcademy
@PitchforkAcademy 6 месяцев назад
Okay I'll look into it as maybe in 5.3 something has changed. I might even post an update video today so stay tuned. Thanks for letting me know!
@PitchforkAcademy
@PitchforkAcademy 6 месяцев назад
I don't know how you're getting these errors. I just verified this method in 5.3 first try... You didn't miss the changes to cast @4:59?
@nubboy
@nubboy 3 месяца назад
You can or use "try to get pawn owner" or use "Cast to (character bp name)" and connect to "player character" "get player character" node
@rohanparmarscience
@rohanparmarscience Месяц назад
This method is working with my bp third person
@SportsHQ4128
@SportsHQ4128 Год назад
Thank you so much but it seems the camera is way too shaky and seems to hurt my eyes and won provide a clear view for the player is there a way to make the camera shake less intense, I dont have expierence with ue5 that is why i am asking.
@PitchforkAcademy
@PitchforkAcademy Год назад
Yes it does move around a lot because of the animations. I recommend following my True FPS series, because in Part 2 we use Layer Blend Per Bone to start creating our own upper-body animations (far less shaky). ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-6ATprCYty-Y.html
@SportsHQ4128
@SportsHQ4128 Год назад
@@PitchforkAcademy Thank you so so much
@PitchforkAcademy
@PitchforkAcademy Год назад
@@SportsHQ4128 You are so welcome, my dude. Thanks for watching! ✌️
@SportsHQ4128
@SportsHQ4128 Год назад
@@PitchforkAcademy It seems that it uses first person template and i am using third person is there a way i can contact you or communicate for further support if possible
@PitchforkAcademy
@PitchforkAcademy Год назад
@SportsHQ4128 Just click "add" down in the content browser, then "add feature or content pack", and add the first person pack to your project. 🤟
@vilsujami
@vilsujami 7 месяцев назад
This doesn't seem to retarget directly to my metahuman character. Any ideas?
@PitchforkAcademy
@PitchforkAcademy 7 месяцев назад
For true first-person metahuman check out my TFPS with a metahuman tutorial series. 🙂
@Kalebjayboss
@Kalebjayboss 7 месяцев назад
cant seem to get the character to look up or down, only left and right. :/
@PitchforkAcademy
@PitchforkAcademy 7 месяцев назад
Try and try again, my friend. Let me know if you find out what the issue was!
@Terdudeplayz
@Terdudeplayz 7 дней назад
so the problem im having is that when i try to look down it forces it back up like it goes down then back up btw im using ue5.4
@PitchforkAcademy
@PitchforkAcademy 7 дней назад
@@Terdudeplayz Check the math nodes in calculate pitch rotation. You plugged them in wrong. 😉
@Terdudeplayz
@Terdudeplayz 7 дней назад
@@PitchforkAcademy that was the fasted reply i have ever seen
@Terdudeplayz
@Terdudeplayz 7 дней назад
@PitchforkAcademy so i looked at all the code and its exactly the same as yours. is it a bug?? also it is working i just cant look down
@Terdudeplayz
@Terdudeplayz 7 дней назад
@@PitchforkAcademy nvm i fix it it was a dumb thing i did sorry😅
@PitchforkAcademy
@PitchforkAcademy 7 дней назад
@@Terdudeplayz Was it plugged into the wrong pin on the minus node?
@rhiku117
@rhiku117 5 месяцев назад
not sure where i went wrong cant moe side to side mouse not working
@PitchforkAcademy
@PitchforkAcademy 5 месяцев назад
I'm working on an updated video with a much more advanced method. Stay tuned!
@rhiku117
@rhiku117 5 месяцев назад
@@PitchforkAcademy i figured it out after fixing the yaw, pitch wasnt working. i figured that out its in settings on many that sometimes default back to 0 not allowing movement super weird but not your fault
@BeCrust22
@BeCrust22 6 месяцев назад
MAN! is there any way to replicate spine rotation? i've spent 20 hours trying anything but achieved nothing, pls help
@PitchforkAcademy
@PitchforkAcademy 6 месяцев назад
Yeah I can replicate the spine rotation but with a TFP set up it breaks something else unfortunately... Anyway, I'll post a video showing how to replicate the spine rotation today (but in third person).
