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Docking and Launching Automatically - Getting Started with Drones 

Splitsie
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In the first in a series of tutorials focusing on the content from the Automatons update I cover how to make a drone automatically land and dock on a connector, launch and follow a path set by the player. This should get everyone started on being able to do all sorts of cool things with their drones :)
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14 апр 2023

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Комментарии : 444   
@kayzejones
@kayzejones Год назад
Begun, the drone wars has...
@StarWarsNerd1465
@StarWarsNerd1465 Год назад
Lmaoo
@Tutt318
@Tutt318 Год назад
Space engineers :the drone wars
@captainwinters6909
@captainwinters6909 Год назад
You two probably made someone gain hope for humanity. Just by being awesome!
@Y1SY
@Y1SY Год назад
Magnificent aren't they?
@DjigitDaniel
@DjigitDaniel Год назад
Possibly the single best SE comment I've ever read. Thank you.
@Xero1of1
@Xero1of1 Год назад
13:37 It occurs to me that the reason why the connector wasn't in range of the base connector was because the ship was turned away from straight, thus putting the ship connector to the side and out of range of the base connector. If the flight points are centered on the 'Move' block, then I think the safest thing would be to put the 'Move' block directly centered on the connector in whatever orientation it needs to connect. So, in this case with a vertical connection, the 'Move' block should be centered above the ship's connector. If it was a horizontal connection to the front or rear of the ship, then the 'Move' block should be either centered directly in front or behind the connector.
@isibboi
@isibboi Год назад
I had the same impression. Hope they add an option to make the ship end up with the correct yaw on a waypoint. Maybe this is something for precision mode?
@mthemstandsformilk1965
@mthemstandsformilk1965 Год назад
Turn off planetary align and it will force the orientation of your waypoint
@knightlygeorge6459
@knightlygeorge6459 Год назад
You should also make sure the recorder is centered over the connector on the drone. My drone works much better that way.
@ShiftyshadowTV
@ShiftyshadowTV Год назад
Thought the same right away. Placing the AI Recorder directly above the connector is a good solution for this setup. If that's not an option, reduce the approach speed and set up a path that forces consistent orientation of the drone each time. A combo of the two is probably best. (This is the same problem/solution for old Remote Control drone setups)
@Ariethefloof
@Ariethefloof Год назад
hello again :)
@saltr2413
@saltr2413 Год назад
Imagine making a drone from Land Base to Space Station shuttling supplies that you cant get readily in Space. Or Splitsie, make a drone that follows Capac. On the other hand, Capac could make a drone to follow you Splitsie, that plys your favourite Fun song constantly 😂 LOVE YOUR CONTENT SPLITSIE! DONT EVER STOP
@HamadaHamada-qx9bx
@HamadaHamada-qx9bx Год назад
The drone that follows capac could have its own dedicated survival kit for instant and infinite orange bullet shields. 😂
@daz8405
@daz8405 Год назад
I think Salt'r might be on to something... A drone that follows you or Capac and has a low chance of randomly firing it's weapons... The Roulette Drone! You can't leave base without it! (It follows you, everywhere...)
@HamadaHamada-qx9bx
@HamadaHamada-qx9bx Год назад
@@daz8405 the one following capac could also remind him to take his ship off recharge/stockpile. Although I guess the even controller will now do all that automatically.
@armastat
@armastat Год назад
Nah they need a drone that leads Capac around that way it takes the inevitable bullet meant for Capac.
@armastat
@armastat Год назад
On the other hand I could see someone building a simple remote controlled block ship that could travel randomly around a planet until it detects a Capac and then slams into him from out of nowhere
@ryba3491
@ryba3491 Год назад
Just as I started experimenting with drones... Perfect timing as always
@mthemstandsformilk1965
@mthemstandsformilk1965 Год назад
FOR ANYONE STRUGGLING WITH SHIP ORIENTATION TURN OFF PLANETARY ALIGN IN THE FLIGHT AI SETTINGS. It overrides the recorded orientation unless you switch it off
@jeffrochester355
@jeffrochester355 Месяц назад
Just saved me from watching an entire video that probably wouldn't have answered my question.
