Amazingly well put together video, congrats. Much more than a tips and tricks video, it's the best overview I've seen so far. Great to hear how much bigger and better designed the stations and settlements are. The fact that you can actually stay on the stations and take on mission that take place on it is GREAT.
I'm really happy to finally see some of that design philosophy making it into the game - someone mentioned years ago that they want landing zones and planets to feature enough content of their own for you to be able to work out of them for awhile without ever feeling like you NEED to go somewhere else. The idea that a player could be a mercenary or specialist that works within a certain city or station and have it be rewarding is just really exciting, and it would help make it feel like a much bigger deal when you do decide to pack up and travel somewhere new.
I just wish someone would do a video on the non-combat missions. What are the investigation missions like? I haven't seen one streamer/content creator even hover over that tab. Hopefully someone does it before the preview ends.
One thing this presentation really proves or brings to the surface is the evergreen problem of murderhobo-ism. Some might not see it as a problem but I see leaving it as is as a feedback loop issue that will get worse. MMO's live and thrive on healthy communities. The fondest memories from the longest running MMO's have always been of people meeting other people in weird places and situations and sometimes turning into long-term deep friendships. Getting shot in the face or just blindsided by someone out in the frontier does not good memories make. Problem I see here is that people will start shooting first for no other reason then not wanting to get shot. It is possible that your pleas for truce will go unanwsered for no other reason that the person on the other side doesn't understand the language or has voip audio turned off or drowned out. And even if they do, they are likely to ignore said pleas for the simple cost-benefit calculus of you ship, gear and what it took to get where you are (time and resources) and risking an unknown element who might be entirely innocent. This is a catch 22 where if you make the cost of losing gear and thus progress marginal then people will be cavalier about their own progress and even more so about the progress of others and thus shoot everyone because you need a lot of loot for it to be valuable. But if you make it expensive and difficult then people will be likely to shoot first because they can't affort to lose it and every single piece out there is worth a lot. In the former there is little risk, it the later there is a lot of it. I would maybe look into a sort of pseudo-reputation where depending on certain actions, be it murdering everyone in sight or healing a stranger causes something about your character to change in an identifiable way. For players, something like the idle animations or a subtle visual effect around a character that would signify something sinister or noble about a person. And with NPC factions, even "evil" ones giving you a harder time ranking them up if you're a genocidal maniac because... you're a fraking lunatic! Just because you're THEIR lunatic now, doesn't meant you'll stay that way.
As you mentioned early, the long lasting aspect. Players will start to avoid such MMO's/places. Eventually leading to low population, and the players that do remain will wonder and complain why no one is available to do such acts upon. Taking such attitude to social media creating an even further distancing among the care bears and murderous psycho's. This eventually leading to a boring gameplay for many, but the psycho's more so. Bad ideas only lead to destroying what you have and love. Everything in moderation, and for the right reasons. Somebody extorting me for my cargo I can get behind. Being shot coming out of a hab is just plain psychotic. Probably to many wedgies in Jr High, and seeking revenge. Mean people suck, is something I think we can all agree upon.
+1 to all this, being a murderhobo should make it hard to find work with everyone except the most murder-crazy of gangs. If left unchecked this could turn into big trouble down the line if this becomes what the community is known for.
@@festersmith8352 Yeah, I remember back when I played Elite Dangerous, I had very little issue being robbed by player Pirates. Usually they wanted half of my cargo and sent me off. I was running a well known trade route and knew the risk. It was almost like paying taxes and the pirates only ever shot if you tried to run. Still, it was an exhilerating experience that made the game much more exciting, even trading. But there were people who shot on sight. Didn't care for cargo or their own ships, usually had billions in the bank because they played 8 hours a day. Those were scumbags and they were hunted by security and player bountyhunters alike. And while ED had rogue systems with no law enforcement too, you spent significantly less time in any given system than in Star Citizen, so it was usually a hop in, hop out situation. I can't imagine Pyro being overly fun if everyone just starts shooting on sight. There is a reason that most roleplay servers of any game explicitely forbid shoot on sight and make it a bannable offense. The game will just be CoD Team Deathmatch but losing hurts more, and you can only ever win if you're a scumbag.
Eventually death of a space man will make this kind of play very very risky. Once you die, you'll only respawn 'whole' so many times. Over time you will be unable to regenerate and you'll start your life over again as your off spring. You'll keep all your gear, ships, money exc fees, but your reputations will gone. You may have some standing with some companies, based on how well you're previous character did, but mostly.. it will be from scratch. This will bring value to your life. If you get in a fight, and lose, you could lose allot. I very much doubt CiG will overlook issues like you've stated. I imagine allot of players may opt for non lethal weapons. Even in a lawless system, murder should have a dramatic effect on trust with other factions. Non lethal will mean you can rob, or pillage, whist keeping a better rep. At least then its about insurance claims rather than loss of life. For me, Pyro will be an IN and OUT system. If I must go, i'll be on the edge of my seat at all times, and if something shows up on my sensors, im gonna get the hell out of dodge.
