the only guide you will need to learn how to survive the entities in the secret room at door 60 in doors roblox Important links ➜Discord: / discord ➜Roblox group: www.roblox.com... ➜Sub to my channel: / @robloxgamerz
U forgot to say that a-120 comes infront of you. So if you are on a room without lockers and he spawns u need to go back and hide. And don't exit the locker too early,because he can sometimes go back.
Ngl, A-120 has gotta be the most disturbing entity in the rooms. Like, when you hear the noise, you just gotta hide and the most unsettling thing is, whenever you hide in the lockers, it knows you are in there but can't do anything because it's just a face and that's it.
nah a-60 because he is more common. a-90 ie very predictable. a-120 is also not that rare but rarer than a-60 and running back is probably easier than forward because you dont know what to expect. mostly a-120 is much easier to hear i could hear him on volume Set to 10 while i need like 30 to hear a-60
@@Th3Dr3amerr when he shows up as soon you press the button to get in the locker that’s when he damage you if you’re already in there before the symbol pops up you’re fine
@@Th3Dr3amerr sometimes when a-90 appears and you enter a locker after he dissapears he just kills you, same thing with a-120 sometimes when he disappears at the front of your locker, when you get out it kills you sometimes. doors coding is the best!
@@appleciderfactory can confirm, A-90 can also damage you even whenever it wants (it doesn't do the jumpscare and just damages you for no reason really)
Tip if you're soloing this: Bring the Doors Flashlight. There will be plenty of batteries for you to recharge it through your run, so don't worry too much about running out.
a-90 can also attack while a-60 is coming, and it’s pretty common, So when you are at around door 120, always expect an a-90 attack when you hear a-60.
for A-120, there's a chance that he'll come back a second time at you, but it's rather uncommon. There's even a chance he'll trick u into thinking he's gone, but the sounds he make are very feint. Should he be far for a moment, but not gone and he comes back, he does so very quickly. If in a locker, you'll see his smiley face for a second in front of you as he drops through the ground and disappears.
I know I’m late but as a person with A-1000 myself, I suggest bringing a regular flashlight as it helps you see much better than the Rooms flashlight. It also has more time of usage than the rooms flashlight, so you won’t have to worry about recharging it almost every few seconds. And plus, batteries are not that rare to find in the Rooms. You may buy it in the pre-run shop, or the mid-run shop. I usually buy it in the pre-run shop, since it is risky to go to Jeff, because he may not sell it. But if you are lucky enough, to get it in the mid-run shop, you’ve basically saved knobs. Whenever I’m helping someone to TRY to get A-1000, I buy lockpicks and a flashlight. I tell them to try to buy a flashlight too. Lockpicks are really good in this scenario because of locked loot chests. Most of them have lockpicks in them, but I am very cautious when it comes to that. I rarely every do this. A few times, it had nothing but coins, so I had to find a lockpick. Big drawers (the one that spawn with keys, or one room with the broken window you have to crouch through) are good too. Speed running to rooms: I suggest using rushing a bit ahead when rush/ ambush spawns. Use any safe spots you absolutely know work. This will help you go a bit faster. If you want to go faster, only loot in rooms with locks. Also, if you want more speed, have a vitamin or two with you. Use them at the best time possible to help you get to the Rooms’ Rooms faster. Rush: The reason I have a whole topic of rush is because he may spawn at room 61. When you get there, IMMEDIATELY GO DOWN INTO THE BASEMENT. Or you can hide in the closet at room 60. Also why am I calling it room? Anyway, that’s rush’s topic covered right there. Ambush: Again, if he spawns and you use vitamins to get to door 60/61, same thing for rush. A-90: A-90 may be one of the most annoying entities in rooms. He isn’t the