@shakeabledrip8127
@shakeabledrip8127 Год назад
Super cool if they added a "force orientation" for waypoints. That way waypoint 3 can have that selected and between 2 and 3 it rolls spins and turns untill the recorded orientation is established.
@algorithm-artisan
@algorithm-artisan 11 месяцев назад
the block could plot a path between the two waypoints and add some thrust over a period of time so that the trajectory changes accordingly.
@TheMitts
@TheMitts Год назад
I remember following your original tutorials years ago, they got me over the initial learning curve and paved the road towards my 2k+ hours in game and a bunch of relatively successful workshop uploads (Mitts on steam). I haven't hoped back in for probably over a year now and it's great to see you're still doing these, I still recommend your initial tutorial series to new players, looking forward to your next one!
@truejoshi8569
@truejoshi8569 Год назад
For when you get around to building missiles, I experimented with it myself a little and ran into the problem of warheads not detonating on impact. A pretty reliable fix I found for it is to be found in the event controller: Distance to locked target
@yamatokurusaki5790
@yamatokurusaki5790 Год назад
You didn't use scripts?
@valeon7303
@valeon7303 Год назад
15 meters has been the general consensus from what I've seen, and sometimes proximity detonation does more damage
@truejoshi8569
@truejoshi8569 Год назад
@@yamatokurusaki5790 none
@yamatokurusaki5790
@yamatokurusaki5790 Год назад
@@truejoshi8569 ah
@armastat
@armastat Год назад
I am not sure how I feel about reliable long range missiles. while cool and all, trying to figure out how to get close enough was not only an engineering challenge it was fun. Case in point. Splitsie's bombing run over mountains onto enemy bases with his decoy tossing ship.
@prfatum8008
@prfatum8008 Год назад
A very useful guide. I would like to add that 2 AI Flight (Move) can be used on the drone. The first one is for low-speed flights (for docking) The second (with high speed) for flights outside the stations.
@daniellagergren2227
@daniellagergren2227 Год назад
Awesome tutorial! This is so cool! can't wait to start playing around with the new blocks.
@mandyspence1599
@mandyspence1599 Год назад
That was a brilliant and helpful tutorial, looking forwards to more advanced stuff, especially those focusing on making big 💥
@khamseen
@khamseen Год назад
I wondered how long it would take for you to explain to me how to use the new blocks. I'm not disappointed! Thanks for the helpful tutorial, Splitsie!
@mexicantcypher8615
@mexicantcypher8615 Месяц назад
Why is this one of the BEST tutorials?!
@aracron
@aracron Год назад
Thank you so much! I always love your tutorial videos. I am also looking forward to trying out your salvage mod.
@thorzcunstellarfighter3724
@thorzcunstellarfighter3724 Год назад
awesome video as always! This made me realise how actually cool this update actually is, and i can't wait to see you build drones like these in your survival series 😁
@npenick66
@npenick66 Год назад
You still make the best tutorial's that I've seen for any game. I'm going to have to get some caffeine and rewatch this to get it to sink (early morning here) in but you always explain things in a way that I can 'get it'.
@ec-norsemanzero-drake7031
@ec-norsemanzero-drake7031 Год назад
Excellent start, can’t wait to see more on these.
@Harrkin8775
@Harrkin8775 Год назад
I think if you turn off align with planet gravity on the flight block you'll have better luck since it seems to remember orientation of your grid when that setting is turned off
@mthemstandsformilk1965
@mthemstandsformilk1965 Год назад
IT DOES????
@mthemstandsformilk1965
@mthemstandsformilk1965 Год назад
I tested it you're a genius
@armastat
@armastat Год назад
Nice Tip.
