If you use the move set Drain Punch, Thunder Punch, Ice Punch, and Belly Drum, Iron Hands is able to hit any Pokemon in the game for neutral damage. That way, you can output massive amounts of damage on any physically frail mons! I’d love to see a counterpart for more specially frail ones!
I went with Ice punch too but opted for Earthquake instead of thunder punch. This gives better coverage. All you loose over Thunder is SE to water but you gain more with EQ. But if its a water type ill just use Mori or valiant.
With that set you might as well use the new glove item. It gives 50 percent more damage and prevents contact. I just wonder how it effects vs quark drive
@@obi-wankenobi8927 then what even is the downside to this item compared to Choice Band? I guess only it working with punching moves but that doesn't sound like much of a problem
To help those Scarlet players who want to obtain an Iron Hands I suggest you catch a Brute Bonnet from area zero and then go to link trade, use the code 0378 0384. When you are matched with someone for a trade offer the Brute Bonnet, if they are a Violet player they should be offering Iron Hands, if not then cancel the trade and try again.
@@Ninjippo but it so dumb with codes people will not always have the Pokémon you requested I always had linkntrade for exclusives but always get the same mons it can easily be fixed with chat function
@@reijhinru1474 this isnt true or iron hands would not be the pokemon used with its base speed of 50., you'd find azumaril who also gets belly drum and a higher base speed.
@@reijhinru1474 no, thats not true, every one gets their turn at once, the speed rules still apply that you may attack before the raidmon but you dont get extra turns and speed is less important in raids unlike normal battles where the speed can decide between killing and getting killed. Raids do need to have sustain.
All right, let me just mention Glimmora; - Acid Spray (drops Sp. Def by 2 stages every time) - Acid Armor (buffs defence) - Mortal Spin (guaranteed poison proc) Add a metronome or choice specs, the latter if you just want to spam Acid Spray and you're basically enabling all party special mons to rack up insane damage on everything but Steel mons ngl
@@mertvyi4252 there are a few options, I've experimented with a Bold - Assault Vest version (252 HP & Def EVs) spamming Acid Spray; which just leads to ridiculous damage potential on something like Nasty Plot - Poltageist. Though, Metronome is a fairly decent item too, however the 40 base damage (which can be boosted up to 80 using said item) on Acid Spray isn't quite that good. Hence, I'd instead run Poison Barb - Modest (252 HP & Sp.A). Basically, open the raid with Mortal Spin, lower the Sp. Def, then spam Venoshock once its defence is completely lowered. Sludge Wave is a great alternative if the mon has already been afflicted by another status ailment ^^
I saw someone use this tech in a raid I was in and immediately knew I needed to do it as well, although they used wild charge to kamikaze themselve, which worked
A major strat you can add on to this if you are missing ohko's is focus energy + scope lens. This leads to guaranteed crits, meaning 1.5x damage that ignores defence boosts and burns. Additionally focus energy does not get deleted by the raid mon when it resets your stats. A teammate can easily trigger quark drive by just bringing a miraidon, but it's only a 1.3x boost- it's not as beneficial as 100% crits.
but then you're using 2 turns for set up, belly drum plus focus energy into drain punch or close combat, the odds of you surviving to turn 3 without attacking are insanely low. base crit doesn't outdamage x4 atk from belly drum so if you're saying it should be replaced you're wrong.
@@davidsantiago7808 Iron Hands @ Scope Lens Ability: Quark Drive EVs: 252 HP / 252 Atk Adamant Nature - Drain Punch - Close Combat - Focus Energy - Belly Drum By the contrary any pokemon that attacks physically really struggles to kill you, iron hands has some insane natural bulk. But it is definitely more risky, I swap over to the sitrus berry set if I'm not confident I can take two hits. It's worth mentioning that any AI teammate with a defensive pokemon (Garganacl, Corviknight as examples) will always turn 1 defence cheer, which also helps. And of course you can always do a heal cheer if you think you will get 2hko post belly drum, as the cheer goes through before the tera mon attacks. tldr: Crit Iron Hands is great but can't overpower a losing MU as easily
For a slow pokemon like Iron Hands, I think the EVs you should focus are HP and Attack. And IMO you can ignore hyper training SpAtk. Great video though, I am looking forward to building an Iron Hands for 5/6* raids :)
Underrated comment. please folks, don't forget to look at the serebii Pokedex before ev training your Pokemon. You're wallet will thank you and so will you're Pokemon.