Main point is, that being a murderhobo IS the safest path to take unless you have a ship faster then whoever you run into and tanky enough to survive getting shot in the back. Because now to be fast you give up shields. Or you're the sneakiest git since Fisher and Snake. And unfortunately we have no seen their reputation system in action. For all we know it could fix all the problems but my bet is on it being a wet noodle when it comes to enforcement. @@Kraytex1
A nice video as usual! It just occured to me that they should probably add a friendly/hostile name system you can scan so if you are friendly with a gang and a player kills you it affects their rep with the factions. It would make it easier to team up with randoms and make you decide who to be hostile with.
Actually, Headhunters and XenoThreat are hostile from the start, even if you've done no missions against them. Only Rough & Ready and Citizens For Pryo and whatever faction the "neutral" outposts are if they have one don't want to kill you from the jump
As someone with degrees in space systems, I truly enjoyed the cme simulation. Even in real life our own ABOB (angry big orange ball) can get very grumpy.
Thanks for the tips & tricks! I'm far removed from my playtime in SC and my first venture into Pyro 2 days ago was a worrying reminder on how dangerous the game can be. It's a beautiful system, and I hope to visit it again today for a couple hours!
A mention of the amazing star field background, gas clouds and massive astroid clusters nestled in thick gas pockets really gives that impression and immersion of the size and scale of space. Hope in CIG is fully restored.
I had a very fun experience doing a mission in Checkmate at the "Maintenance Area". Boy, did I make that place into a blood bath. Haven't had that much fun since breaking out of Klescher with mates xD
Back in SWG, there were a lot of people that would come into the dedicated factional PVP zones and complain about all the PVP, or getting killed. I fully expect the same thing with Pyro, and how it's great, except for all the lawlessness, pirates and PVP.
Pyro will be that system that most players visit exactly once, then never return. Its a pvp system and the majority of players simply want nothing to do with pvp. I do think its a great addition though for those looking for that stlye of gameplay. Its just not gonna be something for the majority.
Nah the majority of players like YOU don''t want pvp.. We played UO just fine, we played EVE just fine, don't like it, don''t go there, as you said.. Seems youd like the majority to not like "pvp" well I don't know which majority you know, but it isn't the same majority I hear discussing it. Even as someone who is NOT a pirate, I enjoy the risk and reward.
I think Monox has to be my favorite. I'm not sure how exactly they did it, something to do with the atmospheric light scattering maybe, but being at an abandoned outpost there at sunset was amazing, such an incredibly creepy and foreboding vibe, perfect when playing for the first time on Halloween. The wild west vibe the place has in daylight is really cool too, only shame is that they didn't give it a Western-style soundtrack to go with it.
Tried Pyro yesterday and was amazed by the scenes and atmosphere. Took the so called beginner delivery mission and it ended up being a huge battle. Thanks for the heads up on station missions.
I had the chance to log in and fly around Pyro a bit and from what little I experienced, I'm impressed. I refrained from doing any missions or going too deep because I'd rather experience Pyro fully when it's finally on live and connected to Stanton. I think the Coronal Mass Ejections are a nice touch, they add another thing you need to worry about and will definitely make things interesting for everyone. I do have to say I hope the ganking on stations will calm down somewhat once CIG implements the gangs that control the stations. I'm sure even a gang wouldn't appriciate random people shooting up the place all the time. Right now there are people who feel that, just because the game allows them, they should behave like a-holes and kill people who have just come in. The Pyro system is new, people want to just get in to explore and I've heard numerous complaints of people not even being able to go anywhere because there's gankers. I know some people want to be a murder hobo that shoots anything that moves, but a little common decency amongst gamers during our first foray into Pyro would be appriciated.
Welcome to Pyro. It’s a pirate system….if you want to explore bring friends to back you up. No amount of people crying will change what pyro is to become
@Dvasia32404 by all means, smoke a few unarmed guys stepping out of the hab for the first time. I'm sure it's a super rewarding way to play the game. But then you can't cry if, upon release, Pyro now has armistice zones.....as a potential result of that behavior. I can easily see that happening once all the player feedback is tallied.
I was wondering about this - Pyro IS dangerous, and I'm hoping that the foreknowledge that it's lawless will help it feel a little bit less frustrating to get jumped there, compared to somewhere supposedly safer like Stanton - but I agree that it would make a lot of sense for gangs to try to keep things under control within their own strongholds. Wanton murder is bad for business, after all. One thing I hope SC can achieve with its reputation system is making it punishing to be a total murderhobo, since even gangs and pirates wouldn't want to be stuck with an unreliable psychopath unless their gang is the same kind of murder-crazy. Would go a long way to separate the pirates and outlaws from the "pirates."