@canadianbacon2542
@canadianbacon2542 Год назад
Up late unable to sleep AND NEW SLPITSIE! Thank you I have needed something to dive my brain into all night
@championhook3372
@championhook3372 Год назад
OMG, the OG tutorial space engineer is back!!
@AHawksDive
@AHawksDive Год назад
Great tutorial. lots of little hints, tips and tricks, thanks Splitsie!
@arismilonas
@arismilonas Год назад
Great tutorial , seems very complicated at the moment but Im sure after playing around will be much easier.
@Dagonius.
@Dagonius. Год назад
Always refreshing to see a Splitsie-Tutorial!
@LethalOwl
@LethalOwl Год назад
Okay, this was very swiftly done, Splitsie! Thanks!
@kevinspyrle5538
@kevinspyrle5538 Год назад
Great video! Definitely made me want to try out these new blocks. Before this video, I was worried that they’d be too complicated. Thanks!
@andrewboyce2703
@andrewboyce2703 11 месяцев назад
Holy crap, thank you! I just came back to SE after almost 4 years away and I spent about an hour feeling like an idiot trying to figure out all the new stuff by myself like an idiot. Your tutorials are amazing Splitsie, thank you for making them.
@mikevwca6211
@mikevwca6211 Год назад
Capac: “how do you make this drone move on its own?” Splitsie: “i made a tutorial about this, didnt you watch it?” Capac: “No. why should i? Whats in it?” Splitsie: ”……..” capac: “now where can i put a solar panel on this thing”. - Is how i see this playing out in the future
@armastat
@armastat Год назад
I also see Capac parking on a drone's connector and then complaining when it tries to land on him.
@Umeshu365
@Umeshu365 Год назад
Yes a splitsie tutorial. I was waiting for this. No other streamer/youtuber can do a space engineers tutorial better than splitsie. Trust me others have tried and they aren’t as great as they think they are.
@silk7306
@silk7306 Год назад
Excellent Tutorial Thank you for this Splitsie!
@davyrando1203
@davyrando1203 Год назад
I am going to use this not for a fully automated ship, but for a automated docking. Docking with a big ship can be a pain in the batooski!
@Yull-Rete
@Yull-Rete Год назад
When you get to event controllers, I've found an airlock system that is substantially more user-friendly than the officially-released example. My design is crafted with multiplayer in mind. It should be intuitive to use, as there are no buttons that need pressing. All a user has to do is open each door in their way like any uninitiated Capac would, and the design is mostly idiot proof, for the set of all idiots who don't have weapons or grinders. Idle setup is both doors on and closed, and the airlock vent set to 'depressurize'. Each controller looks at one of the doors, and as soon as that door opens, it starts a one-second timer, and turns the other door off until it closes. (You can also have the inside door opening switch the airlock vent off depressurize, but that isn't strictly necessary.) All the timer does is wait a second and then close both doors. (You could do this with two separate timers, but you can also have both controllers start the same one.)
@Foga001
@Foga001 Год назад
Finally! A quality video about the new update!
@AlphaOfCrimson
@AlphaOfCrimson Год назад
Yaaaaay! Splitsie is still doing tutorials! I came back to the game after a long time when I saw the new AI blocks. (I always sucked with scripts)
@alphawolfgang173
@alphawolfgang173 Год назад
i was really hoping they were gonna make it so the ai ships can just auto detect docking points and do all this on their own.
@jamaismejamaisme6196
@jamaismejamaisme6196 10 дней назад
really good guide.. was just enough for to push me over the edge to do what ever i needed!
@Bigfeats1337
@Bigfeats1337 Год назад
Thanks for this. Looking forward to your next tut video.
@raztechperformance8110
@raztechperformance8110 Год назад
Another great tutorial. For simple back and forths and docking between static grids, you can do it all easy with just the remote control block and triggers at each waypoint. It's easy to make a ship dock on a planet from space. No need for the new blocks. To me the new blocks just add more features and obviously better behaviours for only grids that you use for defence or offence. I do need to play around with the new blocks more, can't wait for more tutorials :)
@armastat
@armastat Год назад
Ah but now you can also have drones follow your cargo ship and shoot the bad guys while the cargo runs away.