Another alternative I've seen making its rounds is pure power Azumarill using the same strat. With the doubled attack, azumarill is on par with iron hands but covers a different niche of types
@Get The Goons When Azumarill is practically one shotting the raid I think it is a valid strat. Edit: plus you can reuse belly drum which 400% total damage is nothing to scoff at when time is of the essence even without pure power.
Speed isn’t important in raid and iron hand is great in trick room build. Don’t use a bottle cap on the speed stat. Same for Special attack because he’s a physical attacker 😊
You don't need to set the clock to 11:59 and wait to reset Tera raids. You don't need to close the game, save, or anything. Just press the home button while the game is open and change the day forward by 1 and the raids will reset instantly.
@@17Kenzaki going solo, it seems that if you debuff def first, the ai do enough damage to trigger the shield and mess it up. best bet would buff up then debuff
I have an iron hands known as "ironyama" (a friend came up with the name) that I've specifically been training for tera raids and they're BUSTED. They've destroyed soo many raids (even bug type raids) with belly drum, drain punch, and thunder punch.
i've seen so many people try to do this and die instantly after using drum because they either use it on bad type matching or forget that stats/ev are also important for this to actually work effectively in most cases >.>
@@eeskaatt Original IVs of the mon doesn't matter because hyper training exists. Get a bunch of bottle caps and select all stats with the exception of sp. atk (useless for Iron Hands). You also want adamant nature which you can use a mint for.
Do a video about Azumarill with huge power and belly drum . Tera type fairy with a shell bell item . Perfect setup for the upcoming dragon charizard raid
my iron hands has maxed out HP and attack, fully hyper trained (except for speed and sp attack), has the electric terra type (planning on changing it to fighting at some point), and has; Drain Punch Electric Punch Ice punch Belly Drum (in that order) and i make him hold the boxing glove. the only reason i have him hold that instead of the battery like item is because, although the difference in damage boost is about 20% (the boxing glove only giving you 10%) it also prevents you from getting inflicted with statues from pokemon that you inflict physical contact with (both the damage buff and extra affect only work for punching moves) so abilities like static and flame body don't work on him at all which really helps especially if the raid boss has flame body. I'd gladly miss out on a 20% bonus damage if it means i'm completely resistant to a raid bosses flame body lol results for such a built pokemon are amazing. i highly rec the boxing gloves for those who are curious. just wanted to leave this here for the people that were having the same problem i was having with the raid bosses abilities really messing me up lol
@@revolver2750 yeah my brother would run electric terrain whenever we would do raids together. 2 iron hands. One willing to set up terrain and the other just full on attacking. It was pretty mich overkill. We would wipe 6 stars like they were 3 stars
Iron hands doesn't need to hold a booster energy if you're using belly drum cause it maxes your attack stat anyway, your better to hold a sitrus berry.
Here's what happens with maxed Iron Hands in some raids i got: Iron Hands is slower than the boss and i receive alwais 2 attacks before mine, especially from mid fight or when they buff speed. In some cases (this online only), i get even 3 in a row before my action. Each attack on him that isn't guarded by his type will bring him to half hp, which means you are either dead after 1 belly drum or avoided hit atk and bet the next turn. Also the drain punch will heal something nice only if the boss with his shield is weak against fighting moves AND you teracrystalized yourself in time (or he will steal your energy for tera and then it's gg). Every move you do that isn't a Drain Punch with a bit of dmg to heal properly won't make u use other super effective moves either, since you can't afford to waste 1 healing turn to survive the next one. This is why having a support mon with you who will cheer def and will heal/put on additionally light screen or reflect will be massive in those cases. Also i STILL have to win a 6 raid vs Annhilape, he deletes everything i use and it's hard to counter since he's both ghost and fighting type with ghost move to delete his counters.