number 1 annoying one though. When he spawns with a-60, most of the time your already in the locker. If your not, he’s actually kind of saving you, if you move or not (if your health is not 90, or below.) by delaying a-60. A-90 is a very easy entity to deal with the further you go, OR the more times you go to the rooms A-120: A-120 is the most annoying entity. He is very terrifying, since he tracks every player down if their not hiding. Im not even sure there is a single safe spot for rooms and the rooms entities won’t kill you. Most of the time he rebounds, wasting your time. He can spawn with a-90 as well. I don’t know what a-90 does to a-120. Maybe pauses, I don’t know. A-120 stops you from opening the next door. So the first time your in rooms, if your lucky and skillful enough to get to him, you’ll probably just go ahead to the next room to open it. But what do you know? You can’t. A-120 makes you go back a room or two, in some scenarios. You may have to use vitamins if you were afk for a short time. In scenarios that there’s a locker in the room that he spawns, then your perfectly fine. Also, don’t get out of the locker unless he is gone. He may make little sound when he rebounds, then it becomes loud. A-120 is an Ambush like entity. A-60: A-60 is a Rush like entity, and he spawns near his door number. In some cases, he spawns a bit earlier. For me once he spawned at room A-059, which I didn’t really care about. A-60 spawns with A-90 more commonly the further you are into the rooms. He is faster than rush so get into a locker as fast as possible. A-90 delays A-60, so don’t worry when A-90 comes at all. A-60 I believe just goes to the next door, and doesn’t go near everyone’s locker, like A-120. Glitch: Yes, you may be wondering why Glitch is here. Glitch is basically The Void in Rooms. So yeah, I don’t need to explain. Okay, fine, I’ll explain something. If your too far behind, Glitch will teleport you back to your friend(s). Things you shouldn’t worry about: Number 1 thing is hide. Hide doesn’t exist for Rooms, so you could just afk there and hide forever. Every other Doors Entity. Rooms Flashlight: A very standard light source. It requires you to shake it for it to “charge” back up. The Doors Flashlight is better. If you don’t have it, then this is your go-to. Lighters, candles, and any other light source I’m missing other than the rooms and doors flashlight is trash for Rooms. It has a green color that lights up the room. It’s color makes it a bit bad, though. NVCS-3000: This is short for what people call “The Rooms Tablet.” It is your reward for beating the Rooms and getting to A-1000. I have mine in The Rift, and I never take it out. Last time I took it out, the game couldn’t load. So I had to do the WHOLE thing over again to get it back. Everyone wants this, and I can understand why. The Rooms’ Modifiers: Stop Right There is a modifier that makes A-90 spawn. It may spawn at the most worst times, like at The Seek Chase, or when your running from Figure at door 100. I have no idea if it stops Rush or Ambush, but all I know is that people use it sometimes. Room For More is another Rooms Modifier that has a really good name. It is a modifier that activates all the Rooms entities. A-120 advantage: You can hide in drawers with coins inside them if you don’t take all of them for Rush, Ambush, A-60 AND A-120. Back On Track: This is a badge if you take an exit that is a shortcut. It will teleport you back to Doors. The first one is near A-200. A-1000: This achievement explains itself. You earn this badge by going all the way to A-1000, and successfully beating The Rooms. Time: The Rooms takes about 2 hours to beat. So I would do it on a Friday, or Saturday night. Or the morning of a weekend or a free day off of school because of whatever reason it is. The Rift: The rift is key if you want to save The Rooms Flashlight or the NVCS-3000 for another match with your friends, or just to look at. The Crucifix: This doesn’t work on any of the Rooms entities at all, so your toast. Especially for A-60 or A-120. No chance at all unless you hide last second for absolutely no reason at all. Candle: It doesn’t show when