@Argomundo
@Argomundo Год назад
Been waiting for this
@LethalOwl
@LethalOwl Год назад
I’d love to see this sort of docking set-up done for a mobile large grid. Can we make these drones return and dock with a large ship hangar if it has moved from it’s point of origin by a few kilometers in space, for instance? Think I saw something about the drones being able to pursue particular beacons etc and move "relative" to these blocks.
@MediumRareOpinions
@MediumRareOpinions Год назад
Assuming it's set up as with the Beta, yes. You can set the recorder block to be relative to a Beacon.
@Stoney3K
@Stoney3K Год назад
@@MediumRareOpinions So... automated carrier operations? Sweet.
@giantpunda2911
@giantpunda2911 Год назад
I was so looking forward to this video after seeing the official launch of the Automaton DLC!
@user-nj4dl6mn6j
@user-nj4dl6mn6j 7 месяцев назад
Thank you for this guide!
@delusionist3771
@delusionist3771 Год назад
Thank you for this very good explanation.
@pyxisdiv84
@pyxisdiv84 Год назад
I love how now if I ever need say iron, I can click a button and a little cargo drone can go to a mini-base I made for iron and pick some up while I chill and drink coffee.
@Tomyironmane
@Tomyironmane 5 месяцев назад
I have found on previous editions of the game, especially with more maneuverable small ships, you're going to want to set downward thrust in a gravity environment even with manual flight controls, just to keep the flight controls from getting confused. Otherwise sometimes your gravity counteracting thrusters won't properly let you fall.
@Lu-pe1vm
@Lu-pe1vm Год назад
awesome, now everyone can build drones! we did this back in 2015/16 with the progammable blocks. we did it for Mining drones - just assign a region, a material , a drilling depth, a savety high for return and assign a docking station für unloading the ores and one for charging up the batteries. worked pretty well, except for the first few attempts... many deaths and broken bases ... but was worth it.
@Splitsie
@Splitsie Год назад
I've got some old autopilot tutorials I made where I did similar with it, the main difference between then and now is that the vanilla experience (without scripts) is now quite reliable and reproducible, which is nice :)
@DC2022
@DC2022 Год назад
can't wait for the others tutorial! Very nice starting point to use drones without drowning myself into scripts 😅
@MrCool-lo3ls
@MrCool-lo3ls Год назад
I've just bee experimenting with the event controller and it allows you to automatically activate your batteries when you disconnect! Thats awesome!
@MrCool-lo3ls
@MrCool-lo3ls Год назад
you can also use the event controller to automatically retract a custom landing gear, upon unlocking fom the ground (and even turn it off to avoid clang in tight spaces)
@FaethorFerenzcy
@FaethorFerenzcy Год назад
Always nice to see explanations for tasks like that. Even when my "potato" gave up running this game like 3-4 Years ago. (Long Story short, pc got old, gamer got old, passion still is there.)
@davidmartensson273
@davidmartensson273 Год назад
Excellent tutorial, not to long and covering one concept, perfect to get started with before diving into more complex things. And even with just this, combining multiples of these solutions you can create very complex behaviors. One thing though, orientation, will it try to retain the orientation it had during recording, or will orientation depend on the direction it came from? In the later case it could be important to either make sure the recorder it exactly on top of the connector, or that you have the waypoints setup to force it into the right orientation, especially if its a side or front/rear connector. If direction is only governed by the recorder, switching to a recorder oriented so that the side//front/rear connector is facing forward in regard to the recorder could be one way possibly?
@Splitsie
@Splitsie Год назад
I believe it records orientation of the block, but I've had some mixed behaviour that makes my belief less than absolute :P In general though, you're right, should put the block directly in line with the connector anyway as it'll help the ship line up properly :)
@SalamanderBSC
@SalamanderBSC Год назад
Pathing and automatic docking are not just good for drones. I've already started sticking them onto mining ships because I'm too lazy to fly back to base myself.
