Xbox player here, stock auto mining would be amazing to see. Got over 1600 hours on SE and still haven’t been able to sort this out. Would be much appreciated. Awesome video 👍
How to build an enemy detection grid? A satelite network that recognize friend from foe and gives warning including station name, position and time. Range 30km radius around HQ or any position one chooses to install it.
Hey man love your videos and I would like to see the video about doing stuff like mining and stuff with the automation built into space engineers just because programmable blocks and stuff I've always gone way over my head and I've used them a few times in the past for stuff and they worked out fine but it took a lot of trying to figure it out usually just because I'm not really good at that stuff so I just figured I'd be better at just the regular old stuff that's in space engineers
I get this odd behavior with PAM where it isn't calculating the footprint of my ship correctly and it moves over way further than it should. The weird thing is my ship is very close in dimensions to the one you're demoing here.
I tried the automatic mining drill setup and that failed badly. I need a way to get mining done automatically. Maybe I can make a fleet of space Potatoes to help my mining endeavors.
Ok but I want it scriptless. Everyone knows pam and there are already lots of tutorials on how to set it up. We want something in the likes of PAM or SCAM scripts but scriptless. The drones dont need to be full of timer blocks, with the relay funcion we can have a mothership with the servers (event controllers and timers) in it and it relays the commands to the drones
New players join Space Engineers each week, not everyone will know of PAM :) As mentioned in the video, I am looking into a non-script one. The new AI blocks allows for a lot more behaviour with no scripts.
@@CaptainJack thank you for the reply captain. Maybe I will try to set up some scriptless mining drones myself as well if I get some free time, as Ive seen some other guy doing with gps marks so its definetely possible. This week ive been designing a totally over-engineered, scriptless, fool-proof, multidirectional, single button airlock. Spent the entire weekend bricked in front of the pc grinding my brain gears to figure out. I finally have a working design that uses 23 timer blocks and 9 event controllers in a test area, and now Im making a "server room" in my base using small grid (cuz otherise it wouldve used 64 blocks of space) to aplly this airlock design to the two entrances of my asteroid base. It uses a binary check system, (some of the timer blocks only serve the purpose of being turned on and off, like ones and zeros) so Im trying to see if I can reduce the number of blocks by making some of the blocks that already have a function to be used as binary checks without compromising any functionality of the system
@@CaptainJack what would be cool tho was if keen added the function to change lcd signs in the toolbar, so a timer block or event controller could change the displayed image, for example if a room is pressurized or a ship is docked then I could set the lcd to display the green arrow sign and if it was not I could put the warning sign, using event controllers. And this should also work on embedded lcds like the lcds of an inset button. As of now this can only be done using scripts. Another thing is that a "room pressurized/no longer pressurized" and/or "vent sent to depressurize on/off" condition(s) could be added to the event controller as well, to facilitate and simplify systems. And yet another one could be that doors, since they have computers in them, could have a setup actions menu imbedded in them as well, to trigger functions based on conditions of them being opened or closed, or even porcentages of opening. And a lock and unlock funcion should also be on them, so they can be locked open or closed (or in a percentage of opening) without having to turn them on or off. Now that you are in the team maybe you could nod this ideas to the dev team for them to at least consider? the lcd one for me is the most important.
I'm working on it. Still in early stages - working with a mobile drill rover so far. Maybe in a few months I'll have a robust system that will automatically search for ore nodes and mine them out completely with a flyer. Only danger is me losing interest.
I've been trying to go mostly scriptless for everything but inventory systems and ship health status, so a scriptless automining video would be great! I just got combat drones to work, and retreat for repairs and they appeared to be the easiest to set up. but automining is beyond me atm.