any Rooms entities come, but it does KIND OF work. It lights up the area for you a bit, but it’s a waste if you use it, because it is most useful in the Greenhouse. Knobs: Knobs are one of the MOST things you want to get in The Rooms, since you want your hard work to pay off another way, don’t you? Gold is the way to do that. It depends on the amount of gold you are starting with. I start with somewhere near 1,000 gold, to get me ready for the ENORMOUS amount of knobs I am going to make in the amazing dimension of The Rooms. Guaranteed items in The Rooms: Gold. Batteries (IF YOU HAVE A FLASHLIGHT WHEN SOLO, OR IF A FRIEND HAS A FLASHLIGHT IF YOUR PLAYING WITHA A FRIEND/FRIENDS.) No other item will spawn in The Rooms, and don’t get me wrong, the NVCS-3000 and The Rooms’ Flashlight are there, but they won’t really “spawn.” They are guaranteed on a room. The NVCS-3000 is guaranteed to be found on A-1000, and The Rooms’ Flashlight is guaranteed on A-000. Curious Light: Since Guiding Light is not here, do not expect him to LIGHT the room that you are on if your are stuck. And don’t expect Curious Light to do it either, since he’s not the type of guy to do that thing for you. Curious Light barely gives you any tips, only for A-90. It says “it detects movement.” Curious Light is considered an entities, making there be 5 ENTITIES in The Rooms. List of All Entities: Glitch A-60 A-90 A-120 Curious Light Emergency moments: Whenever your in an emergency, use a spare vitamin or if you don’t have one, look for the nearest locker if it is for A-60 or A-120. If it’s for A-60, it’s probably already too late if A-90 didn’t spawn with him. If it is an emergency for A-90, your probably gonna die anyway, since the bug of A-90 killing you the next time he comes and tries to attack will probably occur. This bug is unknown, and no one knows if it is meant to happen, anyway. Greenhouse: The flashlight and candle will help you here the most. The Rooms Flashlight is not the best light source to take in The Hotel. The NVCS-3000 doesn’t tell you where the next door is. The candle will tell you when Rush is coming, and it detects Eyes and Screech too. It is all dark, too. Door 100: The NVCS-3000 will help you find all the elevator fuses. It is also good to put in the rift too. It is a very helpful item, since it makes Figure way way easier. Second Rift: So there’s now this place called the “Backdoor” outside the lobby. Yes outside. You can go outside now. (Don’t worry, no grass.) and if you search hard enough you’ll find it. Once you enter, the first door will be -50. Basically meaning you’ll have to go 50 doors to get to door 0. But to get the second rift, you’ll have to get 100 coins and buy the giant potion at the end. You’ll need to go to door 100 without an item in the rift (take it out if you have one) and place the potion in. The potion will spawn another rift. So put anything (or maybe your item that you took out!) you want! Edit: Wow… I completely forgot about this! Thank you all for the support and let me know if you’d like any more guides!
Heyy I need to really thank you, that's a full guide right here! Thanks for putting such an effort, it will help me beat the Rooms! (I died just before A-200 because of A-90, everytime I touch a button and so I die haha)
So as i can tell A-120 actually targets your current location to kill you, so you can't just go under the bridge to the next room to avoid A-60's attack.
VERY IMPORTANT TIP FOR A - 120: TL;DR: Turn around a look for a closet on the previous room for A120 A120 isn’t exactly like A60 and Rush, his spawn requirements only check if the previous room has closets, so when you go into a room and A120 attacks sometimes there isn’t a closet in that room, so once you hear him coming, don’t look into the room you just opened for a closet, instead turn around and look for a closet in the previous room. I learned this the hard way, Good Luck! Extra: Of course if you see a room with closets once you open the door you can just hide in one of those, but if you’re not sure the next room has closets it’s a good idea to just turn around since there’s a guaranteed closet in the previous room.