@armastat
@armastat Год назад
Yes AUTO-DOCKING procedures. love it.
@alexhail9971
@alexhail9971 Год назад
Thanks this helps me with the hulling drown am working on
@Splitsie
@Splitsie Год назад
Glad it helped
@felixsbert9163
@felixsbert9163 Год назад
OH MY GOSH!!! I finally made a working elevator!!! 🥰 Thanks for explaining. So good to be back in the game after a while and have a reliable source of "FU*K this sh*t aint working. Someone put this in understandable pleazzzzzzz!" ...did I mention that I love your tutorials? Anyhow, thanks👍
@MatrixQ
@MatrixQ 10 месяцев назад
I think this can be improved a bit if you put the recorder block directly above the connector. That way, there's no way to have rotation be a problem, because the rotational axis is the recorder block, and now the connector is also inside that axis.
@Anubis1101
@Anubis1101 Год назад
event controllers wouldve been perfect for those timer blocks. you can set it to connect automatically when its in range, and disconnect when the batteries are fully charged
@Splitsie
@Splitsie Год назад
Unfortunately the event controller is a bit buggy with connectors at the moment so I chose to show another method that works reliably 🙂
@Anubis1101
@Anubis1101 Год назад
@@Splitsie ah good thing i havent been relying on it too much for that then, ive mostly just been using it to turn off my engines when landing gear locks hopefully they patch that stuff soon, im really eager to make use of it
@LimpRichard
@LimpRichard Год назад
Hey man you make the best guide for space engineers. I wish you would go to town with them.
@Comicsluvr
@Comicsluvr Год назад
Great tutorial, as always. I've already started playing with the Event Controller and so far all of the functions seem to be fine except for locking Connectors. I'll try your Timer Block idea next...that might fix it.
@centronic0181
@centronic0181 Год назад
Finally, waiting since release
@jeanphilippecroteau
@jeanphilippecroteau Год назад
Awesome! Thanks! I hope you will explain how to make it land on a moving grid in a future video!
@Splitsie
@Splitsie Год назад
It'll be in the next one, have been messing with the defence block all afternoon 🙂
@maestroriginal
@maestroriginal 10 месяцев назад
Thank you for this tutorial.
@Splitsie
@Splitsie 10 месяцев назад
You are welcome :)
@bigmitchy4026
@bigmitchy4026 Год назад
it seems like one of the issues that caused the connecters to not line up was that it doesnt record its orientation at the set waypoints. So if you have it place its recorder block over the waypoint, but it's turned 180 degrees then it obviously wont have the connecter lined up. You could do some weird shenanigans with multiple waypoints to force an orientation, or you could just have the connecter and recorder block close enough together that it doesnt matter
@mthemstandsformilk1965
@mthemstandsformilk1965 Год назад
The wiki says the recorder block saves the orientation, but this is clearly not the case unfortunately. The worst bit is that it makes rear-mounted connectors impossible even with multiple waypoint shenanigans because drones can't back up. Very frustrating
@mthemstandsformilk1965
@mthemstandsformilk1965 Год назад
Nvm I just had to turn off planetary align in the move ai settings. It overrides the recorded orientation
@lockleargames1628
@lockleargames1628 Год назад
In my own experience putting the recorder block on the center line of your connector works best for any orientation
@catthewondahokulea6515
@catthewondahokulea6515 11 месяцев назад
yes more please!
@sirusgrail
@sirusgrail Год назад
well done
@the_ttr
@the_ttr Год назад
nice tutorial and good this is finally in base game (as the 5y old mod that did this in bit different way by blocks as waypoints) stopped working.... but it did work in moving grids. I wonder if keen will add dynamic way of pathing (so you could have drones/fighters) launched and returned from/to mothership
@thorivaldic
@thorivaldic Год назад
Now we need a "flatbed" drone/ truck thing... Always need a flatbed!