@@robwoodring9437 who said anything about the habs? I’m all for armistice zones within stations as that’s how it should be. What I’m referring to is the op’s remark of pyro as a whole being a safe system. It’s not. It’s a pirate system and I stand by what I said.
It's so dumb that every human player is allegedly supposed to murder every other human player they come across. It's also not logical and not how "lawless" areas work in real life
As with all games, it's impossible to have sufficient natural deterrent to killing other players. Artifical limits on doing so that physically prevent it are the only way to stop it. No consequences are severe enough to stop salt miners. Even outright bans don't stop it.
Hey Morph, you have been my favorite Star Citizen RU-vidr since I found out about the project. I really like the format and overall experience you bring with your videos. Keep it up! btw. What is gonna be your go to ship for Pyro?
Best choice is probably an exploration ship. Something that has hydrogen scoops or a big tank. I expect there to be very few places to refuel so having something that can go for a while or generate its own fuel is a good choice. Obviously a carrack is the premiere exploration ship and gives you the ability to respawn. Im probably going to be using my MSR since it has a decent cargo bay, scanning tech and is quite fast. I do wonder what morph thinks though (probably the 400i used in the vid cuz that has hydrogen scoops)
It’s very simple, if Pyro has zero consequences for murder (it seems that is the case), travelling with companions and multiple ships in a group is the obvious way to play. I don’t see another way to do it, and it’ll incentivise me to do so if I want to play in Pyro when it goes live. For now it’s just a playground so nothing matters.
I spent over an hour just exploring the starlight station (which isn't even "big" by Pyro standards) and probably didn't see half of it. The environments are just immense. Long term reputation also needs to take into account things like people stirring up shit in a gangs territory, if done without their permission it's a direct challenge to their authority (not to mention being just bad for business) and ought to come with Consequences that generally follow when you challenge violent lunatics.
Awesome vid Morphologis as always. I think they need to add more trashy/raider/pirate looking skins and stickers for our ships. It feels kinda strange looking at a perfectly clean white ship in dirty enviroment)
I went in early, and all I saw were dead bodies, I exited the hab and everyone was dead. I visited an outpost and everyone was dead, I visited another outpost and everyone was dead. A player saw me with a box and panicked so I strolled by him real slow. I reach to drop off the box and bam 30k. That was enough for me to understand Stanton is just right for me. Dead bodies everywhere are not my cup of tea. I do think it has awesome potential for gameplay, to go there when the Jump Points are active.
Great video, but dang does it annoy me so much when creators say mid-video, "I'm gonna put this in the description for you" just to have it almost never be there. If this serves as a reminder, you say late in the video you'll put a link to the up-to-date Preview schedule.
Pyro really gives me Star Wars Outer Rim vibes and makes me love the game even more, although I probably won't live there on the long term. Thanks for the coverage Morphologis!
Finally someone got GOOD footage of Pyro. The fan content around Pyro just hasn't shown me the meat that I wanted visually to see. Like I only just found out from FoxyLoxy that the asteroid Clusters looked THAT good.
15:39 ya id say its fair to reward those who helped the game come to fruition, i never understand how some people believe that all should be distributed equally. Resources are finite so those that help get rewarded
Great video as always. The Pyro stations, settlements, planets, and nebula are really a big leap up from what we have in Stanton. I've been very impressed. But we really need server mesh tech. We've reached the limit of what a single server can handle and it shows.
The Pyro locations look interesting, but I have a question about the transition point between Pyro and Stanton. Why does the transfer point to Pyro on the Stanton side contain such a rich infrastructure? Shouldn't border crossings into wastelands or locations with the highest level of criminal threat be in the form of fortresses in which they are ready to repel the invasion of bandits or pirates every day? Instead, we see advertising banners, etc. This, in my opinion, should be at the point of transition from Stanton to Terra because trade, passenger transportation, hence advertising, etc.
Pyro blew my mind with how expansive it is. I’m shocked and impressed they have created something on this scale while building SQ42 and improving what we have in the PU.
Hi morph, I'm a cargo pilot and my org will be one that hauls cargo to and from unsavory areas or risky areas. We also Cary bombs. My hope is that we can play between the 2 systems foe higher value transportation of goods. We shall see. Great vid!
Pyro is definitely cool but yet another addition to PVP gameplay. I was really hoping for more non-combat stuff to be released as i personally have little interest in combat. Great video though and CIG did a great job with Pyro!
@@silver4831 I didn't say zero combat. But there are so many things still to come out gameplay wise that are non combat. Not everyone wants to only go pew pew all the time. I mainly want to do support and economic gameplay.
oh man oh man, morph's here again with a new video and I'm still squeezing the life out of my GTX 1080 Ti to play this game. -300 core clock and -500 memory clock, FPS limit to 30, 1080P medium. I hope it holds out till SQ42 get very polished. Untill then, there are so many Morph's videos to go around.