im glad doors added the game they were inspired off of! i remember playing rooms with friends and it was super fun, and im happy doors made it much more scarier than it used to be lol
I wanna add that entities may also trigger in rooms with no lockers, but it's pretty rare and unlucky I think. There's also a very small chance for entities to trigger before their assigned rooms. So, you're never really safe :) Edit: I also wanna mention, to be crystal-clear, that A-90 is *the only entity that can trigger ANYTIME during your gameplay*(even before door A-90). This means that it could spawn at random even when you're in the middle of walking in the room you're currently in (I actually am in the middle of a run in the rooms and heard A-90 trigger sometimes as I'm typing this)
I died right now at A-963 and i noticed some things, so here is my tips: 1 Very often A-90 comes when you evading from A-60 first time 2 After 200+ rooms on metal T-room you can get A-120 and when you run back A-90 can spawn too (not 100% anyways get ready) 3 Every 100th room passed you get less and less loot 4 Just in case, keep 1 life-saving vitamins 5 A-90 can hit you if you go in locker when it appears on 0,5 secs OR if you move in same time when it disappears 6 If you hear A-120 or A-60 you have time to run through 2 rooms forward or back (not 100%) 7 Candle dont emit light in the rooms Enjoy
Also about a-90: ig he got scripted thing that after entity is appearing player more likely is going to cabinet to hide, and right in that moment a-90 will appear after you will approach to cabinet, idk about other players experience, but i keep getting him alot of times right in that moment, and after all that I cant be sure if its coincidence... Unless if im that unlucky.
i just noticed A-90 makes some like heart beating sound when he spawns i found out bc when i watched the A-90 part with headphones i could hear like little bangs
I think I know why the Crucifix doesn't work in Rooms. Rooms is another dimension from Doors since Rooms is an actual Roblox game that has nothing to do with Doors, since it was released earlier than Doors. Guiding light is in the Doors dimension and the Crucifix is powered by guiding light so it doesn't work since guiding light doesn't have any control over Rooms. This is the same for the candle. Curious light is the one over control of Rooms, but he can't control the Crucifix because he is from the Rooms dimension.
to get in rooms you have to play doors and go to door 60 but you will gonna have 2 lockpicks and the skeleton key at door 61 you need to find the lever and go back in door 60 find the secret room behind a closet
I feel like a lot was left unmentioned, purely because a-120 can double back so you should stay in the locker until the drumming completely disappears. Also a-90 will damage if you enter a locker as the jumpscare is happening
fun fact: A-90 scream is generated by a loud corrupted mp3 file found in Unreal engine 4. The same one used for UnrealengineMissingScript easter eggs for hello neighbor
All helpful tips you will need to beat The Rooms. A-60: A-60 is a red entity that is very similar to Rush. The only difference is that the lights don’t flicker for him and he is probably a little faster. The only way you can know that it’s arriving is by listening for its sound. A-60 emits a static-like sound that slowly gets louder. The sound will emit as soon as you enter a room if he is arriving. Don’t worry, he won’t appear if there is no locker in your room. If there isn’t a locker you don’t need to worry about him for the course of the room. Yes, he does one tap you. A-90: A-90 is probably the most difficult and annoying entity. A-90 usually starts appearing after Door 90 (In Rooms) but he can appear on any door from room 1-1000. Whenever it arrives, he will appear on your screen for a split second. It is your job to stand still and not move a single muscle. If you move he will take 90% of your health. The annoying part of this entity is that he usually will appear with A-90/A-120 arriving. A-120: A-120 doesn’t have any color. He is similar to Ambush instead of Rush. He does in-fact rebound like Ambush. You will know it’s arriving when you hear drums beating in the background. If he does arrive hide in the locker and wait for his sound to have completely disappeared, or you might get killed by his rebound. Extra Tips: Items such as the Crucifix, candle, lighter, do not work in The Rooms. Flashlights do work though, so I recommend bringing a flashlight to avoid having to use the shake light which emits a very annoying noise which makes it hard to hear entities. Don’t worry, batteries are very common in the Rooms, and will occasionally appear so you won’t run out of battery. Also, Hide does not exist in rooms so you can stay in the lockers for as long as you want. Which is very helpful for A-120.
Heres a tip for A-120 using gummy flashlight on A-120 will cause a counfuising situlation so you can see A-120 stoping. renember A-120 will be in the current room for the 50% for being in the current room
If you're on PC, if you right click the volume icon in the bottom right corner of your screen, click sound settings, click on the sound device you are using, and turn on loudness equalisation , quiet sounds will be louder and louder sounds will be quieter, making A-60 much easier to hear and making A-90 much less loud. If you want a step by step on how to enable this someone made a tutorial on how to make the jumpscares in FNAF 4 quieter using this setting Edit: I beat A-1000
I once got to room 475, when I got there the door said something was blocking the door and I got dragged out of the map. Then I got a message saying a-120 killed me, how did that happen?