@InterstellarEG
@InterstellarEG Год назад
Splitsie, in AA you could make an ice base at the pole and have drones transport the ice back to your main base
@Splitsie
@Splitsie Год назад
That's one of the things I had in mind for it 🙂
@gamerelite3989
@gamerelite3989 Год назад
yayyyyy back to tutorials xD always nice to see you care bout the noobs out there cheers!!!
@swag-trap0123
@swag-trap0123 Год назад
Hey Splitsie nice video, really helped get my head around this new update. Idea for your salvage only survival mods, have a mirage I.e. a projection of a building or ship to fool players making them think they found a giant piece of wreckage. Think this would only work on dessert planets. Take care, and enjoy fatherhood.
@swag-trap0123
@swag-trap0123 Год назад
Follow up idea, project high end parts to lure players in for another one of your booby traps.
@robbiekavanagh2802
@robbiekavanagh2802 Год назад
I like the drone design
@rob679
@rob679 Год назад
Another pitfall I came across is that drones have no problem is setup like this where the connector is facing downwards on the bottom of the drone, but if you want to make a connector on the side instead (because you have something under, like drills) the flight controller freaks out and refuses to reorient the ship to the orientation it was recorded. You can somewhat force the orientation with additional waypoint that is forwards on the same elevation before the point that will make the drone descent, but still makes the drone somewhat buggy. This was not an issue in the beta, so I don't know what is going on. And this is not a mod interference because I haven't enabled any.
@mthemstandsformilk1965
@mthemstandsformilk1965 Год назад
Thank God someone else has the same issue as me. I thought I was going insane. This bug completely prevents my design from working and I am very sad
@mthemstandsformilk1965
@mthemstandsformilk1965 Год назад
Nvm just turn off planetary align you're welcome :P
@mailleweaver
@mailleweaver Год назад
My biggest question is: Can subgrids control the main grid? Needing to have a separate block per docking station would be very bulky in large grid. It would be nice to be able to put all of the intelligence in small grid blocks connected via rotor or hinge.
@Tolastun
@Tolastun Год назад
can you please do a in depth video about the event controller and some suggestions on each of the settings, it took me a long time to get it to start/stop certain things on my base based on solar panel output.
@CubeAtlantic
@CubeAtlantic Год назад
i use the drones sometimes they're kind of unique when you're just creating ships in Space Engineers but i definitely like them.
@TheUpintilldawn
@TheUpintilldawn Год назад
Cargo drones would be great too. something that goes from a drilling rig to your main base. and can stock up drilling rig if it has weapons.
@Splitsie
@Splitsie Год назад
With this setup duplicated you can do exactly that 🙂
@Weetunet
@Weetunet Год назад
With these new blocks, I'd love to see a new "Wrong Way Down" series. Maybe "Wrong Way Drone"?
@Splitsie
@Splitsie Год назад
I have some ideas for something new but a big multi crew thing like Wrong Way Up/Down will likely have to wait until I've got a better hang of this whole 'being a dad' thing :P
@Weetunet
@Weetunet Год назад
@@Splitsie Oh wow, congrats! I've missed that bit of news.
@XGalaxy4U
@XGalaxy4U Год назад
Oh, the new logic block. I need to get that new DLC. May help with my elevator project.
@blacknight6147
@blacknight6147 Год назад
I'm imagining a swarm of fighter drones that will dynamically flee if damaged or depleted, then parking next to some welders and activating a projector to be fully repaired, refueled, and resupplied.
@scelonferdi
@scelonferdi Месяц назад
One thing that would be useful, is if we could program multiple behaviors within one AI block and trigger them separately. Thus we'd only need one block for a more complex schedule.
@c.jvangreuning8862
@c.jvangreuning8862 Год назад
THX A MILLION
@nvfury13
@nvfury13 Год назад
Can’t wait to see how nasty ASSERT is going to get with these new tools.