@@ElikChan Got helped by four guys, with one of them having Taunt to block the damned ape buffs. To this day, i use supports when i don't have the perfect mon as attacker and got good wins, especially when i help Azumarill guys
anihilape and gardvoir 6* been unbeatable for me, gardevoir is surprisingly thanky and after a few calm mind she becomes both impervious to damage and ont shot monster... annihilate just starts up as a one-shot machine :( I've been utterly unable to defeat either
@@mainman8421 hummm, I think haven't been clear enough. The gardevoir and anihilape I'm talking about are the raid's pokemon, not mine. Those two have been unbeatable for me, as in, I couldn't beat them.
Yo! This could be good against the 7 star charizard coming up. He can learn play rough which will be super effective against the charizards dragon typing
Tyvm Was struggling with a particularly dangerous Kingambit, but then I found your vid and traded for Iron Hands and then beat and captured the menace solo Belly Drum go brrrrrr 😂
So this is one of the places pushing this "use Iron Hands Belly Drum in all Raids and it'll be ez". Newsflash, it really isn't in most fights - especially when people aren't bothering to do effective type matchups whatsoever. Sacrificng your HP makes you more liable to by knocked out and thus lose time for the raid over and over if you keep knocking yourself out just for a small buff in the long run. Longevity and type matchups should always come before anything risky like willingly scraping your own health pool.
That's why there is drain punch and with 400 attack stack that is boosted it will heal most of it back even on effective it will struggle on resisted attacks though.
My freinds as I found out that the raid pokemon only tend to clear buffs and debuffs once in the raid, so after it clears your stats if your HP is still high enough you should be able to belly drum again and start using drain punch to heal up all over again.
wasn't aware iron hands could learn belly drum. that's broken in all the best ways. I've been using Iron Valiant with drain punch. Moves that drain health seem just about essential for the high tier raids. You can't afford to spend much time knocked out under normal circumstances.
1 year and outdated? I can't kill shit with this Pokemon. He just gets outsped and 1 shot. 🤣 I've cycled through days trying each one and just get fucked cause my team keeps dying and my boosted hits take off like a spec of the HP. And yes I understand counters and everything else. But I see people join my raids and smack the shit out of the mon we're against regardless if its weak to it or not. Not sure what's going on.
Another option for scarlet players to solo the greninja raids is kinggambit, max hp and attack evs and give it snarl, sword dance, iron defense and kowtow cleave
I’m going insane. Electric dragonite. I have followed every tutorial, all my Pokémon r 100 max IVs and even with the belly drum just gets killed by dragon rush every time. Can’t do it solo and can’t do it with team members. There’s nothing else I can do
Most useful sandwich recipes, I often find myself looking around to find a specific one and I’ve favorited a bunch already but I think a lot of people could profit from a video like that
Any tips on solo 6* gyarados? Moxie plus killing all the npcs made him buff up too fast to brute force meanwhile anything that had gastro acid, skill swap etc was too slow to kill him. I know I could skip him but it was a ground type and that seemed like great type for him
This is seriously inconsistent in 6 star. Had full teams of iron hand users get quadruple ko'd turn 1 several times today. This is a strat that sounds good on paper but falls apart in practice a lot of the time.
I’ve used many Pokémon in Tera raids and I can not find a Pokémon to take out gardevoir. I’ve done tera raids with 4 iron hands and gardevoir eats it for breakfast. I mean so far it eats everything for breakfast except blissey who can’t do any damage to it
So the strategy isn't to beat "Any" raid as stated in the title, but to just reset until you find the ideal fight for Iron Hands using the timer reset method... click bait title.
I have only 1 Criteria about the Paradox Pokemon. While some look nice with the Tribal or Futuristic Look, some just don't, so far that they don't even reflect the Type they have which is sad
Between Iron Hands and Gholdengo, 5 star raids are a joke now 😂 6 star raids of any type are way easier too but you still get the occasional bad roll from time to time
@@dragonmk123, I understand GU is in the past, but I'm still playing the original game MGU for the 3DS. I injoy playing the games from the past which paved the way for the games we play Today.
My attack iv is sparkling because it’s maxed but it only shows 309, what am I doing wrong, I have adamant nature level 100, the other stats match except Hp as I need a little more
Im trying to solo a hydreigon with electric tera type rn. Feels impossible without a lvl 100 fully ev trained cause it has NO WEAKNESSES. And its a 5 star raid. I dont have nso or friends so i have to solo them. Hopefully this helps. Edit: it didnt help, it has a ground type move.