So basically a-120 comes in the original direction you usually walk to. To avoid this, you can hear banging before he comes and that signals for you to hide. He can come back more than once when passing by.
@@valtxxu there wasn't any banging, also got a glitch when a-60 didn't make a sound at all and snuck up behind me, I was on door 847! Not even when I got me I got a jump scare, I was sent out of the map again.
also you if move your mouse/joystick when a90 appears you will get attacked as well. Edit: i also recommend just moving with your hands barely on the controls and just take your hands off the table to save yourself for pc players. stay tuned for more fun facts from Old genji main.
Fun Fact: A-120 May can Come back at some time when you try to survive. Just hear his sound closely. If they getting quite then he is dissapear. If isn’t then stay hiding.
The only downside to the Gummy flashlight, is that even tho you basically have infinite power Shaking the flashlight will make it incredibly more hard to hear A-60 and A-120
If i die in this dimension, does that mean that i will have to open the rooms door with the skeleton key again? Or i can just start over in the A-0001?
If you die in Rooms, you will have to start a new game of Doors If you find any exit in Rooms, you would continue the run in Doors from room 60 to room 100
So the doors are up to A-1000? i dont think my battery wont let me beat it I was playing doors at 100 percent now when i reached A-60. The entity A-60 killed me i was just wasting my time I could just play are watch something
Tip if you are really desparate. Get a bandage pack from floor 2 into the rift and go to the rooms with it. That way you can heal yourself in the rooms if you get got by A-90
Badge idea for surviving the monsters of The Rooms: A-60: *_You Hear Me_* Why the lights didn't flicker? *Successfully survive A-60* A-90: *_Don't Move_* I can see you! *Surive the A-90* A-120: *_Fronter_* Here I Come! *Survive the A-120* Some extras badges for Rooms: *_You Can't Hide_* Just a little fright *Get A-90 in a Locker* *_Unlucky Day_* Are you kidding me?! *Die on door A-999* *_Glitch on Glitched_* Back to the old! *Get Glitch on Rooms* *_Crucified_* This doesn't work here *Try to use Crucifix in a entity of the Rooms* *_Surprise!_* You weren't expecting that, were you? *Get an entity from the Rooms before the designated door* (Yea it's possible, and i don't think it's a bug)
i always wonder what happend when you keep staying in the locker for too long in rooms and getting left behind in rooms, will the same thing happend like doors?
TIPS ON HOW TO SURVIVE Number one Make Sure you change devices of they are lagy number Two of you hear a entity coming hide as fast as you can you cannot use the crucifix in rooms Number Three of you see A-90 of you don't know him of you see him popout of the screen don't move your camera don't use items while he is here also don't move of you do he might kill you one shot or take 90% of your health Number Four of you hear A-120 of something punching the lockers don't try opening the door of you do it well not open you need to hide in that door you can't open the entity well come out of it hide as fast as you can went you do that don't get out of the locker becuase sometimes he comes back or no Number five went you want back on track and A-1000 just leave the back on the track and went you get the A-1000 and get in that potal it well give you the back on track Number six of you wonder of you sit down there and A-60 can kill you down there also A-120 went he comes he goes in the locker you are in of he comes he can kill you Number seven Sometime 1.4 A-90 teamup with A-60 Or A-120 so watch out of this happens it's pretty hard also There's no flickering lights so you need to hear him of you can't change some devices.
Today I got into The Rooms without knowing anything and got killed by A-60 at the door A-67. I thought that the entities didn´t change in The Rooms than in The Hotel ;/
It was my friend time in the A rooms and I was like “Oh so I just gotta walk to 1000 that’s all Oo good deal “ then a second later the red thingy killed me and I was like WHAT THE-