@CallumCBG
@CallumCBG Год назад
for the event controller, we need to have an event for air vents where if a room cannot be presurised (mainly for if the ship is damaged and a room is depresurised) you can close the doors so that it is ensured that the rest of the ship isnt depresurised and you can get round to presurising it and would be great for people doing a no suit survival so they dont die because they left a door or 2 open
@brandonhowe5017
@brandonhowe5017 Год назад
Instead of a timer to control the connector, an event controller can be used. The event controllers have a specific setting to detect if one or more connectors are ready to lock, and use that to trigger the lock on your connectors. It might never make the prettiest connection, but it will deny Clang their wrath. Because unlocking the connector immediately gives it lock-readiness, you will need to turn off the connector in order to undock, and turn them on again at a safe distance or during a docking approach. Another similar and great use is to use systems like these to automatically set a ship or drone's batteries to recharge or stockpile once docked, and return to automatic when undocking.
@zacharycunningham7669
@zacharycunningham7669 Год назад
I hope you make a dedicated video to teach us how to properly set up a mining drone as well!
@Splitsie
@Splitsie Год назад
Mining can't really be done, I mean it technically can, but it would be very clunky without using scripts
@zacharycunningham7669
@zacharycunningham7669 Год назад
@@Splitsie Better than nothing, but I suppose it'll have to wait until someone does write up the scripts for it to be feasible.
@biocode4478
@biocode4478 Год назад
i like that they are discrete blocks. a broken drone should have predictably janky behaviour
@armastat
@armastat Год назад
My last question brings up another question. Will the recorder block record ship orientation? I can envision times when you not only want a ship to move while pointed in a certain direction, but to also rotate itself while being stationary. Or will it always turn to point into the direction you want it to move? Example: You want the ship to enter a door (or cavern entry) and then slide sideways to a parking/mining spot. Or more importantly; keep its fixed guns aimed at an enemy while it continues to move?
@raymondbrown2135
@raymondbrown2135 Год назад
Seeing your ship and then hearing you describe it as "very simple" ... as a brand-new player, who can only build flying bricks, I have a long way to go! Your tutorials are by far the best out there - keep it up! I would have probably given up on Space engineers without them, as the learning curve is so high!
@Splitsie
@Splitsie Год назад
Thanks, you'll quickly get to the point where it feels simple for you too 🙂
@felixsbert9163
@felixsbert9163 Год назад
🤣I feel you. I'm 1500 hours in the game but propeably 3000 hours in the tutorials.🤣 Keep it up, it's really rewarding. You'll have your struggles and then make it work... feels really great :)
@unclegreybeard3969
@unclegreybeard3969 Год назад
Why they thought these blocks were needed amuses me, several content creators successfully programmed remote drones using GPSs years ago.
@shanekorbel7381
@shanekorbel7381 Год назад
Don't use a timer block to lock connector! Use event controller!
@draconas109
@draconas109 Год назад
You want time to have the magnets align the ship
@daz8405
@daz8405 Год назад
Nicely concise, Splitsie, as we've come to expect. When you do your Missile version, I don't know if this is possible, but could you try to make a Bomber Drone - something that will fly at it's target, release a couple of warheads/decoys and then return to rearm? Not quite sure how to get it to 'know' when to release, but maybe you can solve that one?
@adamjenkins7653
@adamjenkins7653 Год назад
Sensor. Detect enemy grid/player. Trigger timer for bomb release. Trigger return home AI.
@pharos7466
@pharos7466 Год назад
​@@adamjenkins7653doing all that even while staying out of range of the enemy base and maybe even doing it during a flybye where you would have to calculate the speed and direction of the bombs with the gravity of the planet?
@adamjenkins7653
@adamjenkins7653 Год назад
@@pharos7466 if you want to guarantee that it is out of a bases turret range you are talking player behaviour. Flying over a base and dropping bombs from on high. If you are talking something like a dive bomber, a ship that rushes a base drops bombs and scarpers you can do it. Set the sensor to look down and forward, have it set up based on the top speed of the ship/AI and then have the offensive AI set up to break off after reaching the needed distance for bombing. Set a timer to allow the break off maneuver before initiating the return to base behaviour for rearming and repairs. Take a look at the bombers from the frostbite scenario for how they would ideally operate.