Really impressive. What I was more impressed with is thesentence "not as we have in Stanton"...Can you just figure out how far the game actually is. What a progress ! Thanks to your narrative talent and your wonderfull shots.
sitting in an expanse on the dark side of a moon with a 3 prospector mining crew, 2 escorts, and a cargo ship would be nice. Just scraping along until something comes up.
CIG in a tricky spot trying to get data, some folks trying to do missions to test and others simply killing all players. No doubt the system looks and feels amazing. The issues they have however are the limited time tests we have, coupled with the lack of npc interaction and all the player population in a smaller than intended area. All that leads to way more PvP than perhaps will be realistic once it’s open and giving off the less fun experience to a lot of players and less mission testing. Looking forward to be being fully opened up, so you can avoid others, but it also be risky. Once live it’ll be a great 24/7 PvP experience if you want. I hope CIG get all the data they need from the tests.
@@ausername7470 yeah that’s correct. However as I said, there is limited testing time, large groups of players in a small area and lots of missions to test. Obviously when it’s live, it’ll be much better, lots of space and chance PvP encounters. Now it’s more like forced PvP encounters with less missions being tested. That’s why I hope CIG get enough data from it that helps the missions actually be fun, otherwise they might as well cut half the missions and just let players fight each other.
@8:12 ...I find a constant state of suspense to be the opposite of immersive. What we get with Pyro -- pre-Death of a Spaceman -- is not normal human behavior.
I am not a fan with the internal space station art direction. Whenever I am in one I'm like, where the hell did all this plywood and tin roofing come from?
Nice review. I'll take those tips with me on my next play cycle. I too played a bit in the Pyro this weekend and had my butt handed to me on a good number of occasions (I just wanted to explore dang it) they even blew up my medical pieces - nothing is sacred.. It did drive me to the lackluster star map app to look for ways AROUND Pyro lol. & I found a few. Of course, those systems won't be in any time soon unfortunately. Anyway, I'd like to get your take on the C1, seems like its fits a niche mission with its cargo tractor, maybe after a pirating raid or something, but compared to other cargo ships in its class e.g. freelancer, Hull-A, etc.. Aesthetics aside, it seems to be a waste of space to me with huge wings but little cargo capacity.
I believe it was always designed to be that way. Not so much a greif system as a PvP system. If you go there it's because you wanna engage in that style of gameplay.
Of course when CIG implement the true death mechanics it won't be a problem, but I do feel as if there should be something to try and cull the murder hoboness. Perhaps a sort of reputation system within the gangs. So if a player continually kills random people, the gangs will see them as a problem and put a hit on the player. Of course in some areas like open space i think the players should be able to do as they wish. But at the more tame areas I believe there should be at least some incentive, at least for now, to not just kill for the sake of it.
lawless is one thing, but getting consistently camped and shot at when leaving the lab... and having your Carrack (and a neighboring Carrack) destroyed while parked sat an out station unmanned by a guy hovering near by in a MSR is just lame and make this a place I don't plan to visit much honestly.
true.. thats a problem game devs cant fix.. players hear "lawless" and the only thing they can imagine is killing everything that moves... its just lame.. im just happy that this is only one system and not the concept for the whole game.. otherwise the playerbase would kill the game in no time..
The main flaw in Pyro is the no crime report on it which will cause many not to keep playing in Pyro. There should be a system to at least record some of it to a degree.
I think that's the point of the rep system (in theory) if your rep is bad enough with a faction Mayne they always attack on sight and you can't dock at certain stations.
Coincidentally, it's also a sneak peek into the near future of all the western countries. Except perhaps places like Poland or Hungary, that will be left after the flood like tiny islands, reminders of the once great civilization.
Pyro was great. In a strange dichotomy the extra danger removes some of the stress. No longer do you need to ponder another pilots intentions. You can just whip out that rail gun and shoot consequence free. So much fun. Outposts are put together absolutely amazingly.
@@silver4831 tell that to generic pirates In Stanton. 9 / 10 times when I get harassed it's literally.over nothing. At least now I can fight back first
@@silver4831 if I came across more actual pirates I'd be fine with it. I don't like pvp personally so if so.eone hovers over me with an msr in pyro...yeah I'm whipping out the railgun on my back. In a ship I'd just flee. But on foot. Nah iv.got the upper hand.
Great vid! From the video, it looked like NPCs aren't so instantly lethal if they actually draw a bead on you as they have been in the past, has something been tweaked?
Great work as always, Morphologis. Question: were you flying your 400i in honor of that old Pyro outpost video that ends with the 400i getting zapped trying to leave? :-D