@BeCrust22
@BeCrust22 6 месяцев назад
@@PitchforkAcademy thx for respond, i've succeed by sending pitch value into server an then multicast
@BeCrust22
@BeCrust22 6 месяцев назад
@@PitchforkAcademy i would send you screenshots after 5pm cet if you'd like to share it further
@PitchforkAcademy
@PitchforkAcademy 6 месяцев назад
@@BeCrust22 I already knew how to do it. As I said, I'll be uploading a video containing the method very soon.
@hellfire7675
@hellfire7675 10 месяцев назад
Bit confused here; this must be integrated into part 3 of the tutorial?
@PitchforkAcademy
@PitchforkAcademy 10 месяцев назад
This is not part of the series. The series is in a playlist and every part is linked in the descriptions of every other part.
@hellfire7675
@hellfire7675 10 месяцев назад
@@PitchforkAcademy Ooh ok. yeah, I noticed at the end of P3 because you referenced this Tutorial nodes in a separate project there with the idle animation. Was confused lol But I figured it out later. Thanks for the super cool content, honestly appreciate it :)
@xs8144
@xs8144 Год назад
I'm a Computer scientist and I'd love to know how to make games I currently know Cybersecurity, How to make a responsive applications and websites
@PitchforkAcademy
@PitchforkAcademy Год назад
There are tonnes of free resources on how to use UE5. RU-vid it, my dude!
@Terdudeplayz
@Terdudeplayz 7 дней назад
1 more question will this also work for an fps game??
@PitchforkAcademy
@PitchforkAcademy 7 дней назад
@@Terdudeplayz Traditional FPS is a different setup. This would make it a TFPS.
@Terdudeplayz
@Terdudeplayz 7 дней назад
@@PitchforkAcademy thats perfect im trying to make a more realistic fps wish me luck so i don't abandon this project 😂
@PitchforkAcademy
@PitchforkAcademy 7 дней назад
@@Terdudeplayz Single player or multiplayer?
@Terdudeplayz
@Terdudeplayz 7 дней назад
@@PitchforkAcademy a single player campaign or story mode type thing like the game unrecord
@PitchforkAcademy
@PitchforkAcademy 7 дней назад
@Terdudeplayz Then yes, by all means you can go down the true first-person route. Stay tuned because I should be starting a new TFPS Series relatively soon. ✌️
@amete13
@amete13 7 месяцев назад
I have just discovered this! Awesome. It would be even more awesome if I knew why it doesn't replicate:( Could anyone help?
@firstlast493
@firstlast493 11 месяцев назад
I wish to see this camera in all shooters
@Tommyboi7566
@Tommyboi7566 11 месяцев назад
I dont have all 5 spine bones
@PitchforkAcademy
@PitchforkAcademy 11 месяцев назад
Adjust for how many you do have then. 👍
@Tommyboi7566
@Tommyboi7566 11 месяцев назад
@@PitchforkAcademy alrighty thanks for the reply
@Sillyman44
@Sillyman44 5 месяцев назад
followed to the letter didnt work :/
@PitchforkAcademy
@PitchforkAcademy 5 месяцев назад
You missed something
@Sillyman44
@Sillyman44 5 месяцев назад
@@PitchforkAcademy nope! i didnt! :) have a nice day
@PitchforkAcademy
@PitchforkAcademy 5 месяцев назад
@Sillyman44 Yeah, you did. I've repeated this method many times. In the video it literally shows me making it work. You have a nice day too. 🙂
@Sillyman44
@Sillyman44 5 месяцев назад
@@PitchforkAcademy we'll call it a draw
@PitchforkAcademy
@PitchforkAcademy 5 месяцев назад
@Sillyman44 Hahahaha nah you missed something. 😘
@user-vo5dw6qe7m
@user-vo5dw6qe7m 6 месяцев назад
not for multiplayer :(
@PitchforkAcademy
@PitchforkAcademy 6 месяцев назад
Anything is for multiplayer if you know how.
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