@Splitsie
@Splitsie Год назад
There's a way to set this up, though I may wait to see if some of the bugs with the event controller are fixed before I do a tutorial on it as the current functional method isn't ideal
@Chronostra
@Chronostra Год назад
Does the recorder block also maintain the craft heading precisely? Does that locking problem can it happened because the drone yaw left and right? As you said before the waypoint were created with the recorder block as the centerpoint, and you have it slightly off forward from the connector? Gah I'm really want to go home to play the update but I'm stuck at my research location...*sigh*.....
@mementomori5580
@mementomori5580 Год назад
The biggest problem, that you didn't address, when it tried to connect to the base and failed, was that your Recorder block was not in line with the connector on the drone. Because it was not that the connector was close enough to the connector hight vise. It was that the drone was rotated around the waypoint so the connectors didn't line up on the horizontal plane. So your change of adding a timer and such didn't actually address the issue that you had when it failed the first time and it could still fail.
@ShadowDrakken
@ShadowDrakken 25 дней назад
The connection failing had nothing to do with the vertical distance. The yaw was way off, so the connector was way out of horizontal alignment. Sucks that the waypoints don't save orientation.
@Abrogator91
@Abrogator91 Год назад
So you have vertical alignment with gravity. But how would you handle a situation where you need the drone to go somewhere specific, but also need it to face a certain way? For example, if you had the connector on the back? Or it you were doing this in space? Can you set up multiple recorders to operate at the same time so that the ship has to match all recorder waypoints simultaneously so that alignment can be specified?
@OriginalHulapyk
@OriginalHulapyk Год назад
What about using gyroscopes to set the roll, yaw etc? Couldn't that be set up using a waypoint action? :)
@NickyLunaLove
@NickyLunaLove Год назад
You could also use an event controller to detect if it’s ready to lock or not and if it is set it to lock the connector
@Splitsie
@Splitsie Год назад
Yup, definitely. I avoided it here just to steer clear of the event controller for now before I cover it in a coming tutorial (plus there are a couple of bugs in how it handles connectors right now)
@NickyLunaLove
@NickyLunaLove Год назад
@@Splitsie ah, gotcha, also since ur here, thanks for all the tutorials over the years, you rlly helped me, and many more, loads with this game!
@DemTacs
@DemTacs Год назад
Can you test, if you can send to player. EG: Capac has crashed his Paprika. Can you send him a new one?
@coryjohansen7099
@coryjohansen7099 Год назад
Hey Splitsie, thank you very much for all of the videos, very much appreciate them. I have a quick question for you, how do you see/x-ray the inaccessible blocks. I see in game play that you can see NPC blocks that need to be grinded down to take control of a ship, but I don't know how you do that, is it a mod, or just a key binding that I am missing?
@Splitsie
@Splitsie Год назад
It's a function of the 'hostile takeover' mod 🙂
@phoenixfire596
@phoenixfire596 Год назад
Will you be doing a video about getting a drone to land on a moving ship? I've got a drone carrier ship that I've been working on, and I'm having trouble setting up the drones properly.
@unfluffydave8798
@unfluffydave8798 Год назад
Great tutorial as always :) One question: do the AI blocks have to be on the same grid as the vehicle they are controlling. For example, can I have a large grid ship controlled by small grid AI blocks that have been mounted on a rotor to save space?
@Splitsie
@Splitsie Год назад
I believe they follow the same rules as control blocks (cockpits, remote controls) so can only control thrusters and gyros on the same grid and are unable to control sub grids
@remanscimitar
@remanscimitar Год назад
Curious if this method would be useful if I were to make a shuttle between planet side and say either battleship or refinery/production ship (use the shuttle to go down and use the drone side to head back up).
@Splitsie
@Splitsie Год назад
Yep, can definitely